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How to use FreePascal with my iMac 27” Intel
I would like to use FreePascal with my iMac 27” - late 2015 - CPU: 3.2 GHz Intel Core i5 quad-core - macOS Monterey 12.7.6. I can't figure out what I need to do to install XCode11 and how I can get the compiler to work. Can anyone help me? Thanks! Vorrei usare FreePascal con il mio iMac 27” - late 2015 - CPU: 3,2 GHz Intel Core i5 quad-core - macOS Monterey 12.7.6. Non riesco a capire cosa devo fare per installare XCode11 e come posso fare per far funzionare il compilatore. Qualcuno può aiutarmi? Grazie!
Topic: Design SubTopic: General
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452
Dec ’24
Record 4:3 ratio from photos on iPhone 16 pro max
I just recently upgraded to iPhone 16 pro max and I noticed you can no longer film in the 4:3 ratio in selfie mode or front camera, from photos like you could on the 13 and 15 (previous phones) I have 4:3 selected, I hold down shutter button and swipe as always, the photo readjusts to 16:9. Then when you hit the shutter button again to stop it resets back to 4:3. Did Apple change this? Is recording in that 4:3 ratio no longer an option?
Topic: Design SubTopic: General
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1.1k
Dec ’24
Ios26 beta 3 concerns about liquid glass design
With the new ios 26 beta 3 helps some stabillty and performance issues but most of the liquid glass has been removed or made very frosty look; and it defeats the whole purpose of a big redesign, and even thought the changes are because of readability and contrast complaints it should not take away liquid glass design. I think apple should consider adding a toggle or choice to choose if they would want a more frosted look or a more liquid glass look the the original plan.
Topic: Design SubTopic: General Tags:
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198
Jul ’25
How can I force a function only runs once during the whole app lifecycle?
Hi, I want to generate some sample datas for demonstrating the functions of my app when the app launched. My codes are as followings: func generateSampleData() { let hasLaunchedKey = "HasLaunchedBefore" let defaults = UserDefaults.standard if !defaults.bool(forKey: hasLaunchedKey) { //generate the demo data } defaults.set(true, forKey: hasLaunchedKey) } And I put the func in a view's onAppear modifier. I found every time I go the view, it generates the demo data again, which results in producing a lot of demo data. But I have set the status of the function running in the userdefault. Why did it happen? Best Wishes,
Topic: Design SubTopic: General
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118
Aug ’25
Feedback on the new Camera app icon in iOS 26
I’m currently using the iOS 26 Developer Beta and noticed the new icon design for the Camera app. Personally, I preferred the previous icon it looked cleaner, more elegant, and felt more in line with Apple’s signature iOS design language. The new icon feels more like something you’d expect from Android. It lacks the minimalist, refined style that usually defines iOS icons. I understand UI evolves over time, but this change feels like a step away from what makes Apple’s design philosophy unique. Just wanted to share this honest feedback as a long-time user and developer. Thanks for considering!
Topic: Design SubTopic: General Tags:
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146
Jun ’25
Proposal: Capacitive swipe-based volume control integrated into iPhone frame
I would like to propose a design enhancement for future iPhone models: using the existing bottom-right antenna line (next to the power button area) as a capacitive “volume control zone” that supports swipe gestures. Today this line is a structural antenna break, but it is also located exactly where the thumb naturally rests when holding the phone in one hand. With a small embedded capacitive/force sensor, the user could slide their finger along this zone to control volume without reaching for the physical buttons. Why this makes sense: • Perfect ergonomic thumb position in both portrait and landscape • One-handed volume adjustment becomes easier for large-screen devices • Silent and frictionless vs. clicking buttons (useful in meetings / night mode) • Consistent with Apple’s recent move toward contextual hardware input (Action Button, Capture Button, Vision Pro gestures) The interaction model would be: • Swipe up → increase volume • Swipe down → decrease volume • (Optional) long-press haptic = mute toggle This could also enhance accessibility, especially for users with reduced hand mobility who struggle to press mechanical buttons on tall devices. Technically, this would be similar to the Capture Button (capacitive + pressure layers), but linear instead of pressure-based. It does not replace physical buttons, it complements them as a silent gesture-based alternative. Thank you for considering this as a future interaction refinement for iPhone hardware design.
