I'm Trevor. I work in Localization, and later, I'll be joined by my colleagues, Parry and Jeremy, from tvOS.
I am going to get things started by talking about right-to-left languages.
Then Parry will show us how to take advantage of new optimizations in your templates, to take performance to the next level.
Finally, Jeremy will show us some awesome new features that you can use in the Web Inspector to make debugging your applications easier than ever.
So let's dive right in with right-to-left language support.
Arabic and Hebrew are newly-selectable languages in tvOS 11.
With over 400 million speakers worldwide, this is a huge opportunity for you developers to reach new audiences with your app. Now, what makes Arabic and Hebrew different compared to other languages you might be supporting already is that they are written and read from right to left.
Let's take a look at some examples, so we can really understand what that means for your applications.
What you see here is our product template in a left-to-right language, and it looks really normal to most of you in the audience. The text is aligned on the left, the content is flowing from the left side of the screen to the right side of the screen.
You see the focus is on the first button, which is the left-most button.
So, when you take this template, and you load it in a right-to-left language, for example, Hebrew, you see the content is mirrored. It is now flowing from the right side of the screen to the left side of the screen. Our text is aligned to the right. Our focus is still on the first button, but now you see it is on the other side.
Let's look at another example.
Here, we have the catalogue template, and again, it looks very normal and natural if you are a reader of a left-to-right language.
So when you look at this same example in a right-to-left language, you see that the content is mirrored again. It is flowing from right to left. The first image is still the desert, but it is on the other side of the screen.
So that is how these apps look in right-to-left languages, and as you can see from these examples, we've built the support into TVMLKit.
So when you're using the default templates, you get the support for free in your apps. Now, supporting a right-to-left language works the same way as supporting any other languages in your app.
You need to go into X code in your project settings, and in the localizations, just add Arabic or Hebrew, which are supported languages.
This is really key to make sure that TVMLKit knows when to render these views at right-to-left at run time.
And for more coverage about everything that it takes to support localizations in your apps, including localizing content and dealing with formatters for dates and times, I recommend checking out this year's talk, Localizing With X Code 9, which goes into much greater detail. So the default templates work out of the box, but what if you have custom views, and you want to customize the behavior beyond those templates.
Well in tvOS 11 we have introduced three specific areas where you can customize layout, text alignment and images.
Let's get started with layout.
Today, you might be customizing your layout using tv-align, and tv-position, and you are probably using values of left and right.
Well, for right-to-left languages, left becomes left and right becomes left, or something like that, so you need to take care to use the right direction. And for that, we've introduced leading and trailing.
Leading and trailing will automatically resolve to the corresponding values of left and right at run time, based on the running language of your application.
So, for example, if you have a style defined where you're setting a tv-position to right or tv-align to left, just replace those values with trailing and leading.
This is going to ensure that in your left-to-right language, everything looks exactly the same, but in a right-to-left language, content is flowing correctly.
For values of margin and padding, we've introduced a brand-new media query in tvOS 11 called Layout Direction.
You might already be using media queries today for customizing your appearance for light and dark.
These work just the same way.
Any styles that you define inside the media query will be active for that media query.
So, here in our example, we have two styles defined, one in our LTR layout direction, left to right, and one in our RTL layout direction.
And we take care to ensure that any horizontal values are flipped according to the side that they need to be on.
So here, in our example, our margin of 12 needs to be on the correct side of the element.
So that's layout. What about text direction? So for alignment, you're used to using things like left, center and right.
And when you look at the text on the screen, two kind of jump out to you as a more natural presentation for a left-to-right language, left alignment is natural, and for a right-to-left language, right alignment is natural.
So, for that, we got with our marketing team and thought really deeply about what kind of term could we use here, and we came up with a new value for text alignment of natural.
Natural does just what you'd expect it to do. It aligns a text naturally based on the UI language of your app.
When it comes to images in your apps, the majority of the images you have are universal. They are appropriate to show for any layout direction.
But in some cases, an image has an implied directionality, like this Chevron at the end of a list item.
