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“A Summary of the WWDC25 Group Lab”

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I am unable to download any xcode component.
CRITICAL: iOS 26.1 Simulator Runtime (Build 23B86) Missing / MobileAsset Catalog Failing Summary After updating macOS and Xcode, I can no longer download or install the required iOS 26.1 simulator runtime. The Xcode Components system fails for all assets, and the MobileAsset catalog for iOS simulator runtimes appears to be missing or invalid. The runtime is also not listed on developer.apple.com. This issue blocks me from running any iOS simulators. Steps to Reproduce Update to: macOS 26.1 (25B78) Xcode 26.1.1 (24455 / 17B100) Open Xcode → Settings → Platforms/Components Attempt to download: iOS 26.1 Simulator Runtime Any other downloadable component (e.g., Predictive Code Completion Model) Alternatively, try using: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads xcodebuild -downloadPlatform iOS -buildVersion 26 Observed Behaviour Xcode Components Downloads Fail Attempting to download the iOS 26.1 runtime results in: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Additional det
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229
Nov ’25
Occlusion issues in Immersive Space - Breaking User Input Interaction
I'm developing a custom gesture-based visionOS project that uses hand tracking with collision detection spheres on fingers to register user interactions through collision components. I'm experiencing a critical occlusion issue where collision detection spheres are intermittently occluded by the background/depth buffer, causing fingers to pass through the 3D model entities without registering interactions. Detailed Description: I have added 3D entities in an immersive scene with collision spheres attached to fingers for detecting user interactions. Each sphere has: CollisionComponent with sphere shape Proper collision masks and groups configured Real-time position updates from hand joint transforms Each entity has: InputTarget components to register collisions The Issue: When users move their fingers to the entity to interact, some collision spheres (particularly on the pinkie and ring fingers) become occluded and pass directly through the 3D model without triggering collision events. Meanwhile, other
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439
Nov ’25
Layout issues occur when the Picker style is segmented on macOS.
When I run the following code and change Is On, I get a problem with the layout of the Picker. There is no problem when using Text(), but when using only Image, it works fine on iOS but there is a problem on macOS. Tested on macOS 26.1, Xcode 26.1. import SwiftUI struct ContentView: View { @State var model = Model() var body: some View { Form { Picker(Category, selection: $model.category) { ForEach(Category.allCases) { item in Image(systemName: item.icon) .tag(item) } } .pickerStyle(.segmented) Toggle(Is On, isOn: $model.isOn) } .formStyle(.grouped) } } struct Model { var category: Category = .a var isOn: Bool = false } enum Category: Int, Identifiable, CaseIterable { case a, b, c var id: Int { rawValue } var icon: String { switch self { case .a: return a.circle.fill case .b: return b.circle.fill case .c: return c.circle.fill } } var name: String { switch self { case .a: return a case .b: return b case .c: return c } } } code-block
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Nov ’25
Persistent 'Unknown Error' During Developer Program Enrollment from India - Support Unresponsive
Body: I am writing to report an ongoing issue with the Apple Developer Program enrollment process specifically affecting developers in India, along with significant concerns about Apple's support responsiveness in this region. Issue Summary: I have been attempting to enroll in the paid Apple Developer Program ($99/year) using the Apple Developer app on my iPhone for the past 4 days. Every enrollment attempt results in the following errors: Unknown Error - Please try again Invalid Request - Service mapping to the requested URL is not available My Setup (All Verified Correct): Apple ID Region: India Trusted Phone Number: +91 (India country code, matching my Apple ID region) Two-Factor Authentication: Enabled (genuine 2FA, not two-step verification) 2FA Devices: iPhone, MacBook Pro devices, and trusted phone number all verified Account Information: Legal name, address, date of birth, and email all updated and verified on account.apple.com Device: iPhone 17 Pro running latest iOS Troubleshooting Attempte
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462
Nov ’25
Auto renewable subsction, auto renews to different product id
I need help understanding how the In-App purchase subscription works within the same subscription group and how the Order plays a role at the time of auto-renewal. In my case, I have 5 in-app products in the same group as given below with their Order, Order Product ---------------------- 1 Gold Annual 2 Gold Monthly 3 Silver Annual Old, 3 Silver Annual New 4 Silver Monthly One user purchased Silver annual New, at the time of expiry, after a year, it auto-renewed to Silver annual Old. My understanding is that if a user has purchased Silver annual New, at the time of renewal, it should renew with the same product, not with different product id. Is this behaviour expected? Is there any official document which can explain this behaviour? Note: There was no Order given before, recently we have changed the Order to manage Upgrade and Downgrade for In-App subscriptions.
