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error: memory read failed for 0x10
Issues Integrating FaceTec SDK into a Custom iOS Framework Hi Community, I am working on a custom iOS framework that integrates FaceTec SDK for biometric authentication, but I am facing issues with properly running the SDK within my framework. Below is the context and specific issues I need help with: Context: I have created a framework that includes a UIViewController called FinishViewController. This controller is responsible for managing the FaceTec SDK session. Below is a simplified snippet of the code used to initialize and handle FaceTec SDK: import UIKit import FaceTecSDK import LocalAuthentication class FinishViewController: UIViewController, URLSessionDelegate{ var utils: SampleAppUtilities! var latestProcessor: Processor! var latestExternalDatabaseRefID: String = "" var latestSessionResult: FaceTecSessionResult! var latestIDScanResult: FaceTecIDScanResult! @IBOutlet weak var elTelon: UIView! var isRealPerson = false var isNotSuccessful = false var isCancelled = false override func viewDidLoad() { super.viewDidLoad() utils = SampleAppUtilities(vc: self) // Initialize FaceTec SDK Config.initializeFaceTecSDKFromAutogeneratedConfig(completion: { initializationSuccessful in if(initializationSuccessful) { self.onFaceTecSDKInitializationSuccess() } else { self.onFaceTecSDKInitializationFailure() } }) DispatchQueue.main.asyncAfter(deadline: .now() + 2) { [self] in getSessionToken() { sessionToken in _ = LivenessCheckProcessor(sessionToken: sessionToken, fromViewController: self) .lvResponseDelegate = self //self.latestProcessor = AuthenticateProcessor(sessionToken: sessionToken, fromViewController: self) } } // Do any additional setup after loading the view. } func onFaceTecSDKInitializationFailure() { // Displays the FaceTec SDK Status to text field if init failed self.utils.displayStatus(statusString: "\(FaceTec.sdk.description(for: FaceTec.sdk.getStatus()))") } func onFaceTecSDKInitializationSuccess() { // self.utils.enableButtons(shouldEnable: true) // Set your FaceTec Device SDK Customizations. ThemeHelpers.setAppTheme(theme: utils.currentTheme) // Set the sound files that are to be used for Vocal Guidance. // Set the strings to be used for group names, field names, and placeholder texts for the FaceTec ID Scan User OCR Confirmation Screen. SampleAppUtilities.setOCRLocalization() let currentTheme = Config.wasSDKConfiguredWithConfigWizard ? "Config Wizard Theme" : "FaceTec Theme" utils.handleThemeSelection(theme: currentTheme) self.utils.displayStatus(statusString: "Initialized Successfully.") } func onComplete() { if !self.latestProcessor.isSuccess() { // Reset the enrollment identifier. self.latestExternalDatabaseRefID = ""; } } func getSessionToken(sessionTokenCallback: @escaping (String) -> ()) { let endpoint = Config.BaseURL + "/session-token" let request = NSMutableURLRequest(url: NSURL(string: endpoint)! as URL) request.httpMethod = "GET" // Required parameters to interact with the FaceTec Managed Testing API. request.addValue(Config.DeviceKeyIdentifier, forHTTPHeaderField: "X-Device-Key") request.addValue(FaceTec.sdk.createFaceTecAPIUserAgentString(""), forHTTPHeaderField: "User-Agent") request.addValue(FaceTec.sdk.createFaceTecAPIUserAgentString(""), forHTTPHeaderField: "X-User-Agent") let session = URLSession(configuration: URLSessionConfiguration.default, delegate: self, delegateQueue: OperationQueue.main) let task = session.dataTask(with: request as URLRequest, completionHandler: { data, response, error in // Ensure the data object is not nil otherwise callback with empty dictionary. guard let data = data else { print("Exception raised while attempting HTTPS call.") return } if let responseJSONObj = try? JSONSerialization.jsonObject(with: data, options: JSONSerialization.ReadingOptions.allowFragments) as! [String: AnyObject] { if((responseJSONObj["sessionToken"] as? String) != nil) { sessionTokenCallback(responseJSONObj["sessionToken"] as! String) return } else { print("Exception raised while attempting HTTPS call.") } } }) task.resume() } func getLatestExternalDatabaseRefID() -> String { return latestExternalDatabaseRefID; } func setLatestSessionResult(sessionResult: FaceTecSessionResult) { latestSessionResult = sessionResult print("The latestSessionResult is: ", latestSessionResult!) } @IBAction func finish(_ sender: Any) { AppConfig.shared.intentosCaptura = 1 self.performSegue(withIdentifier: "unwindToRoot", sender: self) } } When I try to run the SDK, no initial compilation or runtime errors occur, but the SDK does not start as expected and there are no clear indications or errors in the console to help me diagnose the problem. I have checked the wiring of all the IBOutlet and IBAction, and everything seems to be in order. Are there any special considerations I should be aware of when integrating FaceTec SDK into a framework rather than an application directly? Are there any best practices for managing SDK initialization or view lifecycles within an iOS framework? Has anyone faced similar issues when integrating third-party SDKs into custom frameworks and how did they resolve them?
