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Developer Video Archive

  • Accessibility on iPhone OS from WWDC 2010
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  • Accessing Shared Contact Information from WWDC 2010
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  • Adding Core Animation to Your Application from OS X
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  • Adding In App Purchase to your App from iOS
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  • Adding Innovative Styling and Animation to Webpages with CSS Effects from Safari
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  • Adding Touch and Gesture Detection to Web Pages on iPhone OS from WWDC 2010
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  • Adopting 64-bit Programming from OS X
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  • Adopting iCloud Storage - Part 1 from iOS
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  • Adopting iCloud Storage - Part 2 from iOS
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  • Adopting In-App Purchase in Your iOS App from iOS
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  • Adopting Multitasking in Your App from WWDC 2011
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  • Adopting Multitasking on iPhone OS, Part 1 from WWDC 2010
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  • Adopting Multitasking on iPhone OS, Part 2 from WWDC 2010
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  • Advanced Cocoa Text Tips and Tricks from WWDC 2010
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  • Advanced Gesture Recognition from WWDC 2010
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  • Advanced HTML5 Media Controllers in Safari from WWDC 2011
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  • Advanced Memory Analysis with Instruments from WWDC 2010
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  • Advanced Objective-C and Garbage Collection Techniques from WWDC 2010
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  • Advanced Performance Analysis with Instruments from WWDC 2010
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  • Advanced Performance Optimization on iPhone OS, Part 1 from WWDC 2010
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  • Advanced Performance Optimization on iPhone OS, Part 2 from WWDC 2010
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  • Advanced ScrollView Techniques from WWDC 2011
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  • Advanced Text Handling for iPhone OS from WWDC 2010
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  • Advanced Text Processing from WWDC 2011
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  • Advances in HTTP Live Streaming from WWDC 2010
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  • Advances in OpenGL ES for iOS 5 from WWDC 2011
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  • Advances in OpenGL for Mac OS X Lion from WWDC 2011
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  • AirPlay and External Displays in iOS apps from WWDC 2011
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  • All About AirPlay from iOS
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  • API Design for Cocoa and Cocoa Touch from WWDC 2010
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  • App Publishing with iTunes Connect from WWDC 2010
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  • App Sandbox and the Mac App Store from WWDC 2011
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  • Apple Platforms Kickoff from WWDC 2011
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  • Apple WWDC 2010 Keynote Address from WWDC 2010
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  • Audio Development for Games from WWDC 2011
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  • Audio Development for iPhone OS, Part 1 from WWDC 2010
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  • Audio Development for iPhone OS, Part 2 from WWDC 2010
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  • Audio Session Management for iOS from WWDC 2011
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  • Auto Save and Versions in Mac OS X 10.7 Lion from WWDC 2011
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  • Automating the Creation of iPad Content from WWDC 2010
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  • Automating User Interface Testing with Instruments from WWDC 2010
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  • Best Practices for OpenGL ES Apps in iOS from WWDC 2011
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  • Blocks and Grand Central Dispatch in Practice from WWDC 2011
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  • Bonjour Network Discovery and Connectivity from WWDC 2011
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  • Boosting Responsiveness and Performance in Your Cocoa Application from OS X
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  • Broadcast Your Application's Content with iChat Theater from OS X
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  • Building a Server-driven User Experience from WWDC 2010
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  • Building and Distributing Your App with Xcode 4 from WWDC 2010
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  • Building and Optimizing Websites for iOS from iOS
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  • Building Animated Cocoa User Interfaces from OS X
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  • Building Animation Driven Interfaces from WWDC 2010
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  • Building Compatible Websites Using Emerging Web Technologies from Safari
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  • Building iAd Rich Media Ads with iAd Producer from WWDC 2011
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  • Building Newsstand Apps from WWDC 2011
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  • Calendar Integration with Event Kit from WWDC 2010
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  • Capturing from the Camera using AV Foundation on iOS 5 from WWDC 2011
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  • Cocoa Autolayout from WWDC 2011
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  • Cocoa Tips and Tricks from WWDC 2010
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  • Coding Smarter with Objective-C 2.0 from OS X
