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Reply to Swift 2.0 Minimum Target on Mac OS
I created a simple samle code using Xcode 7 on Yosemete 10.10.5, Base SDK 10.11 and Deployment Target 10.10.The app run with no problems on 10.10.2.I'm afraid your code contains some functionalities which are not available in 10.10.2 or 10.10.3, or other settings may be wrong, or you completely broke your Xcode doing `I had manually added the OS X 10.10 SDK that I took from my Xcode 6 install inside my Xcode.app bundle`.
Topic: Programming Languages SubTopic: Swift Tags:
Oct ’15
Reply to Upgrade from xCode 14.2 to 14.3 PhaseScriptExecution failed with a nonzero exit code
I have a similar issue, it seems to be related to cocoa pods, there is a ticket about the problem here: https://github.com/CocoaPods/CocoaPods/issues/11808#issuecomment-1481244508 a pull request with a potential fix has already been submited by a github user: https://github.com/CocoaPods/CocoaPods/pull/11828 if you scroll down you will find a comment by another github user with a temporary solution which is to downgrade to xcode build tools from 14.3 to 14.2 for builds (works for both builds in the IDE and below is a screenshot for builds in the xcode cloud): https://github.com/CocoaPods/CocoaPods/issues/11808#issuecomment-1481244508
Mar ’23
Reply to xcode source control with fork of github project
>> what I will probably have to do is to checkout the remote to my local machine (either in Xcode or through CLI, I think either should work the same way), then create an Xcode project in the same directory without SCM, add the files from the local repository into the project, save the project and quit Xcode.I think the first part of this is one correct approach. Clone the repository locally, and create an Xcode project in the same directory (without SCM), and close the project. Then, I would use the git command line to add the new files (modulo stuff you want to ignore) to the existing local repository. That mostly means the Xcode project package itself, along with any source files it created for free. Then, re-open the project, and you should be able to start adding files (now in the local repository to the project).There's another approach which should also work. Don't clone the github remote repository, but create a new Xcode project with SCM loc
Jul ’17
Reply to Adding GitHub account to Xcode Accounts
As noted in a previous answer by @OOPer, you probably want not to change your password, but instead generate a personal access token. I don't know about previous versions, but in Xcode 13.3.1, the prompts indicate that reasonably well. One of the prompts links to GitHub's instructions on creating a personal access token (https://docs.github.com/en/authentication/keeping-your-account-and-data-secure/creating-a-personal-access-token). As of July 2021, personal access tokens can now expire. (https://github.blog/changelog/2021-07-26-expiration-options-for-personal-access-tokens/) You can still set your token not to expire, but they strongly recommend against that. You can set the expiration up to 1 year (via custom date). When your token expires, GitHub will email you with a link to GitHub's site to regenerate the token. You can also do that from GitHub's site by going to the Personal Access Token section -> click on the token name -> Regenerate token.
May ’22
Reply to XCode 12 - Can't login to Github without Access Token???
I created a new token on Github, removed my existing github account from xcode preferences and added it using the token. In preferences it worked, however everytime I open the dependencies I'm asked for a token (e.g. for https://github.com/apple/swift-algorithms.git). I choose my account, enter my token again and the dialogue closes, but pops up after a second. If I enter a wrong token, I get the message Authentication failed!. If I enter the correct token, the dialogue disappears but comes back. No package is actually added and it seems I'm unable to do so. That's a bummer since it worked before but now I can't proceed with development. I'm using Xcode 13.2.1
May ’22
Reply to What is the use of Git Hub to an app developer.
One additional benefit of Github to the ones NotMyName and KMT listed is online backup of your code. Without Github if your Mac was stolen, was destroyed in a fire, or had its hard drive/SSD go bad, you would lose your code. With Github if disaster strikes, you can buy a new Mac, clone your Github code on the new Mac, and continue to work on your app as if nothing happened.
