Photos & Camera

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Explore technical aspects of capturing high-quality photos and videos, including exposure control, focus modes, and RAW capture options.

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Capturing & Processing ProRaw 48MP images is slow
Hey, I have a camera app that captures a ProRaw photo and then runs a few Core Image filters before saving it to the device as a HEIC. However I'm finding that capturing at 48MP is rather slow. Testing a minimal pipeline on an iPhone 16 Pro: Shutter press => file received in output: 1.2 ~ 1.6s CIRawFilter created using photo file representation then rendered to context, without any filters: 0.8s ~ 1s Saving to device ~0.15s Is this the expected time for capturing processing? The native camera app seems to save the images within half a second. I'm using QualityPrioritization.balanced and the highest resolution available which is 48MP. Would using the CIRawFilter with the pixelBuffer from the photo output be faster? I tried it but couldn't get it to output an image. Are there any other things I could try to speed this up? Is it possible to capture at 24MP instead? Thanks, Alex
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349
Mar ’25
Create live photo throw Optional(Error Domain=PHPhotosErrorDomain Code=-1 "(null)")
I want to create a Live Photo. The project includes a .jpg image and a .mov video (2 seconds). I am sure they are correct. Two permissions in xcode have been added: Privacy - Photo Library Usage Description Privacy - Photo Library Additions Usage Description Simulate: iphone 16, ios 18.3 The codes in ContentView.swift : private func saveLivePhoto(imageURL: URL, videoURL: URL, completion: @escaping (Bool, Error?) -> Void) { PHPhotoLibrary.shared().performChanges { let creationRequest = PHAssetCreationRequest.forAsset() let options = PHAssetResourceCreationOptions() options.shouldMoveFile = false creationRequest.addResource(with: .photo, fileURL: imageURL, options: options) creationRequest.addResource(with: .pairedVideo, fileURL: videoURL, options: options) } completionHandler: { success, error in DispatchQueue.main.async { print(error) completion(success, error) } } } guard let imageURL = Bundle.main.url(forResource: "livephoto", withExtension: "jpeg"), let videoURL = Bundle.main.url(forResource: "livephoto", withExtension: "mov") else { showAlertMessage(title: "error", message: "cant find Live Photo ") return } print("imageURL: \(imageURL)") print("videoURL: \(videoURL)") saveLivePhoto(imageURL: imageURL, videoURL: videoURL) { success, error in if success { xxxxx } else { xxxxx } } Really need help, thanks
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215
Mar ’25
LockedCameraCaptureManager sessionContentUpdates sometimes is not called
Within my app, I have: for try await update in LockedCameraCaptureManager.shared.sessionContentUpdates { It seems that the first time my app opens from LockedCameraCapture (after enabling camera permissions etc...) this update is never called and the user will not see their capture (.added or .initial) If I then try to take another picture/video through my LockedCameraCapture control, it takes the video, opens the app as before, but this time sessionContentUpdates is called twice, once for the first video and once for the second video! After that it doesn't seem to occur again and all works perfectly! My device is: iPhone 16 Pro Max, iOS 18.2 developer beta Has anyone experienced this?
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359
Nov ’24
Crash when presenting Camera via Web View in iOS 18.2 Beta - WebCore::AVVideoCaptureSource::create
We are experiencing thousands of crashes in our application when attempting to present the camera through a Web View. The app crashes during this process, and the crash logs point to WebCore::AVVideoCaptureSource::create WebCore::RealtimeMediaSourceCenter::getUserMediaDevices. This issue has only been observed in iOS 18.2 beta versions (beta 1 - 22C5109p, beta 2 - 22C5125e, beta 3 - 22C5131e). In iOS versions below 18.2, the functionality works and we haven't identified any correlation with specific device models. The problem seems to stem from a WebCore framework introduced in these beta releases 18.2. We kindly request a review and fix for this issue in upcoming beta releases to restore functionality. Let us know if there are any workarounds or adjustments we can implement in the interim. Thank you for your attention to this matter.