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74
Nov ’25
StoreKit 2 not loading subscription products
Hi everyone, I’m seeing a strange behavior with StoreKit 2 and I’d like to know if anyone else experienced this. My subscription group “ROTA Premium” (Monthly + Annual) is currently Waiting for Review in App Store Connect. What works In Xcode’s StoreKit sandbox, everything loads correctly: Products appear Trial starts Purchases work What doesn’t work In TestFlight and App Review, StoreKit 2 returns zero products, so my paywall shows: “No subscription options found.” There are: No geo restrictions No backend No VPN/IP filtering Paid Apps Agreement is accepted App Review said the device was online, but couldn’t give technical help. My question Has anyone seen StoreKit 2 fail to load subscription products when the subscription group is still in Waiting for Review? Do subscription groups need to be reviewed together with the app version for StoreKit 2 to return them in TestFlight/App Review? Any advice would be appreciated! Thanks.
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91
Nov ’25
Reply to Subscriptions not showing in react-native-iap / StoreKit although setup and waiting for review
Could this be due to the fact that my subscriptions are still Waiting for Review (not yet “Ready for Sale”)? If yes, is there any way for the App Review or developer testing environment to see them before they are approved? No. Testing In-App Purchases in the sandbox doesn't require prior approval from Apple. Reviewing your In-App Purchases doesn't require prior approval from Apple. The Waiting for Review status indicates you have submitted your In-App Purchase to be reviewed by Apple. You can continue testing while they are in review. Products: Auto-renewable subscriptions Can you confirm you set up price and added localizations for your subscriptions and their subscription group in App Store Connect?
Nov ’25
Reply to NSScrollView scrolling hitch
You can quite easily see NSScrollView jitter/stall if you open a Finder window -> Icon view -> Use Groups -> yes. Make sure the folder you are viewing has a few collapsable sections. Collapse some of them. Then start vertically scrolling top to bottom. Scrolling will get interrupted often when the cursor moves over the collapsed sections. The scrollbar will freeze visible until you click somewhere and then the scrolling animation will start. You might think the horizontal scrolling of the collapsed section is colliding with the vertical scrolling and that that is causing the stutter but that's not what's happening. In my testing I can just stick a subview partially outside the bounds of the document view (but not increase the width of the document view so horizontal scrolling is not enabled) and the same stutter occurs. I went back to macOS Monterey and tried to reproduce but could not. Not sure when this bug came about. But adjusting the scroll point in a -scrollWheel: override without call
Topic: UI Frameworks SubTopic: AppKit Tags:
Nov ’25
Reply to Drawing a PaperMarkup synchronously
I just discovered that PKDrawing now lists the same method .draw(in: , frame:) also as asynchronous drawing code. This will only work as of iOS 26 and up. I wonder if this is going to be the way forward for CGContext drawing code, and if so, how should we treat the block drawing in an async closure. Take this example from WWDC25 Meet Paperkit: // Set up CGContext to render thumbnail in let thumbnailSize = CGSize(width: 200, height: 200) let context = makeCGContext(size: thumbnailSize) context.setFillColor(gray: 1, alpha: 1) context.fill(renderer.format.bounds) // Render the PaperKit markup await markupModel.draw(in: context, frame: CGRect(origin: .zero, size: thumbnailSize)) thumbnail = context.makeImage() }
Topic: UI Frameworks SubTopic: UIKit Tags:
Nov ’25
Apple Pay appears in Stripe Payment Sheet but closes immediately when attempting payment (React Native iOS)
Hi everyone, I’m encountering a strange issue with Apple Pay in our React Native iOS app using the Stripe React Native SDK. Summary of the Problem: • Apple Pay shows up as an available payment method inside the Stripe Payment Sheet. • When I tap Apple Pay, the Apple Pay sheet opens normally. • After confirming payment, the Apple Pay sheet immediately closes, and nothing happens. • No payment is created and no request reaches Stripe’s servers. On Stripe Dashboard the PaymentIntent remains incomplete, with no errors, which means the failure happens before Stripe receives anything. Environment • React Native with @stripe/stripe-react-native • StripeProvider configured with: Apple Pay works on our web checkout with the same merchant identifier. We have verified all of the required Apple Pay setup: • Merchant ID exists, active, and matches exactly. • Merchant ID added to the iOS app target in Xcode → Signing & Capabilities. • Apple Pay capability enabled. • Merchant domain is verified (web checkout w
