Hello,
I recently submitted my Swift Student Challenge app playground (“Crest”) and realized after submission that I accidentally selected Swift Playgrounds as the software to run it, instead of Xcode 26 or later.
My project builds and runs successfully in Xcode 26 using the iOS 26 SDK and simulator. However, when opening the same .swiftpm project in the Swift Playgrounds app on iPad, it does not compile because Swift Playgrounds currently only supports up to iOS 18 SDK and does not support iOS 26 APIs.
The submission itself is complete, builds correctly in Xcode, and was submitted before the deadline. The incorrect selection of Swift Playgrounds was an honest mistake during the submission process.
I wanted to ask whether reviewers are able to run the submission using Xcode 26 in cases like this, or if there is anything I should do.
Thank you very much for your time.
Swift Student Challenge
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Hello,
I recently submitted my Swift Student Challenge app playground and realized after submission that I accidentally selected Swift Playgrounds as the software to run it, instead of Xcode 26 or later.
My project builds and runs successfully in Xcode 26 using the iOS 26 SDK and simulator. However, when opening the same .swiftpm project in the Swift Playgrounds app on iPad, it does not compile because Swift Playgrounds currently only supports up to iOS 18 SDK and does not support iOS 26 APIs.
The submission itself is complete, builds correctly in Xcode, and was submitted before the deadline. The incorrect selection of Swift Playgrounds was an honest mistake during the submission process.
I wanted to ask whether reviewers are able to run the submission using Xcode 26 in cases like this, or if there is anything I should do.
Thank you very much for your time.
Topic:
Community
SubTopic:
Swift Student Challenge
Hi all,
The SSDC states: Challenge submissions are due by Saturday, February 28, 2026, at 11:59 p.m. PST
I am curious does this apply to local timezone? I am GMT+0, so would this mean the deadline for GMT+0 is on the 1st of March at 7:59AM?
Kind regards,
Adam
Hello,
I built my app in Xcode and used IOS 26 latest frameworks like Foundation Models. But some of this frameworks don't work properly in Swift Playground(MyApp.swiftpm) and cause crashes.
My question is can I submit a MyApp.xcodeproj file and choose Xcode 26 as a software to run my app ?
Thank you in advance.
Hello everyone,
I have already submitted my app playground for the Swift Student Challenge. After submission I noticed a few things I would like to improve and fix.
Is it possible to withdraw my current submission and then immediately resubmit an updated version?
Any clarification (especially from Apple staff or anyone who has done this before) would be very helpful.
Thank you!
Hello Apple Developer Community,
I am planning to participate in the Swift Student Challenge 2026. However, while reviewing the application form, I noticed that my country of residence is not listed in the address dropdown menu.
I would like to clarify the correct way to proceed in this situation to avoid disqualification:
Is it permissible to use the address of a relative who lives in a supported region as my contact address?
Is filling out the shipping address mandatory for the initial submission, or is there an option to proceed without it?
I want to ensure I fully comply with the Terms and Conditions. Any guidance or advice would be greatly appreciated.
Thank you!
I’m building a Swift Playgrounds app (.swiftpm) in Xcode 26.2 and I consistently see this warning, even on brand-new Swift Playgrounds apps created from the default template:
“Skipping duplicate build file in Compile Sources build phase:
/Users/.../.swiftpm/Media.xcassets”
Everything builds and runs normally and all images/assets appear correctly, so it seems like it’s just an annoying warning.
I’ve checked for duplicates and don’t see the asset catalog listed twice, but the warning still appears whenever I add an asset catalog to any playground project in Xcode.
Is this warning safe to ignore for submission, and it won’t affect Swift Student Challenge eligibility?
I am looking through the rules and terms and it just says Xcode submissions will be run on a simulator. Does this mean Mac Catalyst or can it be run on a iPad VM? Or more so should we specify in the comments on where to run it.
Thank you!
Topic:
Community
SubTopic:
Swift Student Challenge
I'm making my app in Xcode (as an app playground). I understand that the app will be run in a simulator when being evaluated if I choose the Xcode option on the submission form. However, my app looks significantly better on iPhones than on iPads. Is there a way for me to specify which device to use that will be respected by judges? What about device orientation? Thanks.
Topic:
Community
SubTopic:
Swift Student Challenge
Hi, I have a question regarding the Swift Student Challenge submission requirements.
I’m planning to use the glassEffect API introduced in iOS 26 and build my .swiftpm app to support iOS 26 only. Is it acceptable to submit a project that runs exclusively on iOS 26?
Currently, I am developing and building the project in Xcode. However, it seems that the current Swift Playgrounds app does not provide a preview or runtime environment for iOS 26 yet. I would like to confirm whether this could cause any issues during the review process, especially if reviewers are using Swift Playgrounds for evaluation.
