Swift Packages

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Create reusable code, organize it in a lightweight way, and share it across Xcode projects and with other developers using Swift Packages.

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Text .onTapGesture Never Called When Shown with .onLongPressGesture
I'm showing a Text View when a button with an image is long-pressed. import SwiftUI struct ContentView: View { @Environment(\.colorScheme) var colorScheme var isDark: Bool { return colorScheme == .dark } @State private var showLabel = false var body: some View { Button(action: { }) { VStack { ZStack { Image(systemName: "swift") .resizable() .aspectRatio(contentMode: .fit) .frame(width: 32) .padding(.horizontal, 40) .padding(.vertical, 6) .background(.gray.opacity(0.2), in: RoundedRectangle(cornerRadius: 10)) .onTapGesture { showLabel.toggle() } .onLongPressGesture(minimumDuration: 2) { print("Long pressed...") showLabel.toggle() } if showLabel { Text("Help Content") .font(.caption) .foregroundStyle(!isDark ? .white : .black) .padding(10) .background(!isDark ? .black : .white, in: Rectangle()) .onTapGesture { print("hey") showLabel.toggle() } .offset(x: 120) } } } } } } So a Text View will appear as shown in the image above. But its .onTapGesture is never called. I wonder why? Thanks.
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Opting into dark mode does not get picked up by app update
Our app has previously not supported dark mode and we had the "Appearance" entry in our Info.plist set to "Light". We are now about to release an update that enables dark mode support. To enable this we have: Added a preference to our app's settings screen that lets users choose between System, Light and Dark options. Based on the user's preference, we set the entire app's preferred color scheme using the SwiftUI .preferedColorScheme modifier on our root view. Removed the "Appearance" entry from our Info.plist This is all tested and working in our local development builds. We are now testing out the app for release using an internal TestFlight build and we've run into a problem - after initially updating the app, it does not seem to detect the change to the Info.plist and the app remains in light mode even if you change the preferred colour scheme. If you force quite the app from the app switched and re-launch it, the colour scheme preference starts working as expected. This is going to be an issue for our users because when they update the app it is going to look like the new color scheme setting does not work. Having to ask customers to force quit the app from the app switcher is not really an acceptable workaround. I'm not sure this is specifically tied to the app process being killed because I would expect that to happen anyway when the app is updated. I'm wondering if this is related to the system caching the UISceneSession for the app and the act of force killing it from the app switcher is what causes the cached session to be created. Is this a known issue and is there any way to solve this?
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Failure Reason: The request was denied by service delegate (SBMainWorkspace).
Hi, I have developed application in flutter. build is successfull but when I am getting below error when I am trying to install app on my phone through Xcode. Xcode Version 15.4 (15F31d). The request to open "com.hl240n.vast" failed. Domain: IDELaunchCoreDevice Code: 0 User Info: { DVTErrorCreationDateKey = "2024-07-16 13:54:17 +0000"; IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker; } The request to open "com.hl240n.vast" failed. Domain: IDELaunchCoreDevice Code: 0 User Info: { IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker; } The application failed to launch. Domain: com.apple.dt.CoreDeviceError Code: 10002 User Info: { BundleIdentifier = "com.hl240n.vast"; } The request to open "com.hl240n.vast" failed. Domain: FBSOpenApplicationServiceErrorDomain Code: 1 Failure Reason: The request was denied by service delegate (SBMainWorkspace). User Info: { BSErrorCodeDescription = RequestDenied; FBSOpenApplicationRequestID = 0xc417; } The