Photos & Camera

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Explore technical aspects of capturing high-quality photos and videos, including exposure control, focus modes, and RAW capture options.

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How to Keep Camera Running in iOS PiP Mode (Like WhatsApp/Google Meet)?
I'm using Picture-in-Picture (PiP) mode in my native iOS application, which is similar to Google Meet, using the VideoSDK.live Native iOS SDK. The SDK has built-in support for PiP and it's working fine for the most part. However, I'm running into a problem: When the app enters PiP mode, the local camera (self-video) of the participant freezes or stops. I want to fix this and achieve the same smooth behavior seen in apps like Google Meet and WhatsApp, where the local camera keeps working even in PiP mode. I've been trying to find documentation or examples on how to achieve this but haven't had much luck. I came across a few mentions that using the camera in the background may require special entitlements from Apple (like in the entitlements file). Most of the official documentation says background camera access is restricted due to Apple’s privacy policies. So my questions are: Has anyone here successfully implemented background camera access in PiP mode on iOS? If yes, what permissions or entitlements are required? How do apps like WhatsApp and Google Meet achieve this functionality on iPhones? Any help, advice, or pointers would be really appreciated!
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Aug ’25
How to reliably detect user-modified photos?
I'm developing a photo backup app. To detect newly added or edited photos since the app launched, I keep a local dictionary in the format [localIdentifier: modification_date]. However, PHAsset.modificationDate is not reliable. It often changes unexpectedly, possibly due to system operations like iCloud metadata updates. Is there a more reliable way to detect whether a photo has been modified by user since the last app launch? I'm thinking about using content hash instead, but I'm not sure how heavy this operation is in terms of performance.
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Aug ’25
Is a Locked Capture Extension allowed to just "open the app" when the device is unlocked?
Hey, Quick question. I noticed that Adobe's new app, Project Indigo, allows you to open the app using the Camera Control button. However, when your device is locked it just shows this screen: Would this normally be approved by the Appstore approval process? I ask because I would like to do something similar with my camera app. I know that this is not the best user experience, but my apps UI is not built in Swift and I don't have the resources to build the UI again. At least this way the user experience would be improved from what it is now, where users cannot even launch the app. I get many requests per week about this feature and would love to improve the UX for my users, even if it's not the best possible. Thanks, Alex
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Jul ’25
Does CMIO support "hide" build-in camera
Hi guys, Can I use CMIO to achieve the following feature on macOS when a USB device (Camera/Mic/Speaker) is connected: When a third-party video conferencing app is not in a meeting, ensure the app defaults to using the USB device (Camera/Mic/Speaker). When a third-party conferencing app is in a meeting, ensure the app automatically switches to the USB device (Camera/Mic/Speaker).
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Jul ’25
AVCaptureSession startRunning is slow
AVCaptureSession's startRunning method is thread blocking and seems to be slow. What is this method doing behind the scenes? For context: I'm working on Simulator Camera support and I have a 'fake' AVCaptureDevice that might be causing this. My hypothesis is that AVCaptureSession tries to connect to the device and waits for a notification to be posted back. I'd love to find a way to let my fake device message AVCaptureSession that it's connected.
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Jul ’25
I cannot acquire entitlement named com.apple.developer.avfoundation.video-data-output-prepares-cellular-radio-for-machine-readable-code-scanning.
AVCaptureVideoDataOutput.preparesCellularRadioForNetworkConnection requires com.apple.developer.avfoundation.video-data-output-prepares-cellular-radio-for-machine-readable-code-scanning. But I cannot acquire its entitlement. I can't find its entitlement on 'Certificates, Identifiers & Profiles'. Any solutions? Provisioning profile "iOS Team Provisioning Profile: ......" doesn't include the com.apple.developer.avfoundation.video-data-output-prepares-cellular-radio-for-machine-readable-code-scanning entitlement.