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237
Nov ’25
SwiftUI navigationTransition Regression on iOS 26 (Source View Disappears + Flicker/Misaligned Geometry)
Summary I’m experiencing two issues with SwiftUI’s navigationTransition(.zoom) on iOS 26.0 and 26.1 that break previously smooth transitions. These issues appear both on real devices and Simulator. The same code works correctly on iOS 18. Issue 1 - Source View Disappears After Drag-Dismiss When using .navigationTransition(.zoom(sourceID:..., in:...)), the source view disappears completely after the transition finishes. This only happens when the detail view is dismissed via drag (interactive dismiss). When the view is dismissed by tapping the back button, the source view remains visible as expected. Reproduced on: iOS 26.0, iOS 26.0.1 (17A400), iOS 26.1 (Simulator + physical device) Issue 2 — Flickering and Geometry Mismatch During Transition Compared to iOS 18 behavior, the outgoing view and incoming view no longer share consistent geometry. Current behavior on iOS 26: The disappearing view flickers during the drag-dismiss interaction. The source and destination views no longer align geometrically.
Topic: UI Frameworks SubTopic: SwiftUI
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256
Nov ’25
iOS app rejection during App Review because of Network error
Device type: iPad Air 11-inch (M3) OS version: iPadOS 26.0.1 Summary: Login is working in all my devices. Login is not working during AppReview Details: I am working in India. Since 2 weeks I am submitting my iOS app in review. I have provided credentials for sign-in. But AppleReviewTeam are getting Error in Login page only. Same credentials are working in My iPhone, Friends's iPhone, Simulators and all devices. I have also tried using VPN with US, and other locations. I am able to login successfully every single time. I tried to check logs in our backend. But there are no logs on time of Review and Error at AppleReview. It means app is not even able to contact backend. We are not using any Geo-Restriction as well. I asked for further details like Ip-address range to check if AWS has added their address in blocklist. AppStoreReviewer won't provide any detail about their VPN. How am i supposed to troubleshoot this issue ? If someone has faced similar kind of issue Your help will be appreciated. Thanks
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Nov ’25
Reply to BLE Connection Drops on iPhone 17 Series When 2M PHY Update Fails (Does Not Fallback to 1M PHY)
Hi Quinn “The Eskimo!” (Apple DTS), Thanks for your follow-up. We’ve submitted the complete diagnostic data and supporting logs through Feedback Assistant. Feedback ID: FB20868550 📂 Uploaded files include: Full sysdiagnose from iPhone 17 (iOS 26.0.1) Device-side BLE log showing PHY update and disconnect nRF Sniffer trace (2M PHY update failure) Comparison trace from iPhone 16 (iOS 25) — fallback works correctly Readme with timestamps and reproduction steps 🧩 Issue summary When connecting to our BLE device, iPhone 17 (iOS 26.x) first connects using 1M PHY, then attempts to update to 2M PHY. If the 2M update fails, the phone immediately disconnects instead of falling back to 1M — unlike other iPhones which recover gracefully. This issue causes immediate disconnection and affects compatibility with over one million deployed devices. Please confirm if the diagnostic files under FB20868550 are accessible and sufficient for analysis, or let us know if any additional logs or captures would be helpful. Tha
Topic: App & System Services SubTopic: Core OS Tags:
Nov ’25
Reply to Is SceneKit depricated ?
SceneKit is soft-deprecated and we suggest using RealityKit if you are thinking about making new games. To learn how to bring your existing SceneKit projects to RealityKit, see Bringing your SceneKit projects to RealityKit. This article and sample code project are associated with the WWDC25 session Bring your SceneKit projects to RealityKit. If you see any issues bringing over your projects to RealityKit or see any missing features, please file a request via Feedback Assistant.
Topic: Spatial Computing SubTopic: ARKit Tags:
Nov ’25
I am unable to download any xcode component.
