show when run

94,400 results found

Post not yet marked as solved
3 Replies
In previous version XCode 8.0 , i have a launchscreen with an imageView inside and attribute inspector set the image name , when run app shows the image in the simulator and real device ok .Now in XCode 8.1 we always speak of a launchscreen with an imageView , the old image present in Asset before update XCode8.0 to Xcode8.1 show well when run device and simulator , but the new image add in asset afther update Xcode8.1 not show in run real device in launchscreen with uiimageview , but if in another type of Window RootViewController or ViewController add a UIImageView in set the identy image show ok , either in real device and simulator !Sorry about my English is not good
Post not yet marked as solved
2 Replies
Hi eskimo,I tried this already and it didn't work. But...I deselcted the Show only running blocks when in Queues view and deselcted Show only crashed threads and threads with debug symbols (the middle button at the bottom right) and now I see pending threads. (I thought, that the threads of my App would all have debug symbols, so I selected the button to filter out system threads...)Thank you for your hint!
Post not yet marked as solved
50 Replies
Same problem trying to update to Xcode 13.4 on my MacBook Pro (13, M1, 2020). Update was running all night and is stuck. Restarting did not help. Activity monitor shows installd running with 97% CPU. Killing the process and restarting my Mac did not resolve anything either. Xcode continues to be a steaming pile of Kot (German for excrement).
Post not yet marked as solved
4 Replies
I did this just morning. On my iMac running the latest Catalina beta I installed iPadOS beta 8, the latest iPad 13.0 beta version you can download and installed it through Catalina with my ipad physically plugged into the iMac. Took a few minutes and when it finished, my ipad shows as running iOS 13. The ipad iOS 13.1 versions were a little too gruesome for me right now so I bailed on the beta version.
Post marked as solved
2 Replies
You can do this by:Switching to the Debug navigator (View > Navigator > Show Debug Navigator).Switching to queues view my choosing View Process By Queue from the popup at the top right of that navigator.Unchecking the button at the bottom right of that navigator (it has a tooltip of Show only running blocks when in Queues view)I tested this in Xcode 9.1, which is what I have running today, but I strongly suspect it’s the same on 9.2b2.Share and Enjoy — Quinn “The Eskimo!” Apple Developer Relations, Developer Technical Support, Core OS/Hardware let myEmail = eskimo + 1 + @apple.com
Post not yet marked as solved
1 Replies
Figured it out. To get rid of the Show When Run toggle, you have to do two things: 1) Have a blank success response template. 2) In the handle method of the intent, add the object you want to return in the response object as follows: let response = GetMacroIntentResponse(code: .success, userActivity: nil) response.macro = macroDetails return completion(response)
Post not yet marked as solved
4 Replies
Not an option to select as default, but you can remove all devices you don't need from the list by going to: Select device > Add additional devices, and uncheck 'Show as run destination'. As I'm a beginner and only focussing on learning stuff I'm simply only using the iPhone 12 mini so it will be selected as default when starting a new project.
Post not yet marked as solved
3 Replies
It is difficult to understand your problem, so I will reformulate.Tell if I understand correctly and please answer the questions.In previous version XCode 8 , in lauchscreen story board i add uiimageview in window and the image name , when lauch app show the image.- in previous XCode : 8.0 ?- you have a launchscreen with an imageView inside- when you run the app it is OK. Is it in simulator or on real device ?Now in XCode 8.1 the old image present in Asset show well when run device , but the new image add afther update Xcode not show in run device, but if set UIImage in viewController and set the identy image show !- You have one image in asset catalog ?- You speak of the old image. What is the new image ? Is it in asset catalog also ?- This image is displayed in the launchscreen when you run the app : Is it in simulator or on real device ?- Do you want the new image or the old image to show in launch screen ?- I do not understan
Post marked as solved
4 Replies
3.8k Views
Environment: OS X macOS Sierra 10.12.2, Xcode 8.2.1, iPhone 7 running 10.2, app written in Swift.I'm having a chronic problem where log messages from my app only show in the Xcode log window the first time I run the app after booting the phone. If I rebuild and run the app again, the messages don't appear. The issue persists whether I use NSLog or Swift's print statement to print the messages. If I use NSLog they show up in the Console app, and that's an OK workaround - except one of the third-party libraries I use apparently uses print or equivalent to write messages to stdout/stderr.Has anyone else seen this issue? It's pretty chronic across my team here; I'm surprised I haven't seen other messages about it...-David
Posted
by
Post not yet marked as solved
15 Replies
Thank your for your answer, jeremyhu!I’ve got some more information on this: When I right-click the devices in Window -> Devices, Show in Run Destinations Menu is checked on all the Simulators just like it is on my real devices, yet only the real devices show up.Also, I just tried creating a new iOS project from scratch, but there was no option to run anything at all. I don’t even know how to set this up, though, because I use Unity for creating Xcode projects. But I can confirm that this issue shows up on all the Projects that I am working on. So it doesn’t seem to be project-specific.Besides, when I updated to 6.2, the simulators still worked in 6.1. Only 6.2 was having this issue. Well, and then 6.3 and now 6.4.
Post not yet marked as solved
1 Replies
4k Views
Description: I am new to IOS development. I followed the tutorial on Apple's official website to learn, and the URL is below: [https://developer.apple.com/tutorials/app-dev-training/creating-a-storyboard-app) However, when I run the app, the app's screen is always blank. I'm pretty sure I followed by the official tutorial step by step. What I have tried: Check the mark of is Initial view controller at Main.storyboard Cancel the mark of is Initial view controller at Launch.storyboard(if I didn't cancle the mark, the label Im a label of Launch.storyboard will show up for one second and then come up a blank screen.) Delete the view controller and add a new one. I check the Info, it seems fine: My Environment: Xcode: 13.1 Simulator: ios15 Simulator: iphone 12 pro Looking forward for response, and thank you~
Posted
by
Post not yet marked as solved
13 Replies
Hey Mateo, There is no bundle file Shows up on iPhone 8 64GB(Mine, not my coworkers), 2017 iPad 9.7 64GB, and iPhone XS 64GB This particular device (iPad mini 5) that is not showing is running 14.0.1 although I know it's happening on other devices as well. My coworkers device that isn't working is an iPhone 8 64GB was on 14.0.1 when first discovered problem. Problem persists on 14.1 Yes. Restarted, fresh install, reset all settings. A lot of things.