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Jul ’25
I need a way to permantently disable Reactions from my app, ideally the universe too
So I've spent the last five years optimizing my video AI system so that it runs with less than 5% CPU while processing a 30fps video feed on a Macbook Pro M2, and everything is great, until Sonoma comes out, and I find myself consuming 40% CPU for the exact same workload. So I fire up Instruments, and the "heaviest stack trace" (see screenshot) turns out to be Espresso doing some completely unasked-for and absolutely useless processing on my video frames. I turn off Reactions, but nothing helps - the CPU consumptions stays at 40%. "Reactions" is nothing but a useless toy to please some WWDC keynote fanboys, I don't want it anywhere near my app or my users, and I especially do not want to take the blame for it pissing away the user's CPU cycles and battery. Now, how do I make it go away, for ever? Best regards Jacob
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Jul ’25
IPadOS 17 external camera exposure
I'm developing iPad app that will be mostly dedicated for certain external camera for visually impaired people. The linux UVC api (e.g. using guvcview) allows to enable automatic exposure for the camera. IOs api "isExposureModeSupported" unfortunately returns false for any of the exposure modes. Is it a bug? Or perhaps AVFoundation doesn't support UVC exposure yet?
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Jul ’25
Making DataScannerViewController work in the Simulator
Before you post —Camera doesn't work on the Simulator— that's no longer true. I've made a solution that makes the Simulator believe there's an actual hardware device connected, allowing users to stream the macOS camera to the iOS Simulator (see for more info RocketSim's documentation: https://docs.rocketsim.app/features/hzQMSrSga7BGWvxdNVdwYs/simulator-camera-support/58tQ5jvevLNSnyUEA7VgAv) Now, it works for VNDocumentCameraViewController, but when I try opening DataScannerViewController, I directly run into: Failed to start scanning: The operation couldn’t be completed. (VisionKit.DataScannerViewController.ScanningUnavailable error 0.) My question: How does this view controller determine whether scanning is available? Is there a certain capability the available AVCaptureDevice's need to support maybe? Any direction would be helpful for me to make this work for developers, making them build apps faster!
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Jul ’25
Telephoto Lens Keeps Switching to Other Lenses on iPhone 16 Pro Max During PPG (Finger on Camera)
Hi, I’m building a PPG-based heart rate feature where the user places their finger over the rear telephoto camera. On iPhone 16 Pro Max, I'm explicitly selecting the telephoto lens like this: videoDevice = AVCaptureDevice.default(.builtInTelephotoCamera, for: .video, position: .back) And trying to lock it: if #available(iOS 15.0, *), device.activePrimaryConstituentDeviceSwitchingBehavior != .unsupported { try? device.lockForConfiguration() device.setPrimaryConstituentDeviceSwitchingBehavior(.locked, restrictedSwitchingBehaviorConditions: []) device.unlockForConfiguration() } I also lock everything else to prevent dynamic changes: try device.lockForConfiguration() device.focusMode = .locked device.exposureMode = .locked device.whiteBalanceMode = .locked device.videoZoomFactor = 1.0 device.automaticallyEnablesLowLightBoostWhenAvailable = false device.automaticallyAdjustsVideoHDREnabled = false device.unlockForConfiguration() Despite this, the camera still switches to another lens, especially under different lighting, even though the user’s finger fully covers the lens. Questions: How can I completely prevent lens switching in this scenario? Would using videoZoomFactor = 3.0 or 5.0 better enforce use of the telephoto lens? Thanks! Gal
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Jul ’25
Camera become black for few propduction users during photo capture
PLATFORM AND VERSION :iOS 18.5 I wanted to bring to your attention a critical issue some of our production users are experiencing with the CoinOut app. Specifically, users are encountering a problem when attempting to capture photos of receipts using the app's customized camera feature. The camera, which utilizes AVCaptureVideoPreviewLayer and AVCaptureDevice, occasionally fails to load the preview, resulting in a black screen instead of the expected camera view. This camera blackout issue is significantly impacting the user experience as it prevents them from snapping photos of their receipts, which is a core functionality of the CoinOut app. Any help/suggestion to this issue would be greatly appreciated. STEPS TO REPRODUCE Open the app and click on camera icon. It will display camera to capture photo. Camera shows black for few production user's. class ViewController: UIViewController { @IBOutlet private weak var captureButton: UIButton! private var fillLayer: CAShapeLayer! private var previewLayer : AVCaptureVideoPreviewLayer! private var output: AVCapturePhotoOutput! private var device: AVCaptureDevice! private var session : AVCaptureSession! private var