With a completely redesigned App Store for iMessage and new App Drawer, discovering, installing, and using iMessage apps has never been easier. And now with live message views people can benefit and interact with your iMessage app directly in the transcript. Get the details on how your app can streamline the message sending experience with the new direct send functionality. Hear about important best practices like making the best use of summary text, optimizing snapshots of your iMessage app, and more in order to provide an outstanding user experience.
My name is Eugene.
I'm an engineer on the Messages
team and I am super excited to
be here tonight to speak with
you about what's new in iMessage
Let's dive in here.
We've got a couple of things on
the agenda this evening.
First one, we want to show off a
little bit of what's new in the
iMessage app area in iOS 11.
Some of the stuff you saw in the
keynote plus a little bit more.
After that, we're going to be
introducing our awesome new
Direct Send API.
After that, my colleagues Jay
and Stephen will be coming on
stage to talk to you about our
new Live Message Layouts.
And finally, we'll be wrapping
up the talk with a couple best
practices tips and tricks for
your iMessage apps.
So a lot of what we're talking
about this year builds off the
fundamentals that we established
last year with iOS 10 and the
introduction of the Messages
So if you need a refresher about
the Messages framework or
iMessage apps in general, we
highly recommend watching our
previous year session iMessage
Apps and Stickers Part 2, which
is available on the developer
So give that a look if you'd
like a refresher.
So let's get into the cool
What's new in the Messages app
So as you all saw on Monday,
we've updated a little bit of
the Messages app UI for iOS 11.
So I just saw on Monday when a
user enters the conversation now
we put all the app icons right
there at the bottom of the
screen which makes it really
easy for users to launch
applications right when entering
As with iOS 10, your application
still lives in kind of the
keyboard area but we still have
the application icons down at
Now users can scroll this
application list left and right
to quickly find the application
they want to launch.
We've also divided the strip
into two different sections, as
you can see up here.
The left-hand side we have the
users favorite section which is
ordered by the user, and on the
right-hand side we have the most
recently used applications.
So users can also rearrange
their applications out of the
recent section and into their
favorites for easy use and for
accessibility right when they
enter the conversation.
So we think this is a great way
for users to enter a
conversation, tap the app they
want and be able to use your
One really cool change their
making this year revolves around
how we handle app installations.
So now in iOS 11 if you download
an application from the iMessage
app store or you download from
our primary app store we will
enable your application by
default and the Messages app
In addition --
So in addition, we will order
your applications icon to the
very first item in the most
recently used apps so users can
find it easily and launch the
So there's just a couple changes
that we have for the Messages
A lot of it you guys have today.
Next up we have our brand new
Direct Send API.
We're super excited to share
this with all of you.
So in iOS 10, the only way to
share content out of your
Messages app would be to call an
insert API which puts your
message into the Messages entry
And so while this works great
for many applications, for some
user experiences like this game
when the users say makes the
game move next logical step
would probably be the message
actually being sent and
inserting that message into the
entry view kind of adds an extra
So we thought this year how can
we make this easier, how can we
make this a better user
So in iOS 11 you can send any
content that you would have
normally inserted into the
Messages entry view directly
from your application.
So how does this work?
In iOS 10 we introduced MS
conversation which defined the
following insert APIs.
Insert message ,insert sticker,
insertText, and insertAttachment
which supports any of our
standard Messages attachment
In iOS 11 we have a very simple
analogist API called Send
Message, Send Sticker, Send
Text, and Send Attachment.
So calling into anyone of these
will bypass the Messages entry
view and insert -- send you a
message immediately in the
So really quick and easy API.
So you may ask which API --
which user experience is best
for my application, both Insert
Draft and Send Message APIs are
first party citizens in iOS 11,
and it's up to you to decide
which one is best for your
So the Insert Draft API is still
the recommended API for most
applications as it allows for
richer composition experience.
For example, user can insert a
message and then say append a
comment to the end of the
message, or send with a screen
effect or a full screen moment.
So it's a really great way to
enrich the content that you
would already be sending.
In addition, it gives the user
an opportunity to verify the
content that will be sent which
is extremely important.
On the other hand, Direct Send
API offers a superfast quick and
easy user experience that's
great for, say, games and stuff
like we saw above.
So it's great for any
application where the insert
flow has tapping the entry view
button feel like an extra step
that you really don't need.
However, when using this API it
is extremely important to
maintain user trust in your
So it's important to very
clearly indicate to the user
exactly what content is going to
be sent and also to clearly
denote to the user exactly what
user interaction or interface
element within your application
will trigger send.
