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“xcode github”

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Reply to Xcode Cloud source control integration
Yes. See the final section of this page of documentation: In Xcode 13 and later, you can create, view, and comment on PRs, and merge changes into your codebase if you host your Git repository with Bitbucket Server, GitHub, or GitHub Enterprise. You can also configure Xcode Cloud to detect new PRs, or changes to an existing PR. When it detects a change, Xcode Cloud merges the involved branches in a temporary build environment, and automatically builds your project and runs your tests to verify the merged code. After verifying the changes, Xcode Cloud adds a status message to the PR to inform you of the result.
Jun ’21
Reply to Xcode 6 doesn't supported in 10.11 beta 2
App submissions tend to be about the code submitted, not the OS that generated it. XCode is the focus here and the store rejects any code that comes from Beta XCode version (having done that by mistake more than once,). Im not sure they care about the OS part, as it doesnt leave trails in the code that seem to care about. Today you can submit on a range of OS X versions, basically anything that runs XCode 6.x and meets the other code requriements.In the past they have always had both a GM version of XCode for each OS beta, to support submissions and other testing. With XCode7, I have not seen the normal words about no submittal using the beta that normally is there. Maybe its there and I just missed it. Do we know for sure that current XCode7 cant be used for submission?
Jun ’15
Can Apple Put Example Code on GitHub?
I've observed that Apple is making a lot of changes to SwiftUI and Combine between beta releases. It's my opinion that the community would be better served if Apple put the example code on GitHub, which would allow us to see the changes as the APIs evolve.It would also help us if Apple updated the examples for each beta release. At this point, there are examples that do not build.
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Aug ’19
Reply to Widgets not working with TestFlight since Xcode 12 beta 3
I'm having this issue with Xcode 12.2 again. Widget in Testflight build can not work for some devices (14.2.x). The two issues Dead Code Stripping, and disable Bitcode were solved by Apple and mentioned in Xcode 12 release note. But I'm not sure if Xcode 12.x has the issue again, or just an iOS version bug? (Reboot the phone make Widget works again, but got down after awhile again)
Topic: App & System Services SubTopic: General Tags:
Dec ’20
Reply to Swift Package Manager Binary Target
This is probably due to the fact that Xcode tries to download the zip file, specified by the url, without knowning that it's an attached file at a private github repository, and does't add the personal access token in the headers. As a result: 404 file not found. The exact same logic is working on a publicly accessed github repository.
Dec ’20
Reply to Apple Pay for the Web Merchant Validation
I did try out your php solution in github on my Mac OS X (El Capitan) using the default apache server and the php modules that shipped with Mac OS X. I couldn't get it to work because of the following:executing apple_pay_comm.php with &u=https://apple-pay-gateway-cert.apple.com/paymentservices/startSession{curlError:SSL: Can't load the certificate /Library/WebServer/Documents/applepay/applepay_includes/ApplePay.crt.pem and its private key: OSStatus -61}I looked up the curl issue of OSStatus -61 and it led me to https://coderwall.com/p/h3zzrw/using-client-ssl-certificates-for-php-curl-requests-on-osxIn the end, I couldn't get your php server code to make a HTTP post request to apple's web servers (production or sandbox).
Aug ’16
Unable to fetch dependencies from GitHub: "Could not read username"
I am unable to complete the Archive step for my iOS project. Looking at the logs, I see a number of messages that imply that Xcode Cloud is unable to fetch my dependencies for some reason. I have verified that I gave Xcode access to all my GitHub repositories, and it seems to be able to access my primary project repository without any problems. The type of logs I'm getting are as follows: Failed to clone repository git@github.com:myusername/MyRepositoryName.git: Cloning into bare repository '/Volumes/workspace/DerivedData/SourcePackages/repositories/MyRepositoryName-b342b4d2'... fatal: could not read Username for 'http://github.com': terminal prompts disabled One for each of my dependencies. Any thoughts?
