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“xcode github”

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Reply to Xcode/GitHub integration broken
Been suffering through this same exact issue for the past couple hours and finally found a solution: First, (if you haven't already updated your SSH key) generate a new SSH key using ECDSA with the following command: ssh-keygen -t ecdsa -C your_email This should generate two keys id_ecdsa and id_ecdsa.pub Next, add the SSH key to your github account. Run the following command to copy your new key to clipboard. pbcopy < ~/.ssh/id_ecdsa.pub Then go to GitHub ---> Settings ---> SSH and GPG Keys, and click on New SSH Key. Give your key a relevant title and paste what you copied from your clipboard. Click on Add SSH Key and confirm your password if needed. Now that you have your new key setup it's time to tell update your Xcode account to use the new key which is not as simple as selecting it from the drop-down for some reason. Go to Xcode ---> Preferences ---> Accounts. Highlight your current GitHub account and delete it by tapping the - button located i
Mar ’22
Reply to Glitches on Radeon Pro 460
OK : the bug report number is 29830692... I have another post below, that is waiting for moderation to be published, where I put a link to the GitHub xcode project I enclosed with the bug report (and with 2 screenshots, with and without the visual glitch). You could find the GitHub repository under the name : Multi-passes-Metal-depth-buffer-bug-on-Radeon-Pro-460Cyril.
Topic: Graphics & Games SubTopic: General Tags:
Dec ’16
Reply to Server part on Swift
On an OS X server, you can go with with established HTTP service like Apache, but you are (at least for now) going to have write some kind of interface module to be able to integrate Swift code. Or, you can write your own HTTP service (there is source code for this sort of thing on, say, Github, which you could translate into Swift), and add whatever server-side processing your situation requires.So, yes, a pure OS X + Swift server solution is functionally possible now. But the problem is that this will only be good for low transaction rates. For higher volumes, you need scalability (load balancing, etc) and writing that sort of thing from scratch in Swift is going to be a challenge (not to mention time-consuming).My point in mentioning IBM and Microsoft is that, on the server side, (IMO)infrastructure is a more important consideration than your preference for APIs. Use the wrong language, and you'll be unhappy for a while during implementation. Use the wrong infra
Topic: Programming Languages SubTopic: Swift Tags:
May ’16
Reply to Swift, Xcode and Github
>The next step is Xcode.I'd install it, then see Xcode Help, either what is built in, or maintained online. That is a big step, tho, so if you're all green, you might want to take a bath here: https://developer.apple.com/library/archive/referencelibrary/GettingStarted/DevelopiOSAppsSwift/About installing it, do that via the Mac App Store, for now.Do you have a paid Developer Program account? It matters, so...github is integrated in Xcode - see this WWDC video on source control: https://developer.apple.com/videos/play/wwdc2018/418/And the info here, as an example:h ttps://blog.chrishannah.me/using-github-and-xcode-together/
Nov ’19
Reply to Executing `simctl terminate` causes a new error message
bump - any luck with this? I've started getting the same error after upgrading a couple of build machines to X-Code 13 and Monterey. (Fortunately still have a couple on BigSur and 12.5) It worked fine immediately prior to the update. Monterey: 12.3.1 XCode 13.3 Xcode-select tools 2395 CLI - 13E113 appleSimUtils was 8.X and upgrade to 0.9.5 - both versions had this error.
Apr ’22
Reply to Develop for client having devices running ios 6
You may consider it a fanboy response but, the reality is, in some cases, xCode 7 for example, what youare asking simply may not be possible. If you're coding with Swift, iOS 7 is the lowest target possible.Once xCode 7 goes into release, xCode 6.x will only be allowed for a limited time period so, same issue.Right now, you can use xCode 6.x and as Simpsonics said, set the target all the way down to 4.3 if youwish BUT, not in Swift apps.
Aug ’15
Xcode keeps asking me to login to GitHub when I add packages. It happens over and over, and never allows me to add a package from a GitHub URL
I try and add a new package. After that, it asks for my personal access token. Which I correctly enter. And then it repeats. I don't know how to get it to stop. I've noticed it has gone away. But each time I go to add a package I can almost guarantee I'll spend an hour trying to add
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1.1k
Oct ’22
Reply to Developing iOS 13 app on Xcode 12 beta?
@D-hops: I'm in the same situation. I'm working on finishing up my first app for iOS 13 and have wondered about what is supposed to be done with a new iOS comes out. This is answering some questions, but I'm not familiar with git (I assume GitHub) or branches of code. Can anyone point me in the direction of how to use GitHub with Xcode? And how to branch code... :D I can't include links, but Ray Wenderlich has a tutorial on using Xcode 9 with git, which is slightly out of date, but I could figure it out from there. Atlassian also has some general git tutorials.
Jun ’20
Reply to Incremental compilation, dependencies
you don't need to use xcode to build an app but you must have it installed.tools like fastlane, or poke around github at what facebook/google have for managing massive builds
Topic: Programming Languages SubTopic: Swift Tags:
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Sep ’17
Reply to Xcode/GitHub integration broken
Been suffering through this same exact issue for the past couple hours and finally found a solution: First, (if you haven't already updated your SSH key) generate a new SSH key using ECDSA with the following command: ssh-keygen -t ecdsa -C your_email This should generate two keys id_ecdsa and id_ecdsa.pub Next, add the SSH key to your github account. Run the following command to copy your new key to clipboard. pbcopy < ~/.ssh/id_ecdsa.pub Then go to GitHub ---> Settings ---> SSH and GPG Keys, and click on New SSH Key. Give your key a relevant title and paste what you copied from your clipboard. Click on Add SSH Key and confirm your password if needed. Now that you have your new key setup it's time to tell update your Xcode account to use the new key which is not as simple as selecting it from the drop-down for some reason. Go to Xcode ---> Preferences ---> Accounts. Highlight your current GitHub account and delete it by tapping the - button located i
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Activity
Mar ’22
Reply to Glitches on Radeon Pro 460
OK : the bug report number is 29830692... I have another post below, that is waiting for moderation to be published, where I put a link to the GitHub xcode project I enclosed with the bug report (and with 2 screenshots, with and without the visual glitch). You could find the GitHub repository under the name : Multi-passes-Metal-depth-buffer-bug-on-Radeon-Pro-460Cyril.