1
0
576
Sep ’24
MultiThreaded rendering with actor
Hi, I'm trying to modify the ScreenCaptureKit Sample code by implementing an actor for Metal rendering, but I'm experiencing issues with frame rendering sequence. My app workflow is: ScreenCapture -> createFrame -> setRenderData Metal draw callback -> renderAsync (getData from renderData) I've added timestamps to verify frame ordering, I also using binarySearch to insert the frame with timestamp, and while the timestamps appear to be in sequence, the actual rendering output seems out of order. // ScreenCaptureKit sample func createFrame(for sampleBuffer: CMSampleBuffer) async { if let surface: IOSurface = getIOSurface(for: sampleBuffer) { await renderer.setRenderData(surface, timeStamp: sampleBuffer.presentationTimeStamp.seconds) } } class Renderer { ... func setRenderData(surface: IOSurface, timeStamp: Double) async { _ = await renderSemaphore.getSetBuffers( isGet: false, surface: surface, timeStamp: timeStamp ) } func draw(in view: MTKView) { Task { await renderAsync(view) } } func renderAsync(_ view: MTKView) async { guard await renderSemaphore.beginRender() else { return } guard let frame = await renderSemaphore.getSetBuffers( isGet: true, surface: nil, timeStamp: nil ) else { await renderSemaphore.endRender() return } guard let texture = await renderSemaphore.getRenderData( device: self.device, surface: frame.surface) else { await renderSemaphore.endRender() return } guard let commandBuffer = _commandQueue.makeCommandBuffer(), let renderPassDescriptor = await view.currentRenderPassDescriptor, let renderEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPassDescriptor) else { await renderSemaphore.endRender() return } // Shaders .. renderEncoder.endEncoding() commandBuffer.addCompletedHandler() { @Sendable (_ commandBuffer)-> Swift.Void in updateFPS() } // commit frame in actor let success = await renderSemaphore.commitFrame( timeStamp: frame.timeStamp, commandBuffer: commandBuffer, drawable: view.currentDrawable! ) if !success { print("Frame dropped due to out-of-order timestamp") } await renderSemaphore.endRender() } } actor RenderSemaphore { private var frameBuffers: [FrameData] = [] private var lastReadTimeStamp: Double = 0.0 private var lastCommittedTimeStamp: Double = 0 private var activeTaskCount = 0 private var activeRenderCount = 0 private let maxTasks = 3 private var textureCache: CVMetalTextureCache? init() { } func initTextureCache(device: MTLDevice) { CVMetalTextureCacheCreate(kCFAllocatorDefault, nil, device, nil, &self.textureCache) } func beginRender() -> Bool { guard activeRenderCount < maxTasks else { return false } activeRenderCount += 1 return true } func endRender() { if activeRenderCount > 0 { activeRenderCount -= 1 } } func setTextureLoaded(_ loaded: Bool) { isTextureLoaded = loaded } func getSetBuffers(isGet: Bool, surface: IOSurface?, timeStamp: Double?) -> FrameData? { if isGet { if !frameBuffers.isEmpty { let frame = frameBuffers.removeFirst() if frame.timeStamp > lastReadTimeStamp { lastReadTimeStamp = frame.timeStamp print(frame.timeStamp) return frame } } return nil } else { // Set let frameData = FrameData( surface: surface!, timeStamp: timeStamp! ) // insert to the right position let insertIndex = binarySearch(for: timeStamp!) frameBuffers.insert(frameData, at: insertIndex) return frameData } } private func binarySearch(for timeStamp: Double) -> Int { var left = 0 var right = frameBuffers.count while left < right { let mid = (left + right) / 2 if frameBuffers[mid].timeStamp > timeStamp { right = mid } else { left = mid + 1 } } return left } // for setRenderDataNormalized func tryEnterTask() -> Bool { guard activeTaskCount < maxTasks else { return false } activeTaskCount += 1 return true } func exitTask() { activeTaskCount -= 1 } func commitFrame(timeStamp: Double, commandBuffer: MTLCommandBuffer, drawable: MTLDrawable) async -> Bool { guard timeStamp > lastCommittedTimeStamp else { print("Drop frame at commit: \(timeStamp) <= \(lastCommittedTimeStamp)") return false } commandBuffer.present(drawable) commandBuffer.commit() lastCommittedTimeStamp = timeStamp return true } func getRenderData( device: MTLDevice, surface: IOSurface, depthData: [Float] ) -> (MTLTexture, MTLBuffer)? { let _textureName = "RenderData" var px: Unmanaged<CVPixelBuffer>? let status = CVPixelBufferCreateWithIOSurface(kCFAllocatorDefault, surface, nil, &px) guard status == kCVReturnSuccess, let screenImage = px?.takeRetainedValue() else { return nil } CVMetalTextureCacheFlush(textureCache!, 0) var texture: CVMetalTexture? = nil let width = CVPixelBufferGetWidthOfPlane(screenImage, 0) let height = CVPixelBufferGetHeightOfPlane(screenImage, 0) let result2 = CVMetalTextureCacheCreateTextureFromImage( kCFAllocatorDefault, self.textureCache!, screenImage, nil, MTLPixelFormat.bgra8Unorm, width, height, 0, &texture) guard result2 == kCVReturnSuccess, let cvTexture = texture, let mtlTexture = CVMetalTextureGetTexture(cvTexture) else { return nil } mtlTexture.label = _textureName let depthBuffer = device.makeBuffer(bytes: depthData, length: depthData.count * MemoryLayout<Float>.stride)! return (mtlTexture, depthBuffer) } } Above's my code - could someone point out what might be wrong?
7
0
724
Nov ’24
HealthKit permissions not honoring user selection
I'm dealing with a strange bug where I am requesting read access for 'appleExerciseTime' and 'activitySummaryType', and despite enabling both in the permission sheet, they are being set to 'sharingDenied'. I'm writing a Swift Test for making sure permissions are being granted. @Test func PermissionsGranted() { try await self.manager.getPermissions() for type in await manager.allHealthTypes { let status = await manager.healthStore.authorizationStatus(for: type) #expect(status == .sharingAuthorized, "\(type) authorization status is \(status)") } } let healthTypesToShare: Set<HKSampleType> = [ HKQuantityType(.bodyMass), HKQuantityType(.bodyFatPercentage), HKQuantityType(.leanBodyMass), HKQuantityType(.activeEnergyBurned), HKQuantityType(.basalEnergyBurned), HKObjectType.workoutType() ] let allHealthTypes: Set<HKObjectType> = [ HKQuantityType(.bodyMass), HKQuantityType(.bodyFatPercentage), HKQuantityType(.leanBodyMass), HKQuantityType(.activeEnergyBurned), HKQuantityType(.basalEnergyBurned), HKQuantityType(.appleExerciseTime), HKObjectType.activitySummaryType() ] let healthStore = HKHealthStore() func getPermissions() async throws { try await healthStore.requestAuthorization(toShare: self.healthTypesToShare, read: self.allHealthTypes) } After 'getPermissions' runs, the permission sheet shows up on the Simulator, and I accept all. I've double checked that the failing permissions show up on the sheet and are enabled. Then the test fails with: Expectation failed: (status → HKAuthorizationStatus(rawValue: 1)) == (.sharingAuthorized → HKAuthorizationStatus(rawValue: 2)) HKActivitySummaryTypeIdentifier authorization status is HKAuthorizationStatus(rawValue: 1) Expectation failed: (status → HKAuthorizationStatus(rawValue: 1)) == (.sharingAuthorized → HKAuthorizationStatus(rawValue: 2)) HKActivitySummaryTypeIdentifier authorization status is HKAuthorizationStatus(rawValue: 1) With the rawValue of '1' being 'sharingDenied'. All other permissions are granted. Is there a workaround here, or something I'm potentially doing wrong?
