Processes & Concurrency

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Discover how the operating system manages multiple applications and processes simultaneously, ensuring smooth multitasking performance.

Concurrency Documentation

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application(_:didFinishLaunchingWithOptions:) not called on MDM iPads after overnight idle — app resumes without cold start
We are seeing a strange lifecycle issue on multiple MDM-managed iPads where application(_:didFinishLaunchingWithOptions:) is not called after the device is idle overnight. Even if we terminate the app manually via the app switcher, the next morning the system does not perform a cold launch. Instead, the app resumes directly in: applicationDidBecomeActive(_:) This causes all initialization logic that depends on didFinishLaunching to be completely skipped. This behavior is consistent across four different supervised MDM devices. Environment Devices: iPads enrolled in MDM (supervised) iOS version: 18.3 Xcode: 16.4 macOS: Sequoia 15.7.2 App type: Standard UIKit iOS app App: Salux Audiometer (App Store app) Expected Behavior If the app was terminated manually using the app switcher, the next launch should: Start a new process Trigger application(_:didFinishLaunchingWithOptions:) Follow the normal cold-start lifecycle Actual Behavior After leaving the iPad idle overnight (8–12 hours): The next launch skips didFinishLaunching The app resumes directly in applicationDidBecomeActive No new process is started App behaves as if it had been suspended, even though it was manually terminated Logs (Relevant Extracts) Day 1 — Normal cold launch [12:06:44.152 PM] PROCESS_STARTED [12:06:44.214 PM] DID_FINISH_LAUNCHING_START launchOptions=[] [12:06:44.448 PM] DID_FINISH_LAUNCHING_END We then used the app and terminated it via app switcher. Day 2 — Unexpected resume without cold start [12:57:49.328 PM] APP_DID_BECOME_ACTIVE No PROCESS_STARTED No didFinishLaunching No cold-start logs This means the OS resumed the app from a previous state that should not exist. Reproducible Steps Use an MDM-enrolled iPad. Launch the app normally. Terminate it manually via the multitasking app switcher. Leave the device idle overnight (8–12 hours). Launch the app the next morning. Observe that: didFinishLaunching does not fire applicationDidBecomeActive fires directly Questions for Apple Engineers / Community Is this expected behavior on MDM-supervised devices in iOS 18? Are there any known OS-level changes where terminated apps may be revived from disk/memory? Could MDM restrictions or background restoration policies override app termination? How can we ensure that our app always performs a clean initialization when launched after a long idle period? Additional Information We have full logs from four separate MDM iPads showing identical behavior. Happy to share a minimal reproducible sample if required.
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Jan ’26
Can an app launch automatically after watchOS restarts?
Regarding App Update Synchronization During Workout Mode: My watchOS app has workout mode enabled. When I update the app from the App Store on my iPhone while a workout session is active on my Apple Watch, the update does not sync to the watch. Why does this happen, and when can I expect the watch app to be updated? Regarding Automatic App Launch After a Prolonged Shutdown: I would like my watchOS app to launch automatically on my Apple Watch after it has been powered off for an extended period and then turned back on. Is this functionality possible to implement? If not, please provide a definitive answer regarding this capability.
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Jan ’26
nonisolated Execution Differences Before and After Xcode 26.2
I have an older project that was created before Xcode 26.2. In Xcode versions prior to 26.2, there was no Swift Compiler – Concurrency build setting. With those older versions, the following behavior occurs: a nonisolated function executes off the main thread. class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() run() } private func run() { Task { await runInMainThread() } } func runInMainThread() async { print(">>>> IN runInMainThread(), Thread.isMainThread \(Thread.isMainThread)") await runInBackgroundThread() } private nonisolated func runInBackgroundThread() async { print(">>>> IN runInBackgroundThread(), Thread.isMainThread \(Thread.isMainThread)") } } Output: >>>> IN runInMainThread(), Thread.isMainThread true >>>> IN runInBackgroundThread(), Thread.isMainThread false However, starting with Xcode 26.2, Apple introduced the Swift Compiler – Concurrency settings. When running the same code with the default configuration: Approachable Concurrency = Yes Default Actor Isolation = MainActor This is the output Output: >>>> IN runInMainThread(), Thread.isMainThread true >>>> IN runInBackgroundThread(), Thread.isMainThread true the nonisolated function now executes on the main thread. This raises the following questions: What is the correct Swift Compiler – Concurrency configuration if I want a nonisolated function to run off the main thread? Is nonisolated still an appropriate way to ensure code runs on a background thread?
