Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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Navigation broken in iOS 18.4
All of a sudden, after iOS 18.4 was released, I am having tons of navigation problems in my app in production. Buttons navigating to empty pages, views seeming to 'freeze', top navigation bar mismatched with the content of the page. It seems that iOS 18.4 broke a critical piece of UIKit + SwiftUI bridging functionality that my project relies on. My application is written with both UIKit and SwiftUI components. Here is a breakdown of my setup: UIApplicationDelegate > UIWindow > rootViewController of window is a UITabBarController > each tab is a UINavigationController rootViewController of nav controller is a UIHostingController > rootView of the hosting controller is a SwiftUI View In my SwiftUI views, I have been using NavigationLink for horizontal 'push' style navigation in my SwiftUI views. I do not use NavigationView, I only rely on the bridging capabilities of UINavigationController to action on my NavigationLinks. This has never been an issue, until iOS 18.4 was released. Now, when running iOS 18.4, I am having all sorts of unexpected behavior in the UI. I will break down 2 of these use cases here: Use case A: In one of my SwiftUI views, I have a ForEach for which each element's view is a NavigationLink. This is using the NavigationLink(_ destination:,label:) initializer. Navigating forward from here works/looks normal. However, once I try to navigate backward from that destination (tap the 'Back' button in top left), the view goes blank and the navigation bar at the top of the page (which is maintained by the UINavigationController instance) does not change. If I call popToRootViewController on that nav controller, the navigation bar at the top of the page returns to its normal state, but the view is still blank. It is not until after I have called popToRootViewController, and then navigate to a different tab of the UITabBarController and return to the initial tab, does the SwiftuI content view (the one with the ForEach) finally redraw and the view hierarchy is restored. Here is a warning that is logged in the console when I tap the 'Back ' button: Top view controller's view unexpectedly not in window for navigation transition. Skipping layout. nav = <UINavigationController: 0x1110bbe00>, topVC = <TtGC7SwiftUI19UIHostingControllerV5MyApp10MyPage: 0x106814e00> EDIT: If I replace the NavigationLink with a call to UINavigationController.pushViewController, I am still seeing the exact same behavior. Pressing back button makes the view empty > need to pop to root view controller and switch tabs in order to restore the view. Use case B Another instance of this issue happens whenever I try to use a NavigationLink inside of a view that itself was the destination of a NavigationLink in its parent view (i.e.: Root view > detail view > sub-detail view). For example, take the detail view destination in use case A. I have tapped a NavigationLink from the ForEach and landed on the detail view. Again, so far things work/look normal. Now, if I tap on another NavigationLink from that detail view, the view does not transition to the new page. The top navigation bar does transition, and shows the title and actions associated with this second destination. However, the view of this second destination is not displayed. It is worth noting that the same warning I mentioned above is also logged when I tap the NavigationLink to navigate to this second destination. Top view controller's view unexpectedly not in window for navigation transition. Skipping layout. nav = <UINavigationController: 0x109859400>, topVC = <TtGC7SwiftUI19UIHostingControllerVVS_19BridgedPresentation8RootView: 0x300ab8000> Strangely, if I switch to a different tab of the UITabBarController and back to the initial tab, this second destination's view is successfully rendered. It seems that switching tabs in this UITabBarController is calling something in either SwiftUI or UIKit that is redrawing my views. Conclusion This is a serious issue with UIKit + SwiftUI bridging support. I have never had problems like this until devices started running iOS 18.4, and there is nothing in the iOS 18.4 changelog that suggests this was an intentional change. All of a sudden, after updating to the latest iOS version, my app is totally broken. I want to be clear that I'm not using deprecated NavigationLink methods in these instances. My app's minimum deployment target is iOS 16. I know that there are more modern navigation APIs like navigation stack, etc. I am looking for answers about my use case: whether it is officially unsupported as of iOS 18.4, whether this setup should be supported and this is indeed some sort of bug in iOS, or anything in-between. I'm happy to provide formatted code if needed for discussion purposes. This is about my entire app's view hierarchy so there are a lot of disparate lines of code that make up this problem.
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10
345
Apr ’25
iOS18 iPad Custom UITabBar invalid
After my XCode was upgraded to 16.2, the custom bottom tabbar of iPadAPP could not be displayed properly (I set "traitOverrides.horizontalSizeClass = .compact", otherwise the tabbar would be displayed at the top and it was not the style I wanted) Below are my code and pictures of the running effects of iOS17 and iOS18 override func viewDidLoad() { super.viewDidLoad() setValue(CustomTabBar(), forKey: "tabBar") if #available(iOS 18.0, *) { self.mode = .tabBar self.traitOverrides.horizontalSizeClass = .compact } } } class CustomTabBar: UITabBar { var leftView = UIView() var rightView = UIView() override func sizeThatFits(_ size: CGSize) -> CGSize { var sizeThatFits = super.sizeThatFits(size) sizeThatFits.height = 60 // 自定义高度 return sizeThatFits } override func layoutSubviews() { super.layoutSubviews() self.backgroundColor = .red addSubview(leftView) addSubview(rightView) leftView.backgroundColor = .green leftView.frame = CGRect(x: 10, y: 4, width: 80, height: 40) rightView.backgroundColor = .green rightView.frame = CGRect(x: 600, y: 4, width: 80, height: 40) } } ![]("https://developer.apple.com/forums/content/attachment/66988297-26dc-4b40-af37-103f6a277563" "title=20250409151648.jpg;width=2394;height=1716")
Topic: UI Frameworks SubTopic: UIKit
4
0
287
Apr ’25
[iOS 18 Only] Intermittent Crash at completeTransition in Custom Navigation Animation (Firebase Crashlytics)
