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“xcode github”

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Reply to iOS Simulator Download
You can actually download the specific iOS versions you are looking for from this GitHub. For steps on how to install the file, check here: https://medium.com/macoclock/how-to-add-device-support-files-to-xcode-ce4ca5965092 I'm running 13.2.1 and I have up to 15.2
May ’22
Reply to Xcode cloud builds are are failing
I've also been seeing this for the last month and a half since we started using Xcode Cloud. I really want to use Xcode Cloud but we have lots of failed builds, probably one in 5-10, which is way to frequent. Seems like maybe Github is rate limiting the Xcode Cloud servers or something. What makes you think it would be a memory issue?
May ’23
Reply to Swift 2.0 Minimum Target on Mac OS
I created a simple samle code using Xcode 7 on Yosemete 10.10.5, Base SDK 10.11 and Deployment Target 10.10.The app run with no problems on 10.10.2.I'm afraid your code contains some functionalities which are not available in 10.10.2 or 10.10.3, or other settings may be wrong, or you completely broke your Xcode doing `I had manually added the OS X 10.10 SDK that I took from my Xcode 6 install inside my Xcode.app bundle`.
Topic: Programming Languages SubTopic: Swift Tags:
Oct ’15
Reply to Xcode cloud enterprise version
Hi @ericpoon2001, Great question. Today, Xcode Cloud supports self-hosted GitHub repositories and private dependencies. However, you can't host Xcode Cloud on-premise, it runs on Apple's cloud infrastructure. Please file a feature request using Feedback Assistant. Thanks!
Jun ’21
Reply to Upgrade from xCode 14.2 to 14.3 PhaseScriptExecution failed with a nonzero exit code
I have a similar issue, it seems to be related to cocoa pods, there is a ticket about the problem here: https://github.com/CocoaPods/CocoaPods/issues/11808#issuecomment-1481244508 a pull request with a potential fix has already been submited by a github user: https://github.com/CocoaPods/CocoaPods/pull/11828 if you scroll down you will find a comment by another github user with a temporary solution which is to downgrade to xcode build tools from 14.3 to 14.2 for builds (works for both builds in the IDE and below is a screenshot for builds in the xcode cloud): https://github.com/CocoaPods/CocoaPods/issues/11808#issuecomment-1481244508
Mar ’23
Reply to XCode 12 - Can't login to Github without Access Token???
I created a new token on Github, removed my existing github account from xcode preferences and added it using the token. In preferences it worked, however everytime I open the dependencies I'm asked for a token (e.g. for https://github.com/apple/swift-algorithms.git). I choose my account, enter my token again and the dialogue closes, but pops up after a second. If I enter a wrong token, I get the message Authentication failed!. If I enter the correct token, the dialogue disappears but comes back. No package is actually added and it seems I'm unable to do so. That's a bummer since it worked before but now I can't proceed with development. I'm using Xcode 13.2.1
May ’22
Reply to Inline Comparison on Commit seems to be forced in XCode 15 Beta 3
I switched to Github Desktop a month ago. It's like Xcode used to be: a simple list of changed files, side-by-side comparison and a big blue commit button. A breath of fresh air. And it works perfectly next to Xcode too e.g. Xcode updates in real time when you check-in. Until Xcode gets fixed I can recommend it.
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Jan ’24
Reply to Where's the Sandwich assets & code? wwdc20-10119
Searching GitHub... I found this: GitHub bymarting Sandwiches - https://github.com/bymartin/Sandwiches
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Jun ’20
Reply to iOS Simulator Download
You can actually download the specific iOS versions you are looking for from this GitHub. For steps on how to install the file, check here: https://medium.com/macoclock/how-to-add-device-support-files-to-xcode-ce4ca5965092 I'm running 13.2.1 and I have up to 15.2
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May ’22
Reply to Xcode cloud builds are are failing
I've also been seeing this for the last month and a half since we started using Xcode Cloud. I really want to use Xcode Cloud but we have lots of failed builds, probably one in 5-10, which is way to frequent. Seems like maybe Github is rate limiting the Xcode Cloud servers or something. What makes you think it would be a memory issue?