1
0
949
Jan ’25
Compiler exception when using Binding and Swift 6
In my code I use a binding that use 2 methods to get and get a value. There is no problem with swift 5 but when I swift to swift 6 the compiler fails : Here a sample example of code to reproduce the problem : `import SwiftUI struct ContentView: View { @State private var isOn = false var body: some View { VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Hello, world!") Toggle("change it", isOn: Binding(get: getValue, set: setValue(_:))) } .padding() } private func getValue() -&gt; Bool { isOn } private func setValue(_ value: Bool) { isOn = value } }` Xcode compiler log error : 1. Apple Swift version 6.1.2 (swiftlang-6.1.2.1.2 clang-1700.0.13.5) 2. Compiling with the current language version 3. While evaluating request IRGenRequest(IR Generation for file "/Users/xavierrouet/Developer/TestCompilBindingSwift6/TestCompilBindingSwift6/ContentView.swift") 4. While emitting IR SIL function "@$sSbScA_pSgIeAghyg_SbIeAghn_TR". for &lt;&lt;debugloc at "&lt;compiler-generated&gt;":0:0&gt;&gt;Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var LLVM_SYMBOLIZER_PATH` to point to it): 0 swift-frontend 0x000000010910ae24 llvm::sys::PrintStackTrace(llvm::raw_ostream&amp;, int) + 56 1 swift-frontend 0x0000000109108c5c llvm::sys::RunSignalHandlers() + 112 2 swift-frontend 0x000000010910b460 SignalHandler(int) + 360 3 libsystem_platform.dylib 0x0000000188e60624 _sigtramp + 56 4 libsystem_pthread.dylib 0x0000000188e2688c pthread_kill + 296 5 libsystem_c.dylib 0x0000000188d2fc60 abort + 124 6 swift-frontend 0x00000001032ff9a8 swift::DiagnosticHelper::~DiagnosticHelper() + 0 7 swift-frontend 0x000000010907a878 llvm::report_fatal_error(llvm::Twine const&amp;, bool) + 280 8 swift-frontend 0x00000001090aef6c report_at_maximum_capacity(unsigned long) + 0 9 swift-frontend 0x00000001090aec7c llvm::SmallVectorBase::grow_pod(void*, unsigned long, unsigned long) + 384 10 swift-frontend 0x000000010339c418 (anonymous namespace)::SyncCallEmission::setArgs(swift::irgen::Explosion&amp;, bool, swift::irgen::WitnessMetadata*) + 892 11 swift-frontend 0x00000001035f8104 (anonymous namespace)::IRGenSILFunction::visitFullApplySite(swift::FullApplySite) + 4792 12 swift-frontend 0x00000001035c876c (anonymous namespace)::IRGenSILFunction::visitSILBasicBlock(swift::SILBasicBlock*) + 2636 13 swift-frontend 0x00000001035c6614 (anonymous namespace)::IRGenSILFunction::emitSILFunction() + 15860 14 swift-frontend 0x00000001035c2368 swift::irgen::IRGenModule::emitSILFunction(swift::SILFunction*) + 2788 15 swift-frontend 0x00000001033e7c1c swift::irgen::IRGenerator::emitLazyDefinitions() + 5288 16 swift-frontend 0x0000000103573d6c swift::IRGenRequest::evaluate(swift::Evaluator&amp;, swift::IRGenDescriptor) const + 4528 17 swift-frontend 0x00000001035c15c4 swift::SimpleRequest&lt;swift::IRGenRequest, swift::GeneratedModule (swift::IRGenDescriptor), (swift::RequestFlags)17&gt;::evaluateRequest(swift::IRGenRequest const&amp;, swift::Evaluator&amp;) + 180 18 swift-frontend 0x000000010357d1b0 swift::IRGenRequest::OutputType