Hi everyone, I'm encountering an intermittent crash on iOS 18 only (not reproducible locally, reported in Firebase Crashlytics) at transitionContext.completeTransition(!transitionContext.transitionWasCancelled) within my custom UIViewControllerAnimatedTransitioning. The same code runs fine on iOS 16 and 17 (no Crashlytics report for those iOS version) Here's the crash log: Crashed: com.apple.main-thread 0 libswiftCore.dylib 0x4391f0 swift_getObjectType + 40 1 ROOM 0x490c48 ItemDetailAnimator.navigationController(_:animationControllerFor:from:to:) + 47 (ItemDetailAnimator.swift:47) 2 ROOM 0x490f3c @objc ItemDetailAnimator.navigationController(_:animationControllerFor:from:to:) + 92 (<compiler-generated>:92) 3 UIKitCore 0xa2d7a4 -[UINavigationController _customTransitionController:] + 516 4 UIKitCore 0x2e51dc -[UINavigationController _immediatelyApplyViewControllers:transition:animated:operation:] + 2620 5 UIKitCore 0x1541d4 __94-[UINavigationController _applyViewControllers:transition:animated:operation:rescheduleBlock:]_block_invoke + 100 6 UIKitCore 0x150768 -[UINavigationController _applyViewControllers:transition:animated:operation:rescheduleBlock:] + 776 7 UIKitCore 0x2e7e44 -[UINavigationController pushViewController:transition:forceImmediate:] + 544 8 UIKitCore 0x2e4230 -[UINavigationController pushViewController:animated:] + 444 9 ROOM 0x66cb04 UINavigationController.pushViewController(_:animated:completion:) + 185 (UINavigationController+Room.swift:185) 10 ROOM 0x8cef4c ItemDetailCoordinator.start(animated:completion:) + 99 (ItemDetailCoordinator.swift:99) 11 ROOM 0xc6c95c protocol witness for Coordinator.start(animated:completion:) in conformance BaseCoordinator + 24 (<compiler-generated>:24) 12 ROOM 0x8ca520 AppCoordinator.startCoordinator(_:url:reference:animated:completion:) + 729 (AppCoordinator.swift:729) 13 ROOM 0x8cb248 protocol witness for URLSupportCoordinatorOpener.startCoordinator(_:url:reference:animated:completion:) in conformance AppCoordinator + 48 (<compiler-generated>:48) 14 ROOM 0xd6166c URLSupportCoordinatorOpener<>.open(url:openingController:reference:animated:completion:) + 118 (URLSupportedCoordinator.swift:118) 15 ROOM 0xc56038 RRAppDelegate.handleURL(url:completion:) + 588 (RRAppDelegate.swift:588) 16 ROOM 0xc502d0 RRAppDelegate.applicationDidBecomeActive(_:) + 330 (RRAppDelegate.swift:330) 17 ROOM 0xc5041c @objc RRAppDelegate.applicationDidBecomeActive(_:) + 52 (<compiler-generated>:52) 18 UIKitCore 0x1fb048 -[UIApplication _stopDeactivatingForReason:] + 1368 My animateTransition code is: ```func animateTransition( using transitionContext: UIViewControllerContextTransitioning) { guard let (fromView, toView, fromVC, toVC) = filterTargets(context: transitionContext) else { transitionContext.cancelInteractiveTransition() transitionContext.completeTransition(false) return } let containerView = transitionContext.containerView toView.frame = transitionContext.finalFrame(for: toVC) guard let targetView = fromVC.animationTargetView, let fromFrame = fromVC.animationTargetFrame, let toFrame = toVC.animationTargetFrame else { containerView.insertSubview(toView, aboveSubview: fromView) toView.frame = transitionContext.finalFrame(for: toVC) transitionContext.completeTransition(true) return } let newFromFrame = fromView.convert(fromFrame, to: containerView) let tempImageView: UIImageView if let target = targetView as? UIImageView, let image = targetImage ?? target.image, image.size.height != 0, target.frame.height != 0, image.size.width / image.size.height != target.frame.width / target.frame.height { targetImage = image tempImageView = UIImageView(image: image) tempImageView.frame = newFromFrame tempImageView.contentMode = .scaleAspectFit } else { tempImageView = targetView.room.asImageView() tempImageView.frame = newFromFrame } targetView.isHidden = true let tempFromView = containerView.room.asImageView() targetView.isHidden = false let tempHideView = UIView() containerView.addSubview(tempFromView) containerView.insertSubview(toView, aboveSubview: tempFromView) tempHideView.backgroundColor = .white toView.addSubview(tempHideView) containerView.addSubview(tempImageView) //Minus with item detail view y position //Need to minus navigation bar height of item detail view var tempHideViewFrame = toFrame tempHideViewFrame.origin.y -= toView.frame.origin.y tempHideView.frame = tempHideViewFrame let duration = transitionDuration(using: transitionContext) toView.alpha = 0 UIView.animate(withDuration: duration * 0.5, delay: duration * 0.5, options: .curveLinear, animations: { toView.alpha = 1 }) let scale: CGFloat = toFrame.width / newFromFrame.width let newFrame = CGRect( x: toFrame.minX - newFromFrame.minX * scale, y: toFrame.minY - newFromFrame.minY * scale, width: tempFromView.frame.size.width * scale, height: tempFromView.frame.size.height * scale) UIView.animate(withDuration: duration, delay: 0.0, options: [.curveEaseInOut], animations: { tempFromView.frame = newFrame tempImageView.frame = toFrame }, completion: { _ in tempHideView.removeFromSuperview() tempFromView.removeFromSuperview() tempImageView.removeFromSuperview() transitionContext.completeTransition(!transitionContext.transitionWasCancelled) }) }
4
0
240
Apr ’25
Having issue in SQLite syntax with latest version
I am using this syntax let surah_id = Expression("surah_id") but the system gives an error and suggesting to use let surah_id = Expression(value:"surah_id"). Is this syntax correct? If yes then I need to change multiple things as well to update these changes. Thanks and I am looking forward to getting valuable answers.
Topic: UI Frameworks SubTopic: General
2
0
79
Apr ’25
.focusEffectDisabled(true) not working
Hi everyone, I'm working on a tvOS app using SwiftUI, and I want to disable the focus effect (the default focus glow/bounce) on a specific Button. According to the documentation: /// - Parameter disabled: A Boolean value that determines whether this view /// can display focus effects. /// - Returns: A view that controls whether focus effects can be displayed /// in this view. I used .focusEffectDisabled(true) on the Button, expecting the focus style to be completely disabled for that view. However, this doesn’t seem to have any effect in my tvOS 17+ app – the button still shows the default focus visual effect when focused. Here’s a simplified example: Button("Click Me") { // action } .focusEffectDisabled(true) This still shows the bounce/glow focus effect. Am I missing something, or is this a bug? Has anyone managed to fully disable the focus effect for a view (especially Button) in tvOS using SwiftUI? Any workarounds or additional modifiers I should apply? Thanks in advance!