operation couldn’t be completed. The process failed to launch. Domain: FBProcessExit Code: 64 Failure Reason: The process failed to launch. User Info: { BSErrorCodeDescription = "launch-failed"; } The operation couldn’t be completed. Launch failed. Domain: RBSRequestErrorDomain Code: 5 Failure Reason: Launch failed. Launchd job spawn failed Domain: NSPOSIXErrorDomain Code: 85 Failure Reason: Bad executable (or shared library) Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_isCoreDevice" = 1; "device_model" = "iPhone13,2"; "device_osBuild" = "17.5.1 (21F90)"; "device_platform" = "com.apple.platform.iphoneos"; "dvt_coredevice_version" = "355.28"; "dvt_mobiledevice_version" = "1643.120.2"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 3951; "operation_errorCode" = 0; "operation_errorDomain" = IDELaunchCoreDevice; "operation_errorWorker" = IDELaunchCoreDeviceWorker; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 0; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 8192; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos17.5"; "sdk_osVersion" = "17.5"; "sdk_variant" = iphoneos; } System Information macOS Version 14.5 (Build 23F79) Xcode 15.4 (22622) (Build 15F31d) Timestamp: 2024-07-16T19:24:17+05:30 Thanks, Hari
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Attach a Attachment to the hand VisionOS
I am trying to attach a button to user's left hand. the position is tracked. the button stays above the user's left hand. but it doesn't face the user. or it doesn't even face where the wrist is pointing. this is the main code snippet: if (model.editWindowAdded) { let originalMatrix = model.originFromWristLeft let theattachment = attachments.entity(for: "sample")! entityDummy.addChild(theattachment) let testrotvalue = simd_quatf(real: 0.9906431, imag: SIMD3<Float>(-0.028681312, entityDummy.orientation.imag.y, 0.025926698)) entityDummy.orientation = testrotvalue theattachment.position = [0, 0.1, 0] var timer = Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) {_ in let originalMatrix = model.originFromWristLeft print(originalMatrix.columns.0.y) let testrotvalue = simd_quatf(real: 0.9906431, imag: SIMD3<Float>(-0.028681312,0.1, 0.025926698)) entityDummy.orientation = testrotvalue } }
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detecting Phone Number changed
Hello, I am involved in planning a digital ID app for the government. We are aiming to provide various personal information through this app, including the consideration of including the user's phone number. During the app installation process, we can collect the accurate user's phone number through SMS verification. However, I'm curious if there's a way for our app or server to detect when a user changes their phone number after installing the app. I understand that Apple's policies prevent us from automatically collecting the user's phone number. However, it would be beneficial if we could at least know if the phone number provided by the server differs from the current phone number on the smartphone.
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screenshot for iPhone home screen
When having my iPhone connected to my Mac via USB cable, how can I take a screenshot of the home screen from a swiftUI app? I tried using libimobiledevice (idevicescreenshot) but that requires install the developer disk image. When looking for it, it turns that my Xcode (version 15.4) only provides that kind of images up to iOS 16.4. I have looked everywhere on this site, but couldn't fine the required image or otherwise, how to take the screenshot I need. Thanks!
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swift run on Xcode 16 beta 2 for Swift Package crashes with SIGKILL Guard
With connection of SSH via Jenkins 2.332.1 to the remote Macs, swift-package module crashes and leaves crash report on Console. Absolutely swift command itself fails. Filed https://feedbackassistant.apple.com/feedback/14285692 with the crash report created. Really hard to explain what happens exactly but seems like it is related to Xcode 16 beta (xcrun version 70) because the same problem never occurs on Xcode 15.4 (xcrun version 68).
