Consider this simple miniature of my iOS Share Extension:
import SwiftUI
import Photos
class ShareViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
if let itemProviders = (extensionContext?.inputItems.first as? NSExtensionItem)?.attachments {
let hostingView = UIHostingController(rootView: ShareView(extensionContext: extensionContext, itemProviders: itemProviders))
hostingView.view.frame = view.frame
view.addSubview(hostingView.view)
}
}
}
struct ShareView: View {
var extensionContext: NSExtensionContext?
var itemProviders: [NSItemProvider]
var body: some View {
VStack{}
.task{
await extractItems()
}
}
func extractItems() async {
guard let itemProvider = itemProviders.first else { return }
guard itemProvider.hasItemConformingToTypeIdentifier(UTType.url.identifier) else { return }
do {
guard let url = try await itemProvider.loadItem(forTypeIdentifier: UTType.url.identifier) as? URL else { return }
try await downloadAndSaveMedia(reelURL: url.absoluteString)
extensionContext?.completeRequest(returningItems: [])
}
catch {}
}
}
On the line 34
guard let url = try await itemProvider.loadItem
...
I get these warnings:
Passing argument of non-sendable type '[AnyHashable : Any]?' outside of main actor-isolated context may introduce data races; this is an error in the Swift 6 language mode
1.1. Generic enum 'Optional' does not conform to the 'Sendable' protocol (Swift.Optional)
Passing argument of non-sendable type 'NSItemProvider' outside of main actor-isolated context may introduce data races; this is an error in the Swift 6 language mode
2.2. Class 'NSItemProvider' does not conform to the 'Sendable' protocol (Foundation.NSItemProvider)
How to fix them in Xcode 16?
Please provide a solution which works, and not the one which might (meaning you run the same code in Xcode, add your solution and see no warnings).
I tried
Decorating everything with @MainActors
Using @MainActor in the .task
@preconcurrency import
Decorating everything with @preconcurrency
Playing around with nonisolated
Dive into the world of programming languages used for app development.
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Is this possible while inserting a String into Set
Crashed: com.apple.root.user-initiated-qos.cooperative
0 libswiftCore.dylib 0xf4c0 _assertionFailure(_:_:flags:) + 136
1 libswiftCore.dylib 0x17f484 ELEMENT_TYPE_OF_SET_VIOLATES_HASHABLE_REQUIREMENTS(_:) + 3792
2 MyEatApp 0x44f6e8 specialized _NativeSet.insertNew(_:at:isUnique:) + 4333926120 (<compiler-generated>:4333926120)
3 MyEatApp 0x44eaec specialized Set._Variant.insert(_:) + 4333923052 (<compiler-generated>:4333923052)
4 MyEatApp 0x479f7c HomeViewModel.hanldeAnnouncementCard(from:) + 293 (HomeViewModel+PersonalizedOffer.swift:293)
5 libswift_Concurrency.dylib 0x5c134 swift::runJobInEstablishedExecutorContext(swift::Job*) + 292
6 libswift_Concurrency.dylib 0x5d5c8 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) + 156
7 libdispatch.dylib 0x13db0 _dispatch_root_queue_drain + 364
8 libdispatch.dylib 0x1454c _dispatch_worker_thread2 + 156
9 libsystem_pthread.dylib 0x9d0 _pthread_wqthread + 232
10 libsystem_pthread.dylib 0xaac start_wqthread + 8
AsyncStream { continuation in
Task {
let response = await getResponse()
continuation.yield(response)
continuation.finish()
}
}
In this WWDC video https://developer.apple.com/videos/play/wwdc2025/231/ at 8:20 the presenter mentions that if the "Task gets cancelled, the Task inside the function will automatically get cancelled too". The documentation does not mention anything like this.
From my own testing on iOS 18.5, this is not true.
PLATFORM AND VERSION
iOS
Development environment: Xcode 26, macOS 26
Run-time configuration: iOS 18 and up
DESCRIPTION OF PROBLEM
I am on the beta version of os 26 for both Xcode and macOS. When I try to run my project, which has the Swift OpenAPI Generator from apple, it gives the error "unsupported configuration: the aggregate target 'OpenAPIGenerator' has package dependencies, but targets that build for different platforms depend on it"
STEPS TO REPRODUCE
Install macOS 26 and Xcode 26 and try running an iOS app built for iOS 18.0 and up wit the OpenAPIGenerator package on a physical iPhone running iOS 26
Topic:
Programming Languages
SubTopic:
Swift
`
init() {
nextOrder = self.AllItems.map{$0.order}.max()
if nextOrder == nil {
nextOrder = 0
}
nextOrder! += 1 // <--- Thread 1: Fatal error: Unexpectedly found nil while unwrapping an Optional value
}
`
I have to say, Swift is great - when it works!