2
0
123
Apr ’25
AppIntentTimelineProvider "func timeline(for" is called twice after a widget button triggers an AppIntent Perform
I'm adding widget interactivity to my home screen widgets via buttons and AppIntents, but running into some interesting behavior the way the timeline is reloaded after. I'm following this guide from Apple https://developer.apple.com/documentation/widgetkit/adding-interactivity-to-widgets-and-live-activities And the widget is guaranteed to be reloaded when a button pressed with an intent, But whenever the AppIntent is done with the perform action, the widget timeline is always reloaded twice. It's also interesting to note that both reloads happen after the perform method. If you add a 10 second sleep in the perform, nothing happens for 10 seconds, then both reloads happen. This issue with this is 2-fold. calculating and rendering the entire widget timeline can be Networking and DB intensive operations, so I would ideally like to avoid doing all the work twice and save the users battery and processing. The even worse issue, sometimes data on the server changes in between the split second duplicate widget timeline reloads, causing the widget to flash one state, then update to another a second later which is not a good user experience. I have a sample project which shows the issue and is very easy to reproduce. The widget simply keeps track of the number of reloads. To reproduce: Add the widget to the homescreen Press the refresh button, and observe the timeline refresh count always goes up by 2. I've filed a Feedback and attached the sample project and screen recording for anyone to reproduce. FB15595835
3
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819
Apr ’25
Launch App with Siri on a locked device
We are looking at the possibility of launching our app through Siri with a locked device. We have the device responding to our App Intent but it is asking to be unlocked first. If the device is locked the intent works perfectly. It just doesn't seem to respect the set intentAuthenticationPolicy. Thank you for you time looking into this. We have set these var to .alwaysAllowed and open to true. static var authenticationPolicy: IntentAuthenticationPolicy = .alwaysAllowed static var openAppWhenRun: Bool = true Here is our full test code: import AppIntents import SwiftUI // MARK: - App Intents struct OpenAppIntent: AppIntent { static var title: LocalizedStringResource = "Open Main App" static var description: IntentDescription? = .init(stringLiteral: "Opens the App") static var authenticationPolicy: IntentAuthenticationPolicy = .alwaysAllowed static var openAppWhenRun: Bool = true func perform() async throws -> some IntentResult { print("App opened") return .result() } } struct TestAppShortcutProvider: AppShortcutsProvider { static var appShortcuts: [AppShortcut] { AppShortcut( intent: OpenAppIntent(), phrases: [ "Begin \(.applicationName)" ], shortTitle: "Open App", systemImageName: "popcorn.fill" ) } }
1
0
125
Apr ’25
GPS Track Navigation with MapKit?
I want to create a MKRoute from a list of MKMapPoints or coordinates. But apparently MKRoute can only be generated from a MKDirections request from Apple's servers. The primary use of my app will be activities (eg hiking) in the back country where (1) a network connection likely won't be available and (2) there likely will not be a trail in Apple's map network. For example I want to provide navigation for following a recorded GPS track or my only MKPolyLines. Note that I am required to use MapKit (3rd party map SDKs are not an option for a number of reasons). It feels like a huge missed opportunity if MapKit doesn't allow Routes to be created from a predetermined list of coordinates. Does anyone know of any solutions for this problem either somehow creating a MKRoute from a list of coordinates or a 3rd party library? I've searched but haven't had any luck finding a solution. It seems like something like this must exist so I thought I'd ask.
Topic: UI Frameworks SubTopic: UIKit Tags:
2
0
83
Apr ’25
Replaykit stop screen record failed, recording status is false
I want to record screen ,and than when I call the method stopCaptureWithHandler:(nullable void (^)(NSError *_Nullable error))handler to stop recording and saving file. before call it,I check the value record of RPScreenRecorder sharedRecorder ,the value is false , It's weird! The screen is currently being recorded ! I wonder if the value of [RPScreenRecorder sharedRecorder].record will affect the method stopCaptureWithHandler: -(void)startCaptureScreen { [[RPScreenRecorder sharedRecorder] startCaptureWithHandler:^(CMSampleBufferRef _Nonnull sampleBuffer, RPSampleBufferType bufferType, NSError * _Nullable error) { //code } completionHandler:^(NSError * _Nullable error) { //code }]; } - (void)stopRecordingHandler { if([[RPScreenRecorder sharedRecorder] isRecording]){ // deal error .sometime isRecording is false }else { [[RPScreenRecorder sharedRecorder] stopCaptureWithHandler:^(NSError * _Nullable error) { }]; } } here are my code.
0
0
118
Apr ’25
Strange media player overlay main screen
Respected Madam/Sir, The following code works well in the past year, but when I test it again on my iPhone which run iOS 16.7.8, a strange media player appeared and overlay the main screen of my app, I really don't know what happened there, I'm struggling to resolve it hours, but it still always appear, help please! Any suggestion, direction, api misused, would be appreciated. let mainScreenController : ViewController = ViewController() self.window = UIWindow(frame: UIScreen.main.bounds) self.window?.rootViewController = mainScreenController self.window?.makeKeyAndVisible()
Topic: UI Frameworks SubTopic: UIKit
2
0
123
Apr ’25
iOS 18 SDK causing random UI changes and crashes with my app
I am a developer on an enterprise application. Our team just updated our pipeline to build our app on the iOS 18 SDK instead of the 17.4 SDK and this has caused a lot of our ui elements to change and several crashes within the app resulting in just the simple error message "Swift runtime failure: unhandled C++ / Objective-C exception". Why is just updating the SDK causing all these issues? Is there anyway to keep the previous version or will we have to go component by component to fix the constraints and crashes? These issues seem to be happening to our users on iOS 18 and beyond.
Topic: UI Frameworks SubTopic: UIKit Tags:
0
0
151
Apr ’25
Some questions about CarPlay UI and entitlement
I read this doc and find some key info. https://developer.apple.com/carplay/documentation/CarPlay-App-Programming-Guide.pdf CarPlay app entitlements All CarPlay apps require a CarPlay app entitlement that matches your app type. To request a CarPlay app entitlement, go to http://developer.apple.com/carplay and provide information about your app, including the type of entitlement that you are requesting. You also need to agree to the CarPlay Entitlement Addendum. Apple will review your request. If your app meets the criteria for a CarPlay app, Apple will assign a CarPlay app entitlement to your Apple Developer account and notify you. But I still have questions about the old and new CarPlay. // About account permission I have 2 Apple developer accounts. Account A (normal dev account): Here our app already supports the old-style CarPlay UI. (before iOS14) And I can see there are "CarPlay Messaging App" and "CarPlay VoIP Calling App" in the "Additional Capabilities" tab in my Identifier. Account B (Enterprise account): I can see there is a "CarPlay Communication App" in the "Additional Capabilities" tab in my Identifier. But I don't know (or don't remember) if I have requested this new CarPlay entitlement for this account. Quesiton 1: If I want to refactor my current CarPlay app (from old UI to new UI [iOS14 support]), Do I need to request the CarPlay entitlement for Account A? Because I can not find the "CarPlay Communication App" in Account A portal(or via Xcode). // About New CarPlay UI In the old UI, there are just 2 buttons showing after user tap the App icon now. One is for message and the other one is for VoIP call. But I can see only one VoIP call button in the new CarPlay UI, no seperated message button. Question2: Can I add a message button? If no, how to implement a similiar user experience. Thanks.
1
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110
Apr ’25
HELP: App Clip Card Doesn't Appear!
I integrated an Advanced App Clip Experience to my app. In trying to test the App Clip Card, the card does not appear when I tap the link on my device that is associated to the Advanced App Clip Experience. Listed are some contextual information: Testing on device running on iOS 18.3.1 Associated Domains: Main target app: applinks: App clips target app: applinks: and appclips: Archived and uploaded build to App Store Connect. Green "Testing" status via Testflight. On Distribution tab, green "Valid" status for build domain. Advanced App Clip Experience green "Received" status. Developer App Clip Testing Diagnostics: Green "Register Advanced Experience" status Green "App Clip Code" status Warning "App Clip Published on App Store" Orange Circle "Associated Domains" After looking at countless threads, I still cannot for the life of me find a solution to test the App Clip. Any guidance would be extremely appreciated. I had also submitted a support ticket with case ID #102552504973.