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Feb ’26
Capturing screen buffer at macOS Login Window with ScreenCaptureKit and PrivilegedHelper
I am developing a remote support tool for macOS. While we have successfully implemented a Privileged Helper Tool and LaunchDaemon architecture that works within an active Aqua session, we have observed a total failure to capture the screen buffer or receive input at the macOS Login Window. Our observation of competitor software (AnyDesk, TeamViewer) shows they maintain graphical continuity through logout/restart. We are seeking the official architectural path to replicate this system-level access. Current Technical Implementation Architecture: A root-level LaunchDaemon manages the persistent network connection. A PrivilegedHelperTool (installed in /Library/PrivilegedHelperTools/) is used for elevated tasks. Environment: Tested on macOS 14.x (Sonoma) and macOS 15.x (Sequoia) on Apple Silicon. Capture Methods: We have implemented ScreenCaptureKit (SCK) as the primary engine and CGDisplayCreateImage as a fallback. Binary Status: All components are signed with a Developer ID and have been successfully Notarized. Observed Behavior & Blockers The "Aqua" Success: Within a logged-in user session, our CGI correctly identifies Display IDs and initializes the capture stream. Remote control is fully functional. The "Pre-Login" Failure: When the Mac is at the Login Window (no user logged in), the following occurs: The Daemon remains active, but the screen capture buffer returns NULL or an empty frame. ScreenCaptureKit fails to initialize, citing a lack of graphical context. No TCC (Transparency, Consent, and Control) prompt can appear because no user session exists. The "Bootstrap" Observation: We have identified that the loginwindow process exists in a restricted Mach bootstrap namespace that our Daemon (running in the System domain) cannot natively bridge. Comparative Analysis (Competitor Benchmarking) We have analyzed established remote desktop solutions like AnyDesk and Jump Desktop to understand their success at the login screen. Our findings suggest: Dual-Context Execution: They appear to use a Global LaunchAgent with LimitLoadToSessionType = ["LoginWindow"]. This allows a child process to run as root inside the login window’s graphical domain. Specialized Entitlements: These apps have migrated to the com.apple.developer.persistent-content-capture entitlement. This restricted capability allows them to bypass the weekly/monthly TCC re-authorization prompts and function in unattended scenarios where a user cannot click "Allow." Questions Entitlement Requirement: Is the persistent-content-capture entitlement the only supported way for a third-party app to capture the LoginWindow buffer without manual user intervention? LaunchAgent Strategy: To gain a graphical context at the login screen, is it recommended to load a specialized agent into the loginwindow domain via launchctl bootstrap loginwindow ...? ScreenCaptureKit vs. Legacy: Does ScreenCaptureKit officially support the LoginWindow session, or does it require an active Aqua session to initialize? MDM Bypass: For Enterprise environments, can a Privacy Preferences Policy Control (PPPC) payload grant "Screen Recording" to a non-entitled Daemon specifically for the login window context?
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597
Jan ’26
Where did I screw up trying concurrency?
I tried making a concurrency-safe data queue. It was going well, until memory check tests crashed. It's part of an unadvertised git project. Its location is: https://github.com/CTMacUser/SynchronizedQueue/commit/84a476e8f719506cbd4cc6ef513313e4e489cae3 It's the blocked-off method "`memorySafetyReferenceTypes'" in "SynchronizedQueueTests.swift." Note that the file and its tests were originally AI slop.
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Feb ’26
Inter-app Communication with Third Party SDK
I’ve built an app that connects via Bluetooth to a device. The device sends up, down, left and right commands. I want to build an SDK for other third party developers to use so that whenever a third party app with the SDK opens, if we press a button on the device, my app which captures the button press should be able to forward the event to the third party app. I want to achieve this with the lowest latency possible so that I can enable a variety of use cases like simple games and interactions within other apps. What would be the best way for me to achieve this as part of my SDK and my app?
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Feb ’26
Unable to set subtitle when BGContinuedProcessingTask expires
Hi, I've now identified a few areas when BGContinuedProcessingTask gets expired by the system no progress for ~30 seconds high CPU usage high temperature Some of these I can preempt and expire preemptively and handle the notification, others I cannot and just need to let the failure bubble up. When the failure does bubble up, I'd like to update the title and subtitle. I'm able to update the title, but the subtitle is fixed at "Task Failed" Is there any workaround? Or shall I file a bug here?
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1w
Trouble creating an XPC service for out-of-process rendering
I'm working on an editor for Bevy games and wanted the following workflow: Launch the game process Host a Metal view for the game's render target Use an XPC service to transfer an MTLSharedTextureHandle Keep the connection for editor/game communication and hot reload As such I created the following editor service: public let XPCEditorServiceName = "org.bevy.editor" public enum XPCEditorMessage: Codable { case ping } public enum XPCEditorReply: Codable { case pong } extension XPCListener { static let bevy = try! XPCListener(service: XPCEditorServiceName) { request in request.accept(XPCEditorService.init) } } struct XPCEditorService: XPCPeerHandler { let session: XPCSession private func handle(_ message: XPCEditorMessage) -> XPCEditorReply? { switch message { case .ping: return .pong } } func handleIncomingRequest(_ message: XPCReceivedMessage) -> (any Encodable)? { do { return handle(try message.decode()) } catch { return nil } } func handleCancellation(error: XPCRichError) { print(error) } } and I initialize it in my app's App initializer: // Launch the XPC service print(XPCListener.bevy) I wanted to test this using an executable target with the following main.swift: let session = try XPCSession(xpcService: XPCEditorServiceName) let response: XPCEditorReply = try session.sendSync(XPCEditorMessage.ping) print("Connected to editor!") The editor prints Listener<org.bevy.editor>(Active) but the game fails with Underlying connection was invalidated. Reason: Connection init failed at lookup with error 3 - No such process What am I doing wrong? PS. Would also appreciate an example of sending & rendering the MTLSharedTextureHandle both in editor & game.
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Feb ’26
Migrating away from SMJobBless
I have migrated my code to use SMAppService but am running into trouble deleting the old SMJobBless launchd registration using launchd remove. I am invoking this from a root shell when I detect the daemon and associated plist still exist, then also deleting those files. The remove seems to work (i.e. no errors returned) but launchd list shows the service is registered, with a status code of 28 I am using the same label for SMAppService as previously and suspect this is the reason for the problem. However, I am reluctant to change the label as there will a lot of code changes to do this. If I quit my application, disable the background job in System Settings and run sudo launchd remove in the Terminal then it is removed and my application runs as expected once the background job is re-enabled. Alternatively, a reboot seems to get things going. Any suggestions on to how I could do this more effectively welcome.
