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Can Critical Alerts Trigger Text-to-Speech and Vibration in Background & Terminated State?
Hello All, I want to implement Text-to-Speech (TTS) and vibration functionality when a push notification arrives. In my app, I am already using Critical Alerts, and the critical alert sound plays correctly in all app states. However, I need to confirm whether it is possible to trigger Text-to-Speech and custom vibration in all app states: Foreground Background Terminated (killed) state My Questions: Is it technically possible for iOS to run Text-to-Speech (using AVSpeechSynthesizer) when a critical alert notification arrives in background or terminated state? Is it possible to trigger custom vibration patterns from a critical alert when the app is not running? If yes, can someone please provide guidance or sample code on how to implement this? If no, can Apple explain the limitation or provide documentation confirming that TTS and vibration cannot be triggered in background/kill states? What works currently: TTS and vibration only work in foreground when the app is active. Critical alert sound works correctly in all states. I want confirmation on whether iOS supports background/terminated TTS and vibration, or if this is a platform restriction even when using Critical Alerts. Thank you!
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Multiple upload happening for createItem in File Provider extension
I'm new to swift and iOS development. I'm trying to create a file provider extension for my app. I have able to use createItem, modifyItem, fetchContents functions. But when I try to add a GarageBand file or a big size mp3 file(18 Mb) I can see multiple upload is happening. I checked the FruitBasket project where they are doing chunked upload when file size is more than 100 Mb. How do I fix this to only one upload? I'm getting suggestions like I have to do debounce upload but that seems not a proper solutions.
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Improvement request: iPhone should save system state before shutting down at 1% battery.
Gostaria de propor a criação de um Modo de Bateria Crítica Inteligente para impedir desligamentos abruptos quando o iPhone atinge 1% de bateria. O objetivo principal é evitar perda de dados, especialmente em tarefas importantes ou documentos não salvos. ✔️ Funcionamento sugerido: • Quando o iPhone atinge 1% de bateria, o sistema ativa automaticamente um modo de energia ultrarreduzida, mantendo o aparelho ligado por alguns segundos ou minutos extras. • Esse modo poderia: • suspender animações; • reduzir brilho ao mínimo; • pausar atualizações em segundo plano; • congelar aplicativos não essenciais; • priorizar salvamento automático de arquivos, notas, gravações e mensagens. ✔️ Benefícios: 1. Evita a sensação de desligamento inesperado. 2. Reduz o risco de perda de dados importantes. 3. Melhora a segurança e experiência do usuário. 4. Prolonga a vida útil da bateria, reduzindo ciclos críticos. ✔️ Considerações: O objetivo não é estender artificialmente a autonomia, mas sim criar uma janela de proteção que permita ao sistema salvar dados e fazer desligamento programado, evitando danos e frustração.
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Running VM count does not correctly decrement
Not sure if this has been reported or not. I have found with several virtualization applications a bug in the running VM counter. After running multiple macOS vms or when shutting down and bringing up one macOS vm multiple times you will get the error that too many vm's are running. Even though all of them are shutdown and the applications closed at the time. The only solution I have found is to reboot the computer. This started with macOS Tahoe 26 and so far has remained through 26.1. Hopefully reported and fixed in 26.2.
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403 request for get playlists
I am developing a SWIFITUI app that transfers playlists between Apple Music and Spotify but I am not directly create my requests to those companies APIs. I have my own backend. But when fetching users playlists due to "https://api.music.apple.com/v1/me/library/playlists" the response is 403 all the time. I tried many ways including creating new DevToken and UserToken when user login and sending those tokens in headers with Authorization and Music-User-Token. What else can be the problem? Note: My team ids in Xcode and apple developer portal seems different. Maybe this is the problem.
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Help
I am facing a serious and ongoing security breach affecting all of my devices. An unauthorized developer has gained access and installed development profiles without my consent, compromising my privacy and the integrity of my data. I am requesting immediate action to: 1. Secure all my accounts and devices. 2. Remove all unauthorized development profiles, configurations, and code associated with my devices. 3. Revoke every suspicious provisioning or signing certificate linked to my devices. 4. Completely eliminate any programming, scripts, or embedded code connected to the following accounts: • • 5. Remove any unauthorized code or developer associations tied to my company website: header 1 These certificates and configurations should not be recognized or accepted by Apple under any circumstance. Apple is a reputable and highly trusted company, and I am confident it does not tolerate any form of misconduct that compromises user security or allows developers to exploit devices, inject code, or violate customer privacy. I expect urgent and decisive action to restore the full security of my devices, accounts, and digital assets, and to ensure complete protection against any further unauthorized access.
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WKWebview returns an 'unsupported type' error on every single function after first success while other webview works flawlessly.
