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WebView some of fonts became too small on ios 18.4 and on latest safari
Below is the sample css code where I render a web page in my webview screens fonts became too small after 18.4 and its so hard to read when I launch my app . Any workarounds to address this issue .sg-labels-canvas { font-size: 15px; display: flex; flex-direction: column; font-family: -apple-system, BlinkMacSystemFont, 'Helvetica Neue', Roboto, sans-serif; font-style: normal; }
Topic: Design SubTopic: General
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96
Apr ’25
Ios26 beta 3 concerns about liquid glass design
With the new ios 26 beta 3 helps some stabillty and performance issues but most of the liquid glass has been removed or made very frosty look; and it defeats the whole purpose of a big redesign, and even thought the changes are because of readability and contrast complaints it should not take away liquid glass design. I think apple should consider adding a toggle or choice to choose if they would want a more frosted look or a more liquid glass look the the original plan.
Topic: Design SubTopic: General Tags:
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249
Jul ’25
How to highlight the specific POI in the map on scroll
Hello, I have used CPPointOfInterestTemplate for displaying data and as user scrolls using the up/down arrow, I do not see any change in the map. Is there a way to highlight the POIs as the user scrolls through the list? I need to use the map controls and zoom to check the markers on the map. Is it possible to set the zoom level of the map in CarPlay? Pls suggest on the above queries
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106
Apr ’25
Huge UI difference between Simulator and Real Device
Hi everyone, I’m testing our SwiftUI app on both Xcode simulator and a real iPhone. On the simulator, everything looks clean and aligned. But when I run it on an actual iPhone (same build, iOS 18), the layout looks broken—fonts overlap, spacing is off, and elements are misaligned. Both screenshots are from the exact same screen and time. First is simulator, second is iPhone. Any idea why this difference happens? Is there something I should check in terms of rendering or layout settings? Thanks in advance!
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275
Jul ’25
Liquid Glass is not just decoration it is the soul of iOS 26
As someone who genuinely appreciated the Liquid Glass effect introduced in iOS 26 Beta 1–2, I am deeply disappointed by its reduction in Beta 3. Liquid Glass wasn’t just eye candy it gave iOS a unique identity, futuristic feel, and a visual soul. Now, the UI looks flat, generic, and indistinguishable from other platforms. I feel Apple is stepping back from a bold vision due to readability complaints that could’ve been solved with an option or toggle not by removing the whole design language. Please consider restoring the full Liquid Glass look, or at least offer a toggle so users who believe in Apple’s design language can choose it. Don’t let this innovation fade because of short-term complaints.
Topic: Design SubTopic: General
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280
Jul ’25
MusicKit design guidelines
Hi community, I have a question regarding MusicKit, is it necessary to follow a design guideline to integrate this framework into my App? Also, when no music is reproducing in MusicKit which placeholder we should show, do you provide the resource? Or can we create our own placeholder? Thanks for all, David.
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641
Feb ’25
Modal Shadows - In App Purchases (macOS)
Hey, everyone. I'm having an issue with my modal shadows when building for macOS. I've attached an image to show you what's going on. I have a rounded corner window, and when the In-App Purchase overlay opens, the modal shadow of that rounded window is square (which doesn't make sense, and looks bad). Can somebody please help me address this? I've tried searching high and low for a solution but I can't find anything :-( I really appreciate you taking a look! -Logan
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Nov ’25
Navigation Bar Title Hidden When Right Bar Button Title Is Long (iOS 26)
I’m developing an app that includes a navigation bar with a centered title and a single right bar button item. I’ve noticed that when both the navigation bar title and the right bar button item’s title are relatively long, the navigation bar title becomes hidden. This issue only occurs on iOS 26. When running the same code on iOS 18, the layout behaves as expected, with both elements visible. Has anyone else experienced this behavior on iOS 26? Is this a known layout change or a possible bug?
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521
Nov ’25
Issue displaying Button Text after a MeshGradient applied
I am creating a Generate note app but I don't see the text in the button when I applied the MeshGradient. I removed the Mesh Gradient and text is there. Need some help to find the issue. I am new to app Development and I am learning how to use it. Below is the code: import SwiftUI struct ContentView: View { @State private var inputText: String = "" @State private var isLoading: Bool = false var body: some View { ZStack { Color(.systemGray6).edgesIgnoringSafeArea(.all) VStack (spacing: 20) { Text("Generate Notes") .font(.title) .fontWeight(.bold) .frame(maxWidth: .infinity, alignment: .leading) Text("Transform your thoughts into well-structured notes using artificial intelligence.") .font(.subheadline) .foregroundStyle(.secondary) .frame(maxWidth: .infinity, alignment: .leading) TextEditor(text: $inputText) .frame(height: 200) .padding() .background(RoundedRectangle(cornerRadius: 16) .fill(Color(.systemGray6))) Button(action: {}) { HStack { if isLoading { ProgressView() .tint(.white) } else { Image(systemName: "sparkles") } Text(isLoading ? "Generating..." : "Generate Notes") } .padding() .frame(maxWidth: .infinity) .background( MeshGradient(width: 3, height: 3, points: [ .init(0, 0), .init(0.5, 0), .init(1, 0), .init(0, 0.5), .init(0.5, 0.5), .init(1, 0.5), .init(0, 1), .init(0.5, 1), .init(1, 1) ], colors: [ .blue, .purple, .indigo, .orange, .white, .blue, .yellow, .green, .mint ]) ) .mask( RoundedRectangle(cornerRadius: 16) .stroke(lineWidth: 16) .blur(radius: 8) ) .overlay( RoundedRectangle(cornerRadius: 16) .stroke(.white, lineWidth: 1) .blur(radius: 1) .blendMode(.overlay) ) .background(.black) .foregroundColor(.white) .cornerRadius(16) .background( RoundedRectangle(cornerRadius: 16) .stroke(.black.opacity(0.5), lineWidth: 1) ) .shadow(color: .black.opacity(0.15), radius: 20, x: 0, y: 20) .shadow(color: .black.opacity(0.1), radius: 15, x: 0, y: 15) } .disabled(isLoading || inputText.isEmpty) Spacer() } .padding(32) .background(Color(.systemBackground)) .cornerRadius(44) .shadow(color: .black.opacity(0.1), radius: 20, x:0, y:10) } } } #Preview { ContentView() }
Topic: Design SubTopic: General Tags:
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Jan ’25
Always use new animation in Stage Manager, why not?