Topic:
Programming Languages
SubTopic:
Swift
Hi,
I am exploring Closures and trying to understand how they works. Closure have a special key feature that they can capture the context of the variables/constants from surroundings, once captured we can still use them inside the closure even if the scope in which they are defined does not exist.
I want to understand the lifecycle of captured variable/constant i.e., where are these captured variables stored and when these get created and destroyed.
How is memory managed for captured variables or constants in a closure, depending on whether they are value types or reference types?
Topic:
Programming Languages
SubTopic:
Swift
I'm using Network Framework to transfer files between 2 devices. The "secondary" device sends file requests to the "primary" device, and the primary sends the files back.
When the primary gets the request, it responds like this:
do {
let data = try Data(contentsOf: filePath)
let priSecDataFilePacket = PriSecDataFilePacket(fileName: filename, dataBlob: data)
let jsonData = try JSONEncoder().encode(priSecDataFilePacket)
let message = NWProtocolFramer.Message(priSecMessageType: PriSecMessageType.priToSecDataFile)
let context = NWConnection.ContentContext(identifier: "TransferUtility", metadata: [message])
connection.send(content: encodedJsonToSend, contentContext: context, isComplete: true, completion: .idempotent)
} catch {
print("\(error)")
}
It works great, even for hundreds of file requests. The problem arises if some files being requested are extremely large, like 600MB. You can see the memory speedometer on the primary quickly ramp up to the yellow zone, at which point iOS kills the app for high memory use, and you see the Jetsam log.
I changed the code to skip JSON encoding the binary file as a test, and that helped a bit, but it still goes too high; the real offender is the step where it loads the 600MB file into the data var:
let data = try Data(contentsOf: filePath)
If I remark out everything else and just leave that one line, I can still see the memory use spike.
As a fix, I'm rewriting this so the secondary requests the file in 5MB chunks by telling the primary a byte range such as "0-5242880" or "5242881-10485760", and then reassembling the chunks on the secondary once they all come in. So far this seems promising, but it's a fair amount of work.
My question: Does Network Framework have a built-in way to stream those bytes straight from disk as it sends them? So that I could send all the data in one single request without having to load the bytes into memory?
Does SwiftUI now support the ability for a chart to have two different Y Axes? ChaptGPT seems to think it does, but I keep getting compiler errors in XCode.
We would like to show a user-friendly message but can not.
Description:
When attempting to create a duplicate passkey using the ASAuthrorizationController in iOS, the Face ID authentication times out SDK does not return a timeout specific error. Instead, it directly returns an error stating that duplicate passkey cannot be created.
SDK to first handle the FaceID timeout case and provide a distinct timeout error so we can gracefully manage this scenario before the duplicate passkey validation occurs.
Steps to Reproduce:
Implement passkey creation flow using ASAuthorizationController.
Attempt to register a duplicate passkey (e.g., using the same user ID and challenge).
Let FaceID prompt timeout (do not interact with the authentication prompt).
Topic:
Programming Languages
SubTopic:
Swift
I’m experiencing a crash at runtime when trying to extract audio from a video. This issue occurs on both iOS 18 and earlier versions. The crash is caused by the following error:
*** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '*** -[AVAssetExportSession exportAsynchronouslyWithCompletionHandler:] Cannot call exportAsynchronouslyWithCompletionHandler: more than once.
(0x1851435ec 0x1826dd244 0x1970c09c0 0x214d8f358 0x214d95899 0x190a1c8b9 0x214d8efd9 0x30204cef5 0x302053ab9 0x190a5ae39)
libc++abi: terminating due to uncaught exception of type NSException
My previous code worked fine, but it's crashing with Swift 6.
Does anyone know a solution for this?