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Mar ’26
Unix Domain Socket path for IPC between LaunchDaemon and LaunchAgent
Hello, I am working on a cross-platform application where IPC between a LaunchDaemon and a LaunchAgent is implemented via Unix domain sockets. On macOS, the socket path length is restricted to 104 characters. What is the Apple-recommended directory for these sockets to ensure the path remains under the limit while allowing a non-sandboxed agent to communicate with a root daemon? Standard paths like $TMPDIR are often too long for this purpose. Thank you in advance!
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Mar ’26
Clarification on concurrency guarantees for shared data between App and Widget extensions
Hi, I’m looking for clarification on what concurrency and consistency guarantees Apple provides when multiple targets (main app + Widget extensions) access shared storage. Specifically: 1. UserDefaults (App Group / suiteName:) • If multiple processes (app + multiple widget instances) read and write the same shared UserDefaults, what guarantees are provided? • Is access serialized internally to prevent corruption? • Are read–modify–write operations safe across processes, or can lost updates occur? 2. Core Data (shared SQLite store in App Group container) • Is it officially supported for multiple processes to open and write to the same Core Data SQLite store? • Are there recommended configurations (e.g. WAL mode) for safe multi-process access? • Is Apple’s recommendation to have a single writer process? 3. FileManager (shared container files) • If two processes write to the same file in an App Group container, what guarantees are provided by the system? • Is atomic replaceItemAt the recommended pattern for safe cross-process updates? Additionally: • Do multiple widget instances count as separate processes with respect to these guarantees? • Is there official guidance on best practices for shared persistence between app and widget extensions? I want to ensure I’m following the correct architecture and not relying on undefined behavior. Thanks.
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Mar ’26
How to launch a sandboxed process as a standalone application?
Hello, I have an application that needs to be published to the App Store. This application consists of two processes, A and B, where B is a child process of A. I found that if process B needs to be launched as a child process of A in sandbox mode, it is necessary to set the following keys in the entitlements.plist file: <key>com.apple.security.app-sandbox</key><true/><key>com.apple.security.inherit</key><true/> However, after setting these keys, process B can no longer be launched directly. This issue is particularly prominent because process B has a window and a Dock icon — in this case, if the user pins the Dock icon, they will be unable to launch process B. Could you please advise on a solution to this problem?
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Mar ’26
BGProcessingTask expirationHandler — No way to distinguish expiration reason
The expirationHandler on BGProcessingTask is a () -> Void closure. It provides no information about why it was called. In my testing, all of the following trigger the same handler: Time expiration Resource pressure (CPU, memory, battery) Not reporting progress User tapping "Stop" on the Live Activity There is no way for the app to tell these apart. Questions: Q1. Is there an official, complete list of all conditions that trigger expirationHandler? The documentation only mentions "time expires." Q2. What is the specific time limit before timeout? If it varies by device state, what are the conditions? Q3. A way to distinguish the reason is needed. "User stop" and "system expiration" require completely different handling. Currently this is impossible. Environment: iOS 26, physical device
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Mar ’26
BGProcessingTask expirationHandler — No way to distinguish expiration reason
The expirationHandler on BGProcessingTask is a () -> Void closure. It provides no information about why it was called. In my testing, all of the following trigger the same handler: Time expiration Resource pressure (CPU, memory, battery) Not reporting progress User tapping "Stop" on the Live Activity There is no way for the app to tell these apart. Questions: Q1. Is there an official, complete list of all conditions that trigger expirationHandler? The documentation only mentions "time expires." Q2. What is the specific time limit before timeout? If it varies by device state, what are the conditions? Q3. A way to distinguish the reason is needed. "User stop" and "system expiration" require completely different handling. Currently this is impossible. Environment: iOS 26, physical device
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Mar ’26
Securing XPC Daemon Communication from Authorization Plugin
I'm working on securing communication between an Authorization Plugin and an XPC daemon, and I’d appreciate some guidance on best practices and troubleshooting. The current design which, I’ve implemented a custom Authorization Plugin for step-up authentication, which is loaded by Authorization Services at the loginwindow (inside SecurityAgent). This plugin acts as an XPC client and connects to a custom XPC daemon. Setup Details 1. XPC Daemon Runs as root (LaunchDaemon) Not sandboxed (my understanding is that root daemons typically don’t run sandboxed—please correct me if this is wrong) Mach service: com.roboInc.AuthXpcDaemon Bundle identifier: com.roboInc.OfflineAuthXpcDaemon 2. Authorization Plugin Bundle identifier: com.roboInc.AuthPlugin Loaded by SecurityAgent during login 3. Code Signing Both plugin and daemon are signed using a development certificate What I’m Trying to Achieve I want to secure the XPC communication so that: The daemon only accepts connections from trusted clients The plugin only connects to the legitimate daemon Communication is protected against unauthorized access The Issue I'm facing I attempted to validate code signatures using: SecRequirementCreateWithString SecCodeCopyGuestWithAttributes SecCodeCheckValidity However, validation consistently fails with: -67050 (errSecCSReqFailed) Could you please help here What is the recommended way to securely authenticate an Authorization Plugin (running inside SecurityAgent) to a privileged XPC daemon? Since the plugin runs inside SecurityAgent, how can the daemon reliably distinguish my plugin from other plugins? What is the correct approach to building a SecRequirement in this scenario? Any guidance, examples, or pointers would be greatly appreciated. Thanks in advance!