The brand new animation in Stage Manager greatly reduced dizziness. However, don’t know why it ONLY applies when no window was presented. What would be the problem elsewhere? Stage Manager is one of pretty few motion pictures that annoyed me and forced me to turn on Reduce Motion, or stop using Stage Manager. Big pity… macOS 26.0 (25A5346a) wont use ipad to post…
Topic: Design SubTopic: General
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679
Sep ’25
iPad screen size
Hi, Does the iPad Playgrounds app act completely the same way as a MacBook Playground? I am developing my app on a 2020 MacBook Air M1 using Swift Playgrounds. However, since the testing is going to be done on an iPad Swift Playgrounds, I was worried if my playground would work, since it relies heavily on the screen size etc. My app runs completely perfect on MacBook Playrgounds, but doesn't work on the iPad simulator on Xcode.
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Feb ’25
Poor Rendering of Liquid Glass Icon on Device
Hey there, I redesigned my apps icons for Liquid Glass in the icon composer app. I have to say it's been a pleasure to use and my icons look stunning when rendered in the icon composer app, whatever rendering mode and context I've been testing. But once in a developer release on my device (iOS 26 beta 3), the rendering is very disappointing. They look blurry, very far from what icon composer is showing. I would like to know whether I have a design issue, or if the current state of the beta release is known to not render icon properly. I'm kind of panicking :)
Topic: Design SubTopic: General
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1k
Jul ’25
iOS 26 beta 3 bug report
In the clock app when making an alarm for myself to wake up, I found this bug where If you swipe left On an alarm without deleting it and then Swipe right it does a goofy visual glitch where it teleports to the top of your screen.
Topic: Design SubTopic: General
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518
Jul ’25
UITabBarController with sidebar on iPadOS 18
When I create a tab group for the sidebar on iPad, the title and disclosure triangle act like a single control. Every time I tap the section title, the disclosure triangle for that section activates and hides or exposes that section's children and actions. I want the section title to behave like Photos, where tapping a section title just displays its view controller, and the disclosure triangle is a separate control that must be tapped to hide and show children and actions. I did not see any delegate methods that would let me control this behavior. Is this supported?
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194
May ’25
Apple Intelligence and Siri
I downloaded iOS 26 beta 3. I was very happy with how it turned out, but when I activated Siri, I noticed the rainbow pulsing glow that bordered the phone was missing, and all that was left was the original Siri bubble. I was very disappointed, does anyone know how to get this back? I loved that design feature.
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Jul ’25
Repost : Analog Clock on lock screen
When we are going to have a real analog clock option on the lock screen. If an apple watch can do it surely its not that difficult. For someone who uses a clock to tell what time it isn't as opposed to what time it is, i’m constantly having to convert a digital image where the image of hands on a dial is so much easier. Surely this isnt because someone has forgotten how to read a clock
Topic: Design SubTopic: General
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Apr ’25
Panel Toggle Glitch
Development environment: Simulator: iOS 26 beta 3 iPhone 16 (for testing) Simulator 2: iPadOS 26 beta 3 iPad Air 13 inch (M3) (for testing) Connected Device: iPadOS 26 beta 3 iPad Pro 11 inch (M4) (for testing) Dev Device: macOS Tahoe 26 beta 3 Macbook Air When using the NavigationSplitView element, the sidebar has a built-in panel toggle button. However, when I click the toggle button to toggle the sidebar section in SwiftUI 26 on both simulator 2 and the connected device, it has a slight animation glitch before going back to normal. What's going on? This is my code for the specific view that has the NavigationSplitView (and all views are connected through TabViews): RecordsPage.swift Here are image references: When I clicked the toggle: After 1~2 seconds: These images are in the state of the panel being hidden.
Topic: Design SubTopic: General Tags:
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402
Jul ’25
Keyboard dismissed when switching apps
Scenario is when keyboard is opened within the app being developed then switch to other app, for instance, Notes app and create a note to enable keyboard from there. While the Notes app keyboard is active switch back to the developed app the keyboard in it is dismissed. Any thoughts?Thanks
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Apr ’25
Code d’invitation TestFlight
Bonjour à tous, je voudrais savoir comment avance mon dossier sur les applications que j’ai créé,comment puis-je faire? Et sinon quelqu’un connaît-il la Durée exacte quand APPLE envoie le code de vérification pour mes applicationà!???
Topic: Design SubTopic: General
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474
Mar ’25