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  • Combining Web Accessibility and Automation on iOS from WWDC 2011
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  • Core Animation Essentials from WWDC 2011
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  • Core Animation in Practice, Part 1 from WWDC 2010
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  • Core Animation in Practice, Part 2 from WWDC 2010
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  • Core Image Effects and Optimization from WWDC 2010
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  • Core OS Networking from WWDC 2010
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  • Core OS Networking In-Depth from WWDC 2011
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  • Core OS Networking, Key Principles from WWDC 2011
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  • Crafting Custom Cocoa Views from WWDC 2010
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  • Create Stunning Effects with Core Image from OS X
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  • Creating Content With iAd JS, Part 1 from WWDC 2010
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  • Creating Content With iAd JS, Part 2 from WWDC 2010
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  • Creating Extensions for Safari, Part 1 from WWDC 2010
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  • Creating Extensions for Safari, Part 2 from WWDC 2010
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  • Creating Info Graphics with Standard Web Technologies from WWDC 2010
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  • Creating Safari Web Applications in Dashcode from Safari
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  • Creating Secure Applications from WWDC 2010
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  • CSS Effects, Part 1: UI Elements and Navigation from WWDC 2010
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  • CSS Effects, Part 2: Galleries and 3D Effects from WWDC 2010
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  • Customizing Maps with Overlays from WWDC 2010
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  • Customizing the Appearance of UIKit Controls from WWDC 2011
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  • Debugging with Xcode 4 and LLDB from WWDC 2010
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  • Delivering Audio and Video Using Web Standards, Part 1 from WWDC 2010
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  • Delivering Audio and Video Using Web Standards, Part 2 from WWDC 2010
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  • Deploying Podcast Producer from OS X
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  • Design Patterns to Simplify Mac Accessibility from WWDC 2011
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  • Designing and Developing Hybrid-Web/Cocoa Applications from OS X
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  • Designing and Developing Rich Media WebKit-based Applications from OS X
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  • Designing Apps with Interface Builder from WWDC 2010
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  • Designing Apps with Scroll Views from WWDC 2010
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  • Designing User Interfaces for iOS and Mac OS X Apps from WWDC 2011
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  • Developer Tools Kickoff from WWDC 2011
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  • Developer Tools State of the Union from WWDC 2010
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  • Developing Applications that work with iPhone OS Accessories from WWDC 2010
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  • Developing Cocoa Applications with Python and Ruby from OS X
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  • Developing Your App with Xcode 4 from WWDC 2010
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  • Development Methods for WebKit AJAX Applications from OS X
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  • Device Management and App Submission with Xcode 4 from WWDC 2011
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  • Discovering AV Foundation from WWDC 2010
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  • Discovering Wiki and Group Services in Leopard Server from OS X
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  • Editing Media with AV Foundation from WWDC 2010
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  • Effective Debugging with Xcode 4 from WWDC 2011
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  • Effective iPhone App Development - Part 1 from iOS
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  • Effective iPhone App Development - Part 2 from iOS
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  • Essential Game Technologies for iOS, Pt 1 from WWDC 2011
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  • Essential Game Technologies for iOS, Pt 2 from WWDC 2011
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  • Exploring AV Foundation from WWDC 2011
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  • Full Screen and Aqua Changes from WWDC 2011
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  • Fundamentals of Digital Audio for Mac OS X and iPhone OS from WWDC 2010
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  • Future Proofing your Application from WWDC 2010
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  • Game Center Essentials from iOS
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  • Game Center Techniques, Part 1 from WWDC 2010
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  • Game Center Techniques, Part 2 from WWDC 2010
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  • Game Design and Development for iPhone OS, Part 1 from WWDC 2010
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  • Game Design and Development for iPhone OS, Part 2 from WWDC 2010
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  • Getting Started with iPhone Web Applications from iOS
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  • Getting Started with Spotlight and Quick Look from OS X
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  • Getting the Most Out of Safari Integrated Developer Tools from WWDC 2010
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  • Getting Your Apps Ready for China and other Hot New Markets from WWDC 2011