Topic: Graphics & Games SubTopic: General Tags:
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Dec ’16
Reply to Server part on Swift
On an OS X server, you can go with with established HTTP service like Apache, but you are (at least for now) going to have write some kind of interface module to be able to integrate Swift code. Or, you can write your own HTTP service (there is source code for this sort of thing on, say, Github, which you could translate into Swift), and add whatever server-side processing your situation requires.So, yes, a pure OS X + Swift server solution is functionally possible now. But the problem is that this will only be good for low transaction rates. For higher volumes, you need scalability (load balancing, etc) and writing that sort of thing from scratch in Swift is going to be a challenge (not to mention time-consuming).My point in mentioning IBM and Microsoft is that, on the server side, (IMO)infrastructure is a more important consideration than your preference for APIs. Use the wrong language, and you'll be unhappy for a while during implementation. Use the wrong infra
Topic: Programming Languages SubTopic: Swift Tags:
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May ’16
Reply to Swift, Xcode and Github
>The next step is Xcode.I'd install it, then see Xcode Help, either what is built in, or maintained online. That is a big step, tho, so if you're all green, you might want to take a bath here: https://developer.apple.com/library/archive/referencelibrary/GettingStarted/DevelopiOSAppsSwift/About installing it, do that via the Mac App Store, for now.Do you have a paid Developer Program account? It matters, so...github is integrated in Xcode - see this WWDC video on source control: https://developer.apple.com/videos/play/wwdc2018/418/And the info here, as an example:h ttps://blog.chrishannah.me/using-github-and-xcode-together/
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Nov ’19
Reply to Executing `simctl terminate` causes a new error message
bump - any luck with this? I've started getting the same error after upgrading a couple of build machines to X-Code 13 and Monterey. (Fortunately still have a couple on BigSur and 12.5) It worked fine immediately prior to the update. Monterey: 12.3.1 XCode 13.3 Xcode-select tools 2395 CLI - 13E113 appleSimUtils was 8.X and upgrade to 0.9.5 - both versions had this error.
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Apr ’22
Reply to Budget Mac for Xcode development ?
Buy a used 2012 mac mini i7 and upgrade to 16GB ram and an SSD. Faster than most current macbooks according to github com/ashfurrow/xcode-hardware-performance, although that machine's benchmark's aren't uploaded for xcode 9.
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Oct ’17
Reply to Develop for client having devices running ios 6
You may consider it a fanboy response but, the reality is, in some cases, xCode 7 for example, what youare asking simply may not be possible. If you're coding with Swift, iOS 7 is the lowest target possible.Once xCode 7 goes into release, xCode 6.x will only be allowed for a limited time period so, same issue.Right now, you can use xCode 6.x and as Simpsonics said, set the target all the way down to 4.3 if youwish BUT, not in Swift apps.
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Aug ’15
Xcode keeps asking me to login to GitHub when I add packages. It happens over and over, and never allows me to add a package from a GitHub URL
I try and add a new package. After that, it asks for my personal access token. Which I correctly enter. And then it repeats. I don't know how to get it to stop. I've noticed it has gone away. But each time I go to add a package I can almost guarantee I'll spend an hour trying to add
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1.1k
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Oct ’22
Reply to Developing iOS 13 app on Xcode 12 beta?
@D-hops: I'm in the same situation. I'm working on finishing up my first app for iOS 13 and have wondered about what is supposed to be done with a new iOS comes out. This is answering some questions, but I'm not familiar with git (I assume GitHub) or branches of code. Can anyone point me in the direction of how to use GitHub with Xcode? And how to branch code... :D I can't include links, but Ray Wenderlich has a tutorial on using Xcode 9 with git, which is slightly out of date, but I could figure it out from there. Atlassian also has some general git tutorials.
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Jun ’20
After upgrading to version x code 11, windows in devices began to cascade, tell me how to fix it.
I am a novice programmer I made a small program on x code 10 swift 4.2 macOS 10 after upgrading to x code 11 and macOS, windows in the emulator have become a cascade I do not understand how to fix it.
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368
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Dec ’19
Reply to Xcode server bot can't clone from github/bitbucket
My issue was having a .gitconfig file containing an insteadOf URL directive. After commenting out the lines in the gitconfig, Xcode 13 accepts the GitHub personal access token.
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Oct ’21
Reply to Xcode 8.3.2 auto-complete not working 1 (and only 1) file
If the problem is still there, please check my answer at http://stackoverflow.com/questions/9784175/issue-with-code-autocompletion-syntax-highlighting-in-xcode-4-x/43975833#43975833
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May ’17
Reply to NSData(contentsOfURL) is always nil in PlayGround
Exactly the same code copied from the original post worked and returned an image of size 1200x1200 for each UIImage, tested in Xcode 6.4 on OS X 10.10.3 .
Topic: Programming Languages SubTopic: Swift Tags:
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Jul ’15
Reply to Hi, I have the new Xcode 11.4.1 with what I think is swift 5.1. What is the correct code for hiding a UIButton?
Xcode 11.4.x runs Swift 5.2When sharing code, pls, use the <> brackets in the editor. See For Best Results - Read the LabelTry:.isHidden(true)
Topic: Programming Languages SubTopic: Swift Tags:
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Apr ’20