Swift Packages

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Create reusable code, organize it in a lightweight way, and share it across Xcode projects and with other developers using Swift Packages.

Posts under Swift Packages tag

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import AVFoundation var player: AVAudioPlayer? func playBackgroundAudio() { do { try AVAudioSession.sharedInstance().setCategory(.playback, mode: .default) try AVAudioSession.sharedInstance().setActive(true) } catch { print("Audio session setup failed: (error)") } if let url = Bundle.main.url(forResource: "background_music", withExtension: "mp3") { do { player = try AVAudioPlayer(contentsOf: url) player?.numberOfLoops = -1 player?.play() } catch { print("Error playing audio: \(error)") } } } playBackgroundAudio()
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Build plugin warnings not showing in issue navigator
With Xcode 26.5, I've switched from using SwiftLint in a "Run Script" phase to using the SwiftLintPlugins package and running it as a build plugin. This works fine on one Mac, in a small project, where the warnings from the build plugin show up in the issue navigator as expected. But on another Mac, in a large project, I can see the SwiftLint build plugin warnings in the build log but they don't appear in the Xcode issue navigator. Is there some Xcode setting that could influence this, or what else can I check?
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Multiple xcode Build Fail errors
Has anybody had encountered these build fail issues in xcode: Type ‘Constants’ has no member ‘AdmobinterstitialID’’; type ‘Constants’ has no member ‘admobadstriggerurls’;type ‘Constants’ has no member ‘fbadstriggerurls’, cannot find ‘cancelbutton’ in; cannot find ‘autoInjectVariable in scope; cannot find ‘enableBioAuth’ in scope;cannot find ‘statusBarBackgroundColor’ in scope;cannot find ‘deletecacheonexit’ in scope; cannot find ‘loadingIndicatorColor’ in scope; cannot find ‘status ‘statusBarTextColor’ in scope;cannot find ‘bottombar’ in scope; And they are all tied to AppConfig. swift And if so, how did you resolve it?
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Add Swift Package in Xcode
Hi, Overview I would like to add a Swift Package to my Xcode project. Problem In Xcode when I select Project > Package Dependencies and Press + button to add a dependency it keeps spinning and doesn't end Points to note: Xcode 26.5 (17F42) macOS 26.5 (25F71) This is a private GitHub repository I am able to clone the Swift Package URL on the command line. Xcode has the GitHub account I am able to push and pull code on that GitHub account using Xcode My failed attempt rm -rf ~/Library/Developer/Xcode/DerivedData rm -rf ~/Library/Caches/org.swift.swiftpm plutil -remove IDESwiftPackageAdditionAssistantRecentlyUsedPackages ~/Library/Preferences/com.apple.dt.Xcode.plist I have removed GitHub account in Xcode and added it again I am confused if I am missing something very obvious, any help on this is much appreciated. Questions Is there any workaround or way to fix this issue? Why does this take such a long time when I have a specific URL, either it needs to add it or return that the package is not found. Why is it searching?
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App Review Guidelines 2.5.1 / 2.5.2 — official guidance on screen capture protection for sensitive content
Hi all, We are developing an iOS app that includes private user-to-user chats, commercial offer details with monetary value, and customer identification data. In line with OWASP MASVS-PLATFORM-3 requirements regarding unintentional sensitive data exposure, we need to protect these specific screens from screenshots and screen recording. We have carefully reviewed the relevant App Review Guidelines (2.5.1 on public APIs, 2.5.2 on self-contained bundles, 5.1.1 on privacy) and the related Human Interface Guidelines. From this analysis we have observed the following: iOS does not expose a public API to globally disable screen capture (no direct equivalent of Android's FLAG_SECURE). The SwiftUI .privacySensitive() modifier is effective for Lock Screen widgets and Always-On Display, but it does not appear to prevent screenshots or screen recording of an app's main UI while in the foreground. A number of widely distributed App Store apps (banking, authenticator, secure messaging) implement some form of screenshot protection on sensitive screens. Several established open-source libraries leverage the system behavior of UITextField with isSecureTextEntry as a wrapping container for arbitrary views, in order to achieve pixel-level protection for sensitive content. We would appreciate clarification on the following points: For privacy-driven protection of sensitive screens (private chats, customer data, monetized offers), is there an officially recommended approach we may have missed? Are there public APIs intended specifically for this use case beyond .privacySensitive()? Is the practice of leveraging UITextField with isSecureTextEntry as a wrapping container for arbitrary views considered an acceptable use of public APIs under Guideline 2.5.1, or does it carry App Review risk? Are there official recommendations or documentation for apps handling sensitive personal data that wish to align with industry standards such as OWASP MASVS-PLATFORM-3 for screenshot and screen recording leakage prevention? The intended use is strictly limited to a small number of screens marked as containing sensitive data (private messages, deal details, customer information). The protection would be selective and clearly communicated to the user via in-app messaging, not global to the app. Thanks in advance for any clarification, including pointers to existing documentation or threads we may have missed. Deployment target: iOS 15+
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Xcode 26 fails to load SPM packages
For me it looks like Xcode 26 has problems reading SPM packages from a locally hosted BitBucket git solution. While Xcode 16 work perfectly fine, Xcode 26 fails to load and gives "Server SSH Fingerprint Failed to Verify" as error description. Cleaning build data and DerivedData sometimes makes loading work. Any change in Package dependencies will break it again. Anyone having same problems? How do you handle it?
