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Reply to iOS doesn’t switch back to home router + socket connect failure in AP mode
I’m not sure I understand your questions so lemme you start you out with some ‘light’ reading. Check out the various posts linked to from Extra-ordinary Networking. These give a lot of background to this issue and, specifically, Working with a Wi-Fi Accessory defines terminology that you can use in any follow-up questions you have. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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How to set the custom DNS with the Network client
We are facing a DNS resolution issue with a specific ISP, where our domain name does not resolve correctly using the system DNS. However, the same domain works as expected when a custom DNS resolver is used. On Android, this is straightforward to handle by configuring a custom DNS implementation using OkHttp / Retrofit. I am trying to implement a functionally equivalent solution in native iOS (Swift / SwiftUI). Android Reference (Working Behavior) : val dns = DnsOverHttps.Builder() .client(OkHttpClient()) .url(https://cloudflare-dns.com/dns-query.toHttpUrl()) .bootstrapDnsHosts(InetAddress.getByName(1.1.1.1)) .build() OkHttpClient.Builder() .dns(dns) .build() Attempted iOS Approach I attempted the following approach : Resolve the domain to an IP address programmatically (using DNS over HTTPS) Connect directly to the resolved IP address Set the original domain in the Host HTTP header DNS Resolution via DoH : func resolveDomain(domain: String) async throws -> String { guard let url = URL( string: https://clo
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Reply to How to set the custom DNS with the Network client
[quote='809672021, SachinHk, /thread/809672, /profile/SachinHk'] I attempted the following approach [/quote] This approach won’t work in general. iOS devices regularly find themselves in situations where the traditional resolve-then-connect approach won’t work. I talk about this in general terms in the Connect by name section of TN3151 Choosing the right networking API Additionally, this is problematic: [quote='809672021, SachinHk, /thread/809672, /profile/SachinHk'] Set the original domain in the Host HTTP header [/quote] The Host header is ‘owned’ by URLSession and not something you can reliably set. See here. Fortunately, there’s an alternative approach that should work, namely to set a per-app DNS resolver. You can do this via Network framework’s privacy context mechanism. See this post for an example. ps It’s really hard to read your post. To avoid problems like that in the future, have a read of Quinn’s Top Ten DevForums Tips, and specifically the discussion of code blocks in tip 5. Share and Enjoy — Qu
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Reply to Thermal management on iOS
[quote='809732021, Joe_Chou, /thread/809732, /profile/Joe_Chou'] Beyond these measures, are there any other strategies [to] help the device cool down? [/quote] It’s hard to answer that without knowing more about what your app does. The general answers is: Work out which operations in your app use a lot of power. When you receive a thermal state notification, stop or reduce those. For lots of good info on how to get started with step 1, watch WWDC 2025 Session 226 Profile and optimize power usage in your app. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
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Thermal management on iOS
I would like to inquire about Apple's recommended best practices for iPhone thermal management. Specifically, what actions are developers expected to take to prevent the device from overheating? I am aware that we should subscribe to Thermal State Notifications and throttle performance accordingly—such as by reducing streaming quality or temporarily disabling active features. Beyond these measures, are there any other strategies you recommend to mitigate thermal issues and help the device cool down?
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Reply to App Clip invocation fails with "ASDErrorDomain error 507" via Smart App Banner especially on iOS 26 devices.