Jul ’15
Github Remote Repository Errors - No merge base found
Any ideas on this would be greatly appreciated. Is it a process error, set-up error or should I be raising a ticket for this? I continue to have 2 error messages when attempting push/pull to remote repository. Example: Create new project on Desktop using Xcode, File/New Project (tick 'create Git repository on my Mac'). Change 'ContentView' text to “Hello world!2”. Integrate/Commit, stage all, amend, commit. Create new remote repository (I have checked GitHub and a new repository has been added). Change 'ContentView' text to “Hello world!3” Integrate/Commit, stage all, amend, commit. - all looks fine so far Integrate/push to origin/main: Error message: “The local repository is out of date, make sure all changes have been pulled from the remote repository and try again”. There is now 1 up and 1 down arrow next to the branch. Integrate/pull Error message: An unknown error has occurred. No merge base found. I have tried this several times with same response, using iMac with Xcode 15.3,
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May ’24
Reply to Change base SDK to older Versions
Not in that example, no.The usual process in that case is to lower the '[ <target>General/Deployment Info ]Deployment Target' - just be aware your code may need updating as well.Otherwise, if you must stay at 8.x iOS, install an older Xcode, such as 6.2, (where a need to submit to the store using iOS 10.x would be set aside), but that may only present different issues, requiring you to learn outdated code, processes etc. - my advice is to modernize now, instead.
Feb ’17
Reply to Swift 2.0 Minimum Target on Mac OS
I created a simple samle code using Xcode 7 on Yosemete 10.10.5, Base SDK 10.11 and Deployment Target 10.10.The app run with no problems on 10.10.2.I'm afraid your code contains some functionalities which are not available in 10.10.2 or 10.10.3, or other settings may be wrong, or you completely broke your Xcode doing `I had manually added the OS X 10.10 SDK that I took from my Xcode 6 install inside my Xcode.app bundle`.
Topic: Programming Languages SubTopic: Swift Tags:
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Oct ’15
Reply to Upgrade from xCode 14.2 to 14.3 PhaseScriptExecution failed with a nonzero exit code
I have a similar issue, it seems to be related to cocoa pods, there is a ticket about the problem here: https://github.com/CocoaPods/CocoaPods/issues/11808#issuecomment-1481244508 a pull request with a potential fix has already been submited by a github user: https://github.com/CocoaPods/CocoaPods/pull/11828 if you scroll down you will find a comment by another github user with a temporary solution which is to downgrade to xcode build tools from 14.3 to 14.2 for builds (works for both builds in the IDE and below is a screenshot for builds in the xcode cloud): https://github.com/CocoaPods/CocoaPods/issues/11808#issuecomment-1481244508
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Mar ’23
Reply to Builds queueing forever...
Same here. No packages changed significantly. It hasn't run for 4 days now and keeps getting stuck on queued. I also tried removing all data from Xcode Cloud and reconnecting it with GitHub with the same results.
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Jan ’22
Reply to Raytracing bugs on M1
I'm not sure how to use Feedback-assistant, in this case: open XCode and click report bug? In mean time: project is opensource: https://github.com/Try/OpenGothic, so you can just grab sources from github
Topic: Graphics & Games SubTopic: General Tags:
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Jun ’23
Reply to i just wast 99$ with no approve for my app !!
Your links are broken, or showing only a Github CNAME file for your GitHub Pages
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Jul ’18
Reply to xcode source control with fork of github project
>> what I will probably have to do is to checkout the remote to my local machine (either in Xcode or through CLI, I think either should work the same way), then create an Xcode project in the same directory without SCM, add the files from the local repository into the project, save the project and quit Xcode.I think the first part of this is one correct approach. Clone the repository locally, and create an Xcode project in the same directory (without SCM), and close the project. Then, I would use the git command line to add the new files (modulo stuff you want to ignore) to the existing local repository. That mostly means the Xcode project package itself, along with any source files it created for free. Then, re-open the project, and you should be able to start adding files (now in the local repository to the project).There's another approach which should also work. Don't clone the github remote repository, but create a new Xcode project with SCM loc
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Jul ’17
Reply to Adding GitHub account to Xcode Accounts
As noted in a previous answer by @OOPer, you probably want not to change your password, but instead generate a personal access token. I don't know about previous versions, but in Xcode 13.3.1, the prompts indicate that reasonably well. One of the prompts links to GitHub's instructions on creating a personal access token (https://docs.github.com/en/authentication/keeping-your-account-and-data-secure/creating-a-personal-access-token). As of July 2021, personal access tokens can now expire. (https://github.blog/changelog/2021-07-26-expiration-options-for-personal-access-tokens/) You can still set your token not to expire, but they strongly recommend against that. You can set the expiration up to 1 year (via custom date). When your token expires, GitHub will email you with a link to GitHub's site to regenerate the token. You can also do that from GitHub's site by going to the Personal Access Token section -> click on the token name -> Regenerate token.