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821
Nov ’24
Optimizing UICollectionView Scrolling Performance and High-Quality Image Loading with PHCachingImageManager
Hello, I'm developing an app that displays a photo library using UICollectionView and PHCachingImageManager. I'd like to achieve a user experience similar to the native iOS Photos app, where low-quality images are shown quickly while scrolling, and higher-quality images are loaded for visible cells once scrolling stops. I'm currently using the following approach: While Scrolling: I'm using the UICollectionViewDataSourcePrefetching protocol. In the prefetchItemsAt method, I call startCachingImages with low-quality options to cache images in advance. After Scrolling Stops: In the scrollViewDidEndDecelerating method, I intend to load high-quality images for the currently visible cells. I have a few questions regarding this approach: What is the best practice for managing both low-quality and high-quality images efficiently with PHCachingImageManager? Is it correct to call startCachingImages with fastFormat options and then call it again with highQualityFormat in scrollViewDidEndDecelerating? How can I minimize the delay when a low-quality image is replaced by a high-quality one? Are there any additional strategies to help pre-load high-quality images more effectively?
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234
Aug ’25
Add to Shared Photo Library with PhotoKit
I'm using PhotoKit in macOS to add photos to the user's library. Experimenting with Shared Photo Library, it seems that these new photos always end up in the Personal Library, not the Shared Library. I'd like to get them into the Shared Photo Library somehow. Is this possible? Things I've considered: A variation/option for PHAssetChangeRequest.creationRequestForAsset: doesn't seem to exist A property of PHAsset: can't find anything A special PHAssetCollection that I could add to: again, doesn't seem to exist
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487
Oct ’24
Is it possible to retrieve EXIF metadata from PHAsset without downloading photos (even if offloaded to iCloud Photo Library)?
iOS (Official) Photos app can display some EXIF-related metadata (e.g. camera and lens info, ISO, shutter speed, F-number) even when photos are offloaded to iCloud and the device is not connected to internet (e.g. airplane mode). However, with the Photos.framework, we need to download photos to retrive those metadata (which means it will not work with airplane mode). I tried the following methods, but none of those worked when photos were offloaded to iCloud and the device was in airplane mode: Requesting data with PHImageManager.default().requestImageDataAndOrientation Result: It does not return Data if the photo is not stored locally on the device, even with options.deliveryMode = .fastFormat Converting PHAsset#localIdentifier to an AssetsLibrary.framework URL (assets-library://asset/...) (I am aware that AssetsLibrary.framework is deprecated, but this was just a test.) Result: If PHImageManager does not returns Data, ALAsset#defaultRepresentation().metadata() returns an empty NSDictionary
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589
Nov ’24
Generating Live Photo from JPG and MOV fails
I am working on an iOS application using SwiftUI where I want to convert a JPG and a MOV file to a live photo. I am utilizing the LivePhoto Class from Github for this. The JPG and MOV files are displayed correctly in my WallpaperDetailView, but I am facing issues when trying to download the live photo to the gallery and generate the Live Photo. Here is the relevant code and the errors I am encountering: Console prints: Play button should be visible Image URL fetched and set: Optional("https://firebasestorage.googleapis.com/...") Video is ready to play Video downloaded to: file:///var/mobile/Containers/Data/Application/.../tmp/CFNetworkDownload_7rW5ny.tmp Failed to generate Live Photo I have verified that the app has the necessary permissions to access the Photo Library. The JPEG and MOV files are successfully downloaded and can be displayed in the app. The issue seems to occur when generating the Live Photo from the downloaded files. struct WallpaperDetailView: View { var wallpaper: Wallpaper @State private var isLoading = false @State private var isImageSaved = false @State private var imageURL: URL? @State private var livePhotoVideoURL: URL? @State private var player: AVPlayer? @State private var playerViewController: AVPlayerViewController? @State private var isVideoReady = false @State private var showBuffering = false var body: some View { ZStack { if let imageURL = imageURL { GeometryReader { geometry in KFImage(imageURL) .resizable() ... } } if let playerViewController = playerViewController { VideoPlayerViewController(playerViewController: playerViewController) .frame(maxWidth: .infinity, maxHeight: .infinity) .clipped() .edgesIgnoringSafeArea(.all) } } .onAppear { PHPhotoLibrary.requestAuthorization { status in if status == .authorized { loadImage() } else { print("User denied access to photo library") } } } private func loadImage() { isLoading = true if let imageURLString = wallpaper.imageURL, let imageURL = URL(string: imageURLString) { self.imageURL = imageURL if imageURL.scheme == "file" { self.isLoading = false print("Local image URL set: \(imageURL)") } else { fetchDownloadURL(from: imageURLString) { url in self.imageURL = url self.isLoading = false print("Image URL