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May ’26
Could not load Xcode Cloud Data
Hello, I have Xcode Cloud set up on a project with multiple targets. One target is a Framework that hosts a Swift Package that's used to host modules. I recently added a large number of files (at least 20,000) to some test targets and I can no longer access Xcode Cloud from the Cloud Reports section. Xcode prepares to analyze the project and then fails with Could not load Xcode Cloud Data Removing the files from the package results in the project being analyzed successfully. So it appears to be some sort of a timeout issue. Thank you
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May ’26
String Catalogs auto-generated symbols located in Swift Packages with default Main Actor isolation don't compile with Xcode 26.4
Hello, I've already reported this issue via Feedback Assistant a month ago (FB22340897) but it's still open and I'd like to know whether I can expect something to be changed regarding it. Here are the details: It seems that Xcode 26.4 started specifying nonisolated for the resourceBundleDescription in the generated stringSymbols files for Swift packages: from: private let resourceBundleDescription = LocalizedStringResource.BundleDescription.atURL(resourceBundle.bundleURL) to: private nonisolated let resourceBundleDescription = LocalizedStringResource.BundleDescription.atURL(resourceBundle.bundleURL) This causes a compilation error: Main actor-isolated default value in a nonisolated context when the Package.swift for the Swift Package in which the string catalog is located specifies: swiftSettings: [.defaultIsolation(MainActor.self)] Since all tools (String Catalogs, Swift Packages and default actor isolation to be Main Actor) are recommended by Apple, I believe it should be possible to use all these together like before Xcode 26.4.
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Apr ’26
Previews for SwiftUI views in Packages don't work in Xcode 26.4
I have an iOS project based on SwiftUI in which almost all code is organised in Packages. With Xcode 26.2 and 26.3, I can preview all SwiftUI views without issues. With Xcode 26.4, the same previews don't work, in the canvas appears this error message: "Cannot preview in this file. Could not find target description for “TaskListView.swift”". The explanation is: "The list of source files that produce object files did not contain this file to be previewed. Check to make sure it is not excluded using the EXCLUDED_SOURCE_FILE_NAMES build setting." If I add a SwiftUI view to the main project files (not in a package), the preview works as expected. Is it an Xcode 26.4 regression? Or do I need to modify some configuration file?