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Jun ’22
Reply to Glitches on Radeon Pro 460
OK : the bug report number is 29830692... I have another post below, that is waiting for moderation to be published, where I put a link to the GitHub xcode project I enclosed with the bug report (and with 2 screenshots, with and without the visual glitch). You could find the GitHub repository under the name : Multi-passes-Metal-depth-buffer-bug-on-Radeon-Pro-460Cyril.
Topic: Graphics & Games SubTopic: General Tags:
Dec ’16
Reply to Swift, Xcode and Github
>The next step is Xcode.I'd install it, then see Xcode Help, either what is built in, or maintained online. That is a big step, tho, so if you're all green, you might want to take a bath here: https://developer.apple.com/library/archive/referencelibrary/GettingStarted/DevelopiOSAppsSwift/About installing it, do that via the Mac App Store, for now.Do you have a paid Developer Program account? It matters, so...github is integrated in Xcode - see this WWDC video on source control: https://developer.apple.com/videos/play/wwdc2018/418/And the info here, as an example:h ttps://blog.chrishannah.me/using-github-and-xcode-together/
Nov ’19
Reply to Xcode Cloud source control integration
Yes. See the final section of this page of documentation: In Xcode 13 and later, you can create, view, and comment on PRs, and merge changes into your codebase if you host your Git repository with Bitbucket Server, GitHub, or GitHub Enterprise. You can also configure Xcode Cloud to detect new PRs, or changes to an existing PR. When it detects a change, Xcode Cloud merges the involved branches in a temporary build environment, and automatically builds your project and runs your tests to verify the merged code. After verifying the changes, Xcode Cloud adds a status message to the PR to inform you of the result.
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Jun ’21
Reply to Xcode 6 doesn't supported in 10.11 beta 2
App submissions tend to be about the code submitted, not the OS that generated it. XCode is the focus here and the store rejects any code that comes from Beta XCode version (having done that by mistake more than once,). Im not sure they care about the OS part, as it doesnt leave trails in the code that seem to care about. Today you can submit on a range of OS X versions, basically anything that runs XCode 6.x and meets the other code requriements.In the past they have always had both a GM version of XCode for each OS beta, to support submissions and other testing. With XCode7, I have not seen the normal words about no submittal using the beta that normally is there. Maybe its there and I just missed it. Do we know for sure that current XCode7 cant be used for submission?
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Jun ’15
Reply to Simulator screen not refreshing
Hi, My app only runs on iOS 10 and higher so I cant test on iOS 9. However I do not think its an iOS version issue. The simulator bug occurs even if I use iOS 10.x in the simulator instead of iOS 11.x. And the same code worked perfectly in XCode 8.x
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Feb ’18
Can Apple Put Example Code on GitHub?
I've observed that Apple is making a lot of changes to SwiftUI and Combine between beta releases. It's my opinion that the community would be better served if Apple put the example code on GitHub, which would allow us to see the changes as the APIs evolve.It would also help us if Apple updated the examples for each beta release. At this point, there are examples that do not build.
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767
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Aug ’19
Reply to stuck on verifying screen/ Package Dependencies
I am also having this issue with Xcode 13.4.1 trying to import the Mapbox package (instructions here: https://docs.mapbox.com/ios/maps/guides/install/ ) from their Github repo. I have deleted and reinstalled Xcode, but it still hangs at Preparing to validate....
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Jun ’22
Reply to Black launch screen after a few launches, first launch fine
(2 x home button, swipe up, then Step over in Xcode to finish it)Why do you have to Step over in Xcode?When I kill my app this way, the code simply runs as expected with no interaction required.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Dec ’15
Reply to Widgets not working with TestFlight since Xcode 12 beta 3
I'm having this issue with Xcode 12.2 again. Widget in Testflight build can not work for some devices (14.2.x). The two issues Dead Code Stripping, and disable Bitcode were solved by Apple and mentioned in Xcode 12 release note. But I'm not sure if Xcode 12.x has the issue again, or just an iOS version bug? (Reboot the phone make Widget works again, but got down after awhile again)
Topic: App & System Services SubTopic: General Tags:
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Dec ’20
Reply to NavigationLink init(_:destination:) deprecated
I tried your code with Xcode 12.5.1 and it shows the same error. And trying with Xcode 13.1, it compiles without any problems. I'm not sure what is causing this issue, but until the problem is solved, you may need to use Xcode 13.x .
