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Reply to In-app purchases problem
purchase product that have not been submitted to review What is the status of your subscriptions in App Store Connect? For more information, see In-App Purchase statuses. but apple said to me that I uploaded an in-app purchase product that have not been submitted to review, From TN3186: Troubleshooting In-App Purchases availability in the sandbox > Validate your product identifier list: To verify your product identifier list, perform these steps: In your Xcode project, locate your app’s bundle ID. In App Store Connect, find the app that matches your app’s bundle ID. Verify each product identifier in your list matches the product identifier (Product ID) of an In-App Purchase created for the app in App Store Connect.
Jan ’26
Xcode Crashes when viewing XCUITest Result
I've been working on UI Tests for a month or two and things have been great. But I believe there was a recent update to Xcode [running Version 26.2 (17C52)] and since then about 80% of the time when I try to view the test results so I can see the screenshots and video, Xcode crashes hard and I have to open it again. I've tried cleaning the Build folder and Derived Data and all sorts of stuff like that. Restarted Xcode, restarted my computer, etc. Any idea of how I can avoid these crashes?
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Jan ’26
Family Controls Entitlement Stuck in "Submitted" Status for Shield Extension - 2+ Weeks
Hello, I'm experiencing a significant delay getting the Family Controls entitlement approved for my Shield Configuration Extension, and I'm hoping someone here can help or has experienced something similar. Background: I'm developing an app that uses the Screen Time API with Family Controls. My main app bundle (lukedev.Bloka) was approved for Family Controls (Distribution) and works perfectly. The Problem My Shield Configuration Extension (lukedev.Bloka.Shield) has been stuck waiting for approval for over 2 weeks: Request ID: 6C8LD22UVM Submitted: November 20, 2025 Status: Still Submitted Current State: Only shows Family Controls (Development) in capabilities What I've Tried ✅ Submitted entitlement request via the proper channels ✅ Contacted Apple Developer Support (case #102762028251) ✅ Verified the main app has full Family Controls approval ✅