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Apr ’26
Xcode 26 beta 5 xcodebuild crash
Good day! When your project have total 887 or more SPM local targets and then you try to build it, xcodebuild will be crash. Crash log: SWBBuildService-2025-08-11-151103.ips Thread 2 Crashed:: Dispatch queue: com.apple.root.default-qos.cooperative 0 libxpc.dylib 0x197c4826c _availability_version_check + 8 1 libswiftCore.dylib 0x1a9b44428 __isPlatformVersionAtLeast + 92 2 libswiftCore.dylib 0x1a9a6e054 _swift_allocObject_ + 1100 3 SWBMacro 0x104a9c408 specialized _ArrayBuffer._consumeAndCreateNew(bufferIsUnique:minimumCapacity:growForAppend:) + 116 4 SWBMacro 0x104a97b58 specialized Array.append<A>(contentsOf:) + 116 5 SWBMacro 0x104a954e8 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 160 6 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352 7 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352 8 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352 9 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352 10 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352 But if you try to build Package.swift via swift build command, it works. Here you can open sample project: Just Package.swift with SPM 900 targets Open Package.swift via Xcode 26 any beta and try to build Xcode workspace with SPM 900 targets Open MyApp.xcworkspace and try to build You can also make by self the Package.swift (also make required directories for SPM): // swift-tools-version: 5.9 import PackageDescription // let count = 800 // no crash let count = 900 // crash let targetsNames = (1...count).map { "Pkg1Target\($0)" } let targets = targetsNames.map { Target.target(name: $0) } let package = Package( name: "Pkg1TargetLibrary", platforms: [.iOS(.v16)], products: [ .library(name: "Pkg1TargetLibrary", targets: targets.map(\.name)), ], targets: targets )
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Apr ’26
Previews crash after making change to Swift Package version
Previews seemed to be working okay. However, I wanted to test out some changes inside of a package that I'm working on for work, but in a lighter project since in our main project (where I have the package pulled in locally for now) is just too big to have the previews render in a decent amount of time. So, I opened a small project that was already importing that package and was set to 'Up to Next Major', but I switched that to 'branch' and added my branch. This is the second time I've done that and it causes Xcode to freak out in terms of the previews. This is the code I have: import SwiftUI extension EnvironmentValues { @Entry var trailingDescriptionColorToken: Color = .secondary } extension View { func updateTrailingDescriptionColor(to colorToken: Color, when trigger: Bool) -> some View { environment(\.trailingDescriptionColorToken, trigger ? colorToken : .secondary) } } // MARK: - ListItemDescription public struct ListItemDescription: View { @Environment(\.trailingDescriptionColorToken) var trailingDescriptionColorToken let description: String init(_ description: String) { self.description = description } public var body: some View { Text(description) .font(.caption) .foregroundStyle(trailingDescriptionColorToken) } } struct ContentView: View { @State private var isError = false var body: some View { VStack { Button("Error Trigger") { isError.toggle() } ListItemDescription("Description") .updateTrailingDescriptionColor(to: .red, when: isError) } .padding() } } #Preview { ContentView() } As soon as I tap the button to toggle the isError state property, that causes the preview canvas to indefinitely load and spin eventually leading to a crash. This is infuriating as I've just wasted a ton of time at work trying to figure out what's going on. Xcode and SPM is so fragile and delicate that at this point I feel like if I breathe on it wrong it'll break. I'm not sure what fixed it last time. Nothing in Xcode makes sense anymore. How to I resolve this please?
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Apr ’26
Undefined symbol
Is anyone have this problem on xcode 26 ? Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility50 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility51 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility56 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibilityConcurrency Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibilityDynamicReplacements
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Apr ’26
Module dependency error
Hi everyone, yesterday i installed some package in my ios app , but i had a lot of problems to compile , due to reset my branch and get started from 0. My project have pods with firebase, lottie, instana and truskit but now, when a i try to run my project, xcode show "Unable to resolve module dependency" into LOTTIE, INSTANA, TRUSKIT, FIREBASE . I visited a lot of forums and websites, and i tried the followings steps: Pod deintegrate pod repoupdate pod install Clean build folder Delete derived data but isnot working. Also,I reinstalled xcode , 2 versions , i "re"clone my repository and the issue persist. Sorry, my english is basic only
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Apr ’26
Xcode Cloud resolve packages crash
It's my first time I am configuring the Xcode cloud to build my project. Here is the crash and stack trace Stack trace One thing I noticed when I setup Xcode Cloud - it asked me to grant access to every public github library I have as dependency, I can't do that, as I am not owner or member of those libraries (firebase, swift algorithms, etc) when I tapped "Continue" there was an alert saying if I continue without granting access CI might not be able to fetch dependencies
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Apr ’26
Does Xcode / Swift Package Manager support custom Git authentication flows for private package distribution?
