Hello all! My name is Luke, and I'm a 14 year old with a idea for SSC. This is my first SSC submission ever. I would like some feedback concerning a question.
My app is an AI powered academic planner that helps you and your life. I won't give too much away, but I believe it's a really helpful concept. It uses a mini on-device LLM (built with simple if this word typed then do this logic) to help organize assignments.
This is a real business I am building, and I put inside of my app simulated features such as the app saying "scanning your Google Classroom..", would this go against any terms and make the app less likely to win?
I also have my app fully polished, and feels like an actual app and finished product, with demo assignments pre-loaded, and most stuff is placeholders. Should the app be more like a guided simulator? Such as "click here to see how this will be simulated in a final release" or again should it be polished?
I just want some feedback, since I only have 3 minutes, and the app needs to be offline, I just want to improvise.
Hopefully I can get some feedback from the community, and/or ex-winners! Thanks all! And good luck! :) - Luke
Swift Student Challenge
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Hello all! My name is Luke, and I'm a 14 year old with a idea for SSC. This is my first SSC submission ever. I would like some feedback concerning a question.
My app is an AI powered academic planner that helps you and your life. It uses a mini on-device LLM to help organize assignments.
This is a real business I am building, and I put inside of my app simulated features such as the app saying "scanning your Google Classroom..", would this go against any terms and make the app less likely to win?
I also have my app fully polished, and feels like an actual app and finished product, with demo assignments pre-loaded, and most stuff is placeholders. Should the app be more like a guided simulator? Such as "click here to see how this will be simulated in a final release" or again should it be polished?
I just want some feedback, since I only have 3 minutes, and the app needs to be offline, I just want to improvise. You can check out the basis of my app at my website. https://whiteb0x.me
Hopefully I can get some feedback from the community, and/or ex winners! Thanks all! - Luke
Hi everyone,
I am working on my submission for the Swift Student Challenge 2026 using a Swift App Playground (.swiftpm).
The default project was set to iOS 16, but I manually edited the Package.swift file to change the minimum version to iOS 18.0 so I can use the latest APIs. I also modified the supportedInterfaceOrientations to lock the app to Portrait mode only.
I know the file contains a warning saying "Do not edit it by hand," so I am worried about two things:
Disqualification: Will manually changing the iOS version from the default 16.0 to 18.0 cause any issues with the submission validator or the judging environment?
Orientation: Is it acceptable to strictly force .portrait mode for the challenge, or are we required to support landscape/responsive layouts for the judges' iPads?
I want to make sure these manual changes won't technically invalidate my playground.
Thanks for your help!
To whoever is bothered enough to help (trust me, I get the feeling if you're not), I want to enter the swift student challenge either this year or next year, depending on how things play out.
Anyway, I just wanted to know two things: 1) how long on average it takes to build a project which won distinguished winner and 2) whether any distinguished winners could send me the playgrounds they built.
To be clear, I do not want the code, I just want to know what you did, what you called the playground, a list of some features it had, how long it took, just to help me prepare, because YouTube doesn't have much of that.
Thanks :)
Hello Apple Developer community!
While reading the SSC Full Terms and Conditions, I noticed that "Your app playground requires sign in" is a term for disqualification.
If our app idea requires sign in for personalization and security, can we submit a prototype without the sign in feature and add it later before publishing the app? Or should we steer clear of app ideas that require sign in altogether?
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Sign in with Apple
Prototyping
My project requires the on-device apple intelligence models (FoundationModels) which are only available for iPad on
iPad Pro
M1 and later,
iPad Air
M1 and later,
iPad mini A17 Pro. If they don't judge on one of these devices, my project might not work properly as FoundationModels is a pretty big part of my project. For this reason I really need to know what devices the Swift Student Challenge will be judged on.
Hi everyone,
I am currently developing an app for my Swift Student Challenge submission. One of the key features of my app is visualizing user progress over time using SwiftData and Swift Charts.
I have a concern regarding the first-time experience for the reviewer. Since the app relies on accumulated data to display meaningful trends, the dashboard/charts will appear empty on the very first launch, which might not fully showcase the visualization logic I’ve implemented.
To ensure the reviewer can immediately grasp the app's potential within their limited review window, I am considering generating pre-populated sample data (mock data) only on the initial launch.
Does Apple generally recommend including sample data in a challenge submission to better demonstrate UI/UX and data visualization capabilities?
Or is it strictly preferred to present a "fresh" empty state, as a real first-time user would see it?
I want to make sure I am following the best practices for the challenge while highlighting my technical implementation of the SwiftData and Charts frameworks.
Thank you in advance for your advice!
Announcing the Swift Student Challenge 2026
Every year, Apple’s Swift Student Challenge celebrates the creativity and ingenuity of student developers from around the world, inviting them to use Swift and Xcode to solve real-world problems in their own communities and beyond.