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Oct ’25
Picker and DatePicker selection confusion
I have a multi view app I am trying to develop as my first app. I have gone through much of HackingwithSwiftui Xcode 16.1 SwiftUI on a MacAir The prior views in the app store various information. golf Course info in one and Golfers info in another. This third view is to record rounds of golf played. I started it simple with me entering input manually and that worked. I then decided to start using pickers with the first two being a DatePicker and the second pulling in the nickname(Handle) for players to select from. in a Handle Picker. Following is my code. I can select a date as of Now and prior for date played and also the second picker does pull in the all the Handles from my prior view and I can select a Handle of the player for the round. I then fill in all the other information. When I exit the view I do see that the Round is created but the Date always defaults to Now and the Handle stays blank. When i go back in to edit the round I can change the date and select a Handle but can get them to save. I have tried many things and searched for days on the web for examples with no luck. I am sure its something simple. Any help is appreciated as I want to add for pickers for course, tee and other fields. But until I figure out what I am missing the project is at a standstill. import SwiftUI import SwiftData struct RoundsEditDataView: View { @Bindable var roundsdata: RoundsData @Environment(.modelContext) private var modelContext @State private var playDate = Date.now @Query(sort: \PlayerData.playerHandle) private var players: [PlayerData] @State private var selectedHandle: PlayerData? = nil var body: some View { Form { HStack { Text("Course:") TextField("Course Name", text: $roundsdata.roundscourseName) .textContentType(.name) } HStack { DatePicker("Date:", selection: $playDate, in: ...Date(), displayedComponents: .date) } Section { Picker("Handle:", selection: $selectedHandle) { Text("Select a Handle").tag(nil as PlayerData?) ForEach(players, id: \.self) { player in HStack { Text(player.playerHandle) .frame(maxWidth: .infinity, alignment: .leading) .tag(player as PlayerData?) } .frame(maxWidth: .infinity, alignment: .leading) .tag(player as PlayerData?) } } // .pickerStyle(.inline) this does not fix issue or design wise work } The rest of this works fine for now until I decide to convert more to picker lists. HStack { Text("Tee:") TextField("Tee", text: $roundsdata.roundsTee) .textContentType(.name) } HStack { Text("Handicap:") TextField("Handicap", value: $roundsdata.roundsHandicap, format: .number) .textContentType(.name) } HStack { Text("Gross:") TextField("Gross", value: $roundsdata.roundsGross, format: .number) } HStack { Text("Net:") TextField("Net", value: $roundsdata.roundsNet, format: .number) .textContentType(.name) } HStack { Text("Rating:") TextField("Rating", value: $roundsdata.roundsRating, format: .number) .textContentType(.name) } HStack { Text("Slope:") TextField("Slope", value: $roundsdata.roundsSlope, format: .number) .textContentType(.name) } } } }
Topic: Design SubTopic: General
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487
Dec ’24
Add a “Close All” button on iPhone background Apps
Hello Apple Team, I’d like to request a feature that allows users to close all background apps at once on iPhones. Currently, closing each app individually can be time-consuming, especially when many are running. A “Close All” button would greatly improve user experience and efficiency. Thank you for considering this suggestion!
Topic: Design SubTopic: General
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Jun ’25
i am struggling to get my tab view to work,
i am struggling to get my tab view to work, when i call views in the action part of my tab view, my background creates issue? does anyone know how to fix this? struct ContentView: View { @Environment(.colorScheme) var colorMode let Color1: Color = .cyan var Color2: Color { colorMode == .dark ? .black : .white } var TextColor: Color{ colorMode == .dark ? .black : .black } let tax: Double = 0.0875 var OptionTypes: [String] = ["Breakfeast", "Lunch", "Dinner", "Dessert", "Drinks"] var BreakfeastFoods: [Food] = [ Food(Name: "Eggs Benedict", Price: 9.50), Food(Name: "Avocado Toast", Price: 5.75), Food(Name: "French Toast", Price: 12.50), Food(Name: "Waffles", Price: 7.25), Food(Name: "Pancakes", Price: 8.60) ] var LunchFoods: [Food] = [ Food(Name: "Tuna Salad", Price: 11.25), Food(Name: "Pizza", Price: 22.50), Food(Name: "Chicken Sandwitch", Price: 8.95), Food(Name: "French Fries", Price: 5.15), Food(Name: "Macaroni and Cheese", Price: 7.50) ] var DinnerFoods: [Food] = [ Food(Name: "Ribeye Steak", Price: 18.99), Food(Name: "Pork Ribs", Price: 21.75), Food(Name: "Salmon", Price: 15.00), Food(Name: "Burrito Bowl", Price: 13.99), Food(Name: "Chicken Fajitas", Price: 20.50) ] var DessertFoods: [Food] = [ Food(Name: "Ice Cream Sundae", Price: 10.00), Food(Name: "Fudge Brownie", Price: 4.85), Food(Name: "Chocolate Cake Slice", Price: 6.10), Food(Name: "Pumpkin Pie", Price: 6.10), Food(Name: "Ice Cream Float", Price: 3.50) ] var Drinks: [Food] = [ Food(Name: "Water", Price: 0.00), Food(Name: "Sparkling Water", Price: 2.15), Food(Name: "Soda", Price: 3.00), Food(Name: "Coffee", Price: 2.50), Food(Name: "Hot Chocolate", Price: 