Previous code:
func extractAudioFromVideo(from videoURL: URL, exportHandler: ((AVAssetExportSession, CurrentValueSubject<Float, Never>?) -> Void)? = nil, completion: @escaping (Swift.Result<URL, Error>) -> Void) {
let asset = AVAsset(url: videoURL)
// Create an AVAssetExportSession to export the audio track
guard let exportSession = AVAssetExportSession(asset: asset, presetName: AVAssetExportPresetAppleM4A) else {
completion(.failure(NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Failed to create AVAssetExportSession"])))
return
}
// Set the output file type and path
guard let filename = videoURL.lastPathComponent.components(separatedBy: ["."]).first else { return }
let outputURL = VideoUtils.getTempAudioExportUrl(filename)
VideoUtils.deleteFileIfExists(outputURL.path)
exportSession.outputFileType = .m4a
exportSession.outputURL = outputURL
let audioExportProgressPublisher = CurrentValueSubject<Float, Never>(0.0)
if let exportHandler = exportHandler {
exportHandler(exportSession, audioExportProgressPublisher)
}
// Periodically check the progress of the export session
let timer = Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { _ in
audioExportProgressPublisher.send(exportSession.progress)
}
// Export the audio track asynchronously
exportSession.exportAsynchronously {
switch exportSession.status {
case .completed:
completion(.success(outputURL))
case .failed:
completion(.failure(exportSession.error ?? NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Unknown error occurred while exporting audio"])))
case .cancelled:
completion(.failure(NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Export session was cancelled"])))
default:
completion(.failure(NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Unknown export session status"])))
}
// Invalidate the timer when the export session completes or is cancelled
timer.invalidate()
}
}
## New Code:
func extractAudioFromVideo(from videoURL: URL, exportHandler: ((AVAssetExportSession, CurrentValueSubject<Float, Never>?) -> Void)? = nil, completion: @escaping (Swift.Result<URL, Error>) -> Void)
{
let asset = AVAsset(url: videoURL)
// Create an AVAssetExportSession to export the audio track
guard let exportSession = AVAssetExportSession(asset: asset, presetName: AVAssetExportPresetAppleM4A) else {
completion(.failure(NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Failed to create AVAssetExportSession"])))
return
}
// Set the output file type and path
guard let filename = videoURL.lastPathComponent.components(separatedBy: ["."]).first else { return }
let outputURL = VideoUtils.getTempAudioExportUrl(filename)
VideoUtils.deleteFileIfExists(outputURL.path)
exportSession.outputFileType = .m4a
exportSession.outputURL = outputURL
let audioExportProgressPublisher = CurrentValueSubject<Float, Never>(0.0)
if let exportHandler {
exportHandler(exportSession, audioExportProgressPublisher)
}
let task = Task {
if #available(iOS 18.0, *) {
// Handle export for iOS 18 and later
let states = exportSession.states(updateInterval: 0.1)
for await state in states {
switch state {
case .pending, .waiting:
break
case .exporting(progress: let progress):
print("Exporting: \(progress.fractionCompleted)")
if progress.isFinished {
completion(.success(outputURL))
} else if progress.isCancelled {
completion(.failure(NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Export session was cancelled"])))
} else {
audioExportProgressPublisher.send(Float(progress.fractionCompleted))
}
}
}
try await exportSession.export(to: outputURL, as: .m4a) // Only call export once
} else {
// Handle export for iOS versions below 18
let publishTimer = Timer.publish(every: 0.1, on: .main, in: .common)
.autoconnect()
.sink { [weak exportSession] _ in
guard let exportSession = exportSession else { return }
audioExportProgressPublisher.send(exportSession.progress)
}
// Only call export once
await exportSession.export()
// Handle the export session's status
switch exportSession.status {
case .completed:
completion(.success(outputURL))
case .failed:
completion(.failure(exportSession.error ?? NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Unknown error occurred while exporting audio"])))
case .cancelled:
completion(.failure(NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Export session was cancelled"])))
default:
completion(.failure(NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Unknown export session status"])))
}
// Invalidate the timer when the export session completes or is cancelled
publishTimer.cancel()
}
}
task.cancel()
}
Topic:
Programming Languages
SubTopic:
Swift
Hi, I'm relatively new to iOS development and kindly ask for some feedback on a strategy to achieve this desired behavior in my app.
My Question:
What would be the best strategy for sound effect playback when an app is in the background with precise timing? Is this even possible?
