In-App Purchase

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Offer extra content, digital goods, and features directly within your app using in-app purchases.

Posts under In-App Purchase tag

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“Payment method is not available” message in Sandbox subscription testing (StoreKit 2)
I’m implementing App Store subscriptions using StoreKit 2 and testing in the Sandbox environment. Until about a week ago everything worked fine, but recently the Settings > Subscriptions screen shows this message for my test account: “Your current payment method is not available.” The behavior: • Using a Sandbox tester account (not a production Apple ID) • Purchase flow works successfully — the transaction completes, and I receive server notifications • However, the system Settings app still displays that message under the subscription entry • No code changes were made since it last worked Questions: 1. What exactly does this message mean in the Sandbox environment? 2. Could this be related to any Apple system issue or recent backend update? 3. Has anyone else seen the same behavior in recent days? Environment: • Xcode 15.4 • iOS 17.5 (physical device) • StoreKit 2 / Swift 5.10 • Sandbox tester (Japan region) Thanks in advance for any insights or confirmations from others who are testing subscriptions in Sandbox!
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StoreKit returning 0 products (IAPError: storekit_no_response)
Hi everyone, I’m facing an issue where StoreKit is returning 0 products from the App Store, even though my auto-renewable subscriptions are approved in App Store Connect. When calling queryProductDetails using Flutter’s in_app_purchase package (which uses StoreKit under the hood), StoreKit reports success but returns an empty list. The logs show the following error: IAPError(code: storekit_no_response, source: app_store, message: "StoreKit: Failed to get response from platform.") InAppPurchase.isAvailable() returns true, but no product details are received. Already verified: • Subscriptions are approved in App Store Connect • Product identifiers in the app match those in App Store Connect exactly • In-App Purchase capability is enabled in Xcode • Paid Applications Agreement, banking, and tax details are active and complete • Using the latest version of the Flutter in_app_purchase package StoreKit should normally return the list of available products in the production environment, but it consistently returns an empty array along with the “storekit_no_response” error. Has anyone else encountered this issue or found any potential causes for StoreKit failing to return products in the production environment? Any insights would be greatly appreciated. Thank you.
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Not receiving Sandbox Server-to-Server Notifications for In-App Purchases (App Store Server Notifications v2)
I’m testing auto-renewable subscription purchases in the sandbox environment. When I buy a subscription package using a sandbox test user, I don’t receive any Apple Server Notifications from the sandbox. However, when I use the Request Test Notification option in App Store Connect, the notification is received successfully. My sandbox server notification URL is configured correctly and publicly accessible. I also call finishTransaction() after purchase. It looks like sandbox purchase notifications are not being sent, even though the test notification works fine.
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in-App Purchase - Showing Product Not available
Hello Fellow Developers, I recently built a simple craft related app called "Genie Crystals" with a landing page. there is a button on landing page which redirects to a main template generator page. Here the user can play with the parameters and create an output which can be exported. to export there is an unlock button which is linked to the in-app purchase configured in the app. Initially it was not capturing price properly so I modified the code slightly to keep the button in disabled state until the product details got fetched in background asynchronously. But when I released the app and downloaded it on a different device at the time of load itself, I am getting the alert - product not available. I have used correct product Id in the program. I have confirmed that. I think I am missing something. Any help will be appreciated. I am new to this so if I need to share any additional information kindly let me know. Thanks.
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Modal Shadows - In App Purchases (macOS)
Hey, everyone. I'm having an issue with my modal shadows when building for macOS. I've attached an image to show you what's going on. I have a rounded corner window, and when the In-App Purchase overlay opens, the modal shadow of that rounded window is square (which doesn't make sense, and looks bad). Can somebody please help me address this? I've tried searching high and low for a solution but I can't find anything :-( I really appreciate you taking a look! -Logan
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Delete TestFlight in-app purchase record by using a real ID.
Hey guys, somehow I used my real ID(not sandbox test ID) to purchase a non-consumable item in the TestFlight package, no actual payment was made, but this payment record cannot be erased. Even though I know the transaction ID, I cannot initiate a refund like using refundRequestSheet(). Does anyone know how to deal with this, or there is no way to solve it?