CRITICAL: iOS 26.1 Simulator Runtime (Build 23B86) Missing / MobileAsset Catalog Failing Summary After updating macOS and Xcode, I can no longer download or install the required iOS 26.1 simulator runtime. The Xcode Components system fails for all assets, and the MobileAsset catalog for iOS simulator runtimes appears to be missing or invalid. The runtime is also not listed on developer.apple.com. This issue blocks me from running any iOS simulators. Steps to Reproduce Update to: macOS 26.1 (25B78) Xcode 26.1.1 (24455 / 17B100) Open Xcode → Settings → Platforms/Components Attempt to download: iOS 26.1 Simulator Runtime Any other downloadable component (e.g., Predictive Code Completion Model) Alternatively, try using: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads xcodebuild -downloadPlatform iOS -buildVersion 26 Observed Behaviour Xcode Components Downloads Fail Attempting to download the iOS 26.1 runtime results in: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Additional det
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0
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229
Activity
Nov ’25
Occlusion issues in Immersive Space - Breaking User Input Interaction
I'm developing a custom gesture-based visionOS project that uses hand tracking with collision detection spheres on fingers to register user interactions through collision components. I'm experiencing a critical occlusion issue where collision detection spheres are intermittently occluded by the background/depth buffer, causing fingers to pass through the 3D model entities without registering interactions. Detailed Description: I have added 3D entities in an immersive scene with collision spheres attached to fingers for detecting user interactions. Each sphere has: CollisionComponent with sphere shape Proper collision masks and groups configured Real-time position updates from hand joint transforms Each entity has: InputTarget components to register collisions The Issue: When users move their fingers to the entity to interact, some collision spheres (particularly on the pinkie and ring fingers) become occluded and pass directly through the 3D model without triggering collision events. Meanwhile, other
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0
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0
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439
Activity
Nov ’25
Layout issues occur when the Picker style is segmented on macOS.
When I run the following code and change Is On, I get a problem with the layout of the Picker. There is no problem when using Text(), but when using only Image, it works fine on iOS but there is a problem on macOS. Tested on macOS 26.1, Xcode 26.1. import SwiftUI struct ContentView: View { @State var model = Model() var body: some View { Form { Picker(Category, selection: $model.category) { ForEach(Category.allCases) { item in Image(systemName: item.icon) .tag(item) } } .pickerStyle(.segmented) Toggle(Is On, isOn: $model.isOn) } .formStyle(.grouped) } } struct Model { var category: Category = .a var isOn: Bool = false } enum Category: Int, Identifiable, CaseIterable { case a, b, c var id: Int { rawValue } var icon: String { switch self { case .a: return a.circle.fill case .b: return b.circle.fill case .c: return c.circle.fill } } var name: String { switch self { case .a: return a case .b: return b case .c: return c } } } code-block
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1
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63
Activity
Nov ’25
Persistent 'Unknown Error' During Developer Program Enrollment from India - Support Unresponsive
Body: I am writing to report an ongoing issue with the Apple Developer Program enrollment process specifically affecting developers in India, along with significant concerns about Apple's support responsiveness in this region. Issue Summary: I have been attempting to enroll in the paid Apple Developer Program ($99/year) using the Apple Developer app on my iPhone for the past 4 days. Every enrollment attempt results in the following errors: Unknown Error - Please try again Invalid Request - Service mapping to the requested URL is not available My Setup (All Verified Correct): Apple ID Region: India Trusted Phone Number: +91 (India country code, matching my Apple ID region) Two-Factor Authentication: Enabled (genuine 2FA, not two-step verification) 2FA Devices: iPhone, MacBook Pro devices, and trusted phone number all verified Account Information: Legal name, address, date of birth, and email all updated and verified on account.apple.com Device: iPhone 17 Pro running latest iOS Troubleshooting Attempte
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6
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0
Views
462
Activity
Nov ’25
Auto renewable subsction, auto renews to different product id
I need help understanding how the In-App purchase subscription works within the same subscription group and how the Order plays a role at the time of auto-renewal. In my case, I have 5 in-app products in the same group as given below with their Order, Order Product ---------------------- 1 Gold Annual 2 Gold Monthly 3 Silver Annual Old, 3 Silver Annual New 4 Silver Monthly One user purchased Silver annual New, at the time of expiry, after a year, it auto-renewed to Silver annual Old. My understanding is that if a user has purchased Silver annual New, at the time of renewal, it should renew with the same product, not with different product id. Is this behaviour expected? Is there any official document which can explain this behaviour? Note: There was no Order given before, recently we have changed the Order to manage Upgrade and Downgrade for In-App subscriptions.
