Make signing in easy.
Provide a fast, secure, and privacy-friendly way for users to set up an account and start using your apps and websites.
Sign in with Apple allows you to set up a user account in your system, complete with name, verified email address, and unique stable identifiers that allow the user to sign in to your app with their Apple ID. It works on iOS, macOS, tvOS, and watchOS. You can also add Sign in with Apple to your website or versions of your app running on other platforms. Once a user sets up their account, they can sign in anywhere you deploy your app.
With Sign in with Apple, it’s easy to:
As you plan and design your app or website for Sign in with Apple, make sure to follow these guidelines:
You’ll need to use Certificates, Identifiers & Profiles to set up identifiers and keys in your Apple Developer account before you can implement Sign in with Apple.
Use the AuthenticationServices framework to let users set up accounts and sign in to your native iOS, macOS, tvOS, and watchOS apps.
Easily integrate Sign in with Apple into games and apps built with Unity using a new Unity Asset Store package.
Use Sign in with Apple JS to let users set up accounts and sign in to your website and apps on other platforms.
Use the Sign in with Apple API to validate the authorization code provided to your app and check a user’s status directly with Apple servers.
Some privacy-conscious users will choose to keep their personal email address private and use Apple’s private email relay service when setting up an account. To send email messages through the relay service to the users’ personal inboxes, you will need to register your outbound email domains.
To test your apps, use the latest of Xcode 11 and update your devices to the latest versions of iOS 13, iPadOS, macOS Catalina, tvOS 13. To test your website, you’ll need to group it with an app that is enabled for Sign in with Apple and is available on the App Store.
Find tools, documentation, and resources you need to implement Sign in with Apple.