Hi, We are evaluating Swift Package Manager for distributing private packages to external customers. Our use case requires enterprise-grade authentication beyond standard username/password, personal access token, or SSH key based authentication. Our current authentication model relies on request signing / IAM-based authorization rather than standard Git credentials. From what we can tell, Swift Package Manager does not appear to expose a built-in mechanism for custom authentication hooks during package resolution. Because of that, we started exploring whether a Git-based workaround might be possible, such as: using a custom Git URL scheme handling that scheme through a Git remote helper using a Git credential helper or related Git configuration for authentication We tried a proof of concept along these lines, but Xcode did not seem to recognize or resolve the package correctly. We are trying to understand what is officially supported and what is not. Our questions are: Does Xcode / Swift Package Manager support package dependencies that rely on custom Git URL schemes? During package resolution, does Xcode honor system Git configuration for remote helpers and credential helpers? Is there any difference in support between: adding the package through the Xcode UI resolving through swift package resolve resolving through xcodebuild For private package distribution, is there any Apple-recommended approach when authentication requires request signing or a custom IAM-based flow instead of standard Git credentials? If custom Git authentication is not supported, should we assume the recommended path is to place an authenticated proxy or gateway in front of a standard Git or HTTPS endpoint instead? We are mainly trying to determine whether this direction is fundamentally unsupported in Xcode / SwiftPM, or whether there is a supported way to integrate enterprise authentication into package resolution. Any guidance would be appreciated. Thanks!
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Apr ’26
Navigation bar flickers when pushing to a different screen
Hi everyone, I’m building a SwiftUI app using NavigationStack and running into a weird nav bar issue. For the setup I have a 'home' screen with a vertical ScrollView and a large edge-to-edge header that extends under the top safe area (using .ignoresSafeArea(edges: .top)). I also have a 'detail' screen with a similar immersive layout, where the header/poster image sits at the top and the ScrollView also extends under the top area. I’m using the native navigation bar on both screens and default back button, not a custom nav bar, and I’m not manually configuring UINavigationBarAppearance, I'm just relying on SwiftUI’s default/automatic toolbar behavior. The problem I’m facing is when I push from home to the detail screen, the top nav area briefly flickers and shows the system navigation bar/material background (white in light mode, black in dark mode). It’s clearly the system material, not the poster/image underneath. The screen initially renders with that nav bar state (white/dark), and only after I start scrolling does it correct itself and visually align with the header/background behind it. What I'm thinking is that maybe the detail screen initially renders with systemBackground, so the nav bar uses its default (standard) appearance on the first frame, and only after layout/interaction, once the image-derived background settles, does it switch to the correct scroll-edge/transparent style. One important thing, if I hide the nav bar on the detail screen using .toolbar(.hidden, for: .navigationBar), the issue disappears completely. So this seems specifically tied to the native nav bar’s initial render/appearance timing during the push, rather than just the layout or image loading. I’d prefer to keep the native nav bar and back button rather than implement a custom approach. Has anyone faced this issue before, or is there a correct way to structure edge-to-edge content under the nav bar so it renders properly on first push? Video of the issue: https://imgur.com/a/OYHtYbp
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Apr ’26
My App Has Been Stuck in Waiting for Review Since March 7, 2026
Hello everyone, My app has been stuck in "Waiting for Review" for a long time, and I would like to know whether this is normal or whether I should take any additional action. App name: ختمة يومية Submission date: March 7, 2026 at 3:34 AM Current status: Waiting for Review I have already completed the required app information, including the TestFlight/App Review details, and there are no visible missing items in App Store Connect. I would like to ask: Is this review delay normal at the moment? Has anyone experienced a similar delay recently? Is there anything else I should check in App Store Connect? Would contacting App Review again help in this case? I would appreciate any advice or shared experience. Thank you.
