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NFC Bottomsheet customization
Hi all, I wanted to check whether the NFC bottom-sheet UI shown by iOS during an NFC reading session can be customized. We have a Figma design (attached) for how the sheet should look, but we are not sure whether iOS allows modifying the default NFC UI. Is UI customization supported, or is the bottom sheet fully controlled by the system? Thanks in advance.
Topic: Design SubTopic: General Tags:
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518
Dec ’25
Guideline 4.3(b) - Design - Spam
hi all, i have dating app, approved in google store, and working website but i cant get approval from apple review team ( Guideline 4.3(b) - Design - Spam) can someone help/suggest how to solve it our app has 2000 clients already
Topic: Design SubTopic: General
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181
Aug ’25
Apple Music fullscreen artist not showing
In Apple Music I opened fullscreen for a song and I accidentally clicked some keys and the name and artist name of the song I was playing disappeared, and I can't figure out how to get it back, it temporarily comes back when I hover over the top bar but I can not get it to stay there permanently.
Topic: Design SubTopic: General Tags:
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Jun ’25
Resize Window Form After Loading
I am trying to resize a Window Form after it loads and have done quite a bit of searching for code to do it. Here is one code snippet that works to size the form during the design phase. self.view.window?.contentMinSize = CGSize(width: 1100, height: 310) I have tried code like below to increase the window size after the Form loads if let myWindow = self.view.window ?? NSApplication.shared.mainWindow { // Increase window size and position after it loads let newRect = NSRect(x: 100, y: 100, width: 1400, height: 900) } It seems that this code not only changes the Form size after loading, but also changes the size of the Form in Main.swift, which is something I don't want. I read elsewhere that I had to disable constraints to resize the Form, so I tried code below. let tableView = NSTableView() tableView.translatesAutoresizingMaskIntoConstraints = false let newRect = NSRect(x: 100, y: 0, width: 1100, height: 600) myWindow?.setFrame(newRect, display: true) That code did not seem to do anything as well. Also, the Form displays in the lower left of the screen. Note that main reason I want to resize the Form after loading is to keep it smaller during design development. The same goes for the NSTableView, which I have not gotten to yet.
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Oct ’25
Maintain app icon contrast when switching to grayscale mode
Context & Issue I am developing an iOS application. My app icon uses colors that are relatively close to each other. When the user enables Accessibility → Display & Text Size → Color Filters → Grayscale (or similar modes), the icon becomes harder to distinguish because it loses color and contrast is reduced. Goal When iOS switches to grayscale mode, I want the app icon to maintain good contrast between its elements so it remains clearly recognizable. What I’ve tried Redesigned the icon with more contrasting colors. Added strokes/outlines, but it still doesn’t look much better in grayscale. Researched how iOS renders app icons when grayscale is enabled, but couldn’t find a way to override or provide an alternative icon. Specific questions Is there any API or mechanism in iOS that allows providing a different version of the app icon when the user has grayscale mode enabled? If there’s no direct API, are there any best practices for designing iOS app icons to ensure good contrast when converted to grayscale? Do we have to design grayscale version for app icon? Thank you!
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Aug ’25
.onAppear and .task code not running
Hi, I have the following code, which for some reason is not working as expected. I have an .onAppear and a .task function that isn't running, which I can see isn't running because nothing is printing. Any guidance would be greatly appreciated. Thank you. struct ContentView: View { var body: some View { ZStack { switch view { case .view1: View1() case .view2: View2() case .view3: View3() case .view4: View4() case .view5: View5() default: SubscriptionStoreView(groupID: "") } } .onAppear() { view = .view6 print("test 1") } .task { print("test") await refreshPurchasedProducts() } } func refreshPurchasedProducts() async { // Iterate through the user's purchased products. for await verificationResult in Transaction.currentEntitlements { switch verificationResult { case .verified(let transaction): print("verified") case .unverified(let unverifiedTransaction, let verificationError): print("unverified") default: print("default") } } } }
Topic: Design SubTopic: General Tags:
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Apr ’25
Gray Shades That Adapt to Dark Mode
Hi, Normally we need many shades of gray in any App and Apple system have only 3 , Primery, Secondary, and Gray, so to make Gray regress that automatically adapt to Dark Mode we just use opacity on these colors ? there's no system built in Gray degrees ? Kind Regards
Topic: Design SubTopic: General
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90
May ’25
Icon looks broken on the App Store
Hi, I just had V1.0 of my app approved on the App Store and I immediately noticed that the icon preview is broken. It looks good in Xcode, on-device and also in the App Store link preview. The icon was built with Icon Composer. Here's the difference (left is App store): Has anyone encountered the same issue and found a solution?