12
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620
Apr ’25
Animated scale effect causes NSCursor to reset in SwiftUI macOS app
For my macOS app, I'm trying to change the mouse cursor to a pointing hand while hovering over a specific view. However, when the view is scaled with an animation triggered by hovering (using .scaleEffect() and .animation()), the cursor doesn't change as expected. Is there any workaround to fix this? This is a sample code: struct ContentView: View { @State private var hovering = false var body: some View { VStack { Text("Hover me") .padding() .background(hovering ? Color.blue : Color.gray) .scaleEffect(hovering ? 1.2 : 1.0) .animation(.linear(duration: 0.2), value: hovering) .onHover { hovering in self.hovering = hovering if hovering { NSCursor.pointingHand.push() } else { NSCursor.pop() } } } .frame(width: 200, height: 200) } } This is how it works: As you can see, when the pointer enters the view, the cursor changes momentarily before reverting back to the arrow icon. I also tried using NSTrackingArea with an NSView placed over the view, but it did not solve the issue. It might be that the combination of .scaleEffect() and .animation() is causing a forced cursor reset (possibly related to the use of NSWindow.disableCursorRects() or something similar). However, I'm not entirely sure. Any insights or suggestions would be greatly appreciated. Thanks!
2
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136
Apr ’25
Markdown Link in AttributedString Not Focusable with Full Keyboard Access in SwiftUI
I’m encountering an accessibility issue in SwiftUI related to keyboard navigation. 🐞 Problem When using an AttributedString to display Markdown content in a SwiftUI view (such as a Text view), any links included in the Markdown are not keyboard focusable when Full Keyboard Access is enabled. This means users can’t navigate to or activate the links using the Tab key or other keyboard-only methods. 💻 Platform iOS version: 16+ Framework: SwiftUI Device: All tested iPhones and iPads 🧪 Steps to Reproduce Enable Full Keyboard Access in iOS settings. Run the included SwiftUI Playground or equivalent app using the code below. Try to navigate to the link using Tab or keyboard arrow keys. Observe that the Markdown link is not reachable via keyboard focus. 🧩 Expected Behavior The Markdown link should be reachable via keyboard focus. It should be possible to activate the link using Space or Return. 📚 Example code struct ContentView: View { let attributedString: AttributedString init() { self.attributedString = try! AttributedString( markdown: "This is a [test link](https://apple.com) inside an attributed string." ) } var body: some View { VStack { Text("Issue: Attributed Markdown Link Is Not Focusable with full keyboard access") .font(.headline) .padding() Text(attributedString) // The link is not focusable with .padding() .border(Color.gray, width: 1) Text("Expected: The link should be focusable with Full Keyboard Access.") .foregroundColor(.red) .padding() } } }
1
3
178
Apr ’25
Memory leak using .onSubmit on TextField in SwiftU
I am getting memory leak when using .onSubmit view modifier on TextField. Here is a simplified reproducible example: struct ListView: View { var body: some View { NavigationStack { List(0..<100) { i in NavigationLink("Select \(i)", value: i) } .navigationDestination(for: Int.self) { selection in DetailView() .navigationTitle("Page: \(selection)") } } } } struct DetailView: View { @State private var viewModel = DetailViewModel() var body: some View { TextField( "", text: $viewModel.text, prompt: Text("Type in") ) .padding() .onSubmit { print(viewModel.text) } } } @Observable final class DetailViewModel { var text: String = "" deinit { print("Deinit \(Self.self)") } } Navigate to DetailView by selecting a row on ListView page and start typing in TextField, hit the submit button on keyboard and this DetailView with DetailViewModel will be leaked after navigating back to ListView, deinit will not be called. Commenting out .onSubmit {} part fixes the leak. What I observed also, is that once I open the same page or other, It will create new DetailView instance with it's view model and previously leaked one will be released, possible indicating that system somehow holds the last active TextField until new one has become active. I tried calling UIApplication.shared.resignFirstResponder() in onDissapear{} but this does not fix the leak. Only way the leak is fixed, is by using deprecated TextField initializer: init(_ titleKey: LocalizedStringKey, text: Binding<String>, onCommit: @escaping () -> Void) where onCommit is essentially doing the same as onSubmit.
3
1
301
Apr ’25
Should you access @State properties from an NSViewController (AppKit / SwiftUI Integration)?
I'm currently working on a project to integrate some SwiftUI components into an existing AppKit application. The application makes extensive use of NSViewControllers. I can easily bridge between AppKit and SwiftUI using a view model that conforms to ObservableObject and is shared between the NSViewController and the SwiftUI View. But it's kind of tedious creating a view model for every view. Is it "safe" and "acceptable" for the NSViewController to "hold on" to the SwiftUI View that it creates and then access its @State or @StateObject properties? The lifecycle of DetailsView, a SwiftUI View, isn't clear to me when viewed through the lens of an NSViewController. Consider the following: import AppKit import SwiftUI struct DetailsView: View { @State var details: String = "" var body: some View { Text(details) } } final class ViewController: NSViewController { private let detailsView: DetailsView init() { self.detailsView = DetailsView() super.init(nibName: nil, bundle: nil) } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func viewDidLoad() { view.addSubview(NSHostingView(rootView: detailsView)) } func updateDetails(_ details: String) { // Is this 'safe' and 'acceptable'? self.detailsView.details = details } } Is the view controller guaranteed to always be updating the correct @State property or is there a chance that the view controller's reference to it somehow becomes stale because of a SwiftUI update?
2
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140
Apr ’25
Can @Query and ModelActor co-exist? How?
Context: The SwiftUI @Query macro has an internal modelContext. The ModelActor also has a modelContext, from which the data should be read/written. Issue: When writing to @Model data fetched with @Query macro using a ModelActor, it will crash in the most not-obvious ways. Also, fetching @Model with ModelActor will result in errors in Swift 6 since @Model aren't sendable. Problem to Solve: - How to write a good amount of data to SwiftData/CoreData without blocking the UI thread? Would the recommendation from the Apple team be that a large amount of data should be read/written with ModelActor and a small amount should be done with the @Query's internal modelContext ?
1
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157
Apr ’25
Can SwiftUI on macOS create an NSComboButton?
Without resorting to NSViewRepresentable, is there a view or view modifier in SwiftUI that can create an NSComboButton on macOS? NSComboButton was introduced in macOS 13 and is (relatively) new to AppKit: Apple Developer - NSComboButton I only require support on macOS for this control. Note that this is not to be confused with NSComboBox, which is a completely different control.