swift::Evaluator::getResultUncached&lt;swift::IRGenRequest, swift::IRGenRequest::OutputType swift::evaluateOrFatalswift::IRGenRequest(swift::Evaluator&amp;, swift::IRGenRequest)::'lambda'()&gt;(swift::IRGenRequest const&amp;, swift::IRGenRequest::OutputType swift::evaluateOrFatalswift::IRGenRequest(swift::Evaluator&amp;, swift::IRGenRequest)::'lambda'()) + 812 19 swift-frontend 0x0000000103576910 swift::performIRGeneration(swift::FileUnit*, swift::IRGenOptions const&amp;, swift::TBDGenOptions const&amp;, std::__1::unique_ptr&lt;swift::SILModule, std::__1::default_deleteswift::SILModule&gt;, llvm::StringRef, swift::PrimarySpecificPaths const&amp;, llvm::StringRef, llvm::GlobalVariable**) + 176 20 swift-frontend 0x0000000102f61af0 generateIR(swift::IRGenOptions const&amp;, swift::TBDGenOptions const&amp;, std::__1::unique_ptr&lt;swift::SILModule, std::__1::default_deleteswift::SILModule&gt;, swift::PrimarySpecificPaths const&amp;, llvm::StringRef, llvm::PointerUnion&lt;swift::ModuleDecl*, swift::SourceFile*&gt;, llvm::GlobalVariable*&amp;, llvm::ArrayRef&lt;std::__1::basic_string&lt;char, std::__1::char_traits, std::__1::allocator&gt;&gt;) + 156 21 swift-frontend 0x0000000102f5d07c performCompileStepsPostSILGen(swift::CompilerInstance&amp;, std::__1::unique_ptr&lt;swift::SILModule, std::__1::default_deleteswift::SILModule&gt;, llvm::PointerUnion&lt;swift::ModuleDecl*, swift::SourceFile*&gt;, swift::PrimarySpecificPaths const&amp;, int&amp;, swift::FrontendObserver*) + 2108 22 swift-frontend 0x0000000102f5c0a8 swift::performCompileStepsPostSema(swift::CompilerInstance&amp;, int&amp;, swift::FrontendObserver*) + 1036 23 swift-frontend 0x0000000102f5f654 performCompile(swift::CompilerInstance&amp;, int&amp;, swift::FrontendObserver*) + 1764 24 swift-frontend 0x0000000102f5dfd8 swift::performFrontend(llvm::ArrayRef&lt;char const*&gt;, char const*, void*, swift::FrontendObserver*) + 3716 25 swift-frontend 0x0000000102ee20bc swift::mainEntry(int, char const**) + 5428 26 dyld 0x0000000188a86b98 start + 6076 Using Xcode 16.4 / Mac OS 16.4
3
0
202
Aug ’25
Applescript seems to run in Rosetta on M2
When calling a perl script from an apple script (by dropping a file on it), I get the error: Can't load '/Library/Perl/5.34/darwin-thread-multi-2level/auto/Encode/Encode.bundle' for module Encode: dlopen(/Library/Perl/5.34/darwin-thread-multi-2level/auto/Encode/Encode.bundle, 0x0001): tried: '/Library/Perl/5.34/darwin-thread-multi-2level/auto/Encode/Encode.bundle' (mach-o file, but is an incompatible architecture (have 'arm64', need 'x86_64')), '/System/Volumes/Preboot/Cryptexes/OS/Library/Perl/5.34/darwin-thread-multi-2level/auto/Encode/Encode.bundle' (no such file), '/Library/Perl/5.34/darwin-thread-multi-2level/auto/Encode/Encode.bundle' (mach-o file, but is an incompatible architecture (have 'arm64', need 'x86_64')) at /System/Library/Perl/5.34/XSLoader.pm line 96. at /Library/Perl/5.34/darwin-thread-multi-2level/Encode.pm line 12. When I call the script manually from terminal, it runs fine. Why is Applescript running as X86 on M2?
2
0
814
Oct ’24
Class not being called?