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Jan ’26
IS THE SWiPE LEFT CAMERA MODE REALLY IMPORTANT?
I have really examined the swipe left Camera function mode and sincerely believe it is no more important especially when there no option in the settings to turn it on or off. I will highly recommend a total scrap in the iOS 26 or if possible a function to activate and deactivate it.
Topic: Design SubTopic: General
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Aug ’25
Notification badge with no indication number
I'm looking for a way to display a notification badge without showing a number—essentially, just an empty badge to indicate the presence of notifications. From my research, it seems like this functionality isn't available . Is there any workaround or method to achieve this?
Topic: Design SubTopic: General
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126
May ’25
macOS 26 Beta Dark Mode Icons Fallback Removed
Post: In macOS 26 Betas 1–3, the system applied an automatic dark-mode fallback for app icons. This ensured consistency across the Dock and Finder even when developers hadn’t provided dark assets. Since Beta 4, this fallback was removed. As of Beta 7, icons now rely entirely on developer-updated assets. The result is mixed light and dark icons in the Dock, breaking visual consistency and making app recognition slower in dark mode. Observed behavior: • Icons without dark assets are displayed in their original light version. • Some apps (e.g. Final Cut Pro) show a gray border treatment that feels inconsistent with the rest of the UI. • The fallback applied in Betas 1–3 is completely absent. Expected behavior: System should provide a fallback rendering until developers supply proper dark assets, or offer a toggle in System Settings → Appearance (e.g. “Force Dark Icons”). This is still present in Beta 7. Is there any plan to restore the fallback mechanism or provide a user option?
Topic: Design SubTopic: General
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Aug ’25
i am struggling to get my tab view to work,
i am struggling to get my tab view to work, when i call views in the action part of my tab view, my background creates issue? does anyone know how to fix this? struct ContentView: View { @Environment(.colorScheme) var colorMode let Color1: Color = .cyan var Color2: Color { colorMode == .dark ? .black : .white } var TextColor: Color{ colorMode == .dark ? .black : .black } let tax: Double = 0.0875 var OptionTypes: [String] = ["Breakfeast", "Lunch", "Dinner", "Dessert", "Drinks"] var BreakfeastFoods: [Food] = [ Food(Name: "Eggs Benedict", Price: 9.50), Food(Name: "Avocado Toast", Price: 5.75), Food(Name: "French Toast", Price: 12.50), Food(Name: "Waffles", Price: 7.25), Food(Name: "Pancakes", Price: 8.60) ] var LunchFoods: [Food] = [ Food(Name: "Tuna Salad", Price: 11.25), Food(Name: "Pizza", Price: 22.50), Food(Name: "Chicken Sandwitch", Price: 8.95), Food(Name: "French Fries", Price: 5.15), Food(Name: "Macaroni and Cheese", Price: 7.50) ] var DinnerFoods: [Food] = [ Food(Name: "Ribeye Steak", Price: 18.99), Food(Name: "Pork Ribs", Price: 21.75), Food(Name: "Salmon", Price: 15.00), Food(Name: "Burrito Bowl", Price: 13.99), Food(Name: "Chicken Fajitas", Price: 20.50) ] var DessertFoods: [Food] = [ Food(Name: "Ice Cream Sundae", Price: 10.00), Food(Name: "Fudge Brownie", Price: 4.85), Food(Name: "Chocolate Cake Slice", Price: 6.10), Food(Name: "Pumpkin Pie", Price: 6.10), Food(Name: "Ice Cream Float", Price: 3.50) ] var Drinks: [Food] = [ Food(Name: "Water", Price: 0.00), Food(Name: "Sparkling Water", Price: 2.15), Food(Name: "Soda", Price: 3.00), Food(Name: "Coffee", Price: 2.50), Food(Name: "Hot Chocolate", Price: 3.50) ] @State var MyCart: [Food] = [] var body: some View { NavigationStack{ ZStack{ LinearGradient(colors: [Color1, Color2], startPoint: .top, endPoint: .bottom).ignoresSafeArea() VStack(spacing: 40){ ForEach(OptionTypes, id: \.self){ OptionType in NavigationLink(value: OptionType){ Text(OptionType) }.frame(width: 250, height: 70).background(LinearGradient(colors: [.cyan, .white,.cyan], startPoint: .topLeading, endPoint: .bottom)).foregroundStyle(TextColor).cornerRadius(100).font(.system(size: 25, weight: .medium)).padding(.top, 16) } }.navigationDestination(for: String.self) { OptionType in switch OptionType{ case "Breakfeast": BreakFeastView(BreakfeastList: BreakfeastFoods, Color1: Color1, Color2: Color2) case "Lunch": LunchView(LunchList: LunchFoods, Color1: Color1, Color2: Color2) case "Dinner": DinnerView(DinnerList: DinnerFoods, Color1: Color1, Color2: Color2) case "Dessert": DessertView(DessertList: DessertFoods, Color1: Color1, Color2: Color2) case "Drinks": DrinksView(DrinksList: Drinks, Color1: Color1, Color2: Color2) // case "My Cart": // MyCartView(MyCartList: MyCart, Color1: Color1, Color2: Color2) default: Text("Error") } } } .navigationTitle("Choose Menu") TabView{ Tab("Menu", systemImage: "fork.knife"){ } Tab("My-Cart", systemImage: "cart.fill"){ } Tab("Store Location", systemImage: "mappin"){ } } } } }
Topic: Design SubTopic: General Tags:
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Jul ’25
Always use new animation in Stage Manager, why not?