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Unknown Error when Trying to Add New Offer Codes
Hi there! Whenever I try to add a new Offer Code for my app's subscription, I get an unknown error. When I get to the last step of the "Create Offer for Codes" flow, I get an error that error reads "An error has occurred. Try again later." I have been getting this same error for over a week now, so any help figuring out how to add new offer codes would be greatly appreciated!
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Not receiving Sandbox Server-to-Server Notifications for In-App Purchases (App Store Server Notifications v2)
I’m testing auto-renewable subscription purchases in the sandbox environment. When I buy a subscription package using a sandbox test user, I don’t receive any App Store Server Notifications from the sandbox. However, when I use the “Request Test Notification” option in App Store Connect, the notification is received successfully. My sandbox server notification URL is configured correctly and publicly accessible. I also call finishTransaction() after purchase, and the receipt is verified successfully with the sandbox verification endpoint. To further debug, I used the getNotificationHistory API to fetch notifications for yesterday and today (Nov 3–4, 2025). Apple’s API response does not include any notifications or transaction IDs for my today’s purchases (Nov 4, 2025) — even though I can confirm from logs that those transactions were completed and verified successfully. It looks like sandbox purchase notifications are not being sent or logged, even though test notifications work fine. Could someone from Apple please confirm if there’s currently an issue with sandbox server notifications for auto-renewable subscriptions?
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Authentication Error with App Store Server API (NOT_AUTHORIZED) while Using JWT for Subscription Validation
Hello Apple Developer Community, We are currently facing an authentication issue when calling the App Store Server API for subscription validation. Despite following Apple’s documentation and verifying all credentials, we consistently receive a NOT_AUTHORIZED error response. GET https://api.storekit-sandbox.itunes.apple.com/inApps/v1/transactions/appTransactions/{transactionId} Environment: Sandbox and Production (both tested, same result) Our Setup: Key ID: {Your Key ID} Issuer ID: {Your Issuer ID} Bundle ID: {Your Bundle ID} JWT Header: { "alg": "ES256", "kid": "" } JWT Payload: { "iss": "", "iat": , "exp": <timestamp + 5 minutes>, "aud": "appstoreconnect-v1", "bid": "" } Authorization Header: Authorization: Bearer Troubleshooting Steps Already Taken: Verified that .p8 key, Key ID, Issuer ID, and Bundle ID are all correctly configured and match the App Store Connect details. Confirmed that the system clock is accurate (UTC). Used appropriate endpoint (sandbox or production) based on environment. Ensured that the JWT is short-lived (under 5 minutes). Added the “Bearer” prefix correctly in the header. Tested JWT generations using Python. Issue: All requests return: { "errorCode": "NOT_AUTHORIZED" } Questions: Are there any additional claims or headers required for the subscriptions endpoint? Are there specific permissions or roles needed for the API key in App Store Connect? Is there a way to get more detailed logs or diagnostics for this NOT_AUTHORIZED response? Does the App Store Server API require a different aud or bid structure for certain endpoints? We already contacted Apple Developer Support, but they suggested posting here for engineering-level guidance. Any insight or examples of a working JWT + request for this endpoint would be greatly appreciated.
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Migration Subscription API returns 500 error
We got Advanced Commerce API and the generic product identifiers approved. When I was try to migrate a sandbox subscription to ACA enabled subscription I hit an error Request payload (Hid some info but the requestReferenceId is the real) { "descriptors": { "description": "Migrated", "displayName": "Migration" }, "items": [ { "sku": "product_1mo_999", "description": "description", "displayName": "Product" } ], "requestInfo": { "requestReferenceId": "3b0b8e67-d8a0-45f4-8f6d-06bffa9a2c08" }, "storefront": "USA", "targetProductId": "com.company.generic.subscription", "taxCode": "C003-00-1" } Response { "errorCode": 5000000, "errorMessage": "An unknown error occurred." }
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I don't have paid agreements in App Store Connect Business
I registered in this summer, uploaded 2 apps. But recently I decided to add iAP to my apps, everything is ready, in Xcode sandbox everything works fine, but when I uploaded new version to TestFlight to test, when I tap on the subscription it says something like "Product not found". (I have added subscriptions to the app, and added them to the version before submitting, also, this version is in status "awaiting developer release" so I can tap a button and this new version with iAPs will be on App Store. But im unsure what to do, because exactly this verified by Apple's version is not working in TestFlight.) In Business section of my Apple Developer Account in Agreements I only have agreement of free apps, but not about the paid apps. 