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Mar ’26
FIFinderSync Extension fails to load on FIFinderSync Extension fails to load on macOS 26.3.1 (a) (25D771280a)
(! status in pluginkit, FinderSyncExtensionHost process missing) macOS Version: 26.3.1 Beta (25D771280a) Xcode Version: 16.3 (17C529) Steps to reproduce: Create a Finder Sync Extension project Build and install to /Applications Enable in System Settings → Extensions → Finder Extensions Extension shows ! in pluginkit output FinderSyncExtensionHost process never starts Context menu never appears in Finder Expected: Extension loads and context menu appears Actual: Extension marked with ! in pluginkit, no process launched pluginkit output: ! com.github.astronautJack.EasyNewFile.EasyNewFileExtension(1.0)
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Mar ’26
How to debug a Launch Daemon that requires an App Group provisioning profile for XPC communication
Hello, I am developing a macOS Launch Daemon (packaged as a bundle) that acts as an XPC server. For debugging purposes, I am trying to run the daemon's executable directly from the terminal via sudo ./mydaemon.app/Contents/MacOS/myexecutable. Initially, I added the com.apple.security.application-groups entitlement to the daemon. However, when starting the process, it failed to create the XPC service with the following errors: Unsatisfied entitlements: com.apple.security.application-groups Soft-restriction provisioning profile validation failure: Error Domain=AppleMobileFileIntegrityError Code=-413 "No matching profile found" UserInfo={NSURL=, unsatisfiedEntitlements=, NSLocalizedDescription=No matching profile found} listener failed to activate: xpc_error=[1: Operation not permitted] To resolve the profile validation failure, I registered a new App Group in the Apple Developer Portal, generated a new provisioning profile for the daemon that includes this group, and embedded it into the bundle (Contents/embedded.provisionprofile). Now, the previous profile error is gone, but I am getting a new identity conflict error, and the XPC listener still fails: Two equal instances have unequal identities. <anon<myproc_name>(501) pid=2818 AUID=501> and <anon<myproc_name>(501)(262) pid=2818 AUID=262> listener failed to activate: xpc_error=[1: Operation not permitted] My questions are: What exactly causes the Two equal instances have unequal identities error? I noticed the Audit UID difference (AUID=501 vs AUID=262). Why does NSXPCListener still fail with Operation not permitted? What is the recommended workflow for debugging a Launch Daemon that requires an App Group provisioning profile for XPC communication? Thank you in advance!
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Best practice for replacing deprecated sem_init/sem_wait in a cross-platform threading layer on macOS (arm64)
Hi all, I'm working on a cross-platform runtime that manages a pool of threads (think game engine / emulator style... dozens of guest threads mapped 1:1 to host pthreads). It was originally written for Linux and Windows and we're now porting to macOS on Apple Silicon. We've hit a wall with a deadlock on macOS and traced it back to our use of POSIX unnamed semaphores (sem_init / sem_wait / sem_post) for thread suspend and resume. We were unaware these have never actually been implemented on macOS, sem_init silently returns -1 with ENOSYS and then sem_wait just hangs forever. That explains our deadlock. The tricky part is how we use them. Our suspend mechanism works by sending SIGUSR1 to a target thread via pthread_kill. The signal handler then calls sem_wait to block the thread in place until another thread calls sem_post to resume it. So whatever we replace sem_init/sem_wait with needs to be safe to call from inside a signal handler. From what I can tell: dispatch_semaphore_wait is not documented as async-signal-safe pthread_cond_wait is also not async-signal-safe os_sync_wait_on_address looks promising but requires macOS 14.4+ which is a pretty high floor We could spin on a std::atomic with .wait() / .notify_all() but I've seen reports of high wake latency (up to 15ms) in libc++'s implementation on macOS My questions: What's the recommended way to block a thread inside a signal handler on macOS? Is there an async-signal-safe wait primitive I'm missing? Would restructuring to avoid blocking in the signal handler entirely be the better approach? For example, having the signal handler just set an atomic flag and then checking it at yield points — would that be the expected pattern on macOS? For the non-signal-handler suspend/resume paths, is dispatch_semaphore_t the right replacement for sem_t, or is there something better suited for high-frequency thread synchronization in 2026? Separately, we're also using ucontext (makecontext/swapcontext) for a fiber system on macOS and hitting issues on native arm64, it works under Rosetta but breaks natively. We have a setjmp/longjmp + manual stack pivot backend we can switch to. Is there any plan to fix or un-deprecate the ucontext functions on arm64, or should we just move off them permanently?
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Background Tasks Resources
General: Forums subtopic: App & System Services > Processes & Concurrency Forums tag: Background Tasks Background Tasks framework documentation UIApplication background tasks documentation ProcessInfo expiring activity documentation Using background tasks documentation for watchOS Performing long-running tasks on iOS and iPadOS documentation WWDC 2020 Session 10063 Background execution demystified — This is critical resource. Watch it! [1] WWDC 2022 Session 10142 Efficiency awaits: Background tasks in SwiftUI WWDC 2025 Session 227 Finish tasks in the background — This contains an excellent summary of the expected use cases for each of the background task types. iOS Background Execution Limits forums post UIApplication Background Task Notes forums post Testing and Debugging Code Running in the Background forums post Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" [1] Sadly the video is currently not available from Apple. I’ve left the link in place just in case it comes back.