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Issues manually adding a module to my project
Hello. I'm working on the iOS native side of a react native library (don't worry this question is specifically about the iOS native part). My library relies on the GoogleSignIn library from google. The problem is it uses functionality from a fork that has not been merged by Google yet, and .podspec files do not support specifying a git repo for a module like the actual Podfile does. To circumvent this issue I opted to clone the fork into my libraries source code and treat it as a sort of submodule. I setup the public_header_files/private_header_files/resource_bundle properties in my podspec based on the GoogleSignIn submodules podspec and added the headers to my HEADER_SEARCH_PATHS. I then added the public headers to my bridging header. So in my podspec I have s.source_files = "ios/**/*.{h,m,mm,swift}", "GoogleSignIn-iOS/GoogleSignIn/Sources/**/*.{h,m,mm,swift}" s.public_header_files = "GoogleSignIn-iOS/GoogleSignIn/Sources/Public/GoogleSignIn/*.h" s.private_header_files = "GoogleSignIn-iOS/GoogleSignIn/Sources/**/*.h" s.resource_bundle = { 'GoogleSignIn' => ['GoogleSignIn-iOS/GoogleSignIn/Sources/{Resources,Strings}/*'] } s.pod_target_xcconfig = { 'HEADER_SEARCH_PATHS' => '"$(inherited)" "$(PODS_ROOT)/GoogleSignIn-iOS/GoogleSignIn/Sources/Public/GoogleSignIn" "$(PODS_ROOT)/GoogleSignIn-iOS/GoogleSignIn/Sources"' } s.user_target_xcconfig = { 'HEADER_SEARCH_PATHS' => '"$(inherited)" "$(PODS_ROOT)/GoogleSignIn-iOS/GoogleSignIn/Sources/Public/GoogleSignIn" "$(PODS_ROOT)/GoogleSignIn-iOS/GoogleSignIn/Sources"' } and in my bridging header #import "GIDAppCheckError.h" #import "GIDConfiguration.h" #import "GIDGoogleUser.h" #import "GIDProfileData.h" #import "GIDSignIn.h" #import "GIDSignInButton.h" #import "GIDSignInResult.h" #import "GIDToken.h" #import "GoogleSignIn.h" This is working to some extent because I can see the headers in my pod project Not sure why they're under project but I manually moved them to private/public and it didn't seem to affect anything. Anyway regardless which category I put the headers in, I cannot actually import GoogleSignIn from outside the "submodule". Additionally, some files within the "submodule" cannot find each other. For example at GoogleSignIn-iOS/GoogleSignIn/Sources/GIDToken.m I have #import "GoogleSignIn/Sources/Public/GoogleSignIn/GIDToken.h", which just results in 'GoogleSignIn/Sources/Public/GoogleSignIn/GIDToken.h' file not found. If I just do #import "GIDToken.h" its fine but I can't actually rewrite the imports otherwise they'll break again when I update the submodule from git. I have asked on several Discord communites as well as ChatGPT but I cannot find any configuration that makes this submodule work via the podspec.
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Swift Package with @objc cannot find interface declaration
I am using a Swift PM module and adding it to a brand new project. This project is Objective-C based, but I would like to use the module within a .swift file as I am working to migrate part of my project to Swift. The .swift file is called from the Objective-C app delegate. When doing this method on a brand new project, it builds correctly. However, when I add the module to my production app (has been in development for 10 years) in the same way, I get the following error in my MyApp-Swift.h file: Cannot find interface declaration for 'MBNavigationViewController', superclass of 'CarPlayMapViewController'; did you mean 'UINavigationController'? I have even created a stripped down version of my app with minimal files and it still does not build. There must be some build setting or something else that allows the module to work in a brand new project (accessing the MyApp-Swift.h file that generates the Obj-C methods) but not in my older project?