1
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133
Apr ’25
Navigation broken in iOS 18.4
All of a sudden, after iOS 18.4 was released, I am having tons of navigation problems in my app in production. Buttons navigating to empty pages, views seeming to 'freeze', top navigation bar mismatched with the content of the page. It seems that iOS 18.4 broke a critical piece of UIKit + SwiftUI bridging functionality that my project relies on. My application is written with both UIKit and SwiftUI components. Here is a breakdown of my setup: UIApplicationDelegate > UIWindow > rootViewController of window is a UITabBarController > each tab is a UINavigationController rootViewController of nav controller is a UIHostingController > rootView of the hosting controller is a SwiftUI View In my SwiftUI views, I have been using NavigationLink for horizontal 'push' style navigation in my SwiftUI views. I do not use NavigationView, I only rely on the bridging capabilities of UINavigationController to action on my NavigationLinks. This has never been an issue, until iOS 18.4 was released. Now, when running iOS 18.4, I am having all sorts of unexpected behavior in the UI. I will break down 2 of these use cases here: Use case A: In one of my SwiftUI views, I have a ForEach for which each element's view is a NavigationLink. This is using the NavigationLink(_ destination:,label:) initializer. Navigating forward from here works/looks normal. However, once I try to navigate backward from that destination (tap the 'Back' button in top left), the view goes blank and the navigation bar at the top of the page (which is maintained by the UINavigationController instance) does not change. If I call popToRootViewController on that nav controller, the navigation bar at the top of the page returns to its normal state, but the view is still blank. It is not until after I have called popToRootViewController, and then navigate to a different tab of the UITabBarController and return to the initial tab, does the SwiftuI content view (the one with the ForEach) finally redraw and the view hierarchy is restored. Here is a warning that is logged in the console when I tap the 'Back ' button: Top view controller's view unexpectedly not in window for navigation transition. Skipping layout. nav = <UINavigationController: 0x1110bbe00>, topVC = <TtGC7SwiftUI19UIHostingControllerV5MyApp10MyPage: 0x106814e00> EDIT: If I replace the NavigationLink with a call to UINavigationController.pushViewController, I am still seeing the exact same behavior. Pressing back button makes the view empty > need to pop to root view controller and switch tabs in order to restore the view. Use case B Another instance of this issue happens whenever I try to use a NavigationLink inside of a view that itself was the destination of a NavigationLink in its parent view (i.e.: Root view > detail view > sub-detail view). For example, take the detail view destination in use case A. I have tapped a NavigationLink from the ForEach and landed on the detail view. Again, so far things work/look normal. Now, if I tap on another NavigationLink from that detail view, the view does not transition to the new page. The top navigation bar does transition, and shows the title and actions associated with this second destination. However, the view of this second destination is not displayed. It is worth noting that the same warning I mentioned above is also logged when I tap the NavigationLink to navigate to this second destination. Top view controller's view unexpectedly not in window for navigation transition. Skipping layout. nav = <UINavigationController: 0x109859400>, topVC = <TtGC7SwiftUI19UIHostingControllerVVS_19BridgedPresentation8RootView: 0x300ab8000> Strangely, if I switch to a different tab of the UITabBarController and back to the initial tab, this second destination's view is successfully rendered. It seems that switching tabs in this UITabBarController is calling something in either SwiftUI or UIKit that is redrawing my views. Conclusion This is a serious issue with UIKit + SwiftUI bridging support. I have never had problems like this until devices started running iOS 18.4, and there is nothing in the iOS 18.4 changelog that suggests this was an intentional change. All of a sudden, after updating to the latest iOS version, my app is totally broken. I want to be clear that I'm not using deprecated NavigationLink methods in these instances. My app's minimum deployment target is iOS 16. I know that there are more modern navigation APIs like navigation stack, etc. I am looking for answers about my use case: whether it is officially unsupported as of iOS 18.4, whether this setup should be supported and this is indeed some sort of bug in iOS, or anything in-between. I'm happy to provide formatted code if needed for discussion purposes. This is about my entire app's view hierarchy so there are a lot of disparate lines of code that make up this problem.
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1
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10
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345
Activity
Apr ’25
iOS18 iPad Custom UITabBar invalid
After my XCode was upgraded to 16.2, the custom bottom tabbar of iPadAPP could not be displayed properly (I set "traitOverrides.horizontalSizeClass = .compact", otherwise the tabbar would be displayed at the top and it was not the style I wanted) Below are my code and pictures of the running effects of iOS17 and iOS18 override func viewDidLoad() { super.viewDidLoad() setValue(CustomTabBar(), forKey: "tabBar") if #available(iOS 18.0, *) { self.mode = .tabBar self.traitOverrides.horizontalSizeClass = .compact } } } class CustomTabBar: UITabBar { var leftView = UIView() var rightView = UIView() override func sizeThatFits(_ size: CGSize) -> CGSize { var sizeThatFits = super.sizeThatFits(size) sizeThatFits.height = 60 // 自定义高度 return sizeThatFits } override func layoutSubviews() { super.layoutSubviews() self.backgroundColor = .red addSubview(leftView) addSubview(rightView) leftView.backgroundColor = .green leftView.frame = CGRect(x: 10, y: 4, width: 80, height: 40) rightView.backgroundColor = .green rightView.frame = CGRect(x: 600, y: 4, width: 80, height: 40) } } ![]("https://developer.apple.com/forums/content/attachment/66988297-26dc-4b40-af37-103f6a277563" "title=20250409151648.jpg;width=2394;height=1716")
Topic: UI Frameworks SubTopic: UIKit
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4
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287
Activity
Apr ’25
[iOS 18 Only] Intermittent Crash at completeTransition in Custom Navigation Animation (Firebase Crashlytics)
Hi everyone, I'm encountering an intermittent crash on iOS 18 only (not reproducible locally, reported in Firebase Crashlytics) at transitionContext.completeTransition(!transitionContext.transitionWasCancelled) within my custom UIViewControllerAnimatedTransitioning. The same code runs fine on iOS 16 and 17 (no Crashlytics report for those iOS version) Here's the crash log: Crashed: com.apple.main-thread 0 libswiftCore.dylib 0x4391f0 swift_getObjectType + 40 1 ROOM 0x490c48 ItemDetailAnimator.navigationController(_:animationControllerFor:from:to:) + 47 (ItemDetailAnimator.swift:47) 2 ROOM 0x490f3c @objc ItemDetailAnimator.navigationController(_:animationControllerFor:from:to:) + 92 (<compiler-generated>:92) 3 UIKitCore 0xa2d7a4 -[UINavigationController _customTransitionController:] + 516 4 UIKitCore 0x2e51dc -[UINavigationController _immediatelyApplyViewControllers:transition:animated:operation:] + 2620 5 UIKitCore 0x1541d4 __94-[UINavigationController _applyViewControllers:transition:animated:operation:rescheduleBlock:]_block_invoke + 100 6 UIKitCore 0x150768 -[UINavigationController _applyViewControllers:transition:animated:operation:rescheduleBlock:] + 776 7 UIKitCore 0x2e7e44 -[UINavigationController pushViewController:transition:forceImmediate:] + 544 8 UIKitCore 0x2e4230 -[UINavigationController pushViewController:animated:] + 444 9 ROOM 0x66cb04 UINavigationController.pushViewController(_:animated:completion:) + 185 (UINavigationController+Room.swift:185) 10 ROOM 0x8cef4c ItemDetailCoordinator.start(animated:completion:) + 99 (ItemDetailCoordinator.swift:99) 11 ROOM 0xc6c95c protocol witness for Coordinator.start(animated:completion:) in conformance BaseCoordinator + 24 (<compiler-generated>:24) 12 ROOM 0x8ca520 AppCoordinator.startCoordinator(_:url:reference:animated:completion:) + 