In this case, it's really important that the arrow is pointing in the correct direction, otherwise it would look really weird and probably broken.
So there's two ways that you can support these in your apps.
The first is for resource images.
Images that are coming from inside your application bundle can be specified in asset catalogs, which provide a really convenient way for customizing if the image is fixed for all layout directions, can be graphically mirrored at runtime, like our chevron, or if we needed a dedicated asset for each language.
For images that are coming from your server, we have a brand new attribute that you can set on your image elements, called Source Set.
Source Set allows you to identify a given URL for a given layout direction.
What's great about Source Set is that you can also use these for customizing your appearances for light and dark.
So here URL one will be loaded when my layout direction is LTR, and URL2 will be loaded when my layout direction is RTL. So this is a really concise way for you to just define a single image, and have the correct thing happen at runtime. So I'd like to see if we can take all of these pieces and put them together with a little sample app that I've been working on.
So I've been working on an app that lets me showcase the WWDC sessions from last year's conference, and I'd love to show it to you now.
So here you can see I have a grid of the past sessions, and at the top, I have a banner, where I have a featured session.
So before I want to support a right-to-left language in my app, I can do a few things without even adding a localization.
In the edit scheme, in our run options, I can change the application language from the system language to a right-to-left pseudolanguage.
This lets me simulate what it's going to be like in a right-to-left language without having to change anything about my project.
So now, when I build and run, you see our grid is now flowing from right to left.
So because we're using a grid, we get that support for free from our template.
But because my banner was custom, that I added with my own styles, looks like I still have some work to do.
So let's see if I can apply the new API in tvOS 11 to fix these problems? The first thing that I'm going to do is check my style in my TVML and replace all of my hard-coded references of left to leading, which is the left side of the screen in my development language.
Similarly, I'll replace my values of right with trailing.
Now, when I build and run my app, hopefully we will have some progress.
So great, looks like our text has now flipped to the other side, and our play button is on the right side of the screen, but it seems like it's a little bit too close to the edge. If I look at my style, my banner play button lockup has a custom margin that is applied to the right side of the element.
We need to make sure that margin is on the other side when we are running in right to left.
To save time, I added a snippet earlier that defines the two media queries for my Banner Play Button Lockup for LTR and RTL. I'm going to move my definition of the margin into the LTR, and in my RTL definition, I'm going to swap the horizontal position of that 60.
Now, when I build and run, looks like our play button has the right padding.
So we are nearly there, but looking at this app now, we can kind of see that the text is on the other side. It is a little hard to read with that image right underneath it.
So my designer gave me an alternate asset that I can use in my right-to-left languages, so I can add that to my project, since I'm using Asset Catalogs.
Here, in my Asset Catalogue, I have a single image defined for my banner, and then in the attribute inspector, I can change the direction from fixed to both.
This now gives me a well where I can drop the asset that should be used in our right-to-left language.
So I'll drop that in place and build and run my app one last time. And there you have it. With just a few small changes, our app is now ready to support right to left.
So as you saw, with just a few small changes to our app, because the default templates give us the support for free, we can have an app that fully supports a right-to-left language, with very few changes needed from us.
We also have a really powerful tool in the right-to-left pseudolanguage, that allows us to simulate the effects of a right-to-left layout without having to read a right-to-left language.
Now, one last note, if you're using custom views in your application, we have a system of constraints in auto layout engine that is a really powerful tool to take care of layout for right to left languages.
We also have an API effective layout direction, which will return to you if you are in a left-to-right or a right-to-left layout direction at run time, which is really useful for doing things like frame math in an animation.
For more in-depth coverage about all the things, and nuances for supporting right-to-left languages, I recommend checking out last year's talks, Internationalization Best Practices, and What's New In International User Interfaces.
I can't wait to see your apps supporting right-to-left languages later this fall.
Now, here is Parry, with template optimizations. Thank you.
Thank you, Trevor. Hi! I'm Parry. I'm going to walk you through some of the enhancements we made to our templates that is going to improve the performance of your app, both in terms of time and memory.