Hello, I was expecting the code below to print the test message "line 25" because the class "API" is being called on line 57. But "line 25" is not being displayed in the debug window, please could you tell me why? This is the debugging window: line 93 0 line 93 0 line 93 0 import UIKit // not sure these 2 below are needed import SwiftUI import Combine struct NewsFeed: Codable { var id: String var name: String var country: String var type: String var situation: String var timestamp: String } let urlString = "https://www.notafunnyname.com/jsonmockup.php" let url = URL(string: urlString) let session = URLSession.shared class API: ObservableObject { let dataTask = session.dataTask(with: url!) { (data, response, error) in print("line 25") var dataString = String(data: data!, encoding: String.Encoding.utf8) if error == nil && data != nil { // Parse JSON let decoder = JSONDecoder() do { var newsFeed = try decoder.decode([NewsFeed].self, from: data!) print("line 38") // print(newsFeed) // print("line 125") // print(newsFeed.count) print(error) } catch{ print("Line 46, Error in JSON parsing") print(error) } } }.resume // Make the API Call - not sure why but error clears if moved to line above // dataTask.resume() } let myAPIarray = API() class QuoteTableViewController: UITableViewController { var newsFeed: [[String: String]] = [] override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) { // let selectedQuote = quotes[indexPath.row] // performSegue(withIdentifier: "moveToQuoteDetail", sender: selectedQuote) } override func viewDidLoad() { super.viewDidLoad() // tableView.dataSource = self } // Uncomment the following line to preserve selection between presentations // self.clearsSelectionOnViewWillAppear = false // Uncomment the following line to display an Edit button in the navigation bar for this view controller. // self.navigationItem.rightBarButtonItem = self.editButtonItem // MARK: - Table view data source override func numberOfSections(in tableView: UITableView) -> Int { // #warning Incomplete implementation, return the number of sections return 1 } override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int { // (viewDidLoad loads after tableView) // #warning Incomplete implementation, return the number of rows print("line 93") print(newsFeed.count) return 10 } override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell { // let cell = tableView.dequeueReusableCell(withIdentifier: "reuseIdentifier", for: indexPath) let cell = UITableViewCell () cell.textLabel?.text = "test" return cell } /* // Override to support conditional editing of the table view. override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool { // Return false if you do not want the specified item to be editable. return true } */ /* // Override to support editing the table view. override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) { if editingStyle == .delete { // Delete the row from the data source tableView.deleteRows(at: [indexPath], with: .fade) } else if editingStyle == .insert { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view } } */ /* // Override to support rearranging the table view. override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) { } */ /* // Override to support conditional rearranging of the table view. override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool { // Return false if you do not want the item to be re-orderable. return true } */ // MARK: - Navigation // In a storyboard-based application, you will often want to do a little preparation before navigation override func prepare(for segue: UIStoryboardSegue, sender: Any?) { // Get the new view controller using segue.destination. // Pass the selected object to the new view controller. // getPrice() print("test_segue") if let quoteViewController = segue.destination as? QuoteDetailViewController{ if let selectedQuote = sender as? String { quoteViewController.title = selectedQuote } } } }
3
0
69
Mar ’25
Memory leaks caused by closures
Hi there, this is my first time posting here. I've heard that some of the apple developers are usually active on these forums, so I've decided to shoot my shot, because this question was driving me crazy for a few days now and nobody could yet give me a clear view on what's actually happening. Here is the first snippet of the code class Animal { var name = "Fischer" var command: () -> Void = { } deinit { print(#function, #line) } } do { var pet: Animal? = Animal() pet?.command = { print(pet?.name ?? "Bobby") } } This code causes a memory leak, because Reference 'pet' is created. Independent copy of the reference 'pet' is created inside the closure. now there are two references to the same object, which are 'pet' outside the closure and 'pet' inside the closure. As we exit the 'do' scope, the 'pet' reference is deleted, but ARC does not deallocate the object due to the strong reference 'pet', that is still referencing to the same object. And all of that causes a memory leak. Now here is the code, that is pretty similar, except for the fact, that we assign a nil to the 'pet' reference class Animal { var name = "Fischer" var command: () -> Void = { } deinit { print(#function, #line) } } do { var pet: Animal? = Animal() pet?.command = { print(pet?.name ?? "Bobby") } pet = nil } And boom! deinit is called, meaning that the object was deallocated, but how? Why was the object deallocated? If we are deleting the exact same reference, that was deleted by the end of the 'do' scope in the first snippet? Am I misunderstanding something? I really hope this post will find the right people, since I could not even find appropriate tags for that.