3.50) ] @State var MyCart: [Food] = [] var body: some View { NavigationStack{ ZStack{ LinearGradient(colors: [Color1, Color2], startPoint: .top, endPoint: .bottom).ignoresSafeArea() VStack(spacing: 40){ ForEach(OptionTypes, id: \.self){ OptionType in NavigationLink(value: OptionType){ Text(OptionType) }.frame(width: 250, height: 70).background(LinearGradient(colors: [.cyan, .white,.cyan], startPoint: .topLeading, endPoint: .bottom)).foregroundStyle(TextColor).cornerRadius(100).font(.system(size: 25, weight: .medium)).padding(.top, 16) } }.navigationDestination(for: String.self) { OptionType in switch OptionType{ case "Breakfeast": BreakFeastView(BreakfeastList: BreakfeastFoods, Color1: Color1, Color2: Color2) case "Lunch": LunchView(LunchList: LunchFoods, Color1: Color1, Color2: Color2) case "Dinner": DinnerView(DinnerList: DinnerFoods, Color1: Color1, Color2: Color2) case "Dessert": DessertView(DessertList: DessertFoods, Color1: Color1, Color2: Color2) case "Drinks": DrinksView(DrinksList: Drinks, Color1: Color1, Color2: Color2) // case "My Cart": // MyCartView(MyCartList: MyCart, Color1: Color1, Color2: Color2) default: Text("Error") } } } .navigationTitle("Choose Menu") TabView{ Tab("Menu", systemImage: "fork.knife"){ } Tab("My-Cart", systemImage: "cart.fill"){ } Tab("Store Location", systemImage: "mappin"){ } } } } }
Topic: Design SubTopic: General Tags:
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449
Jul ’25
Navigation item title compact size with large text iOS26
Hi there. Our designer is designing our app in Figma with the navigation element with compact size navigation bar, and large title. I couldn't find an API to actually configure the nav bar to be compact while keeping the large title enabled. Figma uses the libraries provided by Apple so it's weird I can't find such configuration in iOS26. I'm adding a screenshot of the options in Figma. First option is: Large size & large text. The one our designer is using is compact size & large text.
Topic: Design SubTopic: General Tags:
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1.7k
Sep ’25
Converting iPad app to an iPhone app
I have an iPad developed using UIKit and storyboards now I have to develop UI for iPhone. Designs for iPhone app are completely new from iPad app also navigation is different. I have question regarding should I make different view controllers for iPhone and iPad and different storyboard
Topic: Design SubTopic: General Tags:
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482
Jan ’25
Clarification on UIDesignRequiresCompatibility Key and Liquid Glass Adoption
Dear Apple Developer Relations Team, We are currently reviewing the documentation for the UIDesignRequiresCompatibility Info.plist key. In the documentation, there is a warning that states: "Temporarily use this key while reviewing and refining your app’s UI for the design in the latest SDKs." However, in the adoption guide for Liquid Glass: Adopting Liquid Glass, we did not see any explicit requirement to force adoption of the Liquid Glass design. We have the Gojek app, which currently uses the UIDesignRequiresCompatibility key. To ensure long-term stability, we would like clarification on the following points: Future Support of the Key: Is it safe to continue using the UIDesignRequiresCompatibility key? Can you confirm whether this key will remain supported or if there are plans for it to be deprecated/removed in future iOS versions? Liquid Glass Adoption: Our app’s design guidelines do not align with the Liquid Glass style. Can you confirm that adoption of Liquid Glass is not mandatory, and that apps can continue to use their existing custom design guidelines without any restrictions? Compatibility with iOS 26: Are there any required changes we need to make to our existing views to ensure that the UI will continue to render as it does today on iOS 26 and beyond? We want to make sure we provide the best user experience while remaining compliant with Apple’s guidelines. Your clarification would help us plan our design and development roadmap accordingly. Thank you for your support and guidance.
Topic: Design SubTopic: General Tags:
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668
Sep ’25
New emoji size is too big!
Hello Apple… used to love my phone and your company… not so much with this God awful new emoji update… Just why? They are giant, we can see them from Alaska, the whole Keyboard is not user friendly at all. It takes me (and reading the feedback from other people - Im not the only one with this problem) ages to find the one I want to use, even with the group icons on the bottom… no, they don’t help. I always ether miss type or just don’t use at all. It takes extra time to use emoji now so I completely stopped using it which sucks. It’s 2025 where time is precious and no one wants to spend extra seconds looking for emojis on this awful new layout you created. Apple developers used to be good about listing to users feedback, I hope you do it in this case, because this is just absolutely terrible and no, you can’t get used to it. I never write reviews anywhere and thought it would take a bit to get used to it… no no and no. This update is awful, please bring it back to normal size so we don’t waste our time and nerves. Thanks.
Topic: Design SubTopic: General
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2.2k
Mar ’25