fetched and set: \(String(describing: url))") } } } if let livePhotoVideoURLString = wallpaper.livePhotoVideoURL, let livePhotoVideoURL = URL(string: livePhotoVideoURLString) { self.livePhotoVideoURL = livePhotoVideoURL preloadAndPlayVideo(from: livePhotoVideoURL) } else { self.isLoading = false print("No valid image or video URL") } } private func preloadAndPlayVideo(from url: URL) { self.player = AVPlayer(url: url) let playerViewController = AVPlayerViewController() playerViewController.player = self.player self.playerViewController = playerViewController let playerItem = AVPlayerItem(url: url) playerItem.preferredForwardBufferDuration = 1.0 self.player?.replaceCurrentItem(with: playerItem) ... print("Live Photo Video URL set: \(url)") } private func saveWallpaperToPhotos() { if let imageURL = imageURL, let livePhotoVideoURL = livePhotoVideoURL { saveLivePhotoToPhotos(imageURL: imageURL, videoURL: livePhotoVideoURL) } else if let imageURL = imageURL { saveImageToPhotos(url: imageURL) } } private func saveImageToPhotos(url: URL) { ... } private func saveLivePhotoToPhotos(imageURL: URL, videoURL: URL) { isLoading = true downloadVideo(from: videoURL) { localVideoURL in guard let localVideoURL = localVideoURL else { print("Failed to download video for Live Photo") DispatchQueue.main.async { self.isLoading = false } return } print("Video downloaded to: \(localVideoURL)") self.generateAndSaveLivePhoto(imageURL: imageURL, videoURL: localVideoURL) } } private func generateAndSaveLivePhoto(imageURL: URL, videoURL: URL) { LivePhoto.generate(from: imageURL, videoURL: videoURL, progress: { percent in print("Progress: \(percent)") }, completion: { livePhoto, resources in guard let resources = resources else { print("Failed to generate Live Photo") DispatchQueue.main.async { self.isLoading = false } return } print("Live Photo generated with resources: \(resources)") self.saveLivePhotoToLibrary(resources: resources) }) } private func saveLivePhotoToLibrary(resources: LivePhoto.LivePhotoResources) { LivePhoto.saveToLibrary(resources) { success in DispatchQueue.main.async { if success { self.isImageSaved = true print("Live Photo saved successfully") } else { print("Failed to save Live Photo") } self.isLoading = false } } } private func fetchDownloadURL(from gsURL: String, completion: @escaping (URL?) -> Void) { let storageRef = Storage.storage().reference(forURL: gsURL) storageRef.downloadURL { url, error in if let error = error { print("Failed to fetch image URL: \(error)") completion(nil) } else { completion(url) } } } private func downloadVideo(from url: URL, completion: @escaping (URL?) -> Void) { let task = URLSession.shared.downloadTask(with: url) { localURL, response, error in guard let localURL = localURL, error == nil else { print("Failed to download video: \(String(describing: error))") completion(nil) return } completion(localURL) } task.resume() } }```
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745
Mar ’25
Pictures won't import from iPhone to the Photo app on iMac
Since the OS was recently updated to 18.1.1 on my iPhone 15, I am no longer able to import my pictures into the Photos app on my iMac. I have to mention that my iMac is pretty old and is running OS High Sierra 10.13.6 and is not allowing me to update the OS to a newer version. Anyway, the main error message I get is: "Some items cannot be added to your Photo library because they may be an unrecognizable file format or the file may not contain valid data". Then, for each individual photo that failed to upload, the error message I get reads, "unable to read metadata. The file may be corrupt". However, videos import just fine from my iPhone to iMac. This was not a problem before the recent iPhone update. I tried closing the Photo app and reopening it. I tried restarting my iPhone and iMac but nothing seems to work. Any help would be much appreciated.
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1.8k
Dec ’24
Files and Folders permission of App keeps denied, even from Settings.
Hi Apple Engineer, My app is using ImageCaptureCore framework to communicate to external DSLR Camera. When I connect my device to a camera, I execute the requestContentsAuthorization(completion:) to request for Access Files on Connected Cameras. This is the dialog when the request is executed: When I tap "OK", the status of content authorization keeps "Denied". even when I open "Files and Folders" permission in "Privacy & Security" Settings. When I switched ON the permission, the switch keeps back to turned off. You could see the reproduce in this GoogleDrive video https://drive.google.com/file/d/15B-R5TONgMWg8qFiYUGK0hTy62dsVGUX/view?usp=sharing The occurrence keeps happen even: I uninstall and install the app back Do "Reset Location & Privacy" Do "Reset All Settings" I attached the sysdiagnose files in this GoogleDrive file https://drive.google.com/file/d/11lovl_xC95AKXQTkZ1_e6UbEgS5md0Z3/view?usp=sharing I firstly experience this issue after researching ImageCaptureCore's API. I executed resetContentsAuthorizationWithCompletion:. After that, my permission request keeps denied as described above :( There are other developer that experiences the same as mine https://forums.developer.apple.com/forums/thread/756960 . There is a simple sample project there and it's reproducible in my case. Could you help me how to accomplished my app can be granted for permission to "Files and Folders" permission when using ImageCaptureCore? Could it be a bug from the system?