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  • Graphics and Media State of the Union from WWDC 2010
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  • Graphics, Media, and Games Kickoff from WWDC 2011
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  • Handling Images with the Image Kit from OS X
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  • Harnessing OpenCL in Your Application from WWDC 2010
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  • Harnessing OpenGL ES and GLKit from iOS
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  • Hidden Gems for Web Apps from WWDC 2011
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  • HTTP Live Streaming Update from WWDC 2011
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  • I/O Kit Device Drivers for Mac OS X from WWDC 2010
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  • iAd Implementation Best Practices from WWDC 2011
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  • iBooks: Create Beautiful Books with HTML5, CSS3 and EPUB from WWDC 2011
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  • iCloud Storage Overview from WWDC 2011
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  • Implementing Local and Push Notifications from WWDC 2010
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  • Implementing Push Notification from iOS
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  • Implementing UIViewController Containment from WWDC 2011
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  • Improving Accessibility in Web Applications from Safari
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  • Improving the Stability of Your Apps from WWDC 2011
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  • In App Purchase and Notification Essentials from iOS
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  • In-App Purchase for iOS and Mac OS X from WWDC 2011
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  • In-House Development for iPhone from iOS
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  • Incorporating the Camera and Photo Library in your App from WWDC 2010
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  • Ingredients of Great Apps from iOS
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  • Ingredients of Great Apps from iOS
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  • Inside the Accelerate Framework for iOS from WWDC 2011
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  • Integrating Ads with iAd from WWDC 2010
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  • Integrating iCal Events and Tasks into Your Application from OS X
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  • Integrating Web Content into iPhone Apps from iOS
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  • Internationalizing Data on Mac and iPhone from WWDC 2010
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  • Introducing App Sandbox from WWDC 2011
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  • Introducing Automatic Reference Counting from WWDC 2011
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  • Introducing AV Foundation Capture For Lion from WWDC 2011
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  • Introducing Blocks and Grand Central Dispatch on iPhone from WWDC 2010
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  • Introducing Interface Builder Storyboarding from WWDC 2011
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  • Introducing Podcast Producer from OS X
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  • Introducing Xcode 4 from WWDC 2010
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  • Introducing XPC from WWDC 2011
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  • Introduction to Game Center from WWDC 2011
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  • Introduction to Game Center from WWDC 2010
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  • Introduction to the FSEvents Framework from OS X
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  • iOS Accessibility from WWDC 2011
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  • iOS Performance and Power Optimization with Instruments from WWDC 2011
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  • iOS Printing System from WWDC 2011
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  • iPad and iPhone User Interface Design from WWDC 2010
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  • iPad Development Overview from WWDC 2010
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  • iPhone and iPad User Interface Design from iOS
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  • iPhone and iPad User Interface Design from iOS
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  • iPhone Web Applications from Start to Finish from Safari
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  • Kernel Extension Management from OS X
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  • Key Event Handling in Cocoa Applications from WWDC 2010
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  • Latent Semantic Mapping: Exposing the Meaning behind Words and Documents from WWDC 2011
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  • Launch-on-Demand from WWDC 2010
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  • Leveraging the OpenGL Shading Language (GLSL) from OS X
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  • Lion-Sized Automation from WWDC 2011
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  • LLVM Technologies in Depth from WWDC 2011
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  • LLVM Technologies in Depth from WWDC 2010
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  • Local Data Storage and Offline Web Applications in Safari from Safari
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  • Mac OS X 64-bit Kernel: Architecture and Kernel Extension Transition from OS X
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  • Making the Most of Multi-Touch on iOS from WWDC 2011
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  • Making Your Custom Controls, Icons, and Artwork Resolution Independent from OS X
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  • Managing Mobile Devices from WWDC 2010
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  • Mastering Core Data from WWDC 2010
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  • Mastering Grand Central Dispatch from WWDC 2011