highResolutionEnabled: Bool = false private let sessionQueue = DispatchQueue(label: "session queue") override func viewDidLoad() { super.viewDidLoad() setupCamera() customiseUI() } @IBAction func startCamera(sender: UIButton) { didTapTakePhoto() } private func setupCamera() { let session = AVCaptureSession() session.sessionPreset = AVCaptureSession.Preset.high previewLayer = AVCaptureVideoPreviewLayer(session: session) output = AVCapturePhotoOutput() device = AVCaptureDevice.default(.builtInWideAngleCamera, for: AVMediaType.video, position: .back) if let device = self.device{ do{ let input = try AVCaptureDeviceInput(device: device) if session.canAddInput(input){ session.addInput(input)} else { print("\(#fileID):\(#function):\(#line) : Session Input addition failed") } if session.canAddOutput(output){ output.isHighResolutionCaptureEnabled = self.highResolutionEnabled session.addOutput(output) } else { print("\(#fileID):\(#function):\(#line) : Session Input high resolution failed") } previewLayer.videoGravity = .resizeAspectFill previewLayer.session = session sessionQueue.async { session.startRunning() } self.session = session self.session.accessibilityElementIsFocused() try device.lockForConfiguration() if device.isWhiteBalanceModeSupported(AVCaptureDevice.WhiteBalanceMode.autoWhiteBalance) { device.whiteBalanceMode = .autoWhiteBalance } else { print("\(#fileID):\(#function):\(#line) : isWhiteBalanceModeSupported no supported") } if device.isWhiteBalanceModeSupported(AVCaptureDevice.WhiteBalanceMode.continuousAutoWhiteBalance) { device.whiteBalanceMode = .continuousAutoWhiteBalance } else { print("\(#fileID):\(#function):\(#line) : isWhiteBalanceModeSupported no supported") } if device.isFocusModeSupported(.continuousAutoFocus) { device.focusMode = .continuousAutoFocus} else if device.isFocusModeSupported(.autoFocus) { device.focusMode = .autoFocus } device.unlockForConfiguration() } catch { print("\(#fileID):\(#function):\(#line) : \(error.localizedDescription)") } } else { print("\(#fileID):\(#function):\(#line) : Device found as nil") } } private func customiseUI() { let path = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: self.view.bounds.width, height: self.view.bounds.height), cornerRadius: 0) let rectangleWidth = view.frame.width - (view.frame.width * 0.16) let x = (view.frame.width - rectangleWidth) / 2 let rectangleHeight = view.frame.height - (view.frame.height * 0.16) let y = (view.frame.height - rectangleHeight) / 2 let roundRect = UIBezierPath(roundedRect: CGRect(x: x, y: y, width: rectangleWidth, height: rectangleHeight), byRoundingCorners:.allCorners, cornerRadii: CGSize(width: 0, height: 0)) roundRect.move(to: CGPoint(x: self.view.center.x , y: self.view.center.y)) path.append(roundRect) path.usesEvenOddFillRule = true fillLayer = CAShapeLayer() fillLayer.path = path.cgPath fillLayer.fillRule = .evenOdd fillLayer.opacity = 0.4 previewLayer.addSublayer(fillLayer) previewLayer.frame = view.bounds view.layer.addSublayer(previewLayer) view.bringSubviewToFront(captureButton) } private func didTapTakePhoto() { let settings = self.getSettings(camera: self.device) if device.isAdjustingFocus { do { try device.lockForConfiguration() device.focusMode = .continuousAutoFocus device.unlockForConfiguration() device.addObserver(self, forKeyPath: "adjustingFocus", options: [.new], context: nil) } catch { print(error) } } else { output.capturePhoto(with: settings, delegate: self) } } func getSettings(camera: AVCaptureDevice) -> AVCapturePhotoSettings { var settings = AVCapturePhotoSettings() if let rawFormat = output.availableRawPhotoPixelFormatTypes.first { settings = AVCapturePhotoSettings(rawPixelFormatType: OSType(rawFormat)) } settings.isHighResolutionPhotoEnabled = self.highResolutionEnabled let previewPixelType = settings.availablePreviewPhotoPixelFormatTypes.first! let previewFormat = [kCVPixelBufferPixelFormatTypeKey as String: previewPixelType] as [String : Any] settings.previewPhotoFormat = previewFormat return settings } } extension ViewController: AVCapturePhotoCaptureDelegate { func photoOutput(_ output: AVCapturePhotoOutput, willCapturePhotoFor resolvedSettings: AVCaptureResolvedPhotoSettings) { AudioServicesDisposeSystemSoundID(1108) } func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) { guard let data = photo.fileDataRepresentation() else { return } let image = UIImage(data: data)! showImage(cropped: image) } func showImage(cropped: UIImage) { let vc = self.storyboard?.instantiateViewController(withIdentifier: "ImagePreviewViewController") as? ImagePreviewViewController vc?.captured = cropped self.present(vc!, animated: true) } }```
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Jul ’25
How to transcode HEIC to JPEG while preserving the ISO 21496-1 gain map
When shooting with an iPhone 15 or later, it’s possible to capture HEIC or JPEG images that include gain map information conforming to the ISO 21496-1 standard. However, during image format transcoding, the HEIC codec is able to preserve the ISO 21496-1 gain map. But when converting from HEIC to JPEG, the gain map is transformed into the Apple Gain Map format instead. Is there any solution to this issue?