Replies
0
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0
Views
74
Activity
Nov ’25
StoreKit 2 not loading subscription products
Hi everyone, I’m seeing a strange behavior with StoreKit 2 and I’d like to know if anyone else experienced this. My subscription group “ROTA Premium” (Monthly + Annual) is currently Waiting for Review in App Store Connect. What works In Xcode’s StoreKit sandbox, everything loads correctly: Products appear Trial starts Purchases work What doesn’t work In TestFlight and App Review, StoreKit 2 returns zero products, so my paywall shows: “No subscription options found.” There are: No geo restrictions No backend No VPN/IP filtering Paid Apps Agreement is accepted App Review said the device was online, but couldn’t give technical help. My question Has anyone seen StoreKit 2 fail to load subscription products when the subscription group is still in Waiting for Review? Do subscription groups need to be reviewed together with the app version for StoreKit 2 to return them in TestFlight/App Review? Any advice would be appreciated! Thanks.
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0
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91
Activity
Nov ’25
Reply to Subscriptions not showing in react-native-iap / StoreKit although setup and waiting for review
Could this be due to the fact that my subscriptions are still Waiting for Review (not yet “Ready for Sale”)? If yes, is there any way for the App Review or developer testing environment to see them before they are approved? No. Testing In-App Purchases in the sandbox doesn't require prior approval from Apple. Reviewing your In-App Purchases doesn't require prior approval from Apple. The Waiting for Review status indicates you have submitted your In-App Purchase to be reviewed by Apple. You can continue testing while they are in review. Products: Auto-renewable subscriptions Can you confirm you set up price and added localizations for your subscriptions and their subscription group in App Store Connect?
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Views
Activity
Nov ’25
Reply to NSScrollView scrolling hitch
You can quite easily see NSScrollView jitter/stall if you open a Finder window -> Icon view -> Use Groups -> yes. Make sure the folder you are viewing has a few collapsable sections. Collapse some of them. Then start vertically scrolling top to bottom. Scrolling will get interrupted often when the cursor moves over the collapsed sections. The scrollbar will freeze visible until you click somewhere and then the scrolling animation will start. You might think the horizontal scrolling of the collapsed section is colliding with the vertical scrolling and that that is causing the stutter but that's not what's happening. In my testing I can just stick a subview partially outside the bounds of the document view (but not increase the width of the document view so horizontal scrolling is not enabled) and the same stutter occurs. I went back to macOS Monterey and tried to reproduce but could not. Not sure when this bug came about. But adjusting the scroll point in a -scrollWheel: override without call
Topic: UI Frameworks SubTopic: AppKit Tags:
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Nov ’25
Reply to Severe Performance Issue with URLSessionConfiguration.background on Vision Pro (10× slower than default config)
Hi, I did not try this on iPad yet will test this over the weekend. In the meantime here is the bug number: FB21023986 Btw I will be in London's developer lab on 18th of December maybe something I could address/show there as well.
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Nov ’25
Reply to Drawing a PaperMarkup synchronously
I just discovered that PKDrawing now lists the same method .draw(in: , frame:) also as asynchronous drawing code. This will only work as of iOS 26 and up. I wonder if this is going to be the way forward for CGContext drawing code, and if so, how should we treat the block drawing in an async closure. Take this example from WWDC25 Meet Paperkit: // Set up CGContext to render thumbnail in let thumbnailSize = CGSize(width: 200, height: 200) let context = makeCGContext(size: thumbnailSize) context.setFillColor(gray: 1, alpha: 1) context.fill(renderer.format.bounds) // Render the PaperKit markup await markupModel.draw(in: context, frame: CGRect(origin: .zero, size: thumbnailSize)) thumbnail = context.makeImage() }
Topic: UI Frameworks SubTopic: UIKit Tags:
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Activity
Nov ’25
Apple Pay appears in Stripe Payment Sheet but closes immediately when attempting payment (React Native iOS)