Context:
I created a basic countdown timer app (targeting iOS 17 with Swift/SwiftUI.). Countdown sessions can last up to 30-60 mins. When the timer is started it progresses through a series of sub-intervals and plays a short sound for each one. I used AVAudioPlayer and everything works fine when the app is in the foreground. I'm considering switching to AVAudioEngine b/c precise timing is very important and the AIs tell me this would have better precision.
I'm already setting "App plays audio or streams audio/video using AirPlay" in my Plist, and have configured:
AVAudioSession.sharedInstance().setCategory(.playback, mode: .default, options: .mixWithOthers)
Curiously, when testing on my iPhone 13 mini, sounds sometimes still play when the app is in the background, but not always.
What I've considered:
Background Tasks: Would they make any sense for this use-case? Seems like not if the allowed time is short & limited by the system.
Pre-scheduling all Sounds: Not sure this would even work and seems like a lot of memory would be needed (could be hundreds of intervals).
ActivityKit Alerts: works but with a ~50ms delay which is too long for my purposes.
Pre-Render all SFX to 1 large audio file: Seems like a lot of work and processing time and probably not worth it. I hope there's a better solution.
I'd really appreciate any feedback.
System provides AnyShape type erasure that animates correctly. But system doesn't provide AnyInsettableShape. Here is my implementation of AnyInsettableShape (and AnyAnimatableData that is needed to support animation).
Let me know if there is simpler solution.
struct AnyInsettableShape: InsettableShape {
private let _path: (CGRect) -> Path
private let _inset: (CGFloat) -> AnyInsettableShape
private let _getAnimatableData: () -> AnyAnimatableData
private let _setAnimatableData: (_ data: AnyAnimatableData) -> AnyInsettableShape
init<S>(_ shape: S) where S : InsettableShape {
_path = { shape.path(in: $0) }
_inset = { AnyInsettableShape(shape.inset(by: $0)) }
_getAnimatableData = { AnyAnimatableData(shape.animatableData) }
_setAnimatableData = { data in
guard let otherData = data.rawValue as? S.AnimatableData else { assertionFailure(); return AnyInsettableShape(shape) }
var shape = shape
shape.animatableData = otherData
return AnyInsettableShape(shape)
}
}
var animatableData: AnyAnimatableData {
get { _getAnimatableData() }
set { self = _setAnimatableData(newValue) }
}
func path(in rect: CGRect) -> Path {
_path(rect)
}
func inset(by amount: CGFloat) -> some InsettableShape {
_inset(amount)
}
}
struct AnyAnimatableData : VectorArithmetic {
init<T : VectorArithmetic>(_ value: T) {
self.init(optional: value)
}
private init<T : VectorArithmetic>(optional value: T?) {
rawValue = value
_scaleBy = { factor in
(value != nil) ? AnyAnimatableData(value!.scaled(by: factor)) : .zero
}
_add = { other in
AnyAnimatableData(value! + (other.rawValue as! T))
}
_subtract = { other in
AnyAnimatableData(value! - (other.rawValue as! T))
}
_equal = { other in
value! == (other.rawValue as! T)
}
_magnitudeSquared = {
(value != nil) ? value!.magnitudeSquared : .zero
}
_zero = {
AnyAnimatableData(T.zero)
}
}
fileprivate let rawValue: (any VectorArithmetic)?
private let _scaleBy: (_: Double) -> AnyAnimatableData
private let _add: (_ other: AnyAnimatableData) -> AnyAnimatableData
private let _subtract: (_ other: AnyAnimatableData) -> AnyAnimatableData
private let _equal: (_ other: AnyAnimatableData) -> Bool
private let _magnitudeSquared: () -> Double
private let _zero: () -> AnyAnimatableData
mutating func scale(by rhs: Double) {
self = _scaleBy(rhs)
}
var magnitudeSquared: Double {
_magnitudeSquared()
}
static let zero = AnyAnimatableData(optional: nil as Double?)