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Apr ’26
Error Domain=NSOSStatusErrorDomain Code=-1 "kCFStreamErrorHTTPParseFailure / kCFSocketError / kCFStreamErrorDomainCustom / kCSIdentityUnknownAuthorityErr / qErr / telGenericError / dsNoExtsMacsBug / kMovieLoadStateError / cdevGenErr: Could not parse
Can't able to run the Create ML for training and I upgraded to MacOS 26.3 beta and I have tried older and newer
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Me
import AVFoundation var player: AVAudioPlayer? func playBackgroundAudio() { do { try AVAudioSession.sharedInstance().setCategory(.playback, mode: .default) try AVAudioSession.sharedInstance().setActive(true) } catch { print("Audio session setup failed: (error)") } if let url = Bundle.main.url(forResource: "background_music", withExtension: "mp3") { do { player = try AVAudioPlayer(contentsOf: url) player?.numberOfLoops = -1 player?.play() } catch { print("Error playing audio: \(error)") } } } playBackgroundAudio()
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1
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378
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5d
Build plugin warnings not showing in issue navigator
With Xcode 26.5, I've switched from using SwiftLint in a "Run Script" phase to using the SwiftLintPlugins package and running it as a build plugin. This works fine on one Mac, in a small project, where the warnings from the build plugin show up in the issue navigator as expected. But on another Mac, in a large project, I can see the SwiftLint build plugin warnings in the build log but they don't appear in the Xcode issue navigator. Is there some Xcode setting that could influence this, or what else can I check?
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0
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58
Activity
6d
Multiple xcode Build Fail errors
Has anybody had encountered these build fail issues in xcode: Type ‘Constants’ has no member ‘AdmobinterstitialID’’; type ‘Constants’ has no member ‘admobadstriggerurls’;type ‘Constants’ has no member ‘fbadstriggerurls’, cannot find ‘cancelbutton’ in; cannot find ‘autoInjectVariable in scope; cannot find ‘enableBioAuth’ in scope;cannot find ‘statusBarBackgroundColor’ in scope;cannot find ‘deletecacheonexit’ in scope; cannot find ‘loadingIndicatorColor’ in scope; cannot find ‘status ‘statusBarTextColor’ in scope;cannot find ‘bottombar’ in scope; And they are all tied to AppConfig. swift And if so, how did you resolve it?
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0
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Activity
6d
Add Swift Package in Xcode
Hi, Overview I would like to add a Swift Package to my Xcode project. Problem In Xcode when I select Project > Package Dependencies and Press + button to add a dependency it keeps spinning and doesn't end Points to note: Xcode 26.5 (17F42) macOS 26.5 (25F71) This is a private GitHub repository I am able to clone the Swift Package URL on the command line. Xcode has the GitHub account I am able to push and pull code on that GitHub account using Xcode My failed attempt rm -rf ~/Library/Developer/Xcode/DerivedData rm -rf ~/Library/Caches/org.swift.swiftpm plutil -remove IDESwiftPackageAdditionAssistantRecentlyUsedPackages ~/Library/Preferences/com.apple.dt.Xcode.plist I have removed GitHub account in Xcode and added it again I am confused if I am missing something very obvious, any help on this is much appreciated. Questions Is there any workaround or way to fix this issue? Why does this take such a long time when I have a specific URL, either it needs to add it or return that the package is not found. Why is it searching?
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2
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142
Activity
1w
Swift Package Manager authentication failed
Swift Package Manager fails while downloading Firebase SDK. Error: Authentication failed because no credentials were provided. Package: https://github.com/firebase/firebase-ios-sdk.git Already tried: Reset package cache Removed DerivedData Re-added GitHub account Reinstalled Xcode
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90
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2w
App Review Guidelines 2.5.1 / 2.5.2 — official guidance on screen capture protection for sensitive content
Hi all, We are developing an iOS app that includes private user-to-user chats, commercial offer details with monetary value, and customer identification data. In line with OWASP MASVS-PLATFORM-3 requirements regarding unintentional sensitive data exposure, we need to protect these specific screens from screenshots and screen recording. We have carefully reviewed the relevant App Review Guidelines (2.5.1 on public APIs, 2.5.2 on self-contained bundles, 5.1.1 on privacy) and the related Human Interface Guidelines. From this analysis we have observed the following: iOS does not expose a public API to globally disable screen capture (no direct equivalent of Android's FLAG_SECURE). The SwiftUI .privacySensitive() modifier is effective for Lock Screen widgets and Always-On Display, but it does not appear to prevent screenshots or screen recording of an app's main UI while in