[quote='809639021, Suhyeon, /thread/809639, /profile/Suhyeon'] Has anyone else experienced this specific ASDErrorDomain error? [/quote] I don’t know much about App Clips but I can share a little insight into the error. The ASD in ASDErrorDomain stands for App Store daemon. That means pretty much what it says. Unfortunately the error code 507 is not helpful. It’s a generic error that has a wide variety of potential causes. My experience with generic errors like this is that they’re often reflected in the system log and the surrounding log entries can yield a clue as to what might’ve caused them. Finding stuff in the system log can be tricky though; I have a bunch of hints and tips on that in Your Friend the System Log. [quote='809639021, Suhyeon, /thread/809639, /profile/Suhyeon'] We have already submitted a report via Feedback Assistant [/quote] What was that bug number? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: General Tags:
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Thermal management on iOS
I would like to inquire about Apple's recommended best practices for iPhone thermal management. Specifically, what actions are developers expected to take to prevent the device from overheating? I am aware that we should subscribe to Thermal State Notifications and throttle performance accordingly—such as by reducing streaming quality or temporarily disabling active features. Beyond these measures, are there any other strategies you recommend to mitigate thermal issues and help the device cool down?
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New Apple Developer Team not showing up in developer.apple
I have been working for a while now. Never encountered this issue. After accepting the invite from the organization. The organizations does not appear at developer apple account. But can see the organization at app store connect. Yes i have checked the account permissions. I have the admin role and developer role etc is checked everything is correct. This is not just me happening with my colleague as well.
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PHPickerViewController displays the photo picker with shrunken UI
I need to create a Mac application using Objective-C. The application has to use PHPickerViewController to provide user a familiar interface to pick photos. Here is the Objective-C code that used to present the photo picker. //ViewController.h #import #import @interface ViewController : NSViewController @property (nonatomic, weak) IBOutlet NSImageView *myImageView; @end // ViewController.m @implementation ViewController PHPickerViewController* pickerViewController = nil; - (void)pickPhotos { PHPickerConfiguration *config = [[PHPickerConfiguration alloc] init]; config.selectionLimit = 0; // Allow multiple selections config.filter = [PHPickerFilter imagesFilter]; // Filter for images pickerViewController = [[PHPickerViewController alloc] initWithConfiguration:config]; pickerViewController.preferredContentSize = NSMakeSize(800, 600); pickerViewController.delegate = self; // Set the delegate to handle selection [self presentViewControllerAsModalWindow:pickerViewController]; - (IBAction)clicked:(id)sender { NSLo
Topic: UI Frameworks SubTopic: AppKit
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Reply to Trees on the in-app map?
Hi, this is a series of questions for the Apple developers, and also for anyone that would like to speculate. How are they able to get trees marked on the in-app map? There are many GIS datasets that include trees. And how come they are fairly but not completely accurately marked? That one's more difficult. Everyone loves a great dataset. You can even download open source one for free. But nobody likes to maintain any of these datasets. So they get stale really fast. Pretty much every company, government agency, and institution vastly underestimates the costs of maintenance.
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Is it possible to raycast with PSVR2 controllers when developing in Unity for the Apple Vision Pro?
Hi all, I am currently developing a game in Unity for VisionOS and I'd prefer to use the PSVR2 controllers as a source of the raycast for menu selection instead of the default VisionOS gaze for my specific use case. Is there a way to access the IMU of PSVR2 controllers to do this instead of just using eyegaze + controller click for selection? Is there a specific configuration for GCController from within Unity maybe? Thank you!
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Reply to Is it possible to raycast with PSVR2 controllers when developing in Unity for the Apple Vision Pro?
Hello I don't recommend trying to implement controller tracking & recasting using the controller's IMU data. ARKit in visionOS 26 has support for tracking 6DOF pose of PSVR2 controllers. Apple publishes a Unity plugin that bridges the native GameController + ARKit support for discovering and tracking spatial game controllers into Unity. See Apple.SpatialAccessory in the Apple unity plugins Github.
Topic: Spatial Computing SubTopic: General Tags:
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Payment Marked as "Paid" But Not Received After 3 Business Days
Dear Apple Support, I am writing to report a payment issue with my App Store Connect developer account. The latest payment is marked as Paid in the Payments and Financial Reports section, but as of today, more than 3 business days have passed and the funds have not yet arrived in my bank account. I have double-checked that my banking information is accurate and up to date. I would appreciate it if you could investigate this issue and provide further clarification on the current status of the payment. Thank you in advance for your support.
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