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Jul ’25
WWDC25 Camera & Photos group lab summary (Part 3 of 3)
(Note: this is part 3 of a 3 part posting. See Part 1 or Part 2) At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Camera & Photos. WWDC25 Camera & Photos group lab ran for one hour at 6 PM PST on Tuesday June 10th, 2025 Question 24 What’s the best approach for optimizing barcode scanning using AVFoundation or Vision in low-light or angled scenarios Turn on flash in low-light scenarios Lower framerate to improve exposure and reduce noise Wait until the capture is in focus/notify your user that they need to get closer Question 25 Recent iPhone models introduced macro mode which automatically switch between lenses to take into account of the focal distance difference. Is there official API to implement this, or should I implement them myself using LiDAR values. Using builtInTripleCamera and builtInDualWideCamera will automatically switch to macro when available Question 26 Is there a way to quickly create a thumbnail after the user selects an image with PhotosPicker? File provider API Additional questions from the WWDC25 in-person labs that occurred later in the WWDC week Question 1 When should I build my custom photo picker instead of using the system one? Always start with the system picker -> try embeddable customization APIs -> fallback to custom picker for very special needs Question 2 I'm building a new camera app for pros and I want to give my users the most un-processed image possible, and the most control over the capture as possible. How can I do that with AVCapture? If stills, Brief Bayer RAW capture overview, or Pro RAW if you want Apple's processing and dynamic range If video, talk about prores LOG. Custom exposure settings are available throguh the apis maybe global/local tonemapping discussion?
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Jul ’25
WWDC25 Camera & Photos group lab summary (Part 2 of 3)
(Note: this is part 2 of a 3 part posting. See Part 1 or Part 3) At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Camera & Photos. WWDC25 Camera & Photos group lab ran for one hour at 6 PM PST on Tuesday June 10th, 2025 Question 10 Can we directly integrate auto-capture triggers (e.g., when image is steady or text is detected) using Vision and AVFoundation? Yes apps can use AVCaptureSession's VDO + AVCapturePhotoOutput, run vision on VDO buffers and capture photo when certain scene or text is detected. Just to be careful to run Vision on VDO buffers async so it doesn't cause frame drops. Question 11 What Camera or Photos framework features support working with images from external media, like connected cameras or SD cards? Any best practices? The ImageCaptureCore framework supports camera devices, memory cards, scanners read and write, where supported check out the docs to see how to browse connected devices, folders, files, etc. Question 12 Hi Brad, to follow up on your SwiftUI cautionary note: using AVCaptureVideoPreview inside a UIViewRepresentable, is okay, right? Thanks all for the great info! Yes, this is totally fine. AppKit or UIKit views inside appropriate SwiftUI representables should be equivalent performance Question 13 What’s the “right” way to transition media in my photos app between HDR modes? When I’m in a one-up view, we use HDR, but in other contexts (like thumbnail) we don’t want HDR. Is there a nice way to tone map? There’s a suite of new System Tone Mapper APIs in this years’ OSes CoreImage ImageKit CoreAnimation, CoreGraphics For example: CoreImage: new CISystemToneMap filter. CoreAnimation: layer.preferredDynamicRange = CADynamicRangeConstrainedHigh Using image views (NSImageView/UIImageView/SwiftUI Image/CALayer) support animations on preferredDynamicRange Can go from high to constrained to standard Tone mapping is provided by the system (CISystemToneMap for controllable example) Question 14 What is your recommendation to preprocess and upscale your depth map in order to render a realistic portrait mode image? One way to do this: the CIEdgePreserveUpsample CIFilter can be use to upsample a lower resolution depth map by using a higher resolution RGB image as a guide. Question 15 For buffering frames for later processing from real-time camera output should we prefer a AVSampleBufferDisplayLayer centered approach or AVCaptureVideoDataOutputSampleBufferDelegate centered approach? When would we use each? AVSampleBufferDisplayLayer and AVCaptureVideoDataOutputSampleBufferDelegate are used hand in hand for custom camera preview. For buffering for later processing, ensure you make copies of VDO buffers to not drop frames from the output Question 