Hi everyone, I’m encountering a strange issue with Apple Pay in our React Native iOS app using the Stripe React Native SDK. Summary of the Problem: • Apple Pay shows up as an available payment method inside the Stripe Payment Sheet. • When I tap Apple Pay, the Apple Pay sheet opens normally. • After confirming payment, the Apple Pay sheet immediately closes, and nothing happens. • No payment is created and no request reaches Stripe’s servers. On Stripe Dashboard the PaymentIntent remains incomplete, with no errors, which means the failure happens before Stripe receives anything. Environment • React Native with @stripe/stripe-react-native • StripeProvider configured with: Apple Pay works on our web checkout with the same merchant identifier. We have verified all of the required Apple Pay setup: • Merchant ID exists, active, and matches exactly. • Merchant ID added to the iOS app target in Xcode → Signing & Capabilities. • Apple Pay capability enabled. • Merchant domain is verified (web checkout w
Replies
1
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0
Views
237
Activity
Nov ’25
SwiftUI navigationTransition Regression on iOS 26 (Source View Disappears + Flicker/Misaligned Geometry)
Summary I’m experiencing two issues with SwiftUI’s navigationTransition(.zoom) on iOS 26.0 and 26.1 that break previously smooth transitions. These issues appear both on real devices and Simulator. The same code works correctly on iOS 18. Issue 1 - Source View Disappears After Drag-Dismiss When using .navigationTransition(.zoom(sourceID:..., in:...)), the source view disappears completely after the transition finishes. This only happens when the detail view is dismissed via drag (interactive dismiss). When the view is dismissed by tapping the back button, the source view remains visible as expected. Reproduced on: iOS 26.0, iOS 26.0.1 (17A400), iOS 26.1 (Simulator + physical device) Issue 2 — Flickering and Geometry Mismatch During Transition Compared to iOS 18 behavior, the outgoing view and incoming view no longer share consistent geometry. Current behavior on iOS 26: The disappearing view flickers during the drag-dismiss interaction. The source and destination views no longer align geometrically.
Topic: UI Frameworks SubTopic: SwiftUI
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1
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0
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256
Activity
Nov ’25
iOS app rejection during App Review because of Network error
Device type: iPad Air 11-inch (M3) OS version: iPadOS 26.0.1 Summary: Login is working in all my devices. Login is not working during AppReview Details: I am working in India. Since 2 weeks I am submitting my iOS app in review. I have provided credentials for sign-in. But AppleReviewTeam are getting Error in Login page only. Same credentials are working in My iPhone, Friends's iPhone, Simulators and all devices. I have also tried using VPN with US, and other locations. I am able to login successfully every single time. I tried to check logs in our backend. But there are no logs on time of Review and Error at AppleReview. It means app is not even able to contact backend. We are not using any Geo-Restriction as well. I asked for further details like Ip-address range to check if AWS has added their address in blocklist. AppStoreReviewer won't provide any detail about their VPN. How am i supposed to troubleshoot this issue ? If someone has faced similar kind of issue Your help will be appreciated. Thanks
Replies
2
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0
Views
148
Activity
Nov ’25
Reply to BLE Connection Drops on iPhone 17 Series When 2M PHY Update Fails (Does Not Fallback to 1M PHY)
Hi Quinn “The Eskimo!” (Apple DTS), Thanks for your follow-up. We’ve submitted the complete diagnostic data and supporting logs through Feedback Assistant. Feedback ID: FB20868550 📂 Uploaded files include: Full sysdiagnose from iPhone 17 (iOS 26.0.1) Device-side BLE log showing PHY update and disconnect nRF Sniffer trace (2M PHY update failure) Comparison trace from iPhone 16 (iOS 25) — fallback works correctly Readme with timestamps and reproduction steps 🧩 Issue summary When connecting to our BLE device, iPhone 17 (iOS 26.x) first connects using 1M PHY, then attempts to update to 2M PHY. If the 2M update fails, the phone immediately disconnects instead of falling back to 1M — unlike other iPhones which recover gracefully. This issue causes immediate disconnection and affects compatibility with over one million deployed devices. Please confirm if the diagnostic files under FB20868550 are accessible and sufficient for analysis, or let us know if any additional logs or captures would be helpful. Tha
Topic: App & System Services SubTopic: Core OS Tags:
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Activity
Nov ’25
Reply to Is SceneKit depricated ?
SceneKit is soft-deprecated and we suggest using RealityKit if you are thinking about making new games. To learn how to bring your existing SceneKit projects to RealityKit, see Bringing your SceneKit projects to RealityKit. This article and sample code project are associated with the WWDC25 session Bring your SceneKit projects to RealityKit. If you see any issues bringing over your projects to RealityKit or see any missing features, please file a request via Feedback Assistant.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Nov ’25