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466
Oct ’24
App crashes when opening camera from file input in WKWebView (iOS)
Hello everyone, I have a SwiftUI app using WKWebView to load a website that includes a form with a file input (). The issue is: 📌 When a user taps “Browse” and selects “Take Photo” (camera option), the app crashes before the camera opens. Setup Details: • App Uses SwiftUI with WKWebView • The crash occurs only when selecting “Take Photo”, but selecting an image from the library works fine. 📌 Full Code (WKWebView in SwiftUI) import SwiftUI import WebKit struct WebViewRepresentable: UIViewRepresentable { var urlString: String func makeUIView(context: Context) -> WKWebView { let webView = WKWebView() webView.configuration.allowsInlineMediaPlayback = true webView.configuration.mediaTypesRequiringUserActionForPlayback = [] loadURL(in: webView) return webView } func updateUIView(_ uiView: WKWebView, context: Context) { loadURL(in: uiView) } private func loadURL(in webView: WKWebView) { if let url = URL(string: urlString) { webView.load(URLRequest(url: url)) } } } struct ContentView: View { @State private var currentURL: String = "https://fv-wohlensee.ch" var body: some View { VStack(spacing: 0) { // Oberer Bereich in Grün Color(red: 0, green: 0.4, blue: 0) .frame(height: 50) // WebView with white background WebViewRepresentable(urlString: currentURL) .background(Color.white) Divider() // Navigation buttons HStack(spacing: 10) { Button { currentURL = "https://fv-wohlensee.ch/vereinshaus-eymatt/" } label: { VStack { Image(systemName: "house") .font(.system(size: 18)) Text("Klubhaus") .font(.system(size: 12)) .minimumScaleFactor(0.7) .lineLimit(1) } .padding(8) } .foregroundColor(.white) .frame(maxWidth: .infinity) Button { currentURL = "https://fv-wohlensee.ch/vereinsboot/" } label: { VStack { Image(systemName: "ferry.fill") .font(.system(size: 18)) Text("Boot") .font(.system(size: 12)) .minimumScaleFactor(0.7) .lineLimit(1) } .padding(8) } .foregroundColor(.white) .frame(maxWidth: .infinity) Button { currentURL = "https://fv-wohlensee.ch/aktivitaeten/" } label: { VStack { Image(systemName: "calendar") .font(.system(size: 18)) Text("Aktivitäten") .font(.system(size: 12)) .minimumScaleFactor(0.7) .lineLimit(1) } .padding(8) } .foregroundColor(.white) .frame(maxWidth: .infinity) Button { currentURL = "https://fv-wohlensee.ch/mitglied-werden/" } label: { VStack { Image(systemName: "person.badge.plus") .font(.system(size: 18)) Text("Mitglied") .font(.system(size: 12)) .minimumScaleFactor(0.7) .lineLimit(1) } .padding(8) } .foregroundColor(.white) .frame(maxWidth: .infinity) } .padding(.horizontal, 15) .padding(.vertical, 10) .background(Color(red: 0, green: 0.4, blue: 0)) } .frame(maxWidth: .infinity, maxHeight: .infinity) .background(Color(red: 0, green: 0.4, blue: 0)) .ignoresSafeArea() } } struct ContentView_Previews: PreviewProvider { static var previews: some View { ContentView() } } What I’ve Tried: 1️⃣ Checked Info.plist: Added permissions for camera and photo library: <key>NSCameraUsageDescription</key> <string>This app requires access to the camera to upload photos.</string> <key>NSPhotoLibraryUsageDescription</key> <string>This app requires access to your photo library.</string> 2️⃣ Enabled Media Capture in WKWebView: webView.configuration.allowsInlineMediaPlayback = true webView.configuration.mediaTypesRequiringUserActionForPlayback = [] 3️⃣ Tested in Safari: The same form works fine when opened in Safari. Questions: ❓ Does WKWebView need additional permissions to open the camera? ❓ Do I need to implement a delegate to handle file uploads in SwiftUI? ❓ Has anyone faced this issue and found a fix? Any guidance would be greatly appreciated! 🚀 Thanks in advance! 😊
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432
Jan ’25
LivePhoto not applying on iOS 17+ as live wallpaper
Hi fellow iOS developers! 👋 I've written a Swift code that converts a video (from a URL) into a Live Photo after downloading it. The conversion process seems fine, but when I try to set the generated Live Photo as a wallpaper on iOS 17+, it shows the message 'Motion not Available.' Has anyone else experienced this issue or know why this might be happening? Could it be related to changes in iOS 17 Live Photo handling or the generated file structure? Any help or suggestions would be greatly appreciated! 🙏
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502
Nov ’24