the foreground. A number of widely distributed App Store apps (banking, authenticator, secure messaging) implement some form of screenshot protection on sensitive screens. Several established open-source libraries leverage the system behavior of UITextField with isSecureTextEntry as a wrapping container for arbitrary views, in order to achieve pixel-level protection for sensitive content. We would appreciate clarification on the following points: For privacy-driven protection of sensitive screens (private chats, customer data, monetized offers), is there an officially recommended approach we may have missed? Are there public APIs intended specifically for this use case beyond .privacySensitive()? Is the practice of leveraging UITextField with isSecureTextEntry as a wrapping container for arbitrary views considered an acceptable use of public APIs under Guideline 2.5.1, or does it carry App Review risk? Are there official recommendations or documentation for apps handling sensitive personal data that wish to align with industry standards such as OWASP MASVS-PLATFORM-3 for screenshot and screen recording leakage prevention? The intended use is strictly limited to a small number of screens marked as containing sensitive data (private messages, deal details, customer information). The protection would be selective and clearly communicated to the user via in-app messaging, not global to the app. Thanks in advance for any clarification, including pointers to existing documentation or threads we may have missed. Deployment target: iOS 15+
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5
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915
Activity
2w
New release
Connected x out in stores 🤖❤️
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0
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205
Activity
4w
Xcode 26 fails to load SPM packages
For me it looks like Xcode 26 has problems reading SPM packages from a locally hosted BitBucket git solution. While Xcode 16 work perfectly fine, Xcode 26 fails to load and gives "Server SSH Fingerprint Failed to Verify" as error description. Cleaning build data and DerivedData sometimes makes loading work. Any change in Package dependencies will break it again. Anyone having same problems? How do you handle it?
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13
Boosts
10
Views
1.7k
Activity
May ’26
Could not load Xcode Cloud Data
Hello, I have Xcode Cloud set up on a project with multiple targets. One target is a Framework that hosts a Swift Package that's used to host modules. I recently added a large number of files (at least 20,000) to some test targets and I can no longer access Xcode Cloud from the Cloud Reports section. Xcode prepares to analyze the project and then fails with Could not load Xcode Cloud Data Removing the files from the package results in the project being analyzed successfully. So it appears to be some sort of a timeout issue. Thank you
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0
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312
Activity
May ’26
String Catalogs auto-generated symbols located in Swift Packages with default Main Actor isolation don't compile with Xcode 26.4
Hello, I've already reported this issue via Feedback Assistant a month ago (FB22340897) but it's still open and I'd like to know whether I can expect something to be changed regarding it. Here are the details: It seems that Xcode 26.4 started specifying nonisolated for the resourceBundleDescription in the generated stringSymbols files for Swift packages: from: private let resourceBundleDescription = LocalizedStringResource.BundleDescription.atURL(resourceBundle.bundleURL) to: private nonisolated let resourceBundleDescription = LocalizedStringResource.BundleDescription.atURL(resourceBundle.bundleURL) This causes a compilation error: Main actor-isolated default value in a nonisolated context when the Package.swift for the Swift Package in which the string catalog is located specifies: swiftSettings: [.defaultIsolation(MainActor.self)] Since all tools (String Catalogs, Swift Packages and default actor isolation to be Main Actor) are recommended by Apple, I believe it should be possible to use all these together like before Xcode 26.4.
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1
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0
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1.1k
Activity
Apr ’26
Previews for SwiftUI views in Packages don't work in Xcode 26.4
I have an iOS project based on SwiftUI in which almost all code is organised in Packages. With Xcode 26.2 and 26.3, I can preview all SwiftUI views without issues. With Xcode 26.4, the same previews don't work, in the canvas appears this error message: "Cannot preview in this file. Could not find target description for “TaskListView.swift”". The explanation is: "The list of source files that produce object files did not contain this file to be previewed. Check to make sure it is not excluded using the EXCLUDED_SOURCE_FILE_NAMES build setting." If I add a SwiftUI view to the main project files (not in a package), the preview works as expected. Is it an Xcode 26.4 regression? Or do I need to modify some configuration file?
