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Reply to "Assertion failed: (false) function _onqueue_rdar53306264_addWaiter file TubeManager.cpp line 1042" Crash
It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. What modifications can we make to prevent this issue from reoccurring? Honestly, I’ve no idea. Earlier I wrote: [quote='854100022, DTS Engineer, /thread/796647?answerId=854100022#854100022'] Historically this crash has been triggered by a range of concurrency problems within CFNetwork [/quote] The nature of concurrency bugs is that they can come and go based on hard to understand criteria. Consider this thought experiment: CFNetwork has a concurrency bug that causes this crash. The bug is highly dependent on network timing. You see a huge uptick of crash reports in your app during late November and late December. This might be nothing to do with your code, or your infrastructure. Rather, a big chunk of your users are travelling in late November and late December due to the US Thanksgiving and Christmas holidays. While travelling they’re on WWAN rather than Wi-Fi, which disrupts
Aug ’25
VNOP_MONITOR+vnode_notify() operation details
After perusing the sources of Apple's SMB and NFS clients' implementation of VNOP_MONITOR, my understanding of how VNOP_MONITOR+vnode_notify() operate is as follows: A user-space process advertises an interest in monitoring a file or directory via kqueue(2)/kevent(2). VFS calls the filesystem's implementation of VNOP_MONITOR. VNOP_MONITOR forwards the commencing or terminating of monitoring events request to the filesystem server. Network filesystem client nodes call vnode_notify() to notify the underlying VFS of a filesystem event, e.g. file/directory creation/removal, etc. What I'm still vague about is how does the server communicate back to client nodes that an event of interest has occurred? I'd appreciate being enlightened on the operation of `VNOP_MONITOR+vnode_notify()' in a network filesystem setting.
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Aug ’25
New window scenes on iPad always take the size of the activating window
I'm using multiple scenes in my iPad app. When I open a new scene from my main window, that new window is always the same size as the previous window. When I make the main window very small and then create a new scene, that new window is also tiny. When I make the main window very big, you guessed it. UIWindowScene.sizeRestrictions does not seem to help here. How can I give new windows a default size (it's okay if they're resizable after presenting)? This is such a weird behavior. Video of the problem in action: https://mastodon.social/@nicoreese/115033539035249909
Topic: UI Frameworks SubTopic: UIKit Tags:
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Aug ’25
Reply to Xcode 26 Beta 5 XIB Compiler outputs NIBs with dependency on class that isn't available pre-macOS 26
@FxFactory Thanks. It's infuriating that this kind of thing gets through QA because Apple turns right around and tells anyone who will listen that the billions of dollars they steal from third-party developers are needed to support all the APIs and tools that they offer. Tools that are frequently crippled and broken. The only way I've ever had any success getting Xcode/compiler bugs addressed is by emailing the head of the Developer Tools team directly and copying Craig on those emails. If you make a big enough visible stink at the company, you can get things seen. Update: I can confirm that it's sufficient to compile on any Mac running macOS 15.x. The architecture doesn't matter (which would have been extremely surprising.)
Aug ’25
Reply to Compile Failure on NSXPCInterface Initializer
Well, that’s interesting. I’ve seen a raft of weird problems with C++ interop, but this specific one doesn’t ring any bells. And it’s still weird that you only see it on one machine. I tried reproducing this with a simple test project here in my office — using both XCTest and Swift Testing — and couldn’t. But that’s not a big surprise because of the above-mentioned mystery. The next step is to start gutting your main app. That’ll either reveal more interesting info about what’s triggering the problem, or it’ll get you to a small test project that you can share with us for further analysis. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Aug ’25
UITabBar in iOS 26 is Too Big for Touch ID Devices
I do the majority of my test development on an iPhone 16 Pro in the iOS Simulator. As part of my UI rework to maintain compatibility with iOS 26 I decided to run on an older device with a small screen size for testing. The smallest device that supports iOS 26 is the iPhone SE 2nd Gen and 3rd Gen. Take a look at the image below: On the left is the iPhone SE 2nd Gen. On the right iPhone 16 Pro. It looks like the UITabBar which is from a UITabBarController is sized too tall. The actual Tab Bar itself is 62px while the container that houses it is 83px. Yes there should be some top/bottom space to allow for the Liquid Glass Effect to overlap as it often spills outside it's bounds but this feels like far too much. Looking at them side by side, the iPhone SE Tab Bar actually takes up more space which is not ideal for users who are working on a smaller screen to begin with and have less real estate. It looks like the bottom space is allowable room for the 'swipe to dismiss line' however these devices use Touch ID and
Topic: UI Frameworks SubTopic: UIKit Tags:
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Aug ’25
Safari 18+ network bug - randomly - The network connection was lost
