Hi, I have a question regarding the Swift Student Challenge submission requirements.
I’m planning to use the glassEffect API introduced in iOS 26 and build my .swiftpm app to support iOS 26 only. Is it acceptable to submit a project that runs exclusively on iOS 26?
Currently, I am developing and building the project in Xcode. However, it seems that the current Swift Playgrounds app does not provide a preview or runtime environment for iOS 26 yet. I would like to confirm whether this could cause any issues during the review process, especially if reviewers are using Swift Playgrounds for evaluation.
Thank you for your clarification.
Swift Student Challenge
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I'm making my app in Xcode (as an app playground). I understand that the app will be run in a simulator when being evaluated if I choose the Xcode option on the submission form. However, my app looks significantly better on iPhones than on iPads. Is there a way for me to specify which device to use that will be respected by judges? What about device orientation? Thanks.
Topic:
Community
SubTopic:
Swift Student Challenge
Hello Apple Developer Community,
I am planning to participate in the Swift Student Challenge 2026. However, while reviewing the application form, I noticed that my country of residence is not listed in the address dropdown menu.
I would like to clarify the correct way to proceed in this situation to avoid disqualification:
Is it permissible to use the address of a relative who lives in a supported region as my contact address?
Is filling out the shipping address mandatory for the initial submission, or is there an option to proceed without it?
I want to ensure I fully comply with the Terms and Conditions. Any guidance or advice would be greatly appreciated.
Thank you!
Hello everyone,
I have already submitted my app playground for the Swift Student Challenge. After submission I noticed a few things I would like to improve and fix.
Is it possible to withdraw my current submission and then immediately resubmit an updated version?
Any clarification (especially from Apple staff or anyone who has done this before) would be very helpful.
Thank you!
Hello,
I built my app in Xcode and used IOS 26 latest frameworks like Foundation Models. But some of this frameworks don't work properly in Swift Playground(MyApp.swiftpm) and cause crashes.
My question is can I submit a MyApp.xcodeproj file and choose Xcode 26 as a software to run my app ?
Thank you in advance.
Hi all,
The SSDC states: Challenge submissions are due by Saturday, February 28, 2026, at 11:59 p.m. PST
I am curious does this apply to local timezone? I am GMT+0, so would this mean the deadline for GMT+0 is on the 1st of March at 7:59AM?
Kind regards,
Adam
Hello,
I recently submitted my Swift Student Challenge app playground and realized after submission that I accidentally selected Swift Playgrounds as the software to run it, instead of Xcode 26 or later.
My project builds and runs successfully in Xcode 26 using the iOS 26 SDK and simulator. However, when opening the same .swiftpm project in the Swift Playgrounds app on iPad, it does not compile because Swift Playgrounds currently only supports up to iOS 18 SDK and does not support iOS 26 APIs.
The submission itself is complete, builds correctly in Xcode, and was submitted before the deadline. The incorrect selection of Swift Playgrounds was an honest mistake during the submission process.
I wanted to ask whether reviewers are able to run the submission using Xcode 26 in cases like this, or if there is anything I should do.
Thank you very much for your time.
Topic:
Community
SubTopic:
Swift Student Challenge
Hello,
I recently submitted my Swift Student Challenge app playground (“Crest”) and realized after submission that I accidentally selected Swift Playgrounds as the software to run it, instead of Xcode 26 or later.
My project builds and runs successfully in Xcode 26 using the iOS 26 SDK and simulator. However, when opening the same .swiftpm project in the Swift Playgrounds app on iPad, it does not compile because Swift Playgrounds currently only supports up to iOS 18 SDK and does not support iOS 26 APIs.
The submission itself is complete, builds correctly in Xcode, and was submitted before the deadline. The incorrect selection of Swift Playgrounds was an honest mistake during the submission process.
I wanted to ask whether reviewers are able to run the submission using Xcode 26 in cases like this, or if there is anything I should do.
Thank you very much for your time.
Hi, I have a question related to eligibility. If we consider the eligibility rules and the submission window doesn't change for next year and if the challenge is still happening, would I be eligible in the following scenario -
I graduated from an American University for my undergraduate in December 2025, and the submission is in February 2026, according to "Be enrolled in, or have graduated within the last 90 days from, an accredited academic institution or official homeschool equivalent, or an Apple Developer Academy", am I eligible.
I am not sure if it applies to university or just high school. If you don't want to answer the hypothetical answer for next year. Take this scanerio, would I have been eligible for this year's challenge if I had graduated from university in December 2024.
Thank you
Hello,
I was wondering what simulator device is the Xcode Playground tested on?
Is it better to support all screen sizes (e.g. IPads, IPhones..etc) and different orientations?
Thanks!
Hello everyone,
I am currently developing an app for my Swift Student Challenge submission that focuses on human motion analysis using the Vision framework.
To effectively demonstrate the app's technical capabilities during the review process, I need to include a sample video showing a person performing specific movements. However, I want to ensure that my submission strictly adheres to all intellectual property guidelines.
Instead of using existing copyrighted videos or public social media clips, I am considering using Generative AI to create an original, royalty-free sample video. This video would feature a character performing movements designed specifically to test my app's pose estimation and feedback logic.
I have a few questions regarding this approach:
Is it acceptable to use AI-generated sample assets (like video clips) to demonstrate technical features when it's difficult to record high-quality personal footage due to environmental constraints?
If I clearly disclose the tools used and the reason for using AI-generated content in my written response, would this be considered a professional approach to asset management?
Are there any specific guidelines I should follow to ensure that the use of AI-generated samples doesn't overshadow the original coding and design work of the project?
My goal is to showcase a polished and technically sound implementation using Xcode 26 while respecting all copyright requirements.
Thank you for your time and advice!
Hi everyone,
I have two questions that I hope someone from the community (or Apple team) could help clarify:
Use of real Apple Executives in a creative scene
In a short introductory scene of my app playground, I included the names and emojis representing Apple executives in a respectful and creative way.
There are:
No official logos
No copyrighted assets
No branding elements
It is purely fictional and made for storytelling purposes.
Would this be acceptable under the submission guidelines, or should all characters be entirely unrelated to real individuals?
Submission file concern
After submitting my application, I realized I may have accidentally uploaded the wrong ZIP file (I mean I'm not sure tbh). Is there any way to review the exact file that was submitted? Would it be possible to withdraw and resubmit again? If so, would that count as multiple submissions (since only one submission is allowed)?
I’d really appreciate any clarification from those who may have experienced something similar or from the Apple team. Many thanks!