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6
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0
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499
Activity
Apr ’26
Xcode 26 beta 5 xcodebuild crash
Good day! When your project have total 887 or more SPM local targets and then you try to build it, xcodebuild will be crash. Crash log: SWBBuildService-2025-08-11-151103.ips Thread 2 Crashed:: Dispatch queue: com.apple.root.default-qos.cooperative 0 libxpc.dylib 0x197c4826c _availability_version_check + 8 1 libswiftCore.dylib 0x1a9b44428 __isPlatformVersionAtLeast + 92 2 libswiftCore.dylib 0x1a9a6e054 _swift_allocObject_ + 1100 3 SWBMacro 0x104a9c408 specialized _ArrayBuffer._consumeAndCreateNew(bufferIsUnique:minimumCapacity:growForAppend:) + 116 4 SWBMacro 0x104a97b58 specialized Array.append<A>(contentsOf:) + 116 5 SWBMacro 0x104a954e8 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 160 6 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352 7 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352 8 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352 9 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352 10 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352 But if you try to build Package.swift via swift build command, it works. Here you can open sample project: Just Package.swift with SPM 900 targets Open Package.swift via Xcode 26 any beta and try to build Xcode workspace with SPM 900 targets Open MyApp.xcworkspace and try to build You can also make by self the Package.swift (also make required directories for SPM): // swift-tools-version: 5.9 import PackageDescription // let count = 800 // no crash let count = 900 // crash let targetsNames = (1...count).map { "Pkg1Target\($0)" } let targets = targetsNames.map { Target.target(name: $0) } let package = Package( name: "Pkg1TargetLibrary", platforms: [.iOS(.v16)], products: [ .library(name: "Pkg1TargetLibrary", targets: targets.map(\.name)), ], targets: targets )
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6
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1
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614
Activity
Apr ’26
Previews crash after making change to Swift Package version
Previews seemed to be working okay. However, I wanted to test out some changes inside of a package that I'm working on for work, but in a lighter project since in our main project (where I have the package pulled in locally for now) is just too big to have the previews render in a decent amount of time. So, I opened a small project that was already importing that package and was set to 'Up to Next Major', but I switched that to 'branch' and added my branch. This is the second time I've done that and it causes Xcode to freak out in terms of the previews. This is the code I have: import SwiftUI extension EnvironmentValues { @Entry var trailingDescriptionColorToken: Color = .secondary } extension View { func updateTrailingDescriptionColor(to colorToken: Color, when trigger: Bool) -> some View { environment(\.trailingDescriptionColorToken, trigger ? colorToken : .secondary) } } // MARK: - ListItemDescription public struct ListItemDescription: View { @Environment(\.trailingDescriptionColorToken) var trailingDescriptionColorToken let description: String init(_ description: String) { self.description = description } public var body: some View { Text(description) .font(.caption) .foregroundStyle(trailingDescriptionColorToken) } } struct ContentView: View { @State private var isError = false var body: some View { VStack { Button("Error Trigger") { isError.toggle() } ListItemDescription("Description") .updateTrailingDescriptionColor(to: .red, when: isError) } .padding() } } #Preview { ContentView() } As soon as I tap the button to toggle the isError state property, that causes the preview canvas to indefinitely load and spin eventually leading to a crash. This is infuriating as I've just wasted a ton of time at work trying to figure out what's going on. Xcode and SPM is so fragile and delicate that at this point I feel like if I breathe on it wrong it'll break. I'm not sure what fixed it last time. Nothing in Xcode makes sense anymore. How to I resolve this please?
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63
Activity
Apr ’26
Undefined symbol
Is anyone have this problem on xcode 26 ? Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility50 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility51 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility56 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibilityConcurrency Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibilityDynamicReplacements
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Activity
Apr ’26
Module dependency error
Hi everyone, yesterday i installed some package in my ios app , but i had a lot of problems to compile , due to reset my branch and get started from 0. My project have pods with firebase, lottie, instana and truskit but now, when a i try to run my project, xcode show "Unable to resolve module dependency" into LOTTIE, INSTANA, TRUSKIT, FIREBASE . I visited a lot of forums and websites, and i tried the followings steps: Pod deintegrate pod repoupdate pod install Clean build folder Delete derived data but isnot working. Also,I reinstalled xcode , 2 versions , i "re"clone my repository and the issue persist. Sorry, my english is basic only
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96
Activity
Apr ’26
Xcode Cloud resolve packages crash
It's my first time I am configuring the Xcode cloud to build my project. Here is the crash and stack trace Stack trace One thing I noticed when I setup Xcode Cloud - it asked me to grant access to every public github library I have as dependency, I can't do that, as I am not owner or member of those libraries (firebase, swift algorithms, etc) when I tapped "Continue" there was an alert saying if I continue without granting access CI might not be able to fetch dependencies
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414
Activity
Apr ’26
Does Xcode / Swift Package Manager support custom Git authentication flows for private package distribution?