The brand new animation in Stage Manager greatly reduced dizziness. However, don’t know why it ONLY applies when no window was presented. What would be the problem elsewhere? Stage Manager is one of pretty few motion pictures that annoyed me and forced me to turn on Reduce Motion, or stop using Stage Manager. Big pity… macOS 26.0 (25A5346a) wont use ipad to post…
Topic: Design SubTopic: General
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Sep ’25
App multiple times rejected - 4.3.0 Design: Spam
Hello everyone, I’m looking for some advice or shared experiences regarding an app rejection under App Store Review Guideline 4.3(b) – Design – Spam. Our app was rejected and, after an appeal to the App Review Board, Apple maintained that the app “duplicates the content and functionality of similar apps in a saturated category.” We strongly disagree with this classification and are struggling to understand how Guideline 4.3(b) has been applied in our case. The app was developed as an original product: Custom-designed content (including original cards and interactions) A unique visual style and UI A distinct interaction flow focused on encouraging social interaction between users This was not a template-based or reskinned app, nor is it part of a series of similar submissions. We fully respect the App Store Review Guidelines and are open to making adjustments to better align with them. However, what we find difficult is the lack of specific, actionable feedback. We have not received clear guidance on which exact elements are considered duplicative or what changes would meaningfully address the concern. Some of the questions we are hoping the community can help with: In your experience, what typically triggers a 4.3(b) rejection in cases like this? Are there specific mechanics, terminology, or presentation choices that reviewers often interpret as problematic? Have others successfully resolved a 4.3(b) rejection without completely abandoning their app concept? We have already invested significant time and resources into this project, and being advised to create an entirely new app is not financially feasible for us. We are genuinely trying to understand how to proceed in a way that is constructive and compliant. Any insights, experiences, or advice would be greatly appreciated. Thank you in advance. — Lars
Topic: Design SubTopic: General Tags:
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525
Jan ’26
New emoji size is too big!
Hello Apple… used to love my phone and your company… not so much with this God awful new emoji update… Just why? They are giant, we can see them from Alaska, the whole Keyboard is not user friendly at all. It takes me (and reading the feedback from other people - Im not the only one with this problem) ages to find the one I want to use, even with the group icons on the bottom… no, they don’t help. I always ether miss type or just don’t use at all. It takes extra time to use emoji now so I completely stopped using it which sucks. It’s 2025 where time is precious and no one wants to spend extra seconds looking for emojis on this awful new layout you created. Apple developers used to be good about listing to users feedback, I hope you do it in this case, because this is just absolutely terrible and no, you can’t get used to it. I never write reviews anywhere and thought it would take a bit to get used to it… no no and no. This update is awful, please bring it back to normal size so we don’t waste our time and nerves. Thanks.
Topic: Design SubTopic: General
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2.2k
Mar ’25
Can't get a simple network call working. Novice developer.
Here is my code and the error code being generated during build. let myString : String = "https://www.alphavantage.co/query?function=TIME_SERIES_DAILY&symbol=AAPL&apikey= D5GY7HKODE66G0T9" var banjo = URL(string: myString) let task = URLSession.shared.dataTask(with:banjo ) { myDatastring , response , error in} // task.resume() I've tested that URL in my browser and it works. But when I try to build I get: Value of optional type 'URL?' must be unwrapped to a value of type 'URL' Please tell me what I'm doing wrong. I think the URL struct is not returning a URL type of object.
Topic: Design SubTopic: General
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Sep ’25