729 (AppCoordinator.swift:729) 13 ROOM 0x8cb248 protocol witness for URLSupportCoordinatorOpener.startCoordinator(_:url:reference:animated:completion:) in conformance AppCoordinator + 48 (<compiler-generated>:48) 14 ROOM 0xd6166c URLSupportCoordinatorOpener<>.open(url:openingController:reference:animated:completion:) + 118 (URLSupportedCoordinator.swift:118) 15 ROOM 0xc56038 RRAppDelegate.handleURL(url:completion:) + 588 (RRAppDelegate.swift:588) 16 ROOM 0xc502d0 RRAppDelegate.applicationDidBecomeActive(_:) + 330 (RRAppDelegate.swift:330) 17 ROOM 0xc5041c @objc RRAppDelegate.applicationDidBecomeActive(_:) + 52 (<compiler-generated>:52) 18 UIKitCore 0x1fb048 -[UIApplication _stopDeactivatingForReason:] + 1368 My animateTransition code is: ```func animateTransition( using transitionContext: UIViewControllerContextTransitioning) { guard let (fromView, toView, fromVC, toVC) = filterTargets(context: transitionContext) else { transitionContext.cancelInteractiveTransition() transitionContext.completeTransition(false) return } let containerView = transitionContext.containerView toView.frame = transitionContext.finalFrame(for: toVC) guard let targetView = fromVC.animationTargetView, let fromFrame = fromVC.animationTargetFrame, let toFrame = toVC.animationTargetFrame else { containerView.insertSubview(toView, aboveSubview: fromView) toView.frame = transitionContext.finalFrame(for: toVC) transitionContext.completeTransition(true) return } let newFromFrame = fromView.convert(fromFrame, to: containerView) let tempImageView: UIImageView if let target = targetView as? UIImageView, let image = targetImage ?? target.image, image.size.height != 0, target.frame.height != 0, image.size.width / image.size.height != target.frame.width / target.frame.height { targetImage = image tempImageView = UIImageView(image: image) tempImageView.frame = newFromFrame tempImageView.contentMode = .scaleAspectFit } else { tempImageView = targetView.room.asImageView() tempImageView.frame = newFromFrame } targetView.isHidden = true let tempFromView = containerView.room.asImageView() targetView.isHidden = false let tempHideView = UIView() containerView.addSubview(tempFromView) containerView.insertSubview(toView, aboveSubview: tempFromView) tempHideView.backgroundColor = .white toView.addSubview(tempHideView) containerView.addSubview(tempImageView) //Minus with item detail view y position //Need to minus navigation bar height of item detail view var tempHideViewFrame = toFrame tempHideViewFrame.origin.y -= toView.frame.origin.y tempHideView.frame = tempHideViewFrame let duration = transitionDuration(using: transitionContext) toView.alpha = 0 UIView.animate(withDuration: duration * 0.5, delay: duration * 0.5, options: .curveLinear, animations: { toView.alpha = 1 }) let scale: CGFloat = toFrame.width / newFromFrame.width let newFrame = CGRect( x: toFrame.minX - newFromFrame.minX * scale, y: toFrame.minY - newFromFrame.minY * scale, width: tempFromView.frame.size.width * scale, height: tempFromView.frame.size.height * scale) UIView.animate(withDuration: duration, delay: 0.0, options: [.curveEaseInOut], animations: { tempFromView.frame = newFrame tempImageView.frame = toFrame }, completion: { _ in tempHideView.removeFromSuperview() tempFromView.removeFromSuperview() tempImageView.removeFromSuperview() transitionContext.completeTransition(!transitionContext.transitionWasCancelled) }) }
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4
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0
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240
Activity
Apr ’25
Having issue in SQLite syntax with latest version
I am using this syntax let surah_id = Expression("surah_id") but the system gives an error and suggesting to use let surah_id = Expression(value:"surah_id"). Is this syntax correct? If yes then I need to change multiple things as well to update these changes. Thanks and I am looking forward to getting valuable answers.
Topic: UI Frameworks SubTopic: General
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2
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0
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79
Activity
Apr ’25
.focusEffectDisabled(true) not working
Hi everyone, I'm working on a tvOS app using SwiftUI, and I want to disable the focus effect (the default focus glow/bounce) on a specific Button. According to the documentation: /// - Parameter disabled: A Boolean value that determines whether this view /// can display focus effects. /// - Returns: A view that controls whether focus effects can be displayed /// in this view. I used .focusEffectDisabled(true) on the Button, expecting the focus style to be completely disabled for that view. However, this doesn’t seem to have any effect in my tvOS 17+ app – the button still shows the default focus visual effect when focused. Here’s a simplified example: Button("Click Me") { // action } .focusEffectDisabled(true) This still shows the bounce/glow focus effect. Am I missing something, or is this a bug? Has anyone managed to fully disable the focus effect for a view (especially Button) in tvOS using SwiftUI? Any workarounds or additional modifiers I should apply? Thanks in advance!
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123
Activity
Apr ’25
AppIntentTimelineProvider "func timeline(for" is called twice after a widget button triggers an AppIntent Perform
I'm adding widget interactivity to my home screen widgets via buttons and AppIntents, but running into some interesting behavior the way the timeline is reloaded after. I'm following this guide from Apple https://developer.apple.com/documentation/widgetkit/adding-interactivity-to-widgets-and-live-activities And the widget is guaranteed to be reloaded when a button pressed with an intent, But whenever the AppIntent is done with the perform action, the widget timeline is always reloaded twice. It's also interesting to note that both reloads happen after the perform method. If you add a 10 second sleep in the perform, nothing happens for 10 seconds, then both reloads happen. This issue with this is 2-fold. calculating and rendering the entire widget timeline can be Networking and DB intensive operations, so I would ideally like to avoid doing all the work twice and save the users battery and processing. The even worse issue, sometimes data on the server changes in between the split second duplicate widget timeline reloads, causing the widget to flash one state, then update to another a second later which is not a good user experience. I have a sample project which shows the issue and is very easy to reproduce. The widget simply keeps track of the number of reloads. To reproduce: Add the widget to the homescreen Press the refresh button, and observe the timeline refresh count always goes up by 2. I've filed a Feedback and attached the sample project and screen recording for anyone to reproduce. FB15595835
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3
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819
Activity
Apr ’25
Launch App with Siri on a locked device
We are looking at the possibility of launching our app through Siri with a locked device. We have the device responding to our App Intent but it is asking to be unlocked first. If the device is locked the intent works perfectly. It just doesn't seem to respect the set intentAuthenticationPolicy. Thank you for you time looking into this. We have set these var to .alwaysAllowed and open to true. static var authenticationPolicy: IntentAuthenticationPolicy = .alwaysAllowed static var openAppWhenRun: Bool = true Here is our full test code: import AppIntents import SwiftUI // MARK: - App Intents struct OpenAppIntent: AppIntent { static var title: LocalizedStringResource = "Open Main App" static var description: IntentDescription? = .init(stringLiteral: "Opens the App") static var authenticationPolicy: IntentAuthenticationPolicy = .alwaysAllowed static var openAppWhenRun: Bool = true func perform() async throws -> some IntentResult { print("App opened") return .result() } } struct TestAppShortcutProvider: AppShortcutsProvider { static var appShortcuts: [AppShortcut] { AppShortcut( intent: OpenAppIntent(), phrases: [ "Begin \(.applicationName)" ], shortTitle: "Open App", systemImageName: "popcorn.fill" ) } }
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1
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125
Activity
Apr ’25
GPS Track Navigation with MapKit?