Hi, We are evaluating Swift Package Manager for distributing private packages to external customers. Our use case requires enterprise-grade authentication beyond standard username/password, personal access token, or SSH key based authentication. Our current authentication model relies on request signing / IAM-based authorization rather than standard Git credentials. From what we can tell, Swift Package Manager does not appear to expose a built-in mechanism for custom authentication hooks during package resolution. Because of that, we started exploring whether a Git-based workaround might be possible, such as: using a custom Git URL scheme handling that scheme through a Git remote helper using a Git credential helper or related Git configuration for authentication We tried a proof of concept along these lines, but Xcode did not seem to recognize or resolve the package correctly. We are trying to understand what is officially supported and what is not. Our questions are: Does Xcode / Swift Package Manager support package dependencies that rely on custom Git URL schemes? During package resolution, does Xcode honor system Git configuration for remote helpers and credential helpers? Is there any difference in support between: adding the package through the Xcode UI resolving through swift package resolve resolving through xcodebuild For private package distribution, is there any Apple-recommended approach when authentication requires request signing or a custom IAM-based flow instead of standard Git credentials? If custom Git authentication is not supported, should we assume the recommended path is to place an authenticated proxy or gateway in front of a standard Git or HTTPS endpoint instead? We are mainly trying to determine whether this direction is fundamentally unsupported in Xcode / SwiftPM, or whether there is a supported way to integrate enterprise authentication into package resolution. Any guidance would be appreciated. Thanks!
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173
Activity
Apr ’26
Navigation bar flickers when pushing to a different screen
Hi everyone, I’m building a SwiftUI app using NavigationStack and running into a weird nav bar issue. For the setup I have a 'home' screen with a vertical ScrollView and a large edge-to-edge header that extends under the top safe area (using .ignoresSafeArea(edges: .top)). I also have a 'detail' screen with a similar immersive layout, where the header/poster image sits at the top and the ScrollView also extends under the top area. I’m using the native navigation bar on both screens and default back button, not a custom nav bar, and I’m not manually configuring UINavigationBarAppearance, I'm just relying on SwiftUI’s default/automatic toolbar behavior. The problem I’m facing is when I push from home to the detail screen, the top nav area briefly flickers and shows the system navigation bar/material background (white in light mode, black in dark mode). It’s clearly the system material, not the poster/image underneath. The screen initially renders with that nav bar state (white/dark), and only after I start scrolling does it correct itself and visually align with the header/background behind it. What I'm thinking is that maybe the detail screen initially renders with systemBackground, so the nav bar uses its default (standard) appearance on the first frame, and only after layout/interaction, once the image-derived background settles, does it switch to the correct scroll-edge/transparent style. One important thing, if I hide the nav bar on the detail screen using .toolbar(.hidden, for: .navigationBar), the issue disappears completely. So this seems specifically tied to the native nav bar’s initial render/appearance timing during the push, rather than just the layout or image loading. I’d prefer to keep the native nav bar and back button rather than implement a custom approach. Has anyone faced this issue before, or is there a correct way to structure edge-to-edge content under the nav bar so it renders properly on first push? Video of the issue: https://imgur.com/a/OYHtYbp
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274
Activity
Apr ’26
My App Has Been Stuck in Waiting for Review Since March 7, 2026
Hello everyone, My app has been stuck in "Waiting for Review" for a long time, and I would like to know whether this is normal or whether I should take any additional action. App name: ختمة يومية Submission date: March 7, 2026 at 3:34 AM Current status: Waiting for Review I have already completed the required app information, including the TestFlight/App Review details, and there are no visible missing items in App Store Connect. I would like to ask: Is this review delay normal at the moment? Has anyone experienced a similar delay recently? Is there anything else I should check in App Store Connect? Would contacting App Review again help in this case? I would appreciate any advice or shared experience. Thank you.
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172
Activity
Apr ’26