Thank you for your clarification.
I am building my app for iPhone users generally, and realized that maybe I should have had the iPad in mind since I read somewhere that the submissions will be judged on iPad. Should I be testing and tweaking on iPad now or can it be somehow ran on iPhone?
Topic:
Community
SubTopic:
Swift Student Challenge
Hello! Because the compilers used by different versions of Xcode 26 may be different, and I find that my app may not be able to ensure that all versions of Xcode 26 are successfully compiled. For example, my app can run on Xcode26.3 but will report an error at 26.4 (I have fixed it now). So I want to confirm which version of Xcode the jury uses to run my app, whether it is a known version or the latest version in the future. Thanks!
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Beta
Swift Playground
Xcode
Hi, I was wondering if there’s a way to ensure my submission is tested on an iPad simulator in Xcode as some UI elements were designed with a large display in mind ?
Hello. I'm building my Swift Student Challenge Project. But I noticed that the FoundationModels Framework isn't supported in Swift Playgrounds. My app uses ARKit, so it definitely should be tested on real device. So, is it possible to somehow implement a foundation models to my Swift Playgrounds app? Or is it possible to ask judges to test the app on real device launching it from xcode. Your answer is really important for because the functionality of my app directly depends on Foundation Models availability. Thank you!
Hi everyone,
I’m currently developing my submission for the Swift Student Challenge. My app idea heavily relies on CLLocationManager to track the user's movement (recording coordinates, altitude, and calculating distances) to provide a localized, real-world experience.
I have a few questions regarding how this will be evaluated during the judging process:
Testing Environment: Since the rules mention that Xcode app playgrounds are run in the Simulator, but submissions optimized for iPad are run on real devices, will the judges physically test an app that requires real-world walking/movement?
Location Permissions: Will the judges accept the iOS location permission prompts to experience the app, or should I build a "Simulation Mode" with mock GPS data to ensure they can evaluate the core logic without leaving their desk?
Judging Criteria: Does a location-dependent app fit well within the "Technical Accomplishment" and "Creativity" criteria, or is it too risky if the judges cannot test the physical movement aspect easily?
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Swift Playground
Core Location
Can I use agentic coding entirely for my app development?
Hi everyone,
I have two questions that I hope someone from the community (or Apple team) could help clarify:
Use of real Apple Executives in a creative scene
In a short introductory scene of my app playground, I included the names and emojis representing Apple executives in a respectful and creative way.
There are:
No official logos
No copyrighted assets
No branding elements
It is purely fictional and made for storytelling purposes.
Would this be acceptable under the submission guidelines, or should all characters be entirely unrelated to real individuals?
Submission file concern
After submitting my application, I realized I may have accidentally uploaded the wrong ZIP file (I mean I'm not sure tbh). Is there any way to review the exact file that was submitted? Would it be possible to withdraw and resubmit again? If so, would that count as multiple submissions (since only one submission is allowed)?
I’d really appreciate any clarification from those who may have experienced something similar or from the Apple team. Many thanks!
My swift student challenge submission is an iPad app built in Xcode and I'm planning on selecting the Xcode 26 option for testing in the dropdown provided in the application. Just have to confirm that the run destination for the playground in Xcode will be an iPad simulator right? Recently I have seen many participants post their submission screenshot for iPhone renders so just wanted to confirm the run destination.
Thank you👾
I have a question about the full-time employment eligibility requirement for the Swift Student Challenge 2026.
The rules state that applicants cannot be "employed full time as a developer" at the time of submission. My situation is a bit nuanced: I work as a software engineer at a company, but my contract explicitly distinguishes between summer and school year employment. During the summer I work full-time, but during the school year my hours are part-time and flexible, and therefore not a fixed schedule.
Since the submission deadline is February 28th, I would be submitting during the school year, at which point I am not working full-time.
My question: Does the eligibility rule apply strictly to full-time hours at the time of submission, or does being employed in a developer role at all (even part-time during the school year) disqualify me?
I'm working on my Swift Student Challenge 2026 submission and have a question about the evaluation environment.
My app targets iOS 26 (I had to configure this on the Package.swift file directly) and uses the Speech framework for on-device speech recognition. I've selected Swift Playgrounds as my evaluation path (rather than Xcode) with the intention of having it run on a physical iPad rather than Simulator.
My question: What version of iPadOS will the evaluation iPads be running?
The reason I ask is practical, as my app's minimum deployment target is iOS 26. If the evaluation device is running an earlier version of iPadOS, the app won't launch at all. I've searched the eligibility and terms pages but couldn't find this documented anywhere.