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Swan's Quest, Chapter 4: The sequence completes
Swift Playgrounds presents "Swan's Quest,” an interactive adventure in four chapters for all ages. It's time for the grand finale: You've honed your skills with tones, but in this chapter our Hero needs to sequence multi-part harmony.
Discover how to play pitched instruments with MIDI codes, and you just might help our Hero find the rhythm… and complete their quest.
Swan's Quest was created for Swift Playgrounds on iPad and Mac, combining frameworks and resources which power the educational experiences in many of our playgrounds, including Sonic Workshop, Sensor Arcade, and Augmented Reality. To learn more about building your own playgrounds, be sure to watch "Create Swift Playgrounds content for iPad and Mac".
And don't forget to stop by the Developer Forums and share your solution for our side quests.Ressources
Vidéos connexes
WWDC20
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2:26 - Barebones example of a sequencer
// A barebones example of a sequencer let numberOfBeats = 8 // two bars of 4/4 let duration = 4.0 // seconds let interval = duration / Double(numberOfBeats) var index = 0 Timer.scheduledTimer(withTimeInterval: interval, repeats: true) { timer in // Play each track's Instrument // ... index = (index + 1 < numberOfBeats) ? index + 1 : 0 } -
3:16 - Introduction to playInstrument(_:note:volume:)
// Sequencer.swift func playInstrument(_ kind: Instrument.Kind, note: MIDINoteProtocol, volume: Double = 75) // Instrument.swift public class Instrument { /// The kind of included instruments public enum Kind: String { case electricGuitar, bassGuitar, piano, warmBells, sevenSynth, bassSynth, crystalSynth } // ... } -
3:38 - MIDINoteProtocol
// Sequencer.swift protocol MIDINoteProtocol { /// note as an 8-bit MIDI code var midiCode: UInt8 { get } } -
3:48 - Example implementation for Notes
// Example implementation for Notes enum MIDINotes: UInt8, MIDINoteProtocol { case rest = 0 case C2 = 36 case D2 = 38 case E2 = 40 case F2 = 41 case G2 = 43 case A2 = 45 case B2 = 47 var midiCode: UInt8 { return self.rawValue } } -
4:03 - TrackProtocol
// Sequencer.swift protocol TrackProtocol { associatedtype NoteType : MidiNoteProtocol /// The kind of instrument that the track sequences var instrument: Instrument.Kind { get } /// Number of beats contained in the sequence var length: Int { get } /// MIDI code for the sequence frame func note(for frame: Int) -> NoteType } -
4:21 - Example implementation for Tracks
// Example implementation for Tracks struct Track : TrackProtocol { var instrument: Instrument.Kind var length: Int var notes: [MIDINotes]? = nil func note(for frame: Int) -> MIDINotes { guard let n = notes, frame < n.count else { return .rest } return n[frame] } } -
4:34 - Implementing a Sequencer
// A barebones example of a sequencer let numberOfBeats = 8 // two bars of 4/4 let duration = 4.0 // seconds var bass = Track(instrument: .bassGuitar, length: numberOfBeats) var piano = Track(instrument: .piano, length: numberOfBeats) let tracks = [bass, piano] bass.notes = [.rest, .C2, .A2, .rest, .C2, .A2, .D2, .C2 ] piano.notes = [.A2, .A2, .C2, .F2, .A2, .C2, .none, .F2] let interval = duration / Double(numberOfBeats) var index = 0 Timer.scheduledTimer(withTimeInterval: interval, repeats: true, block: { timer in for track in tracks { playInstrument(track.instrument, note: track.note(for: index)) } index = (index + 1 < numberOfBeats) ? index + 1 : 0 }) -
5:00 - // Getting credit for our work
// Getting credit for our work Timer.scheduledTimer(withTimeInterval: interval, repeats: true, block: { timer in for track in tracks { playInstrument(track.instrument, note: track.note(for: index)) } if index + 1 < numberOfBeats { index = index + 1 } else { index = 0 owner.endPerformance() } })
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