I'm working on a SwiftUI application that uses a couple different webviews in a tabview to render some mdx and codemirror editor. The editor webview, the one that's much more complicated works as expected. Some errors appear in the console due to what I imagine is a race condition that I'll get around to fixing, but it works as expected. The other webview which just renders a single, local html file to display a dead simple summary absolutely refuses to work. It first appears to work as expected (shows the same 'return type unsupported' error in the console though) on the initial request, but then refuses to process any JS functions for that particular webview. Even the functions themselves are being used between the two webviews, and they work as expected in the other. Even worse, when I copy and paste the generated JS code into the safari dev tools it works as expected, even in the broken webview. I've spent almost 12 hours on this today so far, and have made zero progress. I've tried commenting out just about the entire website to narrow it down on the JS side without success, and I've done everything I can think of on the swift side. To be transparent, I'm very new to Swift and SwiftUI, having only picked it up a few weeks ago, but I'm an experienced developer and every obvious solution fails to work. From what I've gathered, this might have something to do with the first function call failing, despite the fact that it appears to work on the first function call, but then the javascript engine refusing to process additional requests. I'm not sure if that's the cause, but it certainly seems to make sense. Is there a way to debug this more completely? Like I said, I'm very new to Swift and still missing neovim, so I'm still getting comfortable with the apple ecosystem of devtools, but I can't even figure out how to print out the return type since it fails before I'm able to inspect anything on the safari side I did notice this error in the console as well, and I'm not quite sure what to make of it: Error acquiring assertion: <Error Domain=RBSServiceErrorDomain Code=1 "((target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.rendering AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.networking AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.webcontent))" UserInfo={NSLocalizedFailureReason=((target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.rendering AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.networking AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.webcontent))}> And as I was digging for that one, I just noticed this: WebContent[32934] 0x102011208 - [webPageID=306] WebPage::runJavaScriptInFrameInScriptWorld: Request to run JavaScript failed with error SecurityError: The operation is insecure. What would trigger a security warning for running javascript against a local file? Any help is greatly appreciated... this is driving me crazy.
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Can I Use Xcode and iPadOS 18? (and RealityView)
I'm preparing my submission for the Swift Student Challenge, and I have a couple of questions regarding the development environment. Is it allowed to use Xcode to program my scene, or do I have to use Swift Playgrounds? Can I use iPadOS 18 for development? I noticed that Swift Playgrounds currently only supports up to iPadOS 17.5, but I would like to use RealityView, which is only available starting from iPadOS 18. I appreciate any clarification on this. Thanks in advance!
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System Freezes in 2048-Style Games on iOS 26.2 Beta
On the latest iOS 26.2 betas I’ve noticed a consistent bug across every 2048-type number-merge game I’ve tested. At some point during gameplay the app freezes and the entire system becomes unresponsive for a few seconds. When control returns, the game is still stuck, looping its selection animation until it’s force-closed. Frame-rate limits and reduced-transparency settings don’t solve it. Is anyone else seeing similar behavior?
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Picture editing has a bug
When entering a text to a picture it is possible to paste it from here to there. But when saving this picture the text leaves its position and gets saved a bit lower in the picture. This only happens when you changed the text from a horizontal to a vertical position. The text modules saved in the horizontal position keep there original position.
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Announcing the Swift Student Challenge 2026
Announcing the Swift Student Challenge 2026 Every year, Apple’s Swift Student Challenge celebrates the creativity and ingenuity of student developers from around the world, inviting them to use Swift and Xcode to solve real-world problems in their own communities and beyond. Learn more → https://developer.apple.com/swift-student-challenge/ Submissions for the 2026 challenge will open February 6 for three weeks, and students can prepare with new Develop in Swift tutorials and Meet with Apple code-along sessions. The Apple Developer team is here is to help you along the way - from idea to app, post your questions at any stage of your development here in this forum board or be sure to add the Swift Student Challenge tag to your technology-specific forum question. Your designs. Your apps. Your moment.
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System Data
System data is beyond a joke now. There constant logs being generated and stored somewhere with zero access and ability to delete or clear up. I’ve even tried changing the date hack, however this just created some space from system but mostly just unloaded my apps (a feature which I’ve now disabled, as virtually everything is unloaded now apart from essential items). Apple support says wipe and start again, I’m sure that’s not a solution? Anyone figured out how to resolve this? Also you can’t even force videos into the cloud, frustrating when I’ve got no space and pay for iCloud and have zero space left on my phone. It’s suppose to be intelligent.
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What would you say to someone who is new to iOS?
Hello everyone! I'm a newly graduated Computer Engineer living in Türkiye. I've been developing my skills in the iOS field for a while now. But sometimes I get lost and don't know what to do. I've just joined this community and have a request for you. I'd be very grateful if you could share your own advice, experiences you've had along the way, and how you successfully overcame them. I'm open to all kinds of positive or negative feedback. Self-improvement is paramount to me.
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CarPlay not working on Apple iPhone 15 PRO MAX iOS 26
I have a FORD F250 2021. I returned for a deployment, and CarPlay does not work in my vehicle. I have tried all the YouTube, TikTok, Facebook, and Instagram videos I could find. They all actually started to repeat, so I decided to come here. My wife has an iPhone 16 Pro Max, and it connects to CarPlay without any issues. Other than all the social media suggestions, do you have any other suggestions? No, I am not ready to purchase a new device.
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[CarPlay] CPNowPlayingTemplate not being accepted when being passed to pushTemplate:animated:completion
Hey team, I have an app in CarPlay where i was pushing the CPNowPlayingTemplate as follows: self.interfaceController.pushTemplate(CPNowPlayingTemplate.shared(), animated: true) This used to work perfectly, but suddenly I have started to get this error NSInvalidArgumentException: Unsupported object <CPNowPlayingTemplate: 0x119a0b5c0> <identifier: 6EE4E5A9-B1FB-4341-A485-78D7DDEBD8D0, userInfo: (null), tabTitle: (null), tabImage: (null), showsTabBadge: 0> passed to pushTemplate:animated:completion:. Allowed classes: {( CPActionSheetTemplate, CPAlertTemplate, CPVoiceControlTemplate, CPTabBarTemplate, CPListTemplate, CPInformationTemplate, CPContactTemplate, CPMapTemplate, CPGridTemplate, CPSearchTemplate )} How is this possible? Even on Apple docs, it says to pushTemplate Refer https://developer.apple.com/download/files/CarPlay-Developer-Guide.pdf https://developer.apple.com/documentation/carplay/cpnowplayingtemplate/
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