So to help promote a great user
experience with a direct send
API Messages enforces a couple
requirements on this APIs use.
Firstly, your application must
be the visible Messages app on
As you may know, your Messages
app extension may be running in
the background within Messages
and not actually be the current
So first requirement is your
application must be visible.
In addition, our target user
experience for this is to have
the user tap the screen or
interact with your application
and then to have a send be
So to facilitate this, Messages
will detect user interaction on
your app and allow for a direct
send API call to be made upon
detection of that user
Subsequent direct send calls
will fail until we detect
another user interaction, so
kind of keeping with one-to-one
the user press something on your
screen and a send is allowed.
So to help you as developers
understand what's happening with
the send API, we are introducing
two new air codes, MSMessage air
So as always, use great air
handling so your application can
catch these dates.
And that's Direct Send.
It's very simple.
I think it's going to be a great
user experience for the apps
where it makes sense for.
Definitely consider whether
Insert Draft or Send makes the
most sense for your application,
and we're very excited to see
what you-guys can build with it.
So next I'd like to invite
Stephen up stage to introduce
you to Live Message Layouts.
So today I'm excited to return
to the stage to you to talk to
you about Live Message Layouts.
Now in iOS 10 we introduced
Messages framework and the
ability for you to bring your
app experience right into
When you would build your
iMessage app, your app could be
shown here in the keyboard area
in Messages or in a full screen
presentation, and these would be
the compact and expanded
presentation styles that you
And then when you would send the
message your app would use a
template driven -- or we would
use a template driven layout
approach for your app message.
Now this template layout had
customization objects or options
such as image and the text
properties here, and it allowed
you to provide some pretty good
rich app messages, however, it's
still limited by what the
In iOS 11, I'm excited to
announce that you can now
completely customize what your
app messages look like using
So this is actually a view
provided by the application
itself here in the Messages
The app could also drive a view
as a draft message, and in fact
can provide custom views to
represent many messages
simultaneously in the
Of course we support the world
where maybe your app isn't the
only one on screen, but really
we only care about your app.
We're here to talk to you about
So I'd like to give you a quick
demo of what that looks like in
So here I have a simple iMessage
app that I've built called Event
Countdown, and this is just a
simple list of upcoming events
that I'm excited about and want
to share with my friends via
So for example, if I tap the
batch here you'll see a
completely custom message is
presented here as a draft
It's live updating, it has this
great countdown that's building
anticipation for the upcoming
And when I send it, that same
view is put in the transcript
that would be seen on the other
In fact, if we go into the
recipient side or to see what a
recipient might have sent or the
other side might have sent, here
I have an invitation from
This is a similar app message,
but my iMessage app has chosen
to render a completely different
view on the receiver side.
I'm representing an unaccepted
invitation at this point.
If I tap this app message bubble
here, I mark the event as
accepted and now it switches to
that live countdown mode.
I was able to do all that
without even having to launch my
iMessage app in this context.
Now here in the top right I have
a little infoButton.
Not all experiences are
appropriate to try to shove into
an app message.
By tapping this infoButton, I
can actually request that my app
be presented in a different
presentation style to see more
information about my event.
So I hope you can see that here
with Live Message Layouts you
can build a really rich user
experience, complete with
interactions and live updating
content, and it's really easy to
So let's talk about how this
So here when the iMessage app is
being shown in the compact
presentation style, we have
instantiated an instance of the
MSMessages app view controller
subclass and configured it in
the compact presentation style.
When an app message with a
liveLayout is shown on screen,
we'll instantiate another
instance of that same base class
and configure it with a
transcript presentation style.
In fact, for each message
displayed in the transcript we
will instantiate a new instance
of this class configured again
in that transcript presentation
There is a strict one-to-one
relationship between these
instances and an app message
that they represent on screen.
So that's a quick overview of
Live Message Layouts.
Now to walk you through more of
the API and how to get started,
I'd like to invite Jay on stage.
Well thanks, Stephen, for the
My name is Jay and I'm here to
introduce to you some of the new
APIs we've added for Live
So let's get started.