Live Photos created with PHLivePhoto API show "Motion not available" when setting as wallpaper
I'm creating Live Photos programmatically in my app using the Photos and AVFoundation frameworks. While the Live Photos work perfectly in the Photos app (long press shows motion), users cannot set them as motion wallpapers. The system shows "Motion not available" message. Here's my approach for creating Live Photos: // 1. Create video with required metadata let writer = try AVAssetWriter(outputURL: videoURL, fileType: .mov) let contentIdentifier = AVMutableMetadataItem() contentIdentifier.identifier = .quickTimeMetadataContentIdentifier contentIdentifier.value = assetIdentifier as NSString writer.metadata = [contentIdentifier] // Video settings: 882x1920, H.264, 30fps, 2 seconds // Added still-image-time metadata at middle frame // 2. Create HEIC image with asset identifier var makerAppleDict: [String: Any] = [:] makerAppleDict["17"] = assetIdentifier // Required key for Live Photo metadata[kCGImagePropertyMakerAppleDictionary as String] = makerAppleDict // 3. Generate Live Photo PHLivePhoto.request( withResourceFileURLs: [photoURL, videoURL], placeholderImage: nil, targetSize: .zero, contentMode: .aspectFit ) { livePhoto, info in // Success - Live Photo created } // 4. Save to Photos library PHAssetCreationRequest.forAsset().addResource(with: .photo, fileURL: photoURL, options: nil) PHAssetCreationRequest.forAsset().addResource(with: .pairedVideo, fileURL: videoURL, options: nil) What I've Tried Matching exact video specifications from Camera app (882x1920, H.264, 30fps) Adding all documented metadata (content identifier, still-image-time) Testing various video durations (1.5s, 2s, 3s) Different image formats (HEIC, JPEG) Comparing with exiftool against working Live Photos Expected Behavior Live Photos created programmatically should be eligible for motion wallpapers, just like those from the Camera app. Actual Behavior System shows "Motion not available" and only allows setting as static wallpaper. Any insights or workarounds would be greatly appreciated. This is affecting our users who want to use their created content as wallpapers. Questions Are there additional undocumented requirements for Live Photos to be wallpaper-eligible? Is this a deliberate restriction for third-party apps, or a bug? Has anyone successfully created Live Photos that work as motion wallpapers? Environment iOS 17.0 - 18.1 Xcode 16.0 Tested on iPhone 16 Pro
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229
Aug ’25
IOSurface with System Extensions
Hi All, I'm working on a camera system extension where the main app is supposed to transfer a video stream using IOSurface memory sharing to the cam extension. I have built a sample app that does contains all the logic, but without a camera extension. So I'm essentially using IOSurface to render a video in one SwiftUI view and show the result in another SwiftUI view. Just for testing purposes. And everything works fine so far. Now, when moving the receiver code to the camera extensions, I'm having problems in accessing the IOSurface via ID. I am sharing the IOSurface ID via UserDefaults. I know from the logs the ID is correctly transferred. Here is the code that uses IOSurfaceLookup to get the IOSurface. But this fails with the given message. The error message prints the surface ID which is the correct one. I know this from the main app where I get the ID and print it as well. private var surfaceId: Int = -1 { didSet { logger.info("surfaceId has changed") if surfaceId == -1 { stopReceivingFrames() ioSurface = nil } else { guard let surface = IOSurfaceLookup(IOSurfaceID(surfaceId)) else { logger.error("failed to lookup IOSurface with ID: \(self.surfaceId)") return } self.ioSurface = surface logger.info("surface set, now starting receiving frames") startReceivingFrames() } } } My gut feeling says that this issue might be related to some missing entitlement, sandboxing. In general, I have a working camera extension. I'm just not able to render a video in the main app, and send it over to the camera extension to overlay another web cam. Both, the main app and camera extension are in the same XCode workspace and share the same AppGroup. In short, my actual questions are: Is there any entitlement required for using IOSurface between app and camera system extension? Is using IOSurface actually possible in system extensions? Is there any specific setting/requirement that I need to handle to make this work?