Learn more → https://developer.apple.com/swift-student-challenge/
Submissions for the 2026 challenge will open February 6 for three weeks, and students can prepare with new Develop in Swift tutorials and Meet with Apple code-along sessions.
The Apple Developer team is here is to help you along the way - from idea to app, post your questions at any stage of your development here in this forum board or be sure to add the Swift Student Challenge tag to your technology-specific forum question.
Your designs. Your apps. Your moment.
Hi,
I was looking at the SSC website and registered for the "Get ready for the Swift Student Challenge" online session taking place on the 15th of January.
I am unsure what this session entails and is wondering if anybody could clarify what it is about?
Thanks
Topic:
Community
SubTopic:
Swift Student Challenge
👋Hi,
I want to ask what equipment the auditors in SSC will use to evaluate students' playground, whether it is iPad pro and mac with camera, or something else. And what system will they use, iPadOS/macOS 26 or something else? Looking forward to your reply.
Thank you
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
iPad
Swift Playground
iPadOS
My app uses Foundation Models and Apple Pencil. The app runs great through Xcode; however, due to Apple Pencil support, it has to be run on a physical device. However, Swift Playgrounds on iPad doesn't support iOS 26. I was just wondering if this is something that can be mentioned in submission notes. eg. The app needs to be compiled in Xcode but run on a physical device.”
Or should we expect iPadOS 26 support for Swift Playgrounds by the time of submission?
Thank you!
Topic:
Community
SubTopic:
Swift Student Challenge
👋Hi
This problem is related to SSC.
I remember that the form submitted last year needed to be filled in with Xcode or Playground test, and it seems that it was also mentioned:
• If you use Xcode, the judges may use Simulator to run.
• If you use Playground, it's a real machine.
But my work this time will encounter two limitations:
It will use the framework/API only available in iPadOS 26 (so if it is a Playground environment, it may not run, playground can't use iPadOS 26 SDK)
It will also use some content that must be real to run (such as ARKit), which means that Xcode Simulator is not good.
So I would like to ask: Does this year's review allow you to compile and connect the iPad to the real machine? Or did I misremember last year's regulations? If the judge's environment is fixed (for example, only Playground or only Simulator), how should I adjust the submission method or implement the scheme?
Looking forward to your reply, thank you.
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Swift Playground
iPadOS
Simulator
What OS will a Swift Student Challenge submission run on? I want to use iOS 26 features but the version history for Swift Playground doesn’t show it being updated past the iOS 17.5 SDK. So, can I still use features from the iOS 26 SDK?
Hey, I am looking to participate in the upcoming SSC 2026. I am confused whether I am allowed to submit an idea which is for watchOS. I know the fact that submission would be xcode project and playground correct me if I am wrong but as far as I know, we can develop prototypes for watch on playground. If anyone of you knows about this, please let me know!
Hello,
I was wondering what simulator device is the Xcode Playground tested on?
Is it better to support all screen sizes (e.g. IPads, IPhones..etc) and different orientations?
Thanks!
Hi everyone,
I'm currently working on a Swift Playgrounds project where I need to incorporate a Metal shader file. However, when I tried to include my shader file (PincushionShader.metal), I encountered the following error:
Is it possible to use Metal shader files within Swift Playgrounds, it is really important for my swift student challenge scene? If not, are there any workarounds or recommended approaches for testing Metal shaders in a similar environment?
Any guidance or suggestions would be greatly appreciated!
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Metal
Swift Playground
Playground Support
I'm preparing my submission for the Swift Student Challenge, and I have a couple of questions regarding the development environment.
Is it allowed to use Xcode to program my scene, or do I have to use Swift Playgrounds?
Can I use iPadOS 18 for development? I noticed that Swift Playgrounds currently only supports up to iPadOS 17.5, but I would like to use RealityView, which is only available starting from iPadOS 18.
I appreciate any clarification on this. Thanks in advance!
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Swift Playground
Playground Support
RealityKit
Hello,
is it allowed to use Foundation Model in the app? Will it work when launched on the jury's device, or will it not work because the jury will not enable Apple Intelligence?
I was wondering wether you have to create your full app as an Xcode app and then translate it into playgrounds? Because some of the submissions I have seen on YouTube are running on Xcode iPad emulators.
Hi there! I was planning on using a data set of summer college programs for my swift app submission and I'm currently working to get the best data possible, but its proving rather difficult. I was wondering if its acceptable to use mock data or just a smaller set of around 150 entries if i cant get a large enough quality data set in time. Also, i figure it is, but im not sure if its acceptable to use a python web scraper even though its a swift challenge. Thanks!
Topic:
Community
SubTopic:
Swift Student Challenge