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Reply to Server part on Swift
On an OS X server, you can go with with established HTTP service like Apache, but you are (at least for now) going to have write some kind of interface module to be able to integrate Swift code. Or, you can write your own HTTP service (there is source code for this sort of thing on, say, Github, which you could translate into Swift), and add whatever server-side processing your situation requires.So, yes, a pure OS X + Swift server solution is functionally possible now. But the problem is that this will only be good for low transaction rates. For higher volumes, you need scalability (load balancing, etc) and writing that sort of thing from scratch in Swift is going to be a challenge (not to mention time-consuming).My point in mentioning IBM and Microsoft is that, on the server side, (IMO)infrastructure is a more important consideration than your preference for APIs. Use the wrong language, and you'll be unhappy for a while during implementation. Use the wrong infra
Topic: Programming Languages SubTopic: Swift Tags:
May ’16
Reply to Glitches on Radeon Pro 460
OK : the bug report number is 29830692... I have another post below, that is waiting for moderation to be published, where I put a link to the GitHub xcode project I enclosed with the bug report (and with 2 screenshots, with and without the visual glitch). You could find the GitHub repository under the name : Multi-passes-Metal-depth-buffer-bug-on-Radeon-Pro-460Cyril.
Topic: Graphics & Games SubTopic: General Tags:
Dec ’16
Reply to Swift, Xcode and Github
>The next step is Xcode.I'd install it, then see Xcode Help, either what is built in, or maintained online. That is a big step, tho, so if you're all green, you might want to take a bath here: https://developer.apple.com/library/archive/referencelibrary/GettingStarted/DevelopiOSAppsSwift/About installing it, do that via the Mac App Store, for now.Do you have a paid Developer Program account? It matters, so...github is integrated in Xcode - see this WWDC video on source control: https://developer.apple.com/videos/play/wwdc2018/418/And the info here, as an example:h ttps://blog.chrishannah.me/using-github-and-xcode-together/
Nov ’19
Reply to Executing `simctl terminate` causes a new error message
bump - any luck with this? I've started getting the same error after upgrading a couple of build machines to X-Code 13 and Monterey. (Fortunately still have a couple on BigSur and 12.5) It worked fine immediately prior to the update. Monterey: 12.3.1 XCode 13.3 Xcode-select tools 2395 CLI - 13E113 appleSimUtils was 8.X and upgrade to 0.9.5 - both versions had this error.
Apr ’22
Xcode keeps asking me to login to GitHub when I add packages. It happens over and over, and never allows me to add a package from a GitHub URL
I try and add a new package. After that, it asks for my personal access token. Which I correctly enter. And then it repeats. I don't know how to get it to stop. I've noticed it has gone away. But each time I go to add a package I can almost guarantee I'll spend an hour trying to add
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Oct ’22
Reply to Develop for client having devices running ios 6
You may consider it a fanboy response but, the reality is, in some cases, xCode 7 for example, what youare asking simply may not be possible. If you're coding with Swift, iOS 7 is the lowest target possible.Once xCode 7 goes into release, xCode 6.x will only be allowed for a limited time period so, same issue.Right now, you can use xCode 6.x and as Simpsonics said, set the target all the way down to 4.3 if youwish BUT, not in Swift apps.
Aug ’15
Reply to iOS 10 backward compatibility
Xcode allows a range of iOS support (based on the iOS SDK it ships with), by setting the Deployment Target accordingly (allowing say iOS 10.x and 9.x in your example), so the general answer to your query is yes.Your framework would require coding/testing as usual to confirm either way.
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’17