When I registered I used my (R)(us)sian passport, I think this is the reason that I simply don't even have the agreement of paid apps to accept it. 
I have multiple passports, and multiple EU debit cards. I emailed apple to change the location of my account (to another EU country), but they ghosted me. They sent me emails to upload documents about 4 or 5 times, every time I uploaded my another passport, got an auto email "thank you, we will write you in 2-3 days", but either they did not write me, or they said that the document is not in English (it isn't). 
What do I do? Also, to my situation, someone of my family has a company in (R)(us)sia, and I have in EU (Estonia). Maybe if nothing will work out with "Individual account", I should change to my company? And what is better EU or (R)(us)sian? 
Im new to this community, hope to hear an answer, or just an advice. Thank you!
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In-App purchase no longer works with User-based VPP?
Hi, I found In-App purchase feature is restricted even with User-based VPP. I understand Device-based VPP does not accept In-App purchase, however User-based VPP accept In-App purchase. (It works on iOS 15 device actually.) When I tried subscribe ChatGPT on iOS 26 device using User-based VPP, an error dialog is shown that explains In-App purchase is not allowed. sysdiagnose shows logs belog: 情報 2025-10-26 23:58:22.350841 -0700 storekitd [Client] (ChatGPT) Initializing client デフォルト 2025-10-26 23:58:22.353982 -0700 storekitd [Client] (ChatGPT) Initialized with server Production bundle ID com.openai.chat and request bundle ID com.openai.chat] デフォルト 2025-10-26 23:58:22.354020 -0700 storekitd [CanMakePayments] In-app purchase disabled because app com.openai.chat has MID based SINF In iOS 15 device, no storekitd logs are found and appstored and several processes seem to handle In-App purchase. Does In-App purchase no longer work with User-based VPP? Thank you.
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Can't manage my sandbox account
Hi, I can't get into "manage" sandbox account. I either get to a screen to put my password in. Here there is no way to click "next" or "login". (I have tried pressing "enter" on my keyboard to no effect). Or I get directly into "Cannot Connect" page. I have tried this two days in a row. I have tried turning it off and on again. I have tried logging out and in. Device: iPhone 13 pro max, iOS: 16.0.3 (also tried the version before this)
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URGENT: Severe Performance Issue with App Store Connect API (In-App Purchases Retrieval)
Hello Apple Support Team, We are currently experiencing a critical business issue caused by a sudden performance degradation in the App Store Connect API. This problem is blocking key parts of our production systems at wappier Optimizing game performance - website: https://wappier.com/ Since October 15, requests to the following endpoint have been taking extremely long to complete when fetching more than approximately 200 in-app purchase items. In many cases, these requests never complete even after several hours, making it impossible for us to retrieve all required data. Endpoint: https://api.appstoreconnect.apple.com/v1/apps/1252850847/inAppPurchasesV2 Parameters: { "include": "appStoreReviewScreenshot,inAppPurchaseLocalizations", "cursor": "Jd6I", "limit": "200" } We confirm that: This behavior started suddenly on October 15. No changes were made on our end. We found no corresponding updates or API change announcements in your release notes. Requests for fewer than 200 in-app products continue to perform normally. This issue is blocking our operations, as our systems depend on timely responses from this endpoint for in-app purchase data synchronization. We kindly ask your team to investigate this issue urgently and provide us guidance, and if possible, revert any recent change introduced around October 15 that could have impacted this endpoint’s performance. Thank you very much for your prompt attention and support. wappier Dev Team
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How to switch in-app-purchases from sandbox to production?
