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Xcode

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Reply to Updating an iPhone through 10.15??
I've got the same problem as you. My MacBook Pro is running Catlina with no iTunes. I can't figure out how to install the .ipsw on my iPhone X without iTunes. All the instructions I can find say to use iTunes and there is no alternative. I've tried X-Code, but don't see any way to force an .ipws.Help......Installing the .ipsw from the finder. Seems to be running OK. I'll let you know how it goes...
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’19
Reply to Swift 2.0 Minimum Target on Mac OS
I created a simple samle code using Xcode 7 on Yosemete 10.10.5, Base SDK 10.11 and Deployment Target 10.10.The app run with no problems on 10.10.2.I'm afraid your code contains some functionalities which are not available in 10.10.2 or 10.10.3, or other settings may be wrong, or you completely broke your Xcode doing `I had manually added the OS X 10.10 SDK that I took from my Xcode 6 install inside my Xcode.app bundle`.
Topic: Programming Languages SubTopic: Swift Tags:
Oct ’15
XCODE - Failed to create provisioning profile
Hi All, I am using x code Version 12.5.1 (12E507) I make application using flutter I build IOS success and run on simulator is ok, every thing is fine but in Xcode I face the problem, Failed to create provisioning profile. There are no devices registered in your account on the developer website. Plug in and select a device to have Xcode register it. No profiles for 'com.company.myapp' were found Xcode couldn't find any iOS App Development provisioning profiles matching 'com.company.myapp'. also if I try to change I get Failed to register bundle identifier The app identifier com.example.myapp2 cannot be registered to your development team because it is not available. Change your bundle identifier to a unique string to try again. in store connect I create com.company.myapp but also failed to avoid message I need to upload my apps using xcode I have company account, not free account please help
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3.2k
Dec ’21
Reply to watchOS 1 apps don't seem to work on iOS 10 + wachOS 3 simulators
Are you even able to build your watchOS 1 app in Xcode 8 beta 6? Our static library that shares code between the watch app and parent app is giving us issues:Target 'X' of project 'X' was rejected as an implicit dependency for 'libX.a' because its SDK is platform 'com.apple.platform.iphonesimulator' and it needs to match platform 'com.apple.platform.watchsimulator'Even when the target has the watchsimulator in the 'Supported Platforms' it gives us issues. This builds fine in the latest version of Xcode 7.
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’16
Reply to App was crashing in xcode 16 due to Quicklook UI framework
@DTS Engineer Having the same problem here: building an app on Xcode 16.0 on macOS Sonoma 14.7 results in an application that crashes on macOS Big Sur Intel machine with the same crash as mentioned above. Building with Xcode 15.4 does not have this issue. However, we cannot build this branch on Xcode 15.x anymore due to code changes for Xcode 16 compatibility. Is there a workaround? We're now stuck in an unreleasable state!
Topic: UI Frameworks SubTopic: AppKit Tags:
Sep ’24
Reply to Xcode 15 beta 7 Previews building issue
Seeing similar behavior on both Xcode 15.0.1 RC and Xcode 15.1 Beta. In our case, it's iOS SwiftUI Previews not working at all in SPM package (as opposed to for example an iOS app). Same code works fine on Xcode 14.x versions. Edit: Submitted case **** for this alongside diagnostics. Hope it helps, thanks for looking into it @Developer Tools Engineer!
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Oct ’23
Reply to App not appearing in Settings -> Notifications
>No code changes, just rebuilding in current Xcode for deployment target iOS-8 >Updating working Apps to keep up with ongoing iOS and Xcode changes is quite a task!You seem to not actually be keeping up 😉Bear in mind that UIUserNotificationSettings is already deprecated with current iOS 10.x/Xcode in favor of UNNotificationSettingsSee:UIUserNotificationSettingshttps://developer.apple.com/reference/usernotifications/unnotificationsettings
Jan ’17
Shared code for iOS and OS X
Hello guys, so I wanted to create one file with one class and share the code in both iOS and OS X app. The code (Swift):#if !TARGET_OS_IPHONE import Cocoa public typealias Controller1 = NSViewController #else import UIKit public typealias Controller1 = UIViewController #endifAnd when I try to build it I get No such module Cocoa and it's true, iOS have no Cocoa module. Is there any way to create a platform-depended class?
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864
Nov ’15