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Dec ’21
Reply to Cannot register the product
@Michaelrowe01, Please review and apply the instructions in Grant Xcode Cloud access to your source code and Resolve GitHub Enterprise connection issues.
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Dec ’24
Reply to Swift Package Manager Binary Target
This is probably due to the fact that Xcode tries to download the zip file, specified by the url, without knowning that it's an attached file at a private github repository, and does't add the personal access token in the headers. As a result: 404 file not found. The exact same logic is working on a publicly accessed github repository.
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Boosts
Views
Activity
Dec ’20
Reply to Apple Pay for the Web Merchant Validation
I did try out your php solution in github on my Mac OS X (El Capitan) using the default apache server and the php modules that shipped with Mac OS X. I couldn't get it to work because of the following:executing apple_pay_comm.php with &u=https://apple-pay-gateway-cert.apple.com/paymentservices/startSession{curlError:SSL: Can't load the certificate /Library/WebServer/Documents/applepay/applepay_includes/ApplePay.crt.pem and its private key: OSStatus -61}I looked up the curl issue of OSStatus -61 and it led me to https://coderwall.com/p/h3zzrw/using-client-ssl-certificates-for-php-curl-requests-on-osxIn the end, I couldn't get your php server code to make a HTTP post request to apple's web servers (production or sandbox).
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Views
Activity
Aug ’16
Unable to fetch dependencies from GitHub: "Could not read username"
I am unable to complete the Archive step for my iOS project. Looking at the logs, I see a number of messages that imply that Xcode Cloud is unable to fetch my dependencies for some reason. I have verified that I gave Xcode access to all my GitHub repositories, and it seems to be able to access my primary project repository without any problems. The type of logs I'm getting are as follows: Failed to clone repository git@github.com:myusername/MyRepositoryName.git: Cloning into bare repository '/Volumes/workspace/DerivedData/SourcePackages/repositories/MyRepositoryName-b342b4d2'... fatal: could not read Username for 'http://github.com': terminal prompts disabled One for each of my dependencies. Any thoughts?
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2.4k
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Jun ’22
Reply to Glitches on Radeon Pro 460
OK : the bug report number is 29830692... I have another post below, that is waiting for moderation to be published, where I put a link to the GitHub xcode project I enclosed with the bug report (and with 2 screenshots, with and without the visual glitch). You could find the GitHub repository under the name : Multi-passes-Metal-depth-buffer-bug-on-Radeon-Pro-460Cyril.
Topic: Graphics & Games SubTopic: General Tags:
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Dec ’16
Reply to No such module 'Alamofire' while running simulator in Xcode 12.4
This is the solution I posted on Github with regards to how I went about fixing it on Xcode 14.3.1 -> https://github.com/Alamofire/Alamofire/issues/3389#issuecomment-1616256296
Topic: Programming Languages SubTopic: Swift Tags:
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Jul ’23
Reply to Swift, Xcode and Github
>The next step is Xcode.I'd install it, then see Xcode Help, either what is built in, or maintained online. That is a big step, tho, so if you're all green, you might want to take a bath here: https://developer.apple.com/library/archive/referencelibrary/GettingStarted/DevelopiOSAppsSwift/About installing it, do that via the Mac App Store, for now.Do you have a paid Developer Program account? It matters, so...github is integrated in Xcode - see this WWDC video on source control: https://developer.apple.com/videos/play/wwdc2018/418/And the info here, as an example:h ttps://blog.chrishannah.me/using-github-and-xcode-together/
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Nov ’19