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Nov ’25
application(_:didFinishLaunchingWithOptions:) not called on MDM iPads after overnight idle — app resumes without cold start
We are seeing a strange lifecycle issue on multiple MDM-managed iPads where application(_:didFinishLaunchingWithOptions:) is not called after the device is idle overnight. Even if we terminate the app manually via the app switcher, the next morning the system does not perform a cold launch. Instead, the app resumes directly in: applicationDidBecomeActive(_:) This causes all initialization logic that depends on didFinishLaunching to be completely skipped. This behavior is consistent across four different supervised MDM devices. Environment Devices: iPads enrolled in MDM (supervised) iOS version: 18.3 Xcode: 16.4 macOS: Sequoia 15.7.2 App type: Standard UIKit iOS app App: Salux Audiometer (App Store app) Expected Behavior If the app was terminated manually using the app switcher, the next launch should: Start a new process Trigger application(_:didFinishLaunchingWithOptions:) Follow the normal cold-start lifecycle Actual Behavior After leaving the iPad idle overnight (8–12 hours): The next launch skips didFinishLaunching The app resumes directly in applicationDidBecomeActive No new process is started App behaves as if it had been suspended, even though it was manually terminated Logs (Relevant Extracts) Day 1 — Normal cold launch [12:06:44.152 PM] PROCESS_STARTED [12:06:44.214 PM] DID_FINISH_LAUNCHING_START launchOptions=[] [12:06:44.448 PM] DID_FINISH_LAUNCHING_END We then used the app and terminated it via app switcher. Day 2 — Unexpected resume without cold start [12:57:49.328 PM] APP_DID_BECOME_ACTIVE No PROCESS_STARTED No didFinishLaunching No cold-start logs This means the OS resumed the app from a previous state that should not exist. Reproducible Steps Use an MDM-enrolled iPad. Launch the app normally. Terminate it manually via the multitasking app switcher. Leave the device idle overnight (8–12 hours). Launch the app the next morning. Observe that: didFinishLaunching does not fire applicationDidBecomeActive fires directly Questions for Apple Engineers / Community Is this expected behavior on MDM-supervised devices in iOS 18? Are there any known OS-level changes where terminated apps may be revived from disk/memory? Could MDM restrictions or background restoration policies override app termination? How can we ensure that our app always performs a clean initialization when launched after a long idle period? Additional Information We have full logs from four separate MDM iPads showing identical behavior. Happy to share a minimal reproducible sample if required.
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411
Activity
Jan ’26
Can an app launch automatically after watchOS restarts?
Regarding App Update Synchronization During Workout Mode: My watchOS app has workout mode enabled. When I update the app from the App Store on my iPhone while a workout session is active on my Apple Watch, the update does not sync to the watch. Why does this happen, and when can I expect the watch app to be updated? Regarding Automatic App Launch After a Prolonged Shutdown: I would like my watchOS app to launch automatically on my Apple Watch after it has been powered off for an extended period and then turned back on. Is this functionality possible to implement? If not, please provide a definitive answer regarding this capability.
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1
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206
Activity
Jan ’26
nonisolated Execution Differences Before and After Xcode 26.2
I have an older project that was created before Xcode 26.2. In Xcode versions prior to 26.2, there was no Swift Compiler – Concurrency build setting. With those older versions, the following behavior occurs: a nonisolated function executes off the main thread. class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() run() } private func run() { Task { await runInMainThread() } } func runInMainThread() async { print(">>>> IN runInMainThread(), Thread.isMainThread \(Thread.isMainThread)") await runInBackgroundThread() } private nonisolated func runInBackgroundThread() async { print(">>>> IN runInBackgroundThread(), Thread.isMainThread \(Thread.isMainThread)") } } Output: >>>> IN runInMainThread(), Thread.isMainThread true >>>> IN runInBackgroundThread(), Thread.isMainThread false However, starting with Xcode 26.2, Apple introduced the Swift Compiler – Concurrency settings. When running the same code with the default configuration: Approachable Concurrency = Yes Default Actor Isolation = MainActor This is the output Output: >>>> IN runInMainThread(), Thread.isMainThread true >>>> IN runInBackgroundThread(), Thread.isMainThread true the nonisolated function now executes on the main thread. This raises the following questions: What is the correct Swift Compiler – Concurrency configuration if I want a nonisolated function to run off the main thread? Is nonisolated still an appropriate way to ensure code runs on a background thread?
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297
Activity
Feb ’26
Capturing screen buffer at macOS Login Window with ScreenCaptureKit and PrivilegedHelper
I am developing a remote support tool for macOS. While we have successfully implemented a Privileged Helper Tool and LaunchDaemon architecture that works within an active Aqua session, we have observed a total failure to capture the screen buffer or receive input at the macOS Login Window. Our observation of competitor software (AnyDesk, TeamViewer) shows they maintain graphical continuity through logout/restart. We are seeking the official architectural path to replicate this system-level access. Current Technical Implementation Architecture: A root-level LaunchDaemon manages the persistent network connection. A PrivilegedHelperTool (installed in /Library/PrivilegedHelperTools/) is used for elevated tasks. Environment: Tested on macOS 14.x (Sonoma) and macOS 15.x (Sequoia) on Apple Silicon. Capture Methods: We have implemented ScreenCaptureKit (SCK) as the primary engine and CGDisplayCreateImage as a fallback. Binary Status: All components are signed with a Developer ID and have been successfully Notarized. Observed Behavior & Blockers The "Aqua" Success: Within a logged-in user session, our CGI correctly identifies Display IDs and initializes the capture stream. Remote control is fully functional. The "Pre-Login" Failure: When the Mac is at the Login Window (no user logged in), the following occurs: The Daemon remains active, but the screen capture buffer returns NULL or an empty frame. ScreenCaptureKit fails to initialize, citing a lack of graphical context. No TCC (Transparency, Consent, and Control) prompt can appear because no user session exists. The "Bootstrap" Observation: We have identified that the loginwindow process exists in a restricted Mach bootstrap namespace that our Daemon (running in the System domain) cannot natively bridge. Comparative Analysis (Competitor Benchmarking) We have analyzed established remote desktop solutions like AnyDesk and Jump Desktop to understand their success at the login screen. Our findings suggest: Dual-Context Execution: They appear to use a Global LaunchAgent with LimitLoadToSessionType = ["LoginWindow"]. This allows a child process to run as root inside the login window’s graphical domain. Specialized Entitlements: These apps have migrated to the com.apple.developer.persistent-content-capture entitlement. This restricted capability allows them to bypass the weekly/monthly TCC re-authorization prompts and function in unattended scenarios where a user cannot click "Allow." Questions Entitlement Requirement: Is the persistent-content-capture entitlement the only supported way for a third-party app to capture the LoginWindow buffer without manual user intervention? LaunchAgent Strategy: To gain a graphical context at the login screen, is it recommended to load a specialized agent into the loginwindow domain via launchctl bootstrap loginwindow ...? ScreenCaptureKit vs. Legacy: Does ScreenCaptureKit officially support the LoginWindow session, or does it require an active Aqua session to initialize? MDM Bypass: For Enterprise environments, can a Privacy Preferences Policy Control (PPPC) payload grant "Screen Recording" to a non-entitled Daemon specifically for the login window context?