@inline(__always)
private var isZero: Bool { rawValue == nil }
static func + (lhs: AnyAnimatableData, rhs: AnyAnimatableData) -> AnyAnimatableData {
guard let (lhs, rhs) = fillZeroTypes(lhs, rhs) else { return .zero }
return lhs._add(rhs)
}
static func - (lhs: AnyAnimatableData, rhs: AnyAnimatableData) -> AnyAnimatableData {
guard let (lhs, rhs) = fillZeroTypes(lhs, rhs) else { return .zero }
return lhs._subtract(rhs)
}
static func == (lhs: AnyAnimatableData, rhs: AnyAnimatableData) -> Bool {
guard let (lhs, rhs) = fillZeroTypes(lhs, rhs) else { return true }
return lhs._equal(rhs)
}
@inline(__always)
private static func fillZeroTypes(_ lhs: AnyAnimatableData, _ rhs: AnyAnimatableData) -> (AnyAnimatableData, AnyAnimatableData)? {
switch (!lhs.isZero, !rhs.isZero) {
case (true, true): (lhs, rhs)
case (true, false): (lhs, lhs._zero())
case (false, true): (rhs._zero(), rhs)
case (false, false): nil
}
}
}
Hi,
I'm struggling to understand using Swift-C++ in the same project. I have an existing code-base that makes heavy use of Swift-Objective-C interoperability.
We make use of swift classes in our project. When I enable swift-objective c interoperability I am running into numerous build errors in the generated bridging header.
I'm trying to understand why these errors exist and what to do to get around them.
I have a project that I've set up with some test code, and I'm running into an error here:
public class Foo {
let name: String
public init(name: String) {
self.name = name
}
}
public class Bar {
let name: String
public init(name : String) {
self.name = name;
}
public func getFoo() -> Foo {
return Foo(name: self.name);
}
}
In the header file:
Unknown type name 'Foo'
SWIFT_INLINE_THUNK Foo getFoo() SWIFT_SYMBOL("s:13ForestBuilder3BarC6getFooAA0E0CyF");
This error goes away if I use structs, but for the purposes of porting my codebase, I'd prefer to use classes. Do classes not play nice here? Or am I misunderstanding something.
Thanks.
These helper methods allow to use modifier methods in standard for SwiftUI short way.
extension View {
@inline(__always)
func modify(_ block: (_ view: Self) -> some View) -> some View {
block(self)
}
@inline(__always)
func modify<V : View, T>(_ block: (_ view: Self, _ data: T) -> V, with data: T) -> V {
block(self, data)
}
}
_
DISCUSSION
Suppose you have modifier methods:
func addBorder(view: some View) -> some View {
view.padding().border(Color.red, width: borderWidth)
}
func highlight(view: some View, color: Color) -> some View {
view.border(Color.red, width: borderWidth).overlay { color.opacity(0.3) }
}
_
Ordinar Decision
Your code may be like this:
var body: some View {
let image = Image(systemName: "globe")
let borderedImage = addBorder(view: image)
let highlightedImage = highlight(view: borderedImage, color: .red)
let text = Text("Some Text")
let borderedText = addBorder(view: text)
let highlightedText = highlight(view: borderedText, color: .yellow)
VStack {
highlightedImage
highlightedText
}
}
This code doesn't look like standard SwiftUI code.
_
Better Decision
Described above helper methods modify(:) and modify(:,with:) allow to write code in typical for SwiftUI short way:
var body: some View {
VStack {
Image(systemName: "globe")
.modify(addBorder)
.modify(highlight, with: .red)
Text("Some Text")
.modify(addBorder)
.modify(highlight, with: .yellow)
}
}
Hello,
Im developing an app entirely with C++, and I need to call various swift functions because it requires the Swift library.
Ive seen several posts on forums about C++ callbacks and honestly I dont understand how its done exactly. I get the general idea but I am not able to understand it and make it work. I feel like people throw vague ideas and weird function names and everything gets confusing.
Could anyone give me the smallest example that works please ?
Just to make sure you know what I mean, here is an example of what I want to do, but you dont have to generate the code exactly for this, I want an example that I can understand please, but the swift code has to depend on a swift library. I dont want to simply call a swift function that returns x*2 ...
{1} notif.swift file : coded in swift language
include <UserNotifications/UserNotifications.h>
function A that show notification in swift code.
{2} mainwindow.cpp file : coded in C++ language
import notif.swift ??
button connected to slot/function mybuttonclicked.
MainWindow::mybuttonclicked(){
std::string my_result = call function A_from_swift_file(argument_1);
}
--The end ---
I wrote the notif.swift with '?' because I dont know how you include the swift file from your cpp code and I could not find that anywhere. Maybe it is obvious, but I would really appreciate getting some help on this, Thank you everyone
Topic:
Programming Languages
SubTopic:
General
I want to know how to format doubles. In the program I have 4.3333 I just want to print 4 to the screen. I just want to print whole numbers. I'm using Swiftui with xcode. Please help. Thank you.