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579
Nov ’24
Macro-mode in AVCaptureDevice(custom camera)
Hi, I would like to use macro-mode for the custom camera using AVCaptureDevice in my project. This feature might help to automatically adjust and switch between lenses to get a close up clear image. It looks like this feature is not available and there are no open apis to achieve macro mode from Apple. Is there a way to get this functionality in the custom camera without losing the image quality. Please let me know if this is possible. Thanks you, Adil Thamarasseri
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1.2k
Feb ’25
ProRAW to CIRAWFilter to HEIF producing borked HDR results
Following WWDC 2023 "Support HDR images in your app", I'm trying to save 48-megapixel ProRAWs (taken on an iPhone 14 Pro Max) as HDR HEICs to the Photo Library. After processing the ProRAW file using CIRAWFilter, whether I use CIContext.heif10Representation() or convert to a CGImage, then UIImage, and use UIImage.heicData(), I get photos that behave oddly in the Photo Library. They appear too dark, and visibly brighten when first viewed, but more problematic is that the photos brighten a great deal more when you edit them with the Photos editor. This is the behavior when using the itur_2100_PQ color space, but itur_2100_HLG behaves similarly, except that it gets dramatically darker when edited. This behavior occurs whether CIRAWFilter.extendedDynamicRangeAmount is set to 0.0, or 2.0, or not set at all. So what am I doing wrong? Here is a minimal iOS app -- well, just the ContentView -- that demonstrates the issue. You also need a .dng ProRAW file included in the project directory named test.dng. I'd love to include such a file, but I can't. Be prepared for a multi-second wait when you save the photo. import SwiftUI import Photos struct ContentView: View { let context = CIContext() let hdrColorSpace = CGColorSpace(name: CGColorSpace.itur_2100_PQ)! var body: some View { VStack(spacing: 100) { Button("Save Photo From CGImage/UIImage") { savePhotoFromUIImage() } Button("Save Photo From CIImage") { savePhotoDirectFromCIImage() } }.padding(60) } //convert RAW with CIRAWFilter to CIImage, then convert to CGImage, then UIImage, then HEIF private func savePhotoFromUIImage() { if let ciImage = processRAW(url: Bundle.main.url(forResource:"test", withExtension: "dng")!) { guard let outputCGImage = context.createCGImage(ciImage, from: ciImage.extent, format: .RGB10, colorSpace: hdrColorSpace) else { return } let uiImage = UIImage(cgImage: outputCGImage) if let heicData = uiImage.heicData() { saveHEIFPhotoToLibrary(imageData: heicData) } else { print("Failed to convert UIImage to HEIC") } } } //convert RAW with CIRAWFilter to CIImage, then to HEIF private func savePhotoDirectFromCIImage() { if let ciImage = processRAW(url: Bundle.main.url(forResource:"test", withExtension: "dng")!) { do { let heif = try context.heif10Representation(of: ciImage, colorSpace: hdrColorSpace) saveHEIFPhotoToLibrary(imageData: heif) } catch { print("Failed to get HEIF representation from CIContext") } } } private func processRAW(url: URL) -> CIImage? { guard let coreRawFilter = CIRAWFilter(imageURL: url) else { return nil } coreRawFilter.extendedDynamicRangeAmount = 2.0 //the issue persists whether this is not set, or set to 0, or set to, say, 2.0 guard let ciImage = coreRawFilter.outputImage else { return nil } return ciImage } private func saveHEIFPhotoToLibrary(imageData: Data) { PHPhotoLibrary.shared().performChanges({ let creationRequest = PHAssetCreationRequest.forAsset() let options = PHAssetResourceCreationOptions() creationRequest.addResource(with: .photo, data: imageData, options: options) }) { success, error in if let error = error { print("Error saving photo: \(error.localizedDescription)") } else { print("Photo saved.") } } } }
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534
Jan ’25
Only fetch PHAssets from the current user's iCloud Library
I'm working on a photo app and I want to allow the user to display, edit and delete photos. I can fetch all photos using PHAsset.fetchAssets(with: options). This works as intended. However, I can't seem to find a way to prevent the user from seeing photos from a Shared Library. The PHAssetSourceType only contains typeCloudShared to only show items from a specific album; not library. How can I filter by iCloud Shared Library?
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