I want to create a MKRoute from a list of MKMapPoints or coordinates. But apparently MKRoute can only be generated from a MKDirections request from Apple's servers. The primary use of my app will be activities (eg hiking) in the back country where (1) a network connection likely won't be available and (2) there likely will not be a trail in Apple's map network. For example I want to provide navigation for following a recorded GPS track or my only MKPolyLines. Note that I am required to use MapKit (3rd party map SDKs are not an option for a number of reasons). It feels like a huge missed opportunity if MapKit doesn't allow Routes to be created from a predetermined list of coordinates. Does anyone know of any solutions for this problem either somehow creating a MKRoute from a list of coordinates or a 3rd party library? I've searched but haven't had any luck finding a solution. It seems like something like this must exist so I thought I'd ask.
Topic: UI Frameworks SubTopic: UIKit Tags:
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2
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83
Activity
Apr ’25
Replaykit stop screen record failed, recording status is false
I want to record screen ,and than when I call the method stopCaptureWithHandler:(nullable void (^)(NSError *_Nullable error))handler to stop recording and saving file. before call it,I check the value record of RPScreenRecorder sharedRecorder ,the value is false , It's weird! The screen is currently being recorded ! I wonder if the value of [RPScreenRecorder sharedRecorder].record will affect the method stopCaptureWithHandler: -(void)startCaptureScreen { [[RPScreenRecorder sharedRecorder] startCaptureWithHandler:^(CMSampleBufferRef _Nonnull sampleBuffer, RPSampleBufferType bufferType, NSError * _Nullable error) { //code } completionHandler:^(NSError * _Nullable error) { //code }]; } - (void)stopRecordingHandler { if([[RPScreenRecorder sharedRecorder] isRecording]){ // deal error .sometime isRecording is false }else { [[RPScreenRecorder sharedRecorder] stopCaptureWithHandler:^(NSError * _Nullable error) { }]; } } here are my code.
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0
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118
Activity
Apr ’25
Strange media player overlay main screen
Respected Madam/Sir, The following code works well in the past year, but when I test it again on my iPhone which run iOS 16.7.8, a strange media player appeared and overlay the main screen of my app, I really don't know what happened there, I'm struggling to resolve it hours, but it still always appear, help please! Any suggestion, direction, api misused, would be appreciated. let mainScreenController : ViewController = ViewController() self.window = UIWindow(frame: UIScreen.main.bounds) self.window?.rootViewController = mainScreenController self.window?.makeKeyAndVisible()
Topic: UI Frameworks SubTopic: UIKit
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2
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123
Activity
Apr ’25
iOS 18 SDK causing random UI changes and crashes with my app
I am a developer on an enterprise application. Our team just updated our pipeline to build our app on the iOS 18 SDK instead of the 17.4 SDK and this has caused a lot of our ui elements to change and several crashes within the app resulting in just the simple error message "Swift runtime failure: unhandled C++ / Objective-C exception". Why is just updating the SDK causing all these issues? Is there anyway to keep the previous version or will we have to go component by component to fix the constraints and crashes? These issues seem to be happening to our users on iOS 18 and beyond.
Topic: UI Frameworks SubTopic: UIKit Tags:
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0
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151
Activity
Apr ’25
Some questions about CarPlay UI and entitlement
I read this doc and find some key info. https://developer.apple.com/carplay/documentation/CarPlay-App-Programming-Guide.pdf CarPlay app entitlements All CarPlay apps require a CarPlay app entitlement that matches your app type. To request a CarPlay app entitlement, go to http://developer.apple.com/carplay and provide information about your app, including the type of entitlement that you are requesting. You also need to agree to the CarPlay Entitlement Addendum. Apple will review your request. If your app meets the criteria for a CarPlay app, Apple will assign a CarPlay app entitlement to your Apple Developer account and notify you. But I still have questions about the old and new CarPlay. // About account permission I have 2 Apple developer accounts. Account A (normal dev account): Here our app already supports the old-style CarPlay UI. (before iOS14) And I can see there are "CarPlay Messaging App" and "CarPlay VoIP Calling App" in the "Additional Capabilities" tab in my Identifier. Account B (Enterprise account): I can see there is a "CarPlay Communication App" in the "Additional Capabilities" tab in my Identifier. But I don't know (or don't remember) if I have requested this new CarPlay entitlement for this account. Quesiton 1: If I want to refactor my current CarPlay app (from old UI to new UI [iOS14 support]), Do I need to request the CarPlay entitlement for Account A? Because I can not find the "CarPlay Communication App" in Account A portal(or via Xcode). // About New CarPlay UI In the old UI, there are just 2 buttons showing after user tap the App icon now. One is for message and the other one is for VoIP call. But I can see only one VoIP call button in the new CarPlay UI, no seperated message button. Question2: Can I add a message button? If no, how to implement a similiar user experience. Thanks.
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1
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110
Activity
Apr ’25
HELP: App Clip Card Doesn't Appear!
I integrated an Advanced App Clip Experience to my app. In trying to test the App Clip Card, the card does not appear when I tap the link on my device that is associated to the Advanced App Clip Experience. Listed are some contextual information: Testing on device running on iOS 18.3.1 Associated Domains: Main target app: applinks: App clips target app: applinks: and appclips: Archived and uploaded build to App Store Connect. Green "Testing" status via Testflight. On Distribution tab, green "Valid" status for build domain. Advanced App Clip Experience green "Received" status. Developer App Clip Testing Diagnostics: Green "Register Advanced Experience" status Green "App Clip Code" status Warning "App Clip Published on App Store" Orange Circle "Associated Domains" After looking at countless threads, I still cannot for the life of me find a solution to test the App Clip. Any guidance would be extremely appreciated. I had also submitted a support ticket with case ID #102552504973.