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Asset Symbol Generation - color and image accessors for Asset Catalogs
Hey, in Xcode 16's release notes there is this: Asset catalogs now provide an inspector property for enabling system color and image accessors for generated asset symbols, which allows Swift packages to opt-in to generating these accessors. (113704993) What exactly does this mean? Can we make the generated asset symbols public, so that we can share assets between local swift packages in the project? Unfortunately, I don't see this option in the inspector. I only see "Asset Symbols > Extensions On/Off". Not sure what that means, either. Thanks
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Failed to build the scheme "project name"
Hello, Developer team! Does anyone have an idea about the problem I'm facing with the simulator ? I'm learning how to code in SwiftUI and my simulator was working just fine but yesterday I close my laptop the other day and open today and see the code : import SwiftUI import SwiftData @main struct first_projectApp: App { var sharedModelContainer: ModelContainer = { let schema = Schema([ Item.self, ]) let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: false) do { return try ModelContainer(for: schema, configurations: [modelConfiguration]) } catch { fatalError("Could not create ModelContainer: \(error)") } }() var body: some Scene { WindowGroup { ContentView() } .modelContainer(sharedModelContainer) } } I don't know where it comes from . I used IOS 17.5 I try to upgrade to IOS 18 but that didn't fix the problem. Currently I'm seeing 3 errors : Showing Recent Errors Only Build target first project of project first project with configuration Debug Ld /Users/amedekatamatode/Library/Developer/Xcode/DerivedData/first_project-ebsglpjmgwtgzpflkvloohzydjuf/Build/Products/Debug-iphonesimulator/first\ project.app/first\ project.debug.dylib normal (in target 'first project' from project 'first project') cd /Users/amedekatamatode/Desktop/calculator/first\ project /Applications/Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -Xlinker -reproducible -target arm64-apple-ios17.5-simulator -dynamiclib -isysroot /Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator18.0.sdk -O0 -L/Users/amedekatamatode/Library/Developer/Xcode/DerivedData/first_project-ebsglpjmgwtgzpflkvloohzydjuf/Build/Intermediates.noindex/EagerLinkingTBDs/Debug-iphonesimulator -L/Users/amedekatamatode/Library/Developer/Xcode/DerivedData/first_project-ebsglpjmgwtgzpflkvloohzydjuf/Build/Products/Debug-iphonesimulator -F/Users/amedekatamatode/Library/Developer/Xcode/DerivedData/first_project-ebsglpjmgwtgzpflkvloohzydjuf/Build/Intermediates.noindex/EagerLinkingTBDs/Debug-iphonesimulator -F/Users/amedekatamatode/Library/Developer/Xcode/DerivedData/first_project-ebsglpjmgwtgzpflkvloohzydjuf/Build/Products/Debug-iphonesimulator -filelist /Users/amedekatamatode/Library/Developer/Xcode/DerivedData/first_project-ebsglpjmgwtgzpflkvloohzydjuf/Build/Intermediates.noindex/first\ project.build/Debug-iphonesimulator/first\ project.build/Objects-normal/arm64/first\ project.LinkFileList -install_name @rpath/first\ project.debug.dylib -Xlinker -rpath -Xlinker @executable_path/Frameworks -dead_strip -Xlinker -object_path_lto -Xlinker /Users/amedekatamatode/Library/Developer/Xcode/DerivedData/first_project-ebsglpjmgwtgzpflkvloohzydjuf/Build/Intermediates.noindex/first\ project.build/Debug-iphonesimulator/first\ project.build/Objects-normal/arm64/first\ project_lto.o -Xlinker -export_dynamic -Xlinker -no_deduplicate -Xlinker -objc_abi_version -Xlinker 2 -Xlinker -debug_variant -fobjc-link-runtime -fprofile-instr-generate -L/Applications/Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/iphonesimulator -L/usr/lib/swift -Xlinker -add_ast_path -Xlinker /Users/amedekatamatode/Library/Developer/Xcode/DerivedData/first_project-ebsglpjmgwtgzpflkvloohzydjuf/Build/Intermediates.noindex/first\ project.build/Debug-iphonesimulator/first\ project.build/Objects-normal/arm64/first_project.swiftmodule -Xlinker -alias -Xlinker _main -Xlinker ___debug_main_executable_dylib_entry_point -Xlinker -no_adhoc_codesign -Xlinker -dependency_info -Xlinker /Users/amedekatamatode/Library/Developer/Xcode/DerivedData/first_project-ebsglpjmgwtgzpflkvloohzydjuf/Build/Intermediates.noindex/first\ project.build/Debug-iphonesimulator/first\ project.build/Objects-normal/arm64/first\ project_dependency_info.dat -o /Users/amedekatamatode/Library/Developer/Xcode/DerivedData/first_project-ebsglpjmgwtgzpflkvloohzydjuf/Build/Products/Debug-iphonesimulator/first\ project.app/first\ project.debug.dylib ld: warning: Could not parse or use implicit file '/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/System/Library/Frameworks/SwiftUICore.framework/SwiftUICore.tbd': cannot link directly with 'SwiftUICore' because product being built is not an allowed client of it Undefined symbols for architecture arm64: "_main", referenced from: ___debug_main_executable_dylib_entry_point in command-line-aliases-file ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation) Undefined symbol: _main Linker command failed with exit code 1 (use -v to see invocation) I hope someone helps me how to figure it out. Thank you!