As some of you may be familiar,
you were able to customize your
app bubble using
With existing MSMessage template
layout you're only able to
customize a limited set of
appearances such as captions and
In iOS 11, to support a fully
customizable bubble we're adding
a new subclass
So let's take look at this real
As you can see, there aren't
that many things to fill out as
you have to do for the template
Well that's because now you have
the opportunity to fully express
how these app bubbles should
Though you may have noticed that
there is one property called
Alternate Layout and so what is
Now there will be a few
instances where your app bubble
won't be supported by the
In cases such as they don't have
your extension installed or
they're just running on older
Apple iOS versions, iOS, macOS,
So in these scenarios, they'll
be seeing this template layout
as a fallback representation by
if they can actually support
their extension then they'll be
seeing the bubble on the right.
So how do we use this API?
It's very similar to how you did
in iOS 10.
First, create the template
And with a template layout
you're going to create
And with a liveLayout say it's a
message and send.
So really similar to what we did
in iOS 10.
So that was it for the
We have some new additions in
Now as some of you may be
familiar, this was the principle
class through extension point.
So by configuring this view
controller you're able to
customize the appearance in your
app in the keyboard area, in the
So the bubbles in the transcript
are also backed by View
Controller, and in fact they
have the same class.
Okay. So what does this mean?
That means that this view right
here in the bottom and that view
on the top are coming from the
So to distinguish these two
cases we've added a new
presentation style transcript.
So when it comes time to
configuring these view
controllers, you can use a
combination of presentationStyle
and selectedMessage to determine
what you want to show in your
And one really simple pattern
you can follow is something
along the line of path factory
pattern where you can return
appropriate child view
controller depending on the
state of these properties.
So you're going to have one for
transcript and one for compact.
So if you're already following a
similar pattern and code it will
look something like this.
So for the compact case we have
a helper method
this helper method you will
create the right child view
controller and configure a view
For the case of expanded, you'll
have another helper method
will do something very similar
to what you did for the compact
So to handle another case for
the transcript, we can just have
another helper method something
along the line of
So that was it for the
presentation style, but we
actually have one more thing to
go over before you get this live
And that is sizing.
Now, the view controllers are
intended to use for transcript
will conform to the new protocol
It has one method called
In this function, return a size
that best represents your view
in the transcript.
So to illustrate, here's an
Now, we want our size to always
fit all the sub views nicely
without getting clipped or any
extras base or anything like
For this particular example, we
have the map view timer and the
And we decided that we'd only
care about the size of the map
view or the timer changing, but
we want the button to adjust
accordingly based on the system
So let's give it a static
number, 217, for the map view
and the timer, and then the line
hide right here will be the size
of the button that takes the
system font into consideration.
So by adding these two numbers
we'll get the right size or the
right height that encompasses
all the sub views in our view.
So with this configuration, I
think the height is about 235
Now keep in mind that this
function will be called again
when there is a change in
transcript size, change in
locale or change in system font.
In these events, these functions
will be called again for a new
So here's an example of change
in system font.
As you can see, the fonts are
In this case, we just said that
we didn't care about the map
view or the timer growing or
shrinking so let's look at the
But because we're using a
dynamic font for the button, it
automatically picked up a size.
And with this configuration, you
can appropriately return 244.
We'll take this value and resize
your view accordingly.
So that was a lot of talking.
To summarize everything I just
talked about I'd like to show a
quick code demo.
And I know a lot of you-guys are
very eager to be at the bash so
we'll work on a sample app that
shows you a countdown timer to
So we have our nice X Code here
and this is the device I have on
the table right now.
So in this demo I'd like to show
how you can extend an existing
iMessage app and start using our
So if you remain on iMessage app
it will look something like
So you have an app in the
compact mode and when you're
trying to send it will show a
So how about we start using
templateLayout as showing on the
So let's get to the code.
And here I'm in
And somewhere in this code were
probably creating a template
So let's look for that.
Found it. So we have this helper
function called sendMessage and
it seems like we are creating
the message, configuring it,
create a templateLayout and then
set that layout to the message
and we're inserting it into the
So I think this is a great place
to start using our liveLayout
So here I'm going to go ahead
and create a liveLayout.
There's the template layout.
And then we can set that as
Messages layout property.
And let's see -- okay.
So with this change you should
be seeing a liveLayout.
And this is definitely a
liveLayout, but this doesn't
This actually looks exactly like
what you just saw in the compact
So what went wrong?
Let's get back to the code and
let's try to find out where
we're actually creating this
table view controller that you
see in the compact mode.
And a good place to check that
right now, I'm going to go into
willBecomeActive, okay, I see
See what this does.
