Search results for

xcode github

94,050 results found

Post

Replies

Boosts

Views

Activity

Xcode Behaviors are BROKEN
What possessed Apple developers to redesign the Behaviors UX? It is not as flexible, and at least Custom Behaviors do not work all the way through 26.2beta. You cannot name or rename behaviors. It just keeps New Behavior. You cannot delete behaviors. Running shell scripts does not work. I gave up after that. Why was the Xcode 16 model changed and NOT TESTED!
2
0
116
Nov ’25
NSLocationTemporaryUsageDescriptionDictionary crashes Xcode 13
I just submitted a feedback for this (FB9662125) but in the spirit of “share and enjoy”… The cool new Generate Info.plist File feature in Xcode 13 crashes if you try to put an NSLocationTemporaryUsageDescriptionDictionary in your Info.plist file. Here’s a simple repro scenario: Create a minimal iOS app (no Core Data, no tests) Go to target settings → Info tab → Custom iOS Target Properties Click the (+) button on any row to begin inserting a new row Select Privacy - Location Temporary Usage Description Dictionary Click somewhere else or press Return to commit the selection Xcode crashes immediately More generally, it seems that Xcode crashes any time it tries to regenerate your Info.plist file if it contains an NSLocationTemporaryUsageDescriptionDictionary, even if (for example) you manually pasted that dictionary into the file earlier. In that case, merely tapping the (+) button in step 3 above is enough to crash it.
18
0
4.9k
Nov ’25
Reply to How do I upgrade my current Xcode 14.3.1 to version 15.2?
I would recommend to go to the App Store and download the latest Xcode available. If you want to target a version you may find it sometimes in the developer's website downloads, but not all versions available, you should always try to run the latest from the app store available for your computer. Hope this helps Albert Pascual
  Worldwide Developer Relations.
Nov ’25
Reply to Xcode Behaviors are BROKEN
Are your issues specific to Xcode 26.2? All of my existing behaviors works just fine with Xcode 26.0 and 26.1.1. I also had no trouble creating new custom behaviors and changing their names. I also had no issue deleting those custom behaviors. Though one note about editing a custom behavior's name. After entering the new name, you need to press the return key before clicking the Done button or the new name won't take. Perhaps that is the issue you are seeing. But I have not tested with Xcode 26.2.
Nov ’25
Reply to Unable to find identity (but have private key and certificate)
Hi DTS Engineer, I did already try removing the key material, and requesting a new certificate. I mentioned this in my previous message already. I'm not sure why, but this does not seem to help. Here is a screenshot: I also tried to read the links you sent, but they don't seem to be relevant in this case? I am simply trying to run code on my own phone xcode's default setting on the boilerplate application. How may I proceed from here? Is there anything else I should try?
Nov ’25
CoreNFC: NFCTagReaderSession fails with “Session invalidated unexpectedly” (after enabling NFC Scan, paid team, and custom dev profile)
Device: iPhone [model], iOS 18.6.2 Xcode: 16.0.x Team: Individual paid Apple Developer Program (not Personal Team), shows as my full name in Xcode I’m trying to use CoreNFC via NFCTagReaderSession in a small SwiftUI app (part of a larger project). So far I’ve done: • Enrolled in the Apple Developer Program (individual). • Confirmed that in Certificates, Identifiers & Profiles → Identifiers, my App ID for com.<…> has Near Field Communication Tag Reading enabled. • Created an iOS App Development provisioning profile for that App ID, including: • my Apple Development certificate • my iPhone device • Downloaded the profile, double-clicked it, and set it in Xcode under Signing & Capabilities with: • Team = my full-name team • “Automatically manage signing” off, using the custom profile. • Added the NFC Scan capability in Signing & Capabilities. • Added Privacy - NFC Scan Usage Description (NFCReaderUsageDescription) in Info.plist with a non-empty string. The ap
1
0
164
Nov ’25
NSCollectionLayoutBoundarySupplementaryItem background blur covering the entire layout section
My app has the following UI layout: NSSplitViewController as the windows contentViewController NSPageController in the content (right) split item NSTabViewController as the root items of the NSPageController NSViewController with a collection view in the first tab of that NSTabViewController The collection view is using a NSCollectionViewCompositionalLayout in which the sections are set up to have a header using NSCollectionLayoutBoundarySupplementaryItem with pinToVisibleBounds=true and alignment=top With macOS 26, the pinned supplementary item automatically gets a blurred/semi-transparent background that seamlessly integrates with the toolbar. When the window's title bar has a NSTitlebarAccessoryViewController added, the said semi-transparent background gets a bottom hard edge and a hairline to provide more visual separation from the main content. During runtime, my NSPageController transitions from the NSTabViewController to another view controller. When transitioning back, the semi-transparent blur bleeds
Topic: UI Frameworks SubTopic: AppKit Tags:
8
0
375
Nov ’25
Image textures cause runtime crashes - what's the workaround?
I've had no issue calling image files in my .swift files, but they are causing crashes when used in my .SKS files. When I set a sprite texture to an image in the inspector/ editor bar, at runtime when that sprite is being called I get the error: Cannot get value with size 16. The type encoded as {CGRect={CGPoint=dd}{CGSize=dd}} is expected to be 32 bytes. From my research it has something to do with Apple switching from 32 to 64 bite machines. From chatGPT “SpriteKit under the hood uses NSKeyedUnarchiver to load your .sks file. That unarchiver decodes each archived property by reading a fixed‑size blob of bytes and mapping it into a C struct. In your case it ran into a mismatch”. I am using a 64-bite machine to write my code and 64-bite simulators and physical devices, so there isn't a clear cause of the mismatch. My scenes play fine in Xcode 16's preview window and my code builds, it just crashes at runtime. When I don’t use image textured assets in the SKS file it works fine. It l
6
0
1.4k
Nov ’25
Reply to SwiftUI Instrumentation Fails to start
Hello Im having similar issues, however with Instrumenting a macOS application. Instruments + SwiftUI was working great with XCode 16.3 and macOS 15.5 I recently updated to macOS 15.7.2 and XCode 26.1.1 And now When I run my application via Product -> Profile (Command I) SwiftUI Template Run Instruments launches my app for a microsecond, and then fails with Failed to start the recording: Failed starting ktrace session. Some notes For my macOS target, i can only choose deferred mode for the Recorder Settings
Nov ’25