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May ’23
Reply to iPhone 15 with iOS17 simulator unusable on Intel based iMac
I think this issue is affecting the GitHub Actions runners as well. The iOS 17 simulators are unusable now; it's a huge pain as it likely means downgrading our validation pipelines back to Xcode 14.
Topic: App & System Services SubTopic: Core OS Tags:
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Sep ’23
Reply to xcode 12.4 and iOS 16
Hi darkpaw, thank you. I know that there are these constraints about xcode and ios versions. I've already tried the github solution that you've posted, but it seems that doesn't work. Any other ideas? Thank you Paolo
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Sep ’22
Reply to [Bug] Unit Test target ignores Xcode Package Dependencies
I found this issue under the both swift-gRPC and swift-nio projects on github. From the contributor disscusions, I can see the issue is likely caused by XCode since 2019. I will file a bug to https://feedbackassistant.apple.com as they suggested.
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Mar ’23
Reply to Swift 2.0 Minimum Target on Mac OS
I created a simple samle code using Xcode 7 on Yosemete 10.10.5, Base SDK 10.11 and Deployment Target 10.10.The app run with no problems on 10.10.2.I'm afraid your code contains some functionalities which are not available in 10.10.2 or 10.10.3, or other settings may be wrong, or you completely broke your Xcode doing `I had manually added the OS X 10.10 SDK that I took from my Xcode 6 install inside my Xcode.app bundle`.
Topic: Programming Languages SubTopic: Swift Tags:
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Oct ’15
Reply to Xcode cloud enterprise version
Hi @ericpoon2001, Great question. Today, Xcode Cloud supports self-hosted GitHub repositories and private dependencies. However, you can't host Xcode Cloud on-premise, it runs on Apple's cloud infrastructure. Please file a feature request using Feedback Assistant. Thanks!
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Jun ’21
Reply to Upgrade from xCode 14.2 to 14.3 PhaseScriptExecution failed with a nonzero exit code
I have a similar issue, it seems to be related to cocoa pods, there is a ticket about the problem here: https://github.com/CocoaPods/CocoaPods/issues/11808#issuecomment-1481244508 a pull request with a potential fix has already been submited by a github user: https://github.com/CocoaPods/CocoaPods/pull/11828 if you scroll down you will find a comment by another github user with a temporary solution which is to downgrade to xcode build tools from 14.3 to 14.2 for builds (works for both builds in the IDE and below is a screenshot for builds in the xcode cloud): https://github.com/CocoaPods/CocoaPods/issues/11808#issuecomment-1481244508
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Mar ’23
Reply to XCode 12 - Can't login to Github without Access Token???
I created a new token on Github, removed my existing github account from xcode preferences and added it using the token. In preferences it worked, however everytime I open the dependencies I'm asked for a token (e.g. for https://github.com/apple/swift-algorithms.git). I choose my account, enter my token again and the dialogue closes, but pops up after a second. If I enter a wrong token, I get the message Authentication failed!. If I enter the correct token, the dialogue disappears but comes back. No package is actually added and it seems I'm unable to do so. That's a bummer since it worked before but now I can't proceed with development. I'm using Xcode 13.2.1
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May ’22
Reply to Xcode Cloud builds failing with random 502 errors when resolving packages
Not sure if this was fixed by something external, but in case it helps anyone, it started working for me after going Xcode -> Settings -> Accounts -> Source Control Accounts -> GitHub and switching Clone Using: to SSH and uploading an SSH key
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Apr ’24
Reply to Xcode 9.1 Crashes on macOS Sierra 10.13.1 when Old Projects storyboard opens
For me I found that if I had iPhone X UI in a storyboard before my Xcode 9.1 will freeze indefinitely.You can go into Source Code mode for a storyboard and then edit the device ID to something like iPhone4_7 instead of iPhone5_9 and see if that helps.
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Nov ’17
Reply to Builds queueing forever...
Same here. No packages changed significantly. It hasn't run for 4 days now and keeps getting stuck on queued. I also tried removing all data from Xcode Cloud and reconnecting it with GitHub with the same results.
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Jan ’22
Reply to Raytracing bugs on M1
I'm not sure how to use Feedback-assistant, in this case: open XCode and click report bug? In mean time: project is opensource: https://github.com/Try/OpenGothic, so you can just grab sources from github
Topic: Graphics & Games SubTopic: General Tags:
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Jun ’23