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12
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620
Activity
Apr ’25
Animated scale effect causes NSCursor to reset in SwiftUI macOS app
For my macOS app, I'm trying to change the mouse cursor to a pointing hand while hovering over a specific view. However, when the view is scaled with an animation triggered by hovering (using .scaleEffect() and .animation()), the cursor doesn't change as expected. Is there any workaround to fix this? This is a sample code: struct ContentView: View { @State private var hovering = false var body: some View { VStack { Text("Hover me") .padding() .background(hovering ? Color.blue : Color.gray) .scaleEffect(hovering ? 1.2 : 1.0) .animation(.linear(duration: 0.2), value: hovering) .onHover { hovering in self.hovering = hovering if hovering { NSCursor.pointingHand.push() } else { NSCursor.pop() } } } .frame(width: 200, height: 200) } } This is how it works: As you can see, when the pointer enters the view, the cursor changes momentarily before reverting back to the arrow icon. I also tried using NSTrackingArea with an NSView placed over the view, but it did not solve the issue. It might be that the combination of .scaleEffect() and .animation() is causing a forced cursor reset (possibly related to the use of NSWindow.disableCursorRects() or something similar). However, I'm not entirely sure. Any insights or suggestions would be greatly appreciated. Thanks!
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2
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136
Activity
Apr ’25
My first Xcode build ever But EXC_BAD_ACCESS (code=2, address=0x16e837f30) keeps happening
I Am interested in coding, and built my fist app that is an app that has a picture of Niagara Falls with corner radius of 10, But, every time I start the build, it says: Thread 1: EXC_BAD_ACCESS (code=2, address=0x16b123f20) not sure what to do now.
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7
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160
Activity
Apr ’25
Markdown Link in AttributedString Not Focusable with Full Keyboard Access in SwiftUI
I’m encountering an accessibility issue in SwiftUI related to keyboard navigation. 🐞 Problem When using an AttributedString to display Markdown content in a SwiftUI view (such as a Text view), any links included in the Markdown are not keyboard focusable when Full Keyboard Access is enabled. This means users can’t navigate to or activate the links using the Tab key or other keyboard-only methods. 💻 Platform iOS version: 16+ Framework: SwiftUI Device: All tested iPhones and iPads 🧪 Steps to Reproduce Enable Full Keyboard Access in iOS settings. Run the included SwiftUI Playground or equivalent app using the code below. Try to navigate to the link using Tab or keyboard arrow keys. Observe that the Markdown link is not reachable via keyboard focus. 🧩 Expected Behavior The Markdown link should be reachable via keyboard focus. It should be possible to activate the link using Space or Return. 📚 Example code struct ContentView: View { let attributedString: AttributedString init() { self.attributedString = try! AttributedString( markdown: "This is a [test link](https://apple.com) inside an attributed string." ) } var body: some View { VStack { Text("Issue: Attributed Markdown Link Is Not Focusable with full keyboard access") .font(.headline) .padding() Text(attributedString) // The link is not focusable with .padding() .border(Color.gray, width: 1) Text("Expected: The link should be focusable with Full Keyboard Access.") .foregroundColor(.red) .padding() } } }
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3
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178
Activity
Apr ’25
Memory leak using .onSubmit on TextField in SwiftU
I am getting memory leak when using .onSubmit view modifier on TextField. Here is a simplified reproducible example: struct ListView: View { var body: some View { NavigationStack { List(0..<100) { i in NavigationLink("Select \(i)", value: i) } .navigationDestination(for: Int.self) { selection in DetailView() .navigationTitle("Page: \(selection)") } } } } struct DetailView: View { @State private var viewModel = DetailViewModel() var body: some View { TextField( "", text: $viewModel.text, prompt: Text("Type in") ) .padding() .onSubmit { print(viewModel.text) } } } @Observable final class DetailViewModel { var text: String = "" deinit { print("Deinit \(Self.self)") } } Navigate to DetailView by selecting a row on ListView page and start typing in TextField, hit the submit button on keyboard and this DetailView with DetailViewModel will be leaked after navigating back to ListView, deinit will not be called. Commenting out .onSubmit {} part fixes the leak. What I observed also, is that once I open the same page or other, It will create new DetailView instance with it's view model and previously leaked one will be released, possible indicating that system somehow holds the last active TextField until new one has become active. I tried calling UIApplication.shared.resignFirstResponder() in onDissapear{} but this does not fix the leak. Only way the leak is fixed, is by using deprecated TextField initializer: init(_ titleKey: LocalizedStringKey, text: Binding<String>, onCommit: @escaping () -> Void) where onCommit is essentially doing the same as onSubmit.
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3
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301
Activity
Apr ’25
Should you access @State properties from an NSViewController (AppKit / SwiftUI Integration)?
I'm currently working on a project to integrate some SwiftUI components into an existing AppKit application. The application makes extensive use of NSViewControllers. I can easily bridge between AppKit and SwiftUI using a view model that conforms to ObservableObject and is shared between the NSViewController and the SwiftUI View. But it's kind of tedious creating a view model for every view. Is it "safe" and "acceptable" for the NSViewController to "hold on" to the SwiftUI View that it creates and then access its @State or @StateObject properties? The lifecycle of DetailsView, a SwiftUI View, isn't clear to me when viewed through the lens of an NSViewController. Consider the following: import AppKit import SwiftUI struct DetailsView: View { @State var details: String = "" var body: some View { Text(details) } } final class ViewController: NSViewController { private let detailsView: DetailsView init() { self.detailsView = DetailsView() super.init(nibName: nil, bundle: nil) } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func viewDidLoad() { view.addSubview(NSHostingView(rootView: detailsView)) } func updateDetails(_ details: String) { // Is this 'safe' and 'acceptable'? self.detailsView.details = details } } Is the view controller guaranteed to always be updating the correct @State property or is there a chance that the view controller's reference to it somehow becomes stale because of a SwiftUI update?
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2
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140
Activity
Apr ’25
Can @Query and ModelActor co-exist? How?
Context: The SwiftUI @Query macro has an internal modelContext. The ModelActor also has a modelContext, from which the data should be read/written. Issue: When writing to @Model data fetched with @Query macro using a ModelActor, it will crash in the most not-obvious ways. Also, fetching @Model with ModelActor will result in errors in Swift 6 since @Model aren't sendable. Problem to Solve: - How to write a good amount of data to SwiftData/CoreData without blocking the UI thread? Would the recommendation from the Apple team be that a large amount of data should be read/written with ModelActor and a small amount should be done with the @Query's internal modelContext ?
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1
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157
Activity
Apr ’25
Can SwiftUI on macOS create an NSComboButton?
Without resorting to NSViewRepresentable, is there a view or view modifier in SwiftUI that can create an NSComboButton on macOS? NSComboButton was introduced in macOS 13 and is (relatively) new to AppKit: Apple Developer - NSComboButton I only require support on macOS for this control. Note that this is not to be confused with NSComboBox, which is a completely different control.
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133
Activity
Apr ’25