4
0
674
Oct ’24
How to save a point cloud in the sample code "Capturing depth using the LiDAR camera" with the photoOutput
Hello dear community, I have the sample code from Apple “CapturingDepthUsingLiDAR” to access the LiDAR on my iPhone 12 Pro. My goal is to use the “photo output” function to generate a point cloud from a single image and then save it as a ply file. So far I have tested different approaches to create a .ply file from the depthmap, the intrinsic camera data and the rgba values. Unfortunately, I have had no success so far and the result has always been an incorrect point cloud. My question now is whether there are already approaches to this and whether anyone has any experience with it. Thank you very much in advance!!!
1
0
492
Jan ’25
Help!
I am a Chinese student beginner ,do you have any advice for me to learn swift?I don't know how to start it.Please!🙏
1
0
141
Apr ’25
Using Dynamic Member Lookup in a Superclass
As a fun project, I'm wanting to model an electronic circuit. Components inherit from a superclass (ElectronicComponent). Each subclass (e.g. Resistor) has certain methods to return properties (e.g. resistance), but may vary by the number of outlets (leads) they have, and what they are named. Each outlet connects to a Junction. In my code to assemble a circuit, while I'm able to manually hook up the outlets to the junctions, I'd like to be able to use code similar to the following… class Lead: Hashable // implementation omitted { let id = UUID() unowned let component: ElectronicComponent weak var connection: Junction? init(component: ElectronicComponent, to connection: Junction? = nil) { self.component = component self.connection = connection } } @dynamicMemberLookup class ElectronicComponent { let id = UUID() var connections: Set<Lead> = [] let label: String? init(label: String) { self.label = label } subscript<T>(dynamicMember keyPath: KeyPath<ElectronicComponent, T>) -> T { self[keyPath: keyPath] } func connect(lead: KeyPath<ElectronicComponent, Lead>, to junction: Junction) { let lead = self[keyPath: lead] lead.connection = junction connections.insert(lead) } } class Resistor: ElectronicComponent { var input, output: Lead? let resistance: Measurement<UnitElectricResistance> init(_ label: String, resistance: Measurement<UnitElectricResistance>) { self.resistance = resistance super.init(label: label) } } let resistorA = Resistor("R1", resistance: .init(value: 100, unit: .ohms)) let junctionA = Junction(name: "A") resistorA.connect(lead: \.outlet2, to: junctionA) While I'm able to do this by implementing @dynamicMemberLookup in each subclass, I'd like to be able to do this in the superclass to save repeating the code. subscript<T>(dynamicMember keyPath: KeyPath<ElectronicComponent, T>) -> T { self[keyPath: keyPath] } Unfortunately, the compiler is not allowing me to do this as the superclass doesn't know about the subclass properties, and at the call site, the subclass isn't seen as ElectronicComponent. I've been doing trial and error with protocol conformance and other things, but hitting walls each time. One possibility is replacing the set of outlets with a dictionary, and using Strings instead of key paths, but would prefer not to. Another thing I haven't tried is creating and adopting a protocol with the method implemented in there. Another considered approach is using macros in the subclasses, but I'd like to see if there is a possibility of achieving the goal using my current approach, for learning as much as anything.
6
0
351
Aug ’25
C++ and Swift in Xcode 16 broke my audio unit
I'm developing an audio unit for use on iOS. The AUv3 worked fine with xcode 15.X and swift 5.X. I recently tried to submit an update to my plug-in but Apple refused submission because my Xcode was not the latest. Now that I'm on Xcode 16.4 I can't get my project to compile, even when following all of the same previous steps. As one example of a change, Xcode doesn't appear to include the “C++ and Objective-C interoperability” build setting that it used to. This setting is noted in the Swift documentation and I used to need it, https://www.swift.org/documentation/cxx-interop/project-build-setup/#mixing-swift-and-c-using-xcode Currently my C++ code can't see anything from Swift, and I get a "Use of undeclared identifier 'project_name'". I've selected Switch support for version 5.0 in an attempt to minimize changes from Apple. My process is I generate an Xcode project file from my audio plugin support, JUCE. Then I add in the swift files, click yes to create bridging headers, but c++ doesn't see swift anymore. I'd greatly appreciate any suggestions.