Topic:
Programming Languages
SubTopic:
Swift
I ran into a problem, I have a recursive function in which Data type objects are temporarily created, because of this, the memory expands until the entire recursion ends. It would just be fixed using autoreleasepool, but it can't be used with async await, and I really don't want to rewrite the code for callbacks. Is there any option to use autoreleasepool with async await functions? (I Googled one option, that the Task already contains its own autoreleasepool, and if you do something like that, it should work, but it doesn't, the memory is still growing)
func autoreleasepool<Result>(_ perform: @escaping () async throws -> Result) async throws -> Result {
try await Task {
try await perform()
}.value
}
My application crash on iOS 16 randomly, stack trace like this:
libswiftCore.dylib __swift_release_dealloc + 32
libswiftNetwork.dylib outlined consume of (@escaping @callee_guaranteed (@in_guaranteed Network.NWConnection.State) -> ())? + 52
libswiftNetwork.dylib outlined consume of (@escaping @callee_guaranteed (@in_guaranteed Network.NWConnection.State) -> ())? + 52
libswiftCore.dylib __swift_release_dealloc + 56
libsystem_blocks.dylib __call_dispose_helpers_excp + 48
libsystem_blocks.dylib __Block_release + 252
libsystem_blocks.dylib bool HelperBase::disposeCapture<(HelperBase::BlockCaptureKind)4>(unsigned int, unsigned char*) + 68
libsystem_blocks.dylib HelperBase::destroyBlock(Block_layout*, bool, unsigned char*) + 180
libsystem_blocks.dylib __call_dispose_helpers_excp + 72
libsystem_blocks.dylib __Block_release + 252
libdispatch.dylib ___destroy_helper_block_8_32c35typeinfo name for dispatch_block_private_data_s + 96
libsystem_blocks.dylib __call_dispose_helpers_excp + 48
libsystem_blocks.dylib __Block_release + 252
libdispatch.dylib __dispatch_client_callout + 20
libdispatch.dylib __dispatch_root_queue_drain + 684
libdispatch.dylib __dispatch_worker_thread2 + 164
libsystem_pthread.dylib __pthread_wqthread + 228
From buly(a tool to report crash) we notice that this crash only happens on iOS 16
Topic:
Programming Languages
SubTopic:
Swift
Hi guys,
I've been struggling for a few days with this really weird behaviour.
We made an app for our e-commerce website and found out that a part of the product page is missing.
For any reason, the header and first blocks of the page and footer are displayed, but then a massive part of the content is missing. This content is not loaded through ajax; that's why I don't understand why it's not displayed.
You can see here 2 screenshots of what the page should look like and what the page looks like with WKWebView.
I've been inspecting this with Safari; there isn't any blocking error in the console, and html elements are just empty. There is the div with class row and nothing in it.
The same website is working perfectly with native Android Webview.
If anyone has any clue to find out what's going wrong
Topic:
Programming Languages
SubTopic:
Swift
I have the following TaskExecutor code in Swift 6 and is getting the following error:
//Error
Passing closure as a sending parameter risks causing data races between main actor-isolated code and concurrent execution of the closure.
May I know what is the best way to approach this?
This is the default code generated by Xcode when creating a Vision Pro App using Metal as the Immersive Renderer.
Renderer
@MainActor
static func startRenderLoop(_ layerRenderer: LayerRenderer, appModel: AppModel) {
Task(executorPreference: RendererTaskExecutor.shared) { //Error
let renderer = Renderer(layerRenderer, appModel: appModel)
await renderer.startARSession()
await renderer.renderLoop()
}
}
final class RendererTaskExecutor: TaskExecutor {
private let queue = DispatchQueue(label: "RenderThreadQueue", qos: .userInteractive)
func enqueue(_ job: UnownedJob) {
queue.async {
job.runSynchronously(on: self.asUnownedSerialExecutor())
}
}
func asUnownedSerialExecutor() -> UnownedTaskExecutor {
return UnownedTaskExecutor(ordinary: self)
}
static let shared: RendererTaskExecutor = RendererTaskExecutor()
}