Oh and I see
Now this seems like a problem
For anything that is not
expanded we're always creating a
table view controller and, as
mentioned before, the same view
controller class is used for
both transcript, compact and
expanded so we need to handle
case for transcript which is not
supporting this code right now.
I'm going to leave this code as
it is now.
I'm going to create a new
function so they can start
handling this case.
So I have this
presentTranscriptView and I have
this [inaudible], I have to know
if it's for me or if it's
pending because I want to decide
if I need to show the invitation
button or not.
So now that I have this
transcriptView I can go ahead
and add it to a sub view with
the Auto Layout Magic.
Then I have to call this method
somewhere so I'm going to go
back to updatePresentation.
It's right here.
And here I can start configuring
this viewController for
conversation, and for everything
else I'm just going to do what
we've always been doing for
compact and expanded.
Cool. So let's see how this
change will look like.
So with this change you should
always see the event detail in
So it's succeeded.
So I'm going back to our device.
Right. Shut up.
Cool. So I see something now,
but it is kind of big and I
don't know where the map view
went but we're getting there.
As you can see there's like an
awkward wide blue space.
It is definitely bigger than I
So what went wrong is seems like
we didn't implement content size
that fits the last part of this
So I'm going to go ahead and
implement that real quick.
And then from the demo, from the
slides, you wanted to height to
be about 217, and then for the
title button you want it to by
dynamic and it was fetched from
We want our width to be the
maximum width possible which is
the path and size parameter so
we can just return the exact
And then for the height, we can
add these two values.
And this would be a good size to
return two messages.
So let's see how that looks
So it's loaded.
This is what we saw in the demo.
Nice little size with the events
and the timer ticking.
We only have like an hour and
twenty minutes until bash, so
hang in there.
So I'm going to send this.
There we go.
It's in a transcript live and
the timer's ticking.
So this was a quick demo to how
to adopt Live Message Layout.
So let's talk more about some of
the interactions in
I would actually like to bring
Stephen back on stage to talk
more about it.
Thank you Jay.
So, now we've seen a little bit
of an introduction of what it
looks like to use the new API,
to use Live Message Layouts in
your iMessage app.
If you'll think back to the demo
I did at the beginning of the
session, we had some interactive
elements to our iMessage app
And so I'd actually like to
return to Xcode now to do just
So return to my device here.
We're going to go back to Xcode
just where we left off.
And I'm going to get my device
ready for this demo.
Okay. So the first thing we want
to do is here we have this
that's the view that gets
imbedded in that app message in
the transcript and so we want to
configure that with some inner
So I'm going to go ahead and
jump into that class and you'll
see that I have a number of
properties here that are
configured, and here in
setupSubviews I have a tap
adjuster recognizer that's set
up so that when the user taps my
view this method user to tap
If I jump to the implementation,
of course the implementation
right now is empty and it's
ready for us to add something.
So the inner activity we'll want
to add first is specifically
when the app message represents
an unaccepted invitation.
So if the event is not for me or
if the app message is not for me
and it's not been accepted then
we want to have that interactive
element to it.
So the first thing we'll do is
say if is not accepted and it's
not from me then we'll change
our view flag to have is
accepted equals true.
And the other thing I want to do
is update the model that I have
Normally I would use correct MVC
and also update maybe my service
to indicate that the event has
been updated, but for the
purposes of this demo I'm just
going to mark this in the
Great. So I've updated some
state now I need to update my
view state, so I'll just use a
quick animation block here to
call into my updated view state
and then I'll trigger a layout
Now this updateViewState, it
just looks at the different
flags and properties on my view
and configures the view
So wait for our demo device to
come back up and I'll show you
what that looks like in
Great. So here we have our
unaccepted invitation being
shown in our demo and it's ready
for us to test out that
interaction that we just added.
So if you see that when I tap
that message that state gets
updated and we see that live
countdown, and you can tell that
I have very little time left so
I better keep going.
Now the one thing that we're
missing here is that nice
infoButton on the top right that
really gave me that rich detail
about the event that I don't
want to necessarily put here in
my app message.
So if I go back to the code here
you'll see that this infoButton
is just waiting to be
But before we do that, we need
to add the infoButton to the
So here in setupSubViews you can
see that I have this infoButton
that's already been configured,
including with that target
action I just need to add it as
a sub view.
I also want to add some
constraints like it's laid out
And then we'll go and jump into
the implementation for
infoButtonTapped and call into
Now the delegate of this view is
our app view controller, and the
app view controller is the
object that knows how to change
presentation styles, so I need
to call out to it.