If you worked with TVMLKit apps before, you might have noticed that the performance of a template degrades as you try to add more content into it. Let me illustrate with an example.
So I'm working with Trevor on our sample WWDC app, and I'm trying to enhance it to add all the sessions from the past, instead of just the last year's sessions.
We are keeping a simple design with a grid to showcase all the sessions.
Each session being represented by a lockup composed of an image and a title. Now, you can imagine that there are thousands of these sessions to show.
So in a typical scenario like this, you don't want to show all your content up front, because A, it is going to take a long time to load, and B, it might not even be possible, because your servers might not support that.
But instead, you paginate your data.
You start off with something small, let's say about 500 items, and then you keep adding to it, as the users scroll through the end of your content.
Now, we did a bit of performance analysis for such a scenario, and this is what it looks like.
What you see in this graph is the time it took to build the template with a certain number of items, and what you see on the x axis is the number of items in the template, and what you see on the y is the time it took to reach there.
And as you can see, it's an exponential curve.
Meaning that it takes longer to add the same number of items to the template as the size of the template grows. But why is that? Well, one of the major factors is the size of the document object model back in these templates.
The problem is two-fold.
All the things that make your TVMLKit app look beautiful.
But as you can imagine, as the size of the DOM increases, it takes longer to perform these operations.
And on the other hand, you have an increasing memory pressure because of an increasing DOM size, which slows down your app as a whole.
So to solve these problems, in tvOS 11, we've come up with a brand new paradigm of defining templates using prototype and data binding which is going to significantly reduce the size of your DOM, hence improving your app's performance, and on top of that, we've added APIs to support pagination.
Let's look at these in more detail.
In order to understand what a prototype is, I'm going to walk you through a typical template building process.
In our case, it's a lockup.
Once you've done that, you parse that into a DOM, and that is when TVMLKit starts producing the user interface for it.
But if you look closely, you'll see that all of these lockups, they look very similar. In fact, the only thing that is different between them are the values that are coming from the data.
Once you remove these values, what you end up with is an identical looking lockup that has all the information that TVMLKit needs to compute that layout up front.
So it turns out, you don't need all of these lockups, you just need one of them.
And that's what we call a prototype.
So a prototype is a TVML schema for your data objects that TVMLKit can use to compute the layout up front, and then at runtime, it can combine it with the data to author the DOM for you, but only the parts that it needs when it needs it.
So the DOM size remains concise, and independent of your data set size.
Now, you can imagine a template with just a prototype would be incomplete, because you also need to provide data.
But on top of that, you also need to provide a link between your template and your data. This is how TVMLKit can make sense of what your data is, and complete the template for you.
And you specify that using data bindings.
There are three ways that you can bind data to your templates in tvOS 11.
First, you can bind a source and attribute of an element. In this example, the source attribute of the image element, which is bound to the URL property of the data.
You can also bind text content of an element, like in this case, binding the text content of the title element, with the title property in the data.
And finally, you can bind items of a section using the items binding.
With this, you can bind the trial DOM elements of the section with an array of objects.
You construct the data item class with an optional type, in case you want to have multiple prototypes in your template, and a required identifier that TVMLKit uses to push those updates to the user interface efficiently.
And once you have all of these objects mapped, you want to wrap them up in another data item, and that is what you attach to the element.
Let's take an example of how to handle Needs More.
Now, Needs More is just like any other event. So you listen for it by using the Add Event Listener method on a DOM element, and you provide a function that would have kind of a similar implementation to what you would have when creating the template. So you fetch the data from your servers, map those objects into data item, but finally, instead of attaching those data items directly to the element, you append to the existing elements.
And once you've done that, you call Touch Property Path Method on the data item class to push your updates to the user interface.
Now, let's put all of these pieces together in a demo. So as Trevor was doing his demo, I actually went in and implemented pagination in the sample app.
So why don't we start from there? So I am going to take you directly to the part where I construct the stack document, and the event I'm handling is directly on the stack element itself.
Let's see what populateGrid does.