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  • Mastering OpenGL ES for iPhone - Part 1 from iOS
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  • Mastering OpenGL ES for iPhone - Part 2 from iOS
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  • Mastering Schemes in Xcode 4 from WWDC 2011
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  • Mastering Source Control in Xcode 4 from WWDC 2011
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  • Mastering Table Views from WWDC 2010
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  • Mastering the Quartz Composer Editor from OS X
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  • Mastering Xcode for iPhone OS Development, Part 1 from WWDC 2010
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  • Mastering Xcode for iPhone OS Development, Part 2 from WWDC 2010
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  • Maximizing iPhone App Performance from iOS
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  • Maximizing Location Awareness on iOS from iOS
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  • Maximizing OpenCL Performance from WWDC 2010
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  • Maximizing Platform Compatibility of I/O Kit Drivers from OS X
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  • Maximizing Productivity in Xcode 4 from WWDC 2011
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  • Migrating from GDB to LLDB from WWDC 2011
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  • Model-View-Controller for iPhone OS from WWDC 2010
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  • Modern Tools and Techniques for iOS App Development from iOS
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  • Modernizing Your App Architecture with UIKit from iOS
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  • Modernizing Your OpenGL Application for Leopard from OS X
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  • Motion Graphics Design Using Quartz Composer from OS X
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  • Moving to Apple LLVM compiler from WWDC 2011
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  • Multi-Player Gaming with Game Center from WWDC 2011
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  • Music in iOS and Lion from WWDC 2011
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  • Network Apps for iPhone OS, Part 1 from WWDC 2010
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  • Network Apps for iPhone OS, Part 2 from WWDC 2010
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  • Newsstand Apps from Start to Finish from iOS
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  • Next Generation Cryptographic Services from WWDC 2011
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  • Objective-C Advancements In-Depth from WWDC 2011
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  • OpenGL ES Overview for iPhone OS from WWDC 2010
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  • OpenGL ES Shading and Advanced Rendering from WWDC 2010
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  • OpenGL ES Tuning and Optimization from WWDC 2010
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  • OpenGL Essential Design Practices from WWDC 2010
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  • OpenGL for Mac OS X from WWDC 2010
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  • Optimize your iPhone App for the Retina Display from WWDC 2010
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  • Optimizing App Performance with Instruments from iOS
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  • Optimizing Core Data Performance on iPhone OS from WWDC 2010
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  • Optimizing Your Core Data Application from OS X
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  • Performance Optimization on iPhone OS from WWDC 2010
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  • Performing Calendar Calculations from WWDC 2011
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  • Polishing your App: Tips and Tricks to Improve Responsiveness and Performance from WWDC 2011
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  • Practical Drawing for iOS Developers from WWDC 2011
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  • Project-Free Xcode: Mixed Language Development from OS X
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  • Providing Context from iOS
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  • Rapid Development with Safari's Integrated Developer Tools from Safari
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  • Refactoring in Xcode: Automatic Project-wide Code Changes from OS X
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  • Resume and Automatic Termination in Lion from WWDC 2011
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  • Rich Text Editing in Safari on iOS from WWDC 2011
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  • Safari and WebKit Overview from Safari
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  • Safari, Internet and Web State of the Union from WWDC 2010
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  • Scrolling, Swiping, Dragging: Now with more animation! from WWDC 2011
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  • Securing Application Data from WWDC 2011
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  • Securing Application Data from WWDC 2010
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  • Security Overview from WWDC 2011
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  • Sensing Device Motion in iOS 4 from WWDC 2010
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  • Simplifying iPhone App Development with Grand Central Dispatch from WWDC 2010
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  • Simplifying Multicore with Grand Central Dispatch from OS X
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  • Simplifying Networking Using Bonjour from WWDC 2010
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  • Simplifying Touch Event Handling with Gesture Recognizers from WWDC 2010
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  • Storing Documents in iCloud using iOS 5 from WWDC 2011
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  • System-wide Previews on OSX and iOS from WWDC 2011
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  • Taking Advantage of Automatic Reference Counting from iOS
