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Reply to Xcode 26.2 stuck on "Select the Components..."
Thank you for your post. Have you attempted to install a component other than the built-in one, such as iOS? Could you please provide me with a screenshot of the interface after selecting the components to install and pressing the install button? Ensure that your macOS version is compatible with Xcode 26.2. You mentioned Tahoe 26.2, Verify your macOS version by going to the Apple menu > About This Mac, and ensure it meets the minimum requirements for the Xcode version you're trying to install. Make sure you have sufficient storage space available on your drive for the installation. Xcode can require a significant amount of free space. Remove any partially installed versions of Xcode. You can check for these in the Applications folder or use and delete any leftover files related to Xcode. Ensure that your user account has the necessary permissions to install software. You should be logging in as an administrator. I trust that this implementation is successful. I
3w
Reply to Library not loaded: @rpath/libswiftCompatibilitySpan.dylib – Building bundle target
Thank you for your post and the valuable workaround information provided. Very interesting! Managing dynamic libraries and ensuring compatibility across various macOS versions can indeed be a complex task. The manual workaround you have implemented is highly intelligent and an effective approach when dealing with missing runtime libraries on older systems, but should not be missing in macOS as far as I know. However, automating this process would undoubtedly enhance maintainability. In my opinion, it would be beneficial to have a bug report indicating the issue in macOS 15. Instead of hardcoding the path to, you can utilize to dynamically locate it. This approach can make your build script more resilient to changes in Xcode toolchain paths. Modify your “Copy Files” build phase to include a script that utilizes, ensuring its adaptability. Given your belief that Xcode should handle this better, and I concur, consider submitting feedback to Apple on your bug report, even if the target is macOS
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Reply to Xcode Cloud builds stuck at App Store Connect
Xcode Cloud outages like this are frustratingly common, and usually regard a broken linkage between the build system and App Store Connect. @DTS Engineer Albert, I would discourage you from asking developers to spend time troubleshooting their projects. The problem is on Apple's end 99% of the time, especially when there are multiple reports. Nor would I point to the Developer System Status page as evidence that the system is working. These frequent outages are rarely acknowledged there. Committing to an Xcode Cloud workflow means that these outages are not just an annoyance, they're often a show-stopper. Xcode Cloud is in need of rapid and accurate communication between devs and Cloud engineers, which is objectively not happening. Reports through Feedback assistant often take several days to be acknowledged. Posts here, even when scores of devs pile in, seem to take a day or more to get the attention of the right person. At the very least, could we get an acknowledgement here that
3w
Xcode 26.2 stuck on "Select the Components..."
I've downloaded Xcode 26.2 directly from Developer.Apple.com and I'm stuck here. I have deleted and redownloaded, restarted computer, tried the App Store version, tried 26.1, and maybe a couple other things. Regardless always end up stock here. I hit Install and it just brings me right back to this same window. Thank you. This is my first time downloaded any version of Xcode on this machine MacBook Pro, Apple M4 Max, Tahoe 26.2.
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tabViewBottomAccessory causes unstable view identity for views accessing Environment or State
Views placed inside tabViewBottomAccessory that access @Environment values or contain @State properties experience unstable identity, as shown by Self._printChanges(). The identity changes on every structural update to the TabView, even though the view's actual identity should remain stable. This causes unnecessary view recreation and breaks SwiftUI's expected identity and lifecycle behavior. Environment Xcode Version 26.2 (17C52) iOS 26.2 simulator and device struct ContentView: View { @State var showMoreTabs = true struct DemoTab: View { var body: some View { Text(String(describing: type(of: self))) } } var body: some View { TabView { Tab(Home, systemImage: house) { DemoTab() } Tab(Alerts, systemImage: bell) { DemoTab() } if showMoreTabs { TabSection(Categories) { Tab(Climate, systemImage: fan) { DemoTab() } Tab(Lights, systemImage: lightbulb) { DemoTab() } } } Tab(Settings, systemImage: gear) { List { Toggle(Show more Tabs, isOn: $showMoreTabs) } } } .tabViewBottomAccessory { AccessoryView() } .ta
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Reply to Technical Inquiry regarding iPhone LiDAR Specifications and ARKit Data Integrity
Googling 3 words of apple dtof doe will help you. Apple LiDAR 3D camera has 64 (16x4) physical laser emitters (VCSEL) They are multiplied with 3x3 by DOE to 576 laser pulses. They are interpolated with live RGB images to generate 256x192 depthMap 60 Hz. We used an empirical error model of base_error(distance) = a + b * distance * 2 // the distance is in meters. a = 0.001 and b = 0.00005 . For demo Apps, explore the GitHub repo; https://github.com/CurvSurf/FindSurface-iOS
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Reply to Testflight builds getting stuck in processing
Guys I got mine to work in the following way: (Apple clearly isn't coming to the rescue, they're like the DMV at this point, so maybe this will help somebody...) NOTE: All my apps use Expo and eas build (which I run locally). I had 4 builds for the same app stuck in Processing purgatory. So I tested another app in another dev account, and it worked. This was a clue. I tried making swift changes, bundle version changes, everything, and it didn't work at all. So I ran expo prebuild, opened the app in Xcode, old school method, I didn't change any code at all, just the bundle version AND build number, and I ran Archive. Then I submitted it to App Store Connect from inside Xcode, and it worked. Who knows why, but it worked, and my other builds are still endlessly processing. There you go. Good luck out there everyone
3w
Reply to Xcode Cloud builds stuck at App Store Connect
same issue on my self-hosted server via fastlane. Build stucked for 4h and no results. Just wrote infinity: [11:15:51]: Waiting for the build to show up in the build list - this may take a few minutes (check your email for processing issues if this continues) [15:38:00]: Waiting for the build to show up in the build list - this may take a few minutes (check your email for processing issues if this continues) But sometimes it can successfully upload new build... Xcode 26.2.
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Reply to Xcode Cloud builds stuck at App Store Connect
Same issue here. I've been trying to build a new version with xcode cloud since last night (14 hours ago). They all get stuck at 93%. I've tried with a fresh branch, retried existing builds, nothing seems to work. The changes seems minimal (just some small UI things). It really seems like xcode cloud is having issues, but nothing is reported on the xcode cloud status page.
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