You'll see that this method
hasn't been implemented yet in
So we're going to jump over to
that delegate really quick.
Here is a delegate protocol
declaration where we see that
method hasn't been defined.
So go ahead and add it.
And then we'll jump over to
where this protocol is
implemented and add our new
method that we just added.
Now all we need to do is request
that new presentation style and
When I do that, the app view
controller requests that new
presentation style and Messages
will instantiate the new view
controller in that expanded
So this is the same thing that
was just implemented here in the
We have the infoButton in the
top right, and when you tap it
we get that nice expanded
presentation with the additional
So that's it.
We have a completed demo that's
showing you -- thank you.
So with the completed demo you
see that we can add completely
custom layouts that really add
some richness to that experience
in the transcript, including
inner activity and live updating
So when we think about
interaction with these live
message layouts, we really want
to keep it simple.
Stick to simple button taps and
tap gestures, and let me use the
This app message is being
imbedded in a fairly complicated
UI, the Messages transcript, and
the user's used to interactions
like vertically scrolling the
scrolling the transcript, and
other gestures that take place.
And so if you add too many
complicated things here it can
be disorienting to the user.
The other thing to remember is
that there's no keyboard input
allowed for these app message
views, and so if you want
keyboard input you should
request an expanded presentation
style where your app can use the
Now these views are really light
weight for a reason.
When you think about their
lifecycle, they're only
instantiated when the user comes
into the conversation to look at
As soon as the user leaves the
conversation or leaves the app,
your iMessage app will be torn
So it's not an appropriate place
to put something like a 3D game
If you do want to do that, you
should request that expanded
presentation style for the user
to take part in your extended
Now I want to cover this again
because I think this is
When requesting the expanded
presentation style, your
transcript app view controller
is not reconfigured with new
presentation style -- it's left
in place in the transcript.
If no view controller exist in
the compact or expanded
presentation style, Messages
will instantiate a new object,
configure it accordingly, and
then add it and show it here.
If one does exist then it will
reconfigure it to the new
And this is specifically if it
already has one that is compact
It will then change the selected
message on that view controller
and you will get the didn't
select message callback on that
Now the transcript app view
controller that's left in place
as is or the static selected
message because it always
represents that message in the
Now when we talk about lifecycle
a little more of your iMessage
app, in iOS 10 these methods on
applied specifically to your
extension lifecycle because
there was only one instance of
the view controller created and
it was closely coupled with the
lifecycle of your iMessage app,
so you could rely on it for
However, in iOS 11, we can
instantiate many instances of
your principle class.
So these methods really pertain
more to the view controller
lifecycle and you need to think
of it from that perspective.
If you do need to pay attention
to extension lifecycle events of
your iMessage app, you should
observe the NS extension related
Now in a particular instance of
your transcript app view
controller is created, the
lifecycle methods proceed like
First, we'll initialize the view
controller and call viewDidLoad.
Then we'll call willBecomeActive
and didBecomeActive with
conversation as part of the
Messages API contract.
Then the view appearance methods
will be called as your view
controller is inserted into the
view hierarchy for display.
Lastly, contentSizeThatFits will
Now when willBecomeActive and
conversation are called, you
have all the information you
need to correctly configure your
view controller by looking at
that presentation style and
selected message on the view
Now when thinking about
called last, this is because it
may be called multiple times.
Think about the Messages
application on an iPad in split
As the user changes the size of
the Messages app, the metrics of
the Messages application, and
therefore the transcript,
We'll then call into your
contentSizeThatFits method with
an updated size or maximum size,
and you should update your app
It can also be, of course,
updated for dynamic text size
changes and locale changes.
The last thing I want to cover
is pending messages.
Now remember, your view
controller can be configured to
represent app messages in a
transcript presentation style
both for an unsent message and
the message that has been sent
in the transcript.
Now most of the time you should
keep the same application view
in both states because the user
is really previewing the content
that's going to be sent here.
But if you do need to
differentiate between the two,
you can check the isPending flag
which is a new property on
MSMessage that will let you know
the difference between these two
So that's all we have for you
today to introduce Live Message
Remember, this is interactive
iMessage apps in the transcript,
which I think is incredibly cool
and I can't wait to see what you
build with it.
We're using the same MSMessage
app view controller sub class,
and the new layout, the
MSMessagesLiveLayout with a new
presentation style for you to
use as a tool to build these
rich new experiences.