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LOCALIZED_STRING_MACRO_NAMES for Swift package targets?
I have a custom localisation function in my project that enforces the inclusion of the bundle parameter (specifically so that Swift packages are forced to include the Bundle.module value). While migrating to String Catalogs, I noticed that my custom localisation function wasn't being recognised by the automatic extraction that the Swift compiler is doing, but only in my Swift package targets. Is there a way to set something like LOCALIZED_STRING_MACRO_NAMES in Swift Packages?
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SwiftUI Preview + Swift Packages Break App
I have a multi-platform app with the SwiftUI code a separate Swift Package. Any Views with SwiftUI Previews break the compilation of the app. Here's the error message I get in Xcode: Showing All Messages ld: warning: Could not parse or use implicit file '/Applications/Xcode-beta.app/Contents/Developer/Platforms/WatchOS.platform/Developer/SDKs/WatchOS.sdk/System/Library/Frameworks/SwiftUICore.framework/SwiftUICore.tbd': cannot link directly with 'SwiftUICore' because product being built is not an allowed client of it Undefined symbols for architecture arm64_32: "(extension in SwiftUI):DeveloperToolsSupport.Preview.init(_: Swift.String?, traits: DeveloperToolsSupport.PreviewTrait&lt;DeveloperToolsSupport.Preview.ViewTraits&gt;..., body: @Swift.MainActor @Sendable () -&gt; SwiftUI.View) -&gt; DeveloperToolsSupport.Preview", referenced from: static BitnessViews.$s12BitnessViews33_ABDBADF565C741E50A2A5746CE94FCD9Ll7PreviewfMf_15PreviewRegistryfMu_.makePreview() throws -&gt; DeveloperToolsSupport.Preview in BitnessViews.o ld: symbol(s) not found for architecture arm64_32 clang: error: linker command failed with exit code 1 (use -v to see invocation) Could not parse or use implicit file '/Applications/Xcode-beta.app/Contents/Developer/Platforms/WatchOS.platform/Developer/SDKs/WatchOS.sdk/System/Library/Frameworks/SwiftUICore.framework/SwiftUICore.tbd': cannot link directly with 'SwiftUICore' because product being built is not an allowed client of it Undefined symbol: (extension in SwiftUI):DeveloperToolsSupport.Preview.init(_: Swift.String?, traits: DeveloperToolsSupport.PreviewTrait&lt;DeveloperToolsSupport.Preview.ViewTraits&gt;..., body: @Swift.MainActor @Sendable () -&gt; SwiftUI.View) -&gt; DeveloperToolsSupport.Preview Linker command failed with exit code 1 (use -v to see invocation) Any thoughts as to what might be going on here?
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IOS BroadcastExtension
Hello, I'm new here, I was developing a screen recording extension for an IOS application, I used the RPSBroadcastSampleHandler livekit as a basis, in tests a few months ago it worked, but after the long wait for publishing authorization the extension stopped working, I noticed which is not just mine but screen sharing from Google Meet, Zoom Mettings and others also don't work, I tested it on iPhone 14 pro and iPhone 6s, nothing worked, the option to select the extension appears but when clicking "start sharing" nothing happens and after a few seconds the sharing button returns to "start sharing", the same behavior in all tested apps, does anyone know what happens? Did you change the way you record and no app has updated? Internal error in IOS? Nothing logs in terminal just doesn't work.
