Just a general question, can i use swift together wit 3rd party SDK.So if not, I will look only into the Xcode....I have SDK for a mindwave mobile plus device, which I would like to connect to. Many thanks in advance.
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(I think my reply got moderated for having a URL in it)I'm building the app in Xcode using Product->Profile.If it helps, the app is open source. It lives on GitHub in Hammerspoon/hammerspoon (note that to build it you need to pip install -r requirements.txt for something the docs need)
Topic:
Developer Tools & Services
SubTopic:
Instruments
Tags:
hello, I worked around the same problem. The solution that I found was adding iOS 16.1 the device support file inside the Xcode app in path contents/Developer/platform/iPhoneOS.platform/DeviceSupport You can download it from GitHub or you can download the new beta version and grab the directory from it.
Topic:
Programming Languages
SubTopic:
Swift
Tags:
I'd definitely get started with using the tools in Xcode, and review the link to the docs I shared: https://developer.apple.com/documentation/xcode/source-control-management. The for the most part, if you're remaining local, you only have to worry about committing the changes. When you do want to start working with GitHub, I believe their free account supports private repositories, so you don't have to share your code with the world.
Topic:
Programming Languages
SubTopic:
Swift
Tags:
The Preview application uses Scene Kit to preview Collada files, so it does work on OS X. I also it witnessed it my own apps. I've never heard of Xcode optimizing Collada files.Either it does not work properly on iOS or your downloading code is buggy. Which error do you get, by the way ?
Topic:
Graphics & Games
SubTopic:
SceneKit
Tags:
You should continue the conversation with the Cocoapods folks in the GitHub thread you linked to. If you're able to create this error without Cocoapods being part of your project, then we'd like to see that Xcode project attached to an Apple bug report to investigate further. You can post the FB number of that bug report here.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Just as a buffer, I’m not super familiar with anything other than iOS development and don’t have a fat lot of experience with oAuth but I was trying to make a little personal app which includes signing in with GitHub (using oAuth) and then making a request to fetch my private repos. I’ve hit a wall, I’m absolutely stumped and I'm looking for some pointers. I’ve been reading the documentation on GitHub for most of the day and still can’t grasp what the actual issue is. I’ve tried copious different url request variants and I whilst I can return my public repos, I keep hitting a while wall whilst trying to get a list of ALL my repos, including private repos. https://docs.github.com/en/rest/repos/repos?apiVersion=2022-11-28#list-repositories-for-the-authenticated-user I’ve been followed the api docs for getting the list of repos for an authenticated users. I can see I have complete read write access for all private repos for my register ‘GitHub oAuth App’. I have my access token which h
here's my solution... turn off source control as described by Mougfrey, and i use github desktop app instead to do source control with github https://desktop.github.com/
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
I got a bunch of these warnings when building a React Native project on a GitHub-hosted Mac runner with macOS 13 and Xcode 15.0.1, but it did eventually succeed (total job time was 25 minutes). Not sure if the number of Swift files affects the outcome, but it's possible.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
I start to feel the need for code snippets :-)i just create my first one, and then i remembered that i often erase my computer, and i have two computers that i use xCode on (MacBook and MacBook Air).How to keep those snippets on all machine in sync and/or bring them back after a clean install.i found this xCode plugin which is 5 years old, i do not know if it workhttps://github.com/acoomans/ACCodeSnippetRepositoryPluginbut i guess the best way for me would be to have this xcode pref on icioud drive i am not sure but i think that is system preference -> keyboard -> text all replacement created there are sync to new machine,it would be nice to have something like that for snippetsof maybe it is already like that any suggestions Thank you
Have you found any solution? I am having the same problem using XCode 7 and Swift, and testing on an iPhone 6s running 9.x and a 6 running 8.3. The discovery of the peripheral succeeds, the connect succeeds, but the call to discoverServices never results in a While I can't find it documented in any Apple materials, I see comments that the didDiscoverServices call back should be called no matter what - either with an error or a collection of services. I have tried passing in an array of services to look for, as well as nil. I have tried waiting several minutes. I have another app that consistently connects to the same peripheral using the same service, so I know the problem is with code. I also tried running a project from github that uses the same basic connection (https://github.com/MichMich/nRF8001-Swift), and get the same results (after updating the project to work around a lot of complile errors for my updated environment).Finally, I also tried connecting to a different
Topic:
App & System Services
SubTopic:
Networking
Tags:
Made a Swift TLS Client. Please start of GitHub. Literally the only swift tls client on GitHub. https://github.com/ak3zaidan/Swift-TLS-Client
Topic:
App & System Services
SubTopic:
Networking
Tags:
I've had a similar problem trying to get the boiler plate app code that is generated by Xcode for a new project to run correctly. The App (which worked in Xcode12.x) not tries to connect to iCloud and appears to have authentication problems... it generates failed to sync users messages when it tried to connect on a simulator that has a valid user signed in. Steps to repeat: Start a new project in Xcode 12.x with CloudKit and CoreData enabled Enable the remote notifications and iCloud capabilities, selecting CloudKit and creating a new container Make a couple of changes to the ContentView to fix the error in the generated code (needs to include a PaginationView and wrap the toolbar elements in ToolbarItem Views) Run on two signed-in simulators and observe the synchronisation working (noting that perhaps now you need to close the app and restart it for the sync to work, instead of the old minimise refresh trick) Close Xcode 12.x and start t
Topic:
App & System Services
SubTopic:
iCloud & Data
Tags:
I'm not actually using Xcode for anything. It's there because it supposedly has the pieces to do this build. The build simply uses makefiles that invoke a gcc binary.This Mac was recently upgraded to OS X v10.10.5 from an older version (I forget what it was) by a contractor. Prior to the upgrade, we had a configuration that worked for doing this build. The configuration had everything in the /Developer hierarchy, which the contractor says is the hierarchy that Xcode used to create. So, to your question about whether Xcode 7 can build an iOS dylib, I would think it can, since whatever older version of Xcode we had before was able to do it.I can copy the old /Developer hierarchy from the backup to the main disk, but with the newer version of OS X it no longer works. The contractor suggested installing Xcode v7.2.1, which is the newest Xcode that can be used with OS X v10.10.5. We did the install, but where the old /Developer hierar
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
1) what is the error returned in restoreCompletedTransactionsFailedWithError2) Can you comment on this in my earlier post:One thing you wrote: We installed our app(v1.x) from the App store and then installed (v2.x) from Test filght. In this version, the buy In-app purchase and Restore options were provided.Installing an app over another app rather than deleting the first version will change the code that is run (i.e. you will get the options in v2.x) but it may not change the signature of the app - that is, the app installed from Xcode may think it was installed from the App Store and seek out the production environment rather than the sandbox environment for all IAP functions.
Topic:
App & System Services
SubTopic:
StoreKit
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