If Getting into visionOS and metal for creating games - Is there any tips or optimal apis/framework/tools that you would recommend? Easiest way to start on visionOS is with RealityKit. The GameController framework supports lots of controllers for different types of games. 200GB of Background Assets available for content rich games. Are there standard methods of achieving synchronization of state between players (specifically using VisionOS here) or is it a roll-your-own situation? For synchronizing objects in a Shared spatial environment, consider using TableTopKit, which is compatible with GKMatch in the GameKit framework. If you’re using RealityKit, you can use SynchronizationService to coordinate shared physically simulated objects. We also recommend the WWDC session: Share visionOS experiences with nearby people. Which official Metal docs or sample projects best support teams moving a CPU-centric CAD kernel to GPU-accelerated workflows on Apple Silicon The Performing Calculations on a GPU sample code show
Topic:
Graphics & Games
SubTopic:
Metal
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