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SwiftUI Previews not working with Firebase in Xcode 16.0 beta
The SwiftUI previews have been working fine in Xcode 16.0 beta, but ever since I added Firebase into my app, I've been getting error with previews. CrashReportError: IshaanCord crashed IshaanCord crashed. Check ~/Library/Logs/DiagnosticReports for crash logs from your application. Process: IshaanCord[5651] Date/Time: 2024-07-04 19:29:51 +0000 Log File: <none> "Cannot preview in this file" Does anyone know how to fix this? Thank you.
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Link to a Precompiled Static C Library in a Swift Library Package
I want to build a Swift library package that uses modified build of OpenSSL and Curl. I have already statically compiled both and verified I can use them in an Objective-C framework on my target platform (iOS & iOS Simulator). I'm using XCFramework files that contain the static library binaries and headers: openssl.xcframework/ ios-arm64/ openssl.framework/ Headers/ [...] openssl ios-arm64_x86_64-simulator/ openssl.framework/ Headers/ [...] openssl Info.plist I'm not sure how I'm supposed to set up my Swift package to import these libraries. I can use .systemLibrary but that seems to use the embedded copies of libssl and libcurl on my system, and I can't figure out how to use the path: parameter to that. I also tried using a .binaryTarget pointing to the XCFramework files, but that didn't seem to work as there is no module generated and I'm not sure how to make one myself. At a basic high level, this is what I'm trying to accomplish: where libcrypto & libssl come from the provided openssl.xcframework file, and libcurl from curl.xcframework
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Swift app is failing to build with Xcode 15.4 on Sonoma Silicon
HI, I have a app with Swift Programming language. It is built successfully on my Monterey Intel by using Xcode 14. I am trying to built same app on Sonoma Silicon arm64 by using Xcode 15.4. But app is failing to build with below errors. Can anyone suggest reason for this? Copy /Users/testuser/git/agent/out/Darwin/Release/TESTFileProvider.appex/Contents/Resources/swift-nio__NIOFileSystem.bundle /Users/testuser/git/agent/out/Darwin/Release/swift-nio__NIOFileSystem.bundle (in target 'TESTFileProvider' from project 'TEST') cd /Users/testuser/git/agent/dgagent/agent/macosx/dgc/TEST builtin-copy -exclude .DS_Store -exclude CVS -exclude .svn -exclude .git -exclude .hg -resolve-src-symlinks /Users/testuser/git/agent/out/Darwin/Release/swift-nio__NIOFileSystem.bundle /Users/testuser/git/agent/out/Darwin/Release/TESTFileProvider.appex/Contents/Resources error: /Users/testuser/git/agent/out/Darwin/Release/swift-nio__NIOFileSystem.bundle: No such file or directory (in target 'TESTFileProvider' from project 'TEST') Copy /Users/testuser/git/agent/out/Darwin/Release/TESTFileProvider.appex/Contents/Resources/swift-nio_NIOPosix.bundle /Users/testuser/git/agent/out/Darwin/Release/swift-nio_NIOPosix.bundle (in target 'TESTFileProvider' from project 'TEST') cd /Users/testuser/git/agent/dgagent/agent/macosx/dgc/TEST builtin-copy -exclude .DS_Store -exclude CVS -exclude .svn -exclude .git -exclude .hg -resolve-src-symlinks /Users/testuser/git/agent/out/Darwin/Release/swift-nio_NIOPosix.bundle /Users/testuser/git/agent/out/Darwin/Release/TESTFileProvider.appex/Contents/Resources error: /Users/testuser/git/agent/out/Darwin/Release/swift-nio_NIOPosix.bundle: No such file or directory (in target 'TESTFileProvider' from project 'TEST')
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