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597
Activity
Jan ’26
Where did I screw up trying concurrency?
I tried making a concurrency-safe data queue. It was going well, until memory check tests crashed. It's part of an unadvertised git project. Its location is: https://github.com/CTMacUser/SynchronizedQueue/commit/84a476e8f719506cbd4cc6ef513313e4e489cae3 It's the blocked-off method "`memorySafetyReferenceTypes'" in "SynchronizedQueueTests.swift." Note that the file and its tests were originally AI slop.
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306
Activity
Feb ’26
Apps closed in background without crashlog or hint
Knows anyone a point in systemlog etc. To find out when and why my or other apps are terminated by os. At the moment a lot of apps inclusive my apps seems to be terminated instead set to sleep by OS if no power coord is connected There are no crashlogs recorded, Sentry or firebase don‘t report issues.
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195
Activity
Feb ’26
Inter-app Communication with Third Party SDK
I’ve built an app that connects via Bluetooth to a device. The device sends up, down, left and right commands. I want to build an SDK for other third party developers to use so that whenever a third party app with the SDK opens, if we press a button on the device, my app which captures the button press should be able to forward the event to the third party app. I want to achieve this with the lowest latency possible so that I can enable a variety of use cases like simple games and interactions within other apps. What would be the best way for me to achieve this as part of my SDK and my app?
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3
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353
Activity
Feb ’26
Unable to set subtitle when BGContinuedProcessingTask expires
Hi, I've now identified a few areas when BGContinuedProcessingTask gets expired by the system no progress for ~30 seconds high CPU usage high temperature Some of these I can preempt and expire preemptively and handle the notification, others I cannot and just need to let the failure bubble up. When the failure does bubble up, I'd like to update the title and subtitle. I'm able to update the title, but the subtitle is fixed at "Task Failed" Is there any workaround? Or shall I file a bug here?
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1
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246
Activity
1w
Trouble creating an XPC service for out-of-process rendering
I'm working on an editor for Bevy games and wanted the following workflow: Launch the game process Host a Metal view for the game's render target Use an XPC service to transfer an MTLSharedTextureHandle Keep the connection for editor/game communication and hot reload As such I created the following editor service: public let XPCEditorServiceName = "org.bevy.editor" public enum XPCEditorMessage: Codable { case ping } public enum XPCEditorReply: Codable { case pong } extension XPCListener { static let bevy = try! XPCListener(service: XPCEditorServiceName) { request in request.accept(XPCEditorService.init) } } struct XPCEditorService: XPCPeerHandler { let session: XPCSession private func handle(_ message: XPCEditorMessage) -> XPCEditorReply? { switch message { case .ping: return .pong } } func handleIncomingRequest(_ message: XPCReceivedMessage) -> (any Encodable)? { do { return handle(try message.decode()) } catch { return nil } } func handleCancellation(error: XPCRichError) { print(error) } } and I initialize it in my app's App initializer: // Launch the XPC service print(XPCListener.bevy) I wanted to test this using an executable target with the following main.swift: let session = try XPCSession(xpcService: XPCEditorServiceName) let response: XPCEditorReply = try session.sendSync(XPCEditorMessage.ping) print("Connected to editor!") The editor prints Listener<org.bevy.editor>(Active) but the game fails with Underlying connection was invalidated. Reason: Connection init failed at lookup with error 3 - No such process What am I doing wrong? PS. Would also appreciate an example of sending & rendering the MTLSharedTextureHandle both in editor & game.
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2
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179
Activity
Feb ’26
Migrating away from SMJobBless
I have migrated my code to use SMAppService but am running into trouble deleting the old SMJobBless launchd registration using launchd remove. I am invoking this from a root shell when I detect the daemon and associated plist still exist, then also deleting those files. The remove seems to work (i.e. no errors returned) but launchd list shows the service is registered, with a status code of 28 I am using the same label for SMAppService as previously and suspect this is the reason for the problem. However, I am reluctant to change the label as there will a lot of code changes to do this. If I quit my application, disable the background job in System Settings and run sudo launchd remove in the Terminal then it is removed and my application runs as expected once the background job is re-enabled. Alternatively, a reboot seems to get things going. Any suggestions on to how I could do this more effectively welcome.