I'm really looking forward to
what you build with this and I
think you're going to come up
with things that we haven't even
thought of yet.
And with that, I'd like to bring
up Eugene to introduce some best
practices when using the
Thank you, Stephen.
Live Message Layouts, super
So we want to wrap up our talk
today with just a couple best
practices tips and tricks for
your iMessage apps just to give
your apps that little extra
shine and polish that we think
will make them look really
So, we have a couple of tips for
you guys today.
Let's get into it.
So the first thing we'd like to
talk about is the iMessage app
So this is the area at the
bottom of the screen underneath
the app strip as well as at the
bottom of the screen in expanded
So similar to like navigation
controllers, Messages UI can
include the area displayed by
your application so you can have
that nice blurred effect when
scrolling scroll views.
So to determine your app area
insets, you can look at the
UIViewController top and bottom
layout guides, or new in iOS 11
check out UIViewsafeAreaInsets.
These will define all the areas
of your application's view that
are un occluded by Messages UI.
Of course, you can always use
Autolayout to add constraints to
the UIViewController's top and
bottom layout guides.
So for applications linked on
iOS 10, we will continue to use
old legacy insets.
But a great way to keep up with
the change in UI Messages and
have your application adapt
appropriately is to properly
adopt either the
UIViewController top and bottom
Next up we have message summary
So iOS 10 introduced MSMessage
and a property on it called
In iOS 10, summaryText was used
for Messages with an MS Session
attached to it, so kind of
session based messaging and we'd
insert a very small succinct
summary inline the transcript of
In iOS 11, we are expanding the
use of the summaryText property
to all MSMessages sent.
So where do you see the
MSMessage summaryText will now
be used in the conversation list
preview as well as places like
notification center so you can
give context to your
So this is a really great way
for users at a quick glance to
see the content that you send in
your app message.
So iOS 11 summaryText and every
single one here, MSMessages.
Next up we have stickers.
So the introduction of sticker
packs in iOS 10 we're seeing
tons of them released.
I absolutely love them, download
new ones every week.
Keep up the awesome work on the
We love it.
We do want to give a couple tips
about making your sticker packs
faster and send quicker.
Overall, sticker pack
performance is a function of
your sticker's file size.
This function of the sticker's
file size is a function of your
sticker's pixel size as well as
its frame rate.
A really great resource for you
to look at is the Messages Human
Interface Guidelines which is
available in the developer
portal which will tell you the
target sticker sizes for either
the small, medium or large
stickers that we support.
In addition, consider the frame
rate of your sticker.
Stickers with higher frame rates
or longer loop times have a
higher memory overhead and will
negatively impact the
performance of your sticker
application as well as
negatively impact send times.
So for quick fast sending
stickers and quick launching
sticker apps, make sure your
stickers are sized correctly and
either use short loops or lower
So looking forward to seeing all
the new sticker packs you guys
make in iOS 11 as well.
And last up on our list is
is the Messages share sheet that
can be invoked from your parent
So in iOS 10 we introduced a new
property on the share sheet
called Message, which
predictably takes an MSMessage
So if you already have an
iMessage app, your parent
companion app can actually send
the same application balloons
either a template layout or a
live Layout that you can send in
the Messages app itself.
So you get a very nice
consistent sharing experience
between your parent application
and your iMessage app.
App balloons that are received,
can either then be opened within
your iMessage app or can bounce
the user out to their parent
application via the open URL
So definitely take a look at
Message property on
And with that we've wrapped up
Just a couple things for
everyone to keep in mind.
Look at your layout margins.
Set summaryText on all
MSMessages in iOS 11.
Consider sticker sizes and frame
rate for faster sticker packs.
And also keep on making awesome
And finally, you can now send
app balloons from
So certainly check that out for
consistent user experience.
So what did we learn today?
We went over a couple new things
with MSMessages app UI.
We saw the direct send API for
an awesome new setting
experience in your iMessage
Stephen and Jay led you through
Live Message Layouts.
I cannot wait to see what all of
you build with that.
And finally, a couple best
practices tips and tricks.
If you'd like more information
check out our session webpage
In addition, we also have a
couple related sessions
We have, at 10:00 a.m. in this
hall, Introducing Business Chat,
which I know all of you are
probably really excited to hear
In addition, we are very lucky
this year to have one of our
Messages HI designers who will
be doing a design short tomorrow
at 11:00 a.m. in the Executive
Thank you for being here tonight
and enjoy the bash!
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