3
0
294
Aug ’25
Link to a Precompiled Static C Library in a Swift Library Package
I want to build a Swift library package that uses modified build of OpenSSL and Curl. I have already statically compiled both and verified I can use them in an Objective-C framework on my target platform (iOS & iOS Simulator). I'm using XCFramework files that contain the static library binaries and headers: openssl.xcframework/ ios-arm64/ openssl.framework/ Headers/ [...] openssl ios-arm64_x86_64-simulator/ openssl.framework/ Headers/ [...] openssl Info.plist I'm not sure how I'm supposed to set up my Swift package to import these libraries. I can use .systemLibrary but that seems to use the embedded copies of libssl and libcurl on my system, and I can't figure out how to use the path: parameter to that. I also tried using a .binaryTarget pointing to the XCFramework files, but that didn't seem to work as there is no module generated and I'm not sure how to make one myself. At a basic high level, this is what I'm trying to accomplish: where libcrypto & libssl come from the provided openssl.xcframework file, and libcurl from curl.xcframework
8
0
2.4k
Jan ’25
Objective-C Literals inside a Swift Package
I have a Swift Package that contains an Objective-C target. The target contains Objective-C literals but unfortunately the compiler says "Initializer element is not a compile-time constant", what am I doing wrong? Based on the error triggering in the upper half, I take it that objc_array_literals is on. My target definition looks like: .target( name: "MyTarget", path: "Sources/MySourcesObjC", publicHeadersPath: "include", cxxSettings: [ .unsafeFlags("-fobjc-constant-literals") ] ), I believe Objective-C literals are enabled since a long time but I still tried passing in the -fobjc-constant-literals flag and no luck. To be clear I'm not interested in a run-time initialization, I really want it to be compile time. Does anyone know what I can do?
3
0
127
May ’25
Crash casting class from obj_copyClassList to a type
This is similar to this post https://developer.apple.com/forums/thread/700770 on using objc_copyClassList to obtain the available classes. When iterating the list, I try casting the result to an instance of a protocol and that works fine: protocol DynamicCounter { init(controlledByPlayer: Bool, game: Game) } class BaseCounter: NSObject, DynamicCounter { } static func withAllClasses<R>( _ body: (UnsafeBufferPointer<AnyClass>) throws -> R ) rethrows -> R { var count: UInt32 = 0 let classListPtr = objc_copyClassList(&count) defer { free(UnsafeMutableRawPointer(classListPtr)) } let classListBuffer = UnsafeBufferPointer( start: classListPtr, count: Int(count) ) return try body(classListBuffer) } static func initialize() { let monoClasses = withAllClasses { $0.compactMap { $0 as? DynamicCounter.Type } } for cl in monoClasses { cl.initialize() } } The above code works fine if I use DynamicCounter.Type on the cast but crashes if try casting to BaseCounter.Type instead. Is there a way to avoid the weird and non Swift classes?
11
0
1.1k
Nov ’24
Actor and the Singleton Pattern
As I migrate my apps to Swift 6 one by one, I am gaining a deeper understanding of concurrency. In the process, I am quite satisfied to see the performance benefits of parallel programming being integrated into my apps. At the same time, I have come to think that actor is a great type for addressing the 'data race' issues that can arise when using the 'singleton' pattern with class. Specifically, by using actor, you no longer need to write code like private let lock = DispatchQueue(label: "com.singleton.lock") to prevent data races that you would normally have to deal with when creating a singleton with a class. It reduces the risk of developer mistakes. import EventKit actor EKDataStore: Sendable { static let shared = EKDataStore() let eventStore: EKEventStore private init() { self.eventStore = EKEventStore() } } Of course, since a singleton is an object used globally, it can become harder to manage dependencies over time. There's also the downside of not being able to inject dependencies, which makes testing more difficult. I still think the singleton pattern is ideal for objects that need to be maintained throughout the entire lifecycle of the app with only one instance. The EKDataStore example I gave is such an object. I’d love to hear other iOS developers' opinions, and I would appreciate any advice on whether I might be missing something 🙏
1
0
1.5k
Sep ’24
Label cannot export localized string key
Hello all. This is my code snippet. RecordListView() .tabItem { Label("Record List", systemImage: "list.clipboard") } .tag(Tab.RecordList) When I export localizations, there is no Record List in the .xcloc file. Then I use LocalizedStringKey for Label and export localizations file, the code is as follows: let RecordsString:LocalizedStringKey = "Tab.Records" RecordListView() .tabItem { Label(RecordsString, systemImage: "list.clipboard") } .tag(Tab.RecordList) There is still no Tab.Records.
2
0
605
Nov ’24