16 Hello, my question is on Deferred Photo Processing? Say I have a photo capture app that adds a CIFilter to the capture. How can I take advantage of Deferred Photo Processing? Since I don’t know how to detect when the deferred captured photo is ready CIFilter can be called on the final at that point Photo will have to be re-inserted into the Photo library as adjustment Question 17 Is digital zoom (e.g., 1.5x) before taking a photo the same as cropping the photo afterward? digital zoom upscales the image to output dimensions and cropping will yield a smaller output image while digital zoom will crop, it also upscales Question 18 How do you design camera interfaces that work for both casual users and photography enthusiasts? Progressive disclosure: Put the most common controls up front, and make it easy for pros to drill down. Sensible Defaults: Choose defaults that work well for casual users, but allow those defaults to be modified for photography enthusiasts A good philosophy is: Keep the simple things easy, make the hard things possible Question 19 Recent iPhone models introduced macro mode which automatically switch between lenses to take into account of the focal distance difference. Is there official API to implement this, or should I implement them myself using LiDAR values. Using builtInTripleCamera and builtInDualWideCamera will automatically switch to macro when available Question 20 a couple of years ago at WWDC, the option of replacing a camera with a virtual camera was mentioned. How does one do that - make the “physical” camera effectively disappear, so only the virtual camera is accessible to the user? You can't prevent the built-in camera from being available to the user Question 21 Can developers now integrate custom Core ML models with Vision for on-device photo analysis more seamlessly? Yes they can, use CoreMLRequest , provide their model container Been supported for a while (iOS 18/macOS 15) For more details go to Machine Learning & AI group lab Thursday use smaller images for better performance Question 22 What would you recommend for capture of the new immersive and spatial formats? To capture Spatial Video use AVCaptureMovieFileOutput’s spatialVideoCaptureEnabled property Not all device formats support spatial capture, check AVCaptureDevice.activeFormat.spatialVideoCaptureSupported See WWDC 2024 talk “Build compelling spatial photo and video experiences” for more details Question 23 You mentioned JPEG-XL. What is the current status of support on iOS and macOS for encoding and decoding? For decoding, we support JPEG-XL files in all our OSes, regular SDR files, as well as ISO HDR files. For encoding, we only support JPEG-XL for ProRAW DNG capture in the Camera app or via third-party AVFoundation APIs. If you have any requests for improvement or new features related to JPEG-XL, please file a Feedback request using the Feedback Assistant. (Note: this is part 2 of a 3 part posting. See Part 1 or Part 3)
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Jul ’25
WWDC25 Camera & Photos group lab summary (Part 1 of 3)
(Note: this is part 1 of a 3 part posting. See Part 2 or Part 3) At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Camera & Photos. WWDC25 Camera & Photos group lab ran for one hour at 6 PM PST on Tuesday June 10th, 2025 Introductory kick-off questions Question 1 Tell us a little about the new AVFoundation Capture APIs we've made available in the new iOS 26 developer preview? Cinematic Capture API (strong/weak focus, tracking focus)(scene monitoring)(simulated aperture)(dog/cat heads/groupIDs) Camera Controls and AirPod Stem Clicks Spatial Audio and Studio Quality AirPod Mics in Camera Lens Smudge Detection Exposure and Focus Rect of Interest Question 2 I built QR code scanning into my app, but on newer iPhones I have to hold the phone very far away from the QR code, otherwise the image is blurry and it doesn't scan. Why is this happening and how can I fix it? Every year, the cameras get better and better as we push the state of the art on iPhone photography and videography. This sometimes results in changes to the characteristics of the lenses. min focus distance newer phones have multiple lenses automatic switching behavior Use virtual device like the builtInDualWide or built in Triple, rather than just the builtInWide Set the videoZoomFactor to 2. You're done. Question 3 Last year, we saw some exciting new APIs introduced in AVFoundation in the health space. With Constant Color photography, developers can take pictures that have constant color regardless of ambient lighting. There are some further advancements this year. Davide, could you tell us about them? constant