Now, at this point, I haven't converted my templates using prototype and data binding. So what you see here is very familiar.
You would probably already know what is happening here.
I start off with an empty grid and I map all of my objects into the corresponding TVML markup, which is a lockup in this case, and finally I parse all of those lockups directly into the DOM.
Now, before I go ahead and convert it into a data bound template, let's run this app, just to get a feel of what pagination looks like in TVMLKit.
So as you can see, it starts off just the same.
But notice as I scroll toward the end of this grid, the index bar on the right side jumps back, and that is because we are adding all those items as we approach toward the end.
So great, our pagination works.
But let's go back and complete this example by converting our templates to using prototype and data binding.
Now, as you might have imagined, all the changes that I need to make in order to convert it into a data bound template are in this one function, populateGrid.
And the first thing I want to do is, instead of adding a simple grid, I want to add prototypes and a bound grid, like this.
The next thing I want to do is, instead of mapping all of these objects into their markup, I want to map them into observable objects using data item class.
Just like that. And finally, instead of creating all of these markups into the DOM itself, I want to append my created data items into the existing ones. Like so. So now that we have all of these pieces in, let's re-run this app and check it out.
Now, right out of the box, one thing that I have noticed is that it loads faster, even with such a small subset of content that I'm loading up front, it takes less time to load.
And as I scroll toward the bottom, it has flawless performance with buttery smooth scrolling.
It is quite addictive, I could scroll all day actually.
So let's do a quick recap of what you saw.
What you saw is how to implement your templates using a better paradigm of prototypes and data binding.
That is going to reduce your DOM size, and make your apps perform, and how to implement pagination conveniently using Needs More event.
Now, there is one more thing that I want to recreate before I go.
Remember this graph that I showed you earlier, about how long it takes to build a template to a certain number of items? After re-implementing our example with prototypes and data binding, we re-ran this test, and we found there were more than 50% reduction in the time it took to build these templates.
So we were really happy with it.
So I encourage you to check out these APIs, and try them out in your apps, and see what you can gain from them. I am going to hand it over to Jeremy now, to talk all about Web Inspector. Thank you.
Thank you Parry. Hi everyone, my name is Jeremy. And today I am here to tell you how you can achieve happiness when you do TVMLKit development with the help of Web Inspector.
Now, we have seen amazing demos from Parry and Trevor, trying to build up a simple WWDC app. And at this point in time, it is fairly capable.
It supports RTL, so it can be localized immediately to right-to-left languages. And it uses data binding and prototypes, so you could scroll forever, and not stop.
Now, as luck would have it, just a few days before we are ready to ship, the designer comes over and hands us this mock-up.
He gives you a thumbs up and says, "this should be easy to fix." Now, we all know that is not true.
And I empathize with that, and I can hear all the inward groaning in all your bellies.
So let's try to articulate this feeling that we have by looking at the development cycle, especially when it comes to updating user interface.
The very first thing you have to do is that you have to formulate speculative fixes, guess well as to what it involves to fix the UI.
Is the margin one pixel to the right, or to the left? Once you have formulated all your fixes, you have to go through this tedious Build and Run cycle. You build and run in X code, wait for the app to start, look at the changes, is this right or not? And if it is wrong, you go through that over and over again until it is right.
Consequently, because of that, there is a huge loss of context. You forgot where you were and what you're trying to fix, simply because there is this huge time gap between the changes you make, and seeing them on the screen.
And today, tvOS only supports this small subset of features in TVMLKit for Web Inspector.
So today I am really pleased to announce that in tvOS 11 we are adding support for the remaining few bits of Web Inspector.
So to get us started, let's talk about visual debugging.
Your TVML app is a document that is represented as a DOM, and to visualize that, Web Inspector has the Elements tab. It shows a tree of all the nodes that TVML uses to render UI on the screen.
So the very first thing we did is we wanted to eliminate all guesswork as to the things you actually have to fix, and that is through the usage of visualization. If you move your mouse slowly over the nodes in your tree, we would highlight the corresponding views on the screen itself.