We are experiencing an issue with Safari in all versions from 18.0 to 18.5 that does not occur in version 17. It affects both iPhones and Macs. And does not happen in Chrome or Windows. The problem is impacting our customers, and our monitoring tools show a dramatic increase in error volume as more users buy/upgrade to iOS 18. The issue relates to network connectivity that is lost randomly. I can reliably reproduce the issue online in production, as well as on my local development environment. For example our website backoffice has a ping, that has a frequency of X seconds, or when user is doing actions like add to a cart increasing the quantity that requires backend validation with some specific frequency the issue is noticable... To test this I ran a JS code to simulate a ping with a timer that calls a local-dev API (a probe that waits 2s to simulate work) and delay the next HTTP requests with a dynamic value to simulate network conditions: Note: To even make the issue more clear, I'm using GET with applica
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Aug ’25
Reply to Xcode Signing and Capabilities
[quote='853194022, cameronbanga, /thread/750297?answerId=853194022#853194022, /profile/cameronbanga'] all of the documentation seems to indicate that Individual accounts should behavior just like Organization accounts. [/quote] Not all the documentation. The doc I linked to above is pretty clear about this limitation. Anyway, regarding your big picture issue, I’ve replied on the the thread you started for that. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: General Tags:
Aug ’25
Reply to Macos File open, close, copy, paste event notification
Thanks for your answer. Our app supports macOS 10.10 onwards, while the file provider is from macOS 11.0, so any solution is there for an older OS version without using ES or KAUTH framework. Historically, file sync services basically worked in one of three ways: Use Kauth to detect the open() call until the file was downloaded. This had the advantage of being relatively easy and the disadvantage of requiring a KEXT and using kauth. Note that the ES auth timeout means that it does NOT work for this use case and, yes, that's intentional. Use a VFS driver, typically using FUSE. This is marginally safer than #1 (since the file system is self-isolated) but quite complex (though FUSE helps) and requires a KEXT. Use a loopback SMB server. An SMB server is run on the machine which the machine mounts. The SMB server then handles I/O requests using a mix of its own local file cache and downloading data from the network. Looking at those architectures, I have a comment here: Working on an app
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’25
Reply to How to use a folder generated by an Xcode Aggregate Target as a resource in another target?
A housekeeping note — here is a link to a related thread Caleb started on a different slice of the problem, for anyone who may come to this in the future. I reread what you originally wrote, and it sounds like you had a reason to pull out this web bundle build into the aggregate target. Is there a reason where that couldn't be a script in the main app target that I'm not seeing? It seems like the file level input and output analysis of this step in the main app build phase would be enough. The one downside I see is that if the script does need to run in full, that could potentially be a place where you don't get a lot of concurrently running build tasks doing other things, and thus takes up more wall clock time than is ideal, but also maybe isn't that different from the pre-build script you started with. Another idea would be to question why this script needs to run via an Xcode build at all. If the source files don't change often, could other techniques like a git commit hook targeting the source file paths
Aug ’25
Icon Composer's minimum window size is too big for smaller MacBook video modes
I've filed a FB already through standard channels (FB ID: FB19032008) but I'll post it here in case it may get some attention from others experiencing similar issues. On macOS 26 Beta 5 and Xcode 26 Beta 5 (and earlier revisions afaik) Icon Composer specifies a minimum window size that greatly exceeds the bounds of the 1280x800/832pt video modes available on 13in MacBooks, and which also is too large for the default 1440x900 video mode on non-notched 13in MacBook Air/Pro models as this causes a default-size 64pt dock to occlude the window. I've attached screenshots depicting this behaviour in the two above described cases. Best solution seems like reducing min window size to something that will fit reasonably in a 1280x800pt viewport including the dock and menu bar (e.g. 1000x600 or something).
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Aug ’25
Reply to Fetching data with relationships directly faults the relationships even when not accessed
Thanks for the replay. I did not create a feedback report yet but will create one. For now we moved away from relationships as this was having a big performance impact with our quite large data set. Instead our entities only store IDs of related entities. This prevents any loading of all the related entities, but adds a bit of manual work to handle the lazy loading.
Aug ’25
App ID limit reached without any information beforehand
I setup an App that I have been testing on my macOS and iOS in Xcode. Then I realized I have 6 more apps I need to start working on. I have plans to become a developer in the Apple program but I want to get further in my coding to move forward. Apparently the UI Tests in my 6 Apps and those Apps took 10App ID limits from my account. I have App I have App UI Test and then and again up to a total of 5 of those 6 apps. My main app is now locked out of development? I wasn't planning on working on the other apps until I got my big first app developed. What can I do?! I am stuck. I can't work on my main app, nor can I work on the other apps. I'm not ready to at all.
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Aug ’25
Xcode restarts my Macbook when previewing canvas
I have an issue with Xcode that it crashes my Macbook and restarts it instantly when I unpause the preview canvas. I managed to make it run for a minute longer by not watching a youtube video. I am writing a very simple SwiftUI project for iOS nothing too big to warrant any issues. Does anyone have a solution to fix this? Macbook Pro M3 16GB RAM, 500GB SSD (plenty of storage space) Tahoe 26.0
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Aug ’25