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May ’22
How to install x code on macbook pro version 10.10.5
Pls help me
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738
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Apr ’18
Reply to Xcode 9.1 Crashes on macOS Sierra 10.13.1 when Old Projects storyboard opens
For me I found that if I had iPhone X UI in a storyboard before my Xcode 9.1 will freeze indefinitely.You can go into Source Code mode for a storyboard and then edit the device ID to something like iPhone4_7 instead of iPhone5_9 and see if that helps.
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Nov ’17
Reply to XCode 12 - Can't login to Github without Access Token???
I created a new token on Github, removed my existing github account from xcode preferences and added it using the token. In preferences it worked, however everytime I open the dependencies I'm asked for a token (e.g. for https://github.com/apple/swift-algorithms.git). I choose my account, enter my token again and the dialogue closes, but pops up after a second. If I enter a wrong token, I get the message Authentication failed!. If I enter the correct token, the dialogue disappears but comes back. No package is actually added and it seems I'm unable to do so. That's a bummer since it worked before but now I can't proceed with development. I'm using Xcode 13.2.1
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May ’22
Reply to What is the use of Git Hub to an app developer.
One additional benefit of Github to the ones NotMyName and KMT listed is online backup of your code. Without Github if your Mac was stolen, was destroyed in a fire, or had its hard drive/SSD go bad, you would lose your code. With Github if disaster strikes, you can buy a new Mac, clone your Github code on the new Mac, and continue to work on your app as if nothing happened.
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Jul ’15
Reply to Weird debugger issue
You should instrument the code: if x 15000 { let z = 2 print(x=, x) } And tell what you get for x = 424
Topic: Programming Languages SubTopic: Swift Tags:
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Apr ’21
Github Remote Repository Errors - No merge base found
Any ideas on this would be greatly appreciated. Is it a process error, set-up error or should I be raising a ticket for this? I continue to have 2 error messages when attempting push/pull to remote repository. Example: Create new project on Desktop using Xcode, File/New Project (tick 'create Git repository on my Mac'). Change 'ContentView' text to “Hello world!2”. Integrate/Commit, stage all, amend, commit. Create new remote repository (I have checked GitHub and a new repository has been added). Change 'ContentView' text to “Hello world!3” Integrate/Commit, stage all, amend, commit. - all looks fine so far Integrate/push to origin/main: Error message: “The local repository is out of date, make sure all changes have been pulled from the remote repository and try again”. There is now 1 up and 1 down arrow next to the branch. Integrate/pull Error message: An unknown error has occurred. No merge base found. I have tried this several times with same response, using iMac with Xcode 15.3,
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1.1k
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May ’24
Cannot get x-code beta to connect with iPhone
When trying to connect with my iPhone 4s, I get this error over and over again:An error was encountered while enabling development on this device. Please try rebooting and reconnecting the device. (0xE8000076)The advice offered does not help.Any ideas?
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576
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Sep ’15
Reply to Change base SDK to older Versions
Not in that example, no.The usual process in that case is to lower the '[ <target>General/Deployment Info ]Deployment Target' - just be aware your code may need updating as well.Otherwise, if you must stay at 8.x iOS, install an older Xcode, such as 6.2, (where a need to submit to the store using iOS 10.x would be set aside), but that may only present different issues, requiring you to learn outdated code, processes etc. - my advice is to modernize now, instead.
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Feb ’17