We even give you information about its dimensions, and its elements that it is associated with. So now that you know the exact node you have to fix, you can edit the individual XML structure of that node itself.
Any changes you make will validate before rendering UI for it.
Now, if you don't want to deal with XML, and you just want to reorder nodes on the screen, you can also do that.
It is as simple as dragging the nodes between the areas that you want it to go and then the screen updates itself.
For developers that want to see their applications in a different light, light or dark, you can change the attributes on the template itself. In fact, you can change any attributes on any nodes you want.
And finally, all these changes that you have made, you are able to copy it out and paste it in any file you want.
Now that we've seen how we can change the layout itself, let's look at the properties we use to render UI on the screen.
Web Inspector allows you now to look at the individual rules that are attached to individual nodes, so you can see every single rule that is used to render them on the screen.
So with that, I'd love to show you a demo of all these features that I've talked about.
So I have gone ahead and gotten the project ready, and updated the UI, but the last bit to do is to check if it accurately supports RTL. There we go. And once again, we are going to use the thing that Trevor taught us, by going to the scheme, and changing the system language to right-to-left pseudolanguage.
Let's build and run.
All right. As we can see, everything looks kind of right, except the banner right up there, which we haven't optimized for RTL.
So instead of going through that Build and Run cycle that Trevor was doing, let's try to do it in Web Inspector.
The way to do this is that you start Safari, there is a develop menu that I've already enabled, and you go into Simulator, and inspect the app that you want to look at.
So Web Inspector starts up, and let's get going.
So we want to change specific user interface elements on the screen, and we can see that the title, the subtitle, and the button needs some work. With Web Inspector, you can easily drill down to the exact nodes that it is related to by moving the mouse, and you can see that things start getting highlighted.
So let's go quickly to the title and change it.
Now, Web Inspector shows you all the rules that correspond to this node, and all we need to do is hunt for this pesky bottom left that should be actually bottom viewing.
And as I type, observe what happens on the simulator screen itself.
Boom, it updates automatically without needing to build and run. So it's so quick, so for those that missed it, let's try to do it again for the subtitle itself, and it's the same steps. Locate the element you want, and change the style associated with it.
There we go.
Now, let's quickly update the Play button as well, so it's on the right side of the screen.
For that, we are going to change all right to trailing.
Trailing. And of course, like Trevor did as well, we need a special media created for its margins, because it is different when in RTL language. So I am going to copy margin here.
Paste it over.
And change all that.
And there we have it.
Now, since all these changes were made to the author style sheet itself, which is contained in the style attribute, the style tag, we are going to copy this out.
In order to verify, we are going to paste it into our TVML document.
So here we go. And then instead of building and run, we're just going to hit Reload.
And there we have it. Everything works correctly . Let's go back to the slides.
So that is the visual debugging. I would like to now move on to network analysis.
Web Inspector now supports looking at all network requests that are sent from TVMLKit application.
We will show you individual request timing information. So how long a DNS query takes. How long a response takes to get sent over the wire.
You will inspect the individual request properties that you set on your request, so you can verify if these are the exact things we are sending out. And finally, response and request headers is something you can look at as well. You may have scripts already today that you use to develop local and session storage.
There is no need to do that anymore, because Web Inspector provides a nice user interface to look at every single key value pass that is in your local and session storage, and because you can look at them, it also means you can modify them. So you can copy them, delete, and move them around.
With that, that is TVMLKit and Web Inspector support, and that is also how you achieve happiness.
So what we've seen today, TVMLKit supports RTL right out of the box for all default templates. It is a little bit of work if you have custom styles, but it is easy to do.
Use data binding and prototypes if you want buttery smooth scrolling, like Parry has said, and finally, use Web Inspector if you want to reduce the amount of development time it takes to fix bugs. For more information, please visit the following URL. We have sample code and documentation that you should really look at.
There are amazing sessions, as well, especially What's New in tvOS tomorrow.
Thank you for attending WWDC 17, and have a great rest of the conference.
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