Hello all, I am new to implementing payments in an app, and thus completely at sea here. I have created a small app that I have set a one-time (non-consumable) payment for a premium version. In the Xcode simulator (on all platforms) and on any physical test devices I have tried, the payment works as expected. I have a sandbox account and various test accounts, both dummy and actual real accounts (friends and family). Everywhere everything works perfectly fine. Yet, when I submit for review I get a rejection with this contents: We found that your in-app purchase products exhibited one or more bugs which create a poor user experience. Specifically, the app still failed to load the in-app purchase. Please review the details and resources below and complete the next steps. Review device details: Device type: iPad Air (5th generation) OS version: iPadOS 18.6 Next Steps When validating receipts on your server, your server needs to be able to handle a production-signed app getting its receipts from Apple’s test environment. The recommended approach is for your production server to always validate receipts against the production App Store first. If validation fails with the error code "Sandbox receipt used in production," you should validate against the test environment instead. Additionally, note that the Account Holder must accept the Paid Apps Agreement in the Business section of App Store Connect before paid in-app purchases will function. Resources Learn how to set up and test in-app purchase products in >the sandbox environment. Learn more about validating receipts with the App Store. Steps I have done: I have signed all agreements and all bank account details are in order. Everything in the In-app-purchases section of the AppStoreConnect in an Active state. I have triple checked that the configuration of the in-app purchases is correct (product IDs, amounts, etc.) I have created test accounts and tested in sandbox What I don't understand from the reviewer's response is what receipts validation are they talking about? I have no payment servers (the whole concept of using Apple's in-app-purchases service is to not have to deal with my own payment implementation). The StoreKit documentation specifically reads: For each transaction that represents a current purchase, your app delivers the purchased products. To validate purchases, you can verify transactions on your server, or rely on StoreKit’s verification. So now I am confused. The reviewer's response is so vague, and so completely deprived of details that I have no idea what to do... Does the problem concern the product purchase trigger and the that in production environment it does not trigger? Is it that I haven't implemented a receipt validation? Do I need to? Although the documentation mentions that it can be done by StoreKit, I couldn't find anything concerning how to do it :( Can someone give me a hand please? Cheers, Alex
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Subscriptions not working
Hello everyone, There's an issue that has been driving me and my team mad for almost a month. Our subscriptions work properly in a sandbox mode, when we're testing on our own devices. However, every time we send them to review, we receive a rejection - apparently, the subscriptions don't work at all for the reviewers. I'm pretty confident that we set up everything properly in App Store Connect as it's not our first time. We sent the subscriptions to review as well and they're now stuck in the "in review" state, even though the app submission itself gets rejected over and over. I'm unsure what to do here because we've been going back and forth with this for several weeks, and I don't know how to debug it given that everything works properly on our side. We had a call with an Apple representative and he advised to create a topic here. I'm attaching two screenshots - one from our sandbox testing, the other from the App Reviewers team rejection. I'm hoping that your answers can shed a light on what's going on here and how we can fix it. Thanks!
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Auto-renewable subscriptions not loading in React Native app after App Store approval when testing via Xcode
Hello, I’m facing an issue with auto-renewable subscriptions in my React Native iOS app using react-native-iap. Before App Store approval, everything worked perfectly — I could test in-app purchases and subscriptions locally on my iPhone through Xcode using a development build and sandbox tester. After the app was approved and released on the App Store, I needed to make some updates. Now, when I build and run the same project again through Xcode (Debug, development-signed) on my iPhone, the subscriptions no longer load. The same product IDs are approved and live in App Store Connect. The live version on the App Store works fine (subscriptions load and process successfully). But on the local Xcode build, getSubscriptions() returns invalid product identifiers or an empty list. No changes were made to the bundle ID or product IDs The build is signed with an Apple Development certificate and uses the same team and bundle identifier as the published app. “In-App Purchase” capability is enabled. I’ve also tried deleting the app, rebooting the device, and re-logging into a sandbox tester account, but the issue persists. It looks like the sandbox environment no longer works for the app after its first App Store release. Has anyone experienced this issue where the same approved app’s IAPs work in production but fail to load in sandbox/dev builds through Xcode after release? Any guidance on re-enabling sandbox testing for updates would be greatly appreciated. Environment: Xcode 26.0.1 React Native with react-native-iap Auto-renewable subscriptions (3 SKUs) Thank you!
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RevenueCat paywall and apple review process unable to progress through paywall
I submitted for the first time my app and in app subscription together. do the subscriptions get approved separately? it seems like a loop. in the paywall of my app only for apple its failing to load payments/subscription info which im assuming to be the fact that my in app subscription didn't get approved yet, its currently waiting for review (first time submitting subscription). Meanwhile the app gets rejected multiple times because the reviewer can't seem to go beyond the paywall due to failure to load payments. Is this the similar experience anyone had? Do you have info that'd be helpful to give to the reviewers?
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