color photography is mean to remove the "tone mapping" applied to photograph captured with camera app, usually incldsuing artistic intent, and instead try to be a close as possible to the real color of the scene, regardless of the illumination constant color images could be captured in HEIF anf JPEG laste year. this year we are adding Support for the DICOM medical imaging photo format. It is a fomrat used by the health industry to store images related to medical subjects like MRI, skin problems, xray and so on. It's writable and also readable format on all OS26, supported through AVCapturePhotoOutput APIs and through the coregraphics api. for coregrapphics there is a new DICOM entry in the property dictionary which includes all the dicom availbale and defined propertie in a file. finder will also display all those in the info panel (Address why a developer would want to use it) - not for regualr picture taking apps. for those HEIF and JPEG are the preferred delivery format. use dicom if your app produces output that are health related, that you can also share with health providers or your doctors Main session developer questions Question 1 LiDAR vs. Dual Camera depth generation: Which resolution does the LiDAR sensor natively have (iPhone 16 Pro) and when to prefer LiDAR over Dual Camera? Both report formats with output resolutions (we don't advertise sensor resolution) Lidar vs Dual, etc: Lidar: Best for absolute depth, real world scale and computer vision Dual, etc: relative, disparity-based, less power, photo effects Also see: 2022 WWDC session "Discovery advancements in iOS camera capture: Depth, focus and multitasking" Question 2 Can true depth and lidar camera run at 60fps? Lidar can do 30fps (edited) Front true depth can do 60fps. Question 3 What’s the first class way to use PhotoKit to reimplement a high performance photo grid? We’ve been using a LazyVGrid and the photos caching manager, but are never able to hit the holy trinity (60hz, efficient memory footprint, minimal flashes of placeholder/empty cells) use the PHCachingImageManager to get media content delivered before you need to display it specify the size you need for grid sized display set the options PHVideoRequestOptionsDeliveryModeFastFormat, PHImageRequestOptionsDeliveryModeFastFormat and PHImageRequestOptionsResizeModeFast Question 4 For rending live preview of video stream, Is there performance overhead from using async and Swift UI for image updates vs UIViewRepresentable + AVCaptureVideoPreviewLayer.self? AVCaptureVideoPreviewLayer is the most efficient display path Use VDO + AVSampleBufferDisplayLayer if you need to modify the image data Swift UI image is optimized for static image content Question 5 Is there a way to configure the AVFoundation BuiltInLiDarDepthCamera mode to provide a depth map as accurate as ARKit at close range? The AVCaptureDepthDataOutput supports filtering that reduces noise and fills in invalid values. Consider using this for smoother depth maps Question 6 Pyramid-based photo editing in core image (such as adobe camera raw highlights and shadows)? First off you may want to look a the builtin filter called CIHighlightShadowAdjust Also the noise reduction in the CIRawFilter uses a pyramid-based algorithm. You can also write your own pyramid-based algorithms by taking an input image: down sample it by two multiply times using imageByApplyingAffineTransform apply additional CIKernels to each downsampled image as needed. use a custom CIKernel to combine the results. Question 7 Is the best way to integrate an in-app camera for a “non-camera” app UIImagePickerController? Yes, UIImagePickerController provides system-provided UI for capturing photos and movies. Question 8 Hello, my question is on Deferred Photo Processing? Say I have a photo capture app that adds a CIFilter to the capture. How can I take advantage of Deferred Photo Processing? Since I don’t know how to detect when the deferred captured photo is ready CIFilter can be called on the final at that point Photo will have to be re-inserted into the Photo library as adjustment Question 9 For shipping photo style assets in the app that need transparency what is the best format to use? JPEG2000? will moving to this save a lot of space comapred to PNG or other options? If you want lossless compression PNG is good and supports unpremutiplied alpha If you want lossy compression HEIF supports premutiplied or unpremutiplied alpha (Note: this is part 1 of a 3 part posting. See Part 2 or Part 3)
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Jul ’25
After iPadOS 26 beta and iOS 26 beta, AVCaptureMetadataOutput no longer detects Face on some devices.