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  • Taking Advantage of File Coordination from WWDC 2011
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  • Taking Advantage of Multiple GPUs from WWDC 2010
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  • Testing Your Location-Aware App Without Leaving Your Chair from WWDC 2011
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  • The Accelerate framework for iPhone OS from WWDC 2010
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  • The Encoding Process In Depth from OS X
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  • Time Machine In-Depth from OS X
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  • Tools for Tuning OpenGL ES Apps on iOS from WWDC 2011
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  • Tuning OpenGL ES Games from iOS
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  • Turn-Based Gaming with Game Center from WWDC 2011
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  • Turn-Based Gaming with Game Center from iOS
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  • Twitter Integration from WWDC 2011
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  • UITableView Changes, Tips & Tricks from WWDC 2011
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  • Understanding And Optimizing Web Graphics from WWDC 2011
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  • Understanding AV Foundation from iOS
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  • Understanding Crash Reports on iPhone OS from WWDC 2010
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  • Understanding Document Interaction Controller from WWDC 2010
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  • Understanding Foundation from WWDC 2010
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  • Understanding iOS View Compositing from iOS
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  • Understanding Layout and Gestures in Safari on iOS and Lion from WWDC 2011
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  • Understanding UIKit Rendering from WWDC 2011
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  • Usable by Everybody: Design Principles for Accessibility on Mac OS X from WWDC 2010
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  • Userland Device Access from WWDC 2011
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  • Using Advanced Web Technologies on iPhone from iOS
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  • Using Core Image on iOS from iOS
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  • Using Core Image on iOS & Mac OS X from WWDC 2011
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  • Using Core Location in iOS 4 from WWDC 2010
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  • Using HTML5 Offline Storage from WWDC 2011
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  • Using HTML5 Offline Storage from WWDC 2010
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  • Using Interface Builder in Xcode 4 from WWDC 2011
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  • Using Interface Builder in Xcode 4 from WWDC 2010
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  • Using iTunes and App Store Affiliate Tools and Technologies from WWDC 2010
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  • Using Local And Push Notifications on iOS and Mac OS X from WWDC 2011
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  • Using the Camera with AV Foundation from WWDC 2010
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  • Using Xray and DTrace for In-depth Analysis from OS X
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  • Vector Graphics for WebKit from OS X
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  • View Based NSTableView Basic to Advanced from WWDC 2011
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  • Visualizing Information Geographically with MapKit from WWDC 2011
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  • What's New in App Publishing With iTunes Connect from WWDC 2011
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  • What's New in Cocoa from WWDC 2011
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  • What's New in Cocoa Touch from WWDC 2011
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  • What's New in Cocoa Touch from WWDC 2010
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  • What's New in Core Data on iOS from WWDC 2011
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  • What's New in Core Data on Mac OS X from WWDC 2011
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  • What's New in Core Location from WWDC 2011
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  • What's New in Core Motion from WWDC 2011
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  • What's New in CSS Effects and Animations from WWDC 2011
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  • What's New in Foundation for iOS 4 from WWDC 2010
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  • What's New in Instruments from WWDC 2011
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  • What's New in Instruments from WWDC 2010
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  • What's New in Objective-C from OS X
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  • What's New in OpenCL from WWDC 2011
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  • What's New in Safari Extensions from WWDC 2011
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  • What's New in the LLVM Compiler from WWDC 2010
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  • Working Effectively with Objective-C on iPhone OS from WWDC 2010
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  • Working with Core Data from iOS
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  • Working with Game Center from WWDC 2011
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  • Working with iOS Accessories from WWDC 2011
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  • Working with Media in AV Foundation from WWDC 2011
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  • Working with Video in iOS from iOS
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  • Writing Easy-To-Change Code: Your Second-Most Important Goal As A Developer from WWDC 2011
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  • Your iOS App Performance Hitlist from iOS
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