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2
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218
Activity
Mar ’26
Unix Domain Socket path for IPC between LaunchDaemon and LaunchAgent
Hello, I am working on a cross-platform application where IPC between a LaunchDaemon and a LaunchAgent is implemented via Unix domain sockets. On macOS, the socket path length is restricted to 104 characters. What is the Apple-recommended directory for these sockets to ensure the path remains under the limit while allowing a non-sandboxed agent to communicate with a root daemon? Standard paths like $TMPDIR are often too long for this purpose. Thank you in advance!
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4
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284
Activity
Mar ’26
Clarification on concurrency guarantees for shared data between App and Widget extensions
Hi, I’m looking for clarification on what concurrency and consistency guarantees Apple provides when multiple targets (main app + Widget extensions) access shared storage. Specifically: 1. UserDefaults (App Group / suiteName:) • If multiple processes (app + multiple widget instances) read and write the same shared UserDefaults, what guarantees are provided? • Is access serialized internally to prevent corruption? • Are read–modify–write operations safe across processes, or can lost updates occur? 2. Core Data (shared SQLite store in App Group container) • Is it officially supported for multiple processes to open and write to the same Core Data SQLite store? • Are there recommended configurations (e.g. WAL mode) for safe multi-process access? • Is Apple’s recommendation to have a single writer process? 3. FileManager (shared container files) • If two processes write to the same file in an App Group container, what guarantees are provided by the system? • Is atomic replaceItemAt the recommended pattern for safe cross-process updates? Additionally: • Do multiple widget instances count as separate processes with respect to these guarantees? • Is there official guidance on best practices for shared persistence between app and widget extensions? I want to ensure I’m following the correct architecture and not relying on undefined behavior. Thanks.
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1
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234
Activity
Mar ’26
How to launch a sandboxed process as a standalone application?
Hello, I have an application that needs to be published to the App Store. This application consists of two processes, A and B, where B is a child process of A. I found that if process B needs to be launched as a child process of A in sandbox mode, it is necessary to set the following keys in the entitlements.plist file: <key>com.apple.security.app-sandbox</key><true/><key>com.apple.security.inherit</key><true/> However, after setting these keys, process B can no longer be launched directly. This issue is particularly prominent because process B has a window and a Dock icon — in this case, if the user pins the Dock icon, they will be unable to launch process B. Could you please advise on a solution to this problem?
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1
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213
Activity
Mar ’26
BGProcessingTask expirationHandler — No way to distinguish expiration reason
The expirationHandler on BGProcessingTask is a () -> Void closure. It provides no information about why it was called. In my testing, all of the following trigger the same handler: Time expiration Resource pressure (CPU, memory, battery) Not reporting progress User tapping "Stop" on the Live Activity There is no way for the app to tell these apart. Questions: Q1. Is there an official, complete list of all conditions that trigger expirationHandler? The documentation only mentions "time expires." Q2. What is the specific time limit before timeout? If it varies by device state, what are the conditions? Q3. A way to distinguish the reason is needed. "User stop" and "system expiration" require completely different handling. Currently this is impossible. Environment: iOS 26, physical device
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1
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165
Activity
Mar ’26
BGProcessingTask expirationHandler — No way to distinguish expiration reason
The expirationHandler on BGProcessingTask is a () -> Void closure. It provides no information about why it was called. In my testing, all of the following trigger the same handler: Time expiration Resource pressure (CPU, memory, battery) Not reporting progress User tapping "Stop" on the Live Activity There is no way for the app to tell these apart. Questions: Q1. Is there an official, complete list of all conditions that trigger expirationHandler? The documentation only mentions "time expires." Q2. What is the specific time limit before timeout? If it varies by device state, what are the conditions? Q3. A way to distinguish the reason is needed. "User stop" and "system expiration" require completely different handling. Currently this is impossible. Environment: iOS 26, physical device
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5
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270
Activity
Mar ’26
Securing XPC Daemon Communication from Authorization Plugin
I'm working on securing communication between an Authorization Plugin and an XPC daemon, and I’d appreciate some guidance on best practices and troubleshooting. The current design which, I’ve implemented a custom Authorization Plugin for step-up authentication, which is loaded by Authorization Services at the loginwindow (inside SecurityAgent). This plugin acts as an XPC client and connects to a custom XPC daemon. Setup Details 1. XPC Daemon Runs as root (LaunchDaemon) Not sandboxed (my understanding is that root daemons typically don’t run sandboxed—please correct me if this is wrong) Mach service: com.roboInc.AuthXpcDaemon Bundle identifier: com.roboInc.OfflineAuthXpcDaemon 2. Authorization Plugin Bundle identifier: com.roboInc.AuthPlugin Loaded by SecurityAgent during login 3. Code Signing Both plugin and daemon are signed using a development certificate What I’m Trying to Achieve I want to secure the XPC communication so that: The daemon only accepts connections from trusted clients The plugin only connects to the legitimate daemon Communication is protected against unauthorized access The Issue I'm facing I attempted to validate code signatures using: SecRequirementCreateWithString SecCodeCopyGuestWithAttributes SecCodeCheckValidity However, validation consistently fails with: -67050 (errSecCSReqFailed) Could you please help here What is the recommended way to securely authenticate an Authorization Plugin (running inside SecurityAgent) to a privileged XPC daemon? Since the plugin runs inside SecurityAgent, how can the daemon reliably distinguish my plugin from other plugins? What is the correct approach to building a SecRequirement in this scenario? Any guidance, examples, or pointers would be greatly appreciated. Thanks in advance!