I'm creating an app that uses AVCaptureSession to pass camera input to AVCaptureMetadataOutput type set [metaout setMetadataObjectTypes:@[AVMetadataObjectTypeFace]] and scan Face. After updating to OS 26 Beta2 and iOS 26 Beta2, an issue has occurred where the delegate method of AVCaptureMetadataOutputObjectsDelegate is not called on some devices. The following devices are experiencing this issue. iPad (9th Gen) iPad air (4th Gen) iPhone 15 This issue has not occur on any other devices I have. I tried running the AVFoundation sample code on the Apple Developer site on the above device. The same problem still occurs. https://developer.apple.com/documentation/avfoundation/capture_setup/avcambarcode_detecting_barcodes_and_faces Are any additional settings required after OS 26 beta and iOS 26 beta? Or is there some problem on the OS side?
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Jul ’25
Memory leak when performing DetectHumanBodyPose3DRequest request
Hi, I'm developing an application for macos and ios that has to run DetectHumanBodyPose3DRequest model in real time for retrieving the 3d skeleton from the camera. I'm experiencing a memory leak every time the model is used (when i comment that line, the memory stays constant). After a minute it uses about 1GB of ram running with mac catalyst. I attached a minimal project that has this problem Code Camera View import SwiftUI import Combine import Vision struct CameraView: View { @StateObject private var viewModel = CameraViewModel() var body: some View { HStack { ZStack { GeometryReader { geometry in if let image = viewModel.currentFrame { Image(decorative: image, scale: 1) .resizable() .scaledToFill() .frame(width: geometry.size.width, height: geometry.size.height) .clipped() } else { ProgressView() } } } } } } class CameraViewModel: ObservableObject { @Published var currentFrame: CGImage? @Published var frameRate: Double = 0 @Published var currentVisionBodyPose: HumanBodyPose3DObservation? // Store current body pose @Published var currentImageSize: CGSize? // Store current image size private var cameraManager: CameraManager? private var humanBodyPose = HumanBodyPose3DDetector() private var lastClassificationTime = Date() private var frameCount = 0 private var lastFrameTime = Date() private let classificationThrottleInterval: TimeInterval = 1.0 private var lastPoseSendTime: Date = .distantPast init() { cameraManager = CameraManager() startPreview() startClassification() } private func startPreview() { Task { guard let previewStream = cameraManager?.previewStream else { return } for await frame in previewStream { let size = CGSize(width: frame.width, height: frame.height) Task { @MainActor in self.currentFrame = frame self.currentImageSize = size self.updateFrameRate() } } } } private func startClassification() { Task { guard let classificationStream = cameraManager?.classificationStream else { return } for await pixelBuffer in classificationStream { self.classifyFrame(pixelBuffer: pixelBuffer) } } } private func classifyFrame(pixelBuffer: CVPixelBuffer) { humanBodyPose.runHumanBodyPose3DRequestOnImage(pixelBuffer: pixelBuffer) { [weak self] observation in guard let self = self else { return } DispatchQueue.main.async { if let observation = observation { self.currentVisionBodyPose = observation print(observation) } else { self.currentVisionBodyPose = nil } } } } private func updateFrameRate() { frameCount += 1 let now = Date() let elapsed = now.timeIntervalSince(lastFrameTime) if elapsed >= 1.0 { frameRate = Double(frameCount) / elapsed frameCount = 0 lastFrameTime = now } } } HumanBodyPose3DDetector import Foundation import Vision class HumanBodyPose3DDetector: NSObject, ObservableObject { @Published var humanObservation: HumanBodyPose3DObservation? = nil private let queue = DispatchQueue(label: "humanbodypose.queue") private let request = DetectHumanBodyPose3DRequest() private struct SendablePixelBuffer: @unchecked Sendable { let buffer: CVPixelBuffer } public func runHumanBodyPose3DRequestOnImage(pixelBuffer: CVPixelBuffer, completion: @escaping (HumanBodyPose3DObservation?) -> Void) { let sendableBuffer = SendablePixelBuffer(buffer: pixelBuffer) queue.async { [weak self] in Task { [weak self, sendableBuffer] in do { guard let self = self else { return } let result = try await self.request.perform(on: sendableBuffer.buffer) //process result DispatchQueue.main.async { if result.isEmpty { completion(nil) } else { completion(result[0]) } } } catch { DispatchQueue.main.async { completion(nil) } } } } } }
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Jun ’25