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6
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423
Activity
Mar ’26
FIFinderSync Extension fails to load on FIFinderSync Extension fails to load on macOS 26.3.1 (a) (25D771280a)
(! status in pluginkit, FinderSyncExtensionHost process missing) macOS Version: 26.3.1 Beta (25D771280a) Xcode Version: 16.3 (17C529) Steps to reproduce: Create a Finder Sync Extension project Build and install to /Applications Enable in System Settings → Extensions → Finder Extensions Extension shows ! in pluginkit output FinderSyncExtensionHost process never starts Context menu never appears in Finder Expected: Extension loads and context menu appears Actual: Extension marked with ! in pluginkit, no process launched pluginkit output: ! com.github.astronautJack.EasyNewFile.EasyNewFileExtension(1.0)
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1
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171
Activity
Mar ’26
How to debug a Launch Daemon that requires an App Group provisioning profile for XPC communication
Hello, I am developing a macOS Launch Daemon (packaged as a bundle) that acts as an XPC server. For debugging purposes, I am trying to run the daemon's executable directly from the terminal via sudo ./mydaemon.app/Contents/MacOS/myexecutable. Initially, I added the com.apple.security.application-groups entitlement to the daemon. However, when starting the process, it failed to create the XPC service with the following errors: Unsatisfied entitlements: com.apple.security.application-groups Soft-restriction provisioning profile validation failure: Error Domain=AppleMobileFileIntegrityError Code=-413 "No matching profile found" UserInfo={NSURL=, unsatisfiedEntitlements=, NSLocalizedDescription=No matching profile found} listener failed to activate: xpc_error=[1: Operation not permitted] To resolve the profile validation failure, I registered a new App Group in the Apple Developer Portal, generated a new provisioning profile for the daemon that includes this group, and embedded it into the bundle (Contents/embedded.provisionprofile). Now, the previous profile error is gone, but I am getting a new identity conflict error, and the XPC listener still fails: Two equal instances have unequal identities. <anon<myproc_name>(501) pid=2818 AUID=501> and <anon<myproc_name>(501)(262) pid=2818 AUID=262> listener failed to activate: xpc_error=[1: Operation not permitted] My questions are: What exactly causes the Two equal instances have unequal identities error? I noticed the Audit UID difference (AUID=501 vs AUID=262). Why does NSXPCListener still fail with Operation not permitted? What is the recommended workflow for debugging a Launch Daemon that requires an App Group provisioning profile for XPC communication? Thank you in advance!
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2
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180
Activity
4w
Best practice for replacing deprecated sem_init/sem_wait in a cross-platform threading layer on macOS (arm64)
Hi all, I'm working on a cross-platform runtime that manages a pool of threads (think game engine / emulator style... dozens of guest threads mapped 1:1 to host pthreads). It was originally written for Linux and Windows and we're now porting to macOS on Apple Silicon. We've hit a wall with a deadlock on macOS and traced it back to our use of POSIX unnamed semaphores (sem_init / sem_wait / sem_post) for thread suspend and resume. We were unaware these have never actually been implemented on macOS, sem_init silently returns -1 with ENOSYS and then sem_wait just hangs forever. That explains our deadlock. The tricky part is how we use them. Our suspend mechanism works by sending SIGUSR1 to a target thread via pthread_kill. The signal handler then calls sem_wait to block the thread in place until another thread calls sem_post to resume it. So whatever we replace sem_init/sem_wait with needs to be safe to call from inside a signal handler. From what I can tell: dispatch_semaphore_wait is not documented as async-signal-safe pthread_cond_wait is also not async-signal-safe os_sync_wait_on_address looks promising but requires macOS 14.4+ which is a pretty high floor We could spin on a std::atomic with .wait() / .notify_all() but I've seen reports of high wake latency (up to 15ms) in libc++'s implementation on macOS My questions: What's the recommended way to block a thread inside a signal handler on macOS? Is there an async-signal-safe wait primitive I'm missing? Would restructuring to avoid blocking in the signal handler entirely be the better approach? For example, having the signal handler just set an atomic flag and then checking it at yield points — would that be the expected pattern on macOS? For the non-signal-handler suspend/resume paths, is dispatch_semaphore_t the right replacement for sem_t, or is there something better suited for high-frequency thread synchronization in 2026? Separately, we're also using ucontext (makecontext/swapcontext) for a fiber system on macOS and hitting issues on native arm64, it works under Rosetta but breaks natively. We have a setjmp/longjmp + manual stack pivot backend we can switch to. Is there any plan to fix or un-deprecate the ucontext functions on arm64, or should we just move off them permanently?
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2
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137
Activity
2w
Background Tasks Resources
General: Forums subtopic: App & System Services > Processes & Concurrency Forums tag: Background Tasks Background Tasks framework documentation UIApplication background tasks documentation ProcessInfo expiring activity documentation Using background tasks documentation for watchOS Performing long-running tasks on iOS and iPadOS documentation WWDC 2020 Session 10063 Background execution demystified — This is critical resource. Watch it! [1] WWDC 2022 Session 10142 Efficiency awaits: Background tasks in SwiftUI WWDC 2025 Session 227 Finish tasks in the background — This contains an excellent summary of the expected use cases for each of the background task types. iOS Background Execution Limits forums post UIApplication Background Task Notes forums post Testing and Debugging Code Running in the Background forums post Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" [1] Sadly the video is currently not available from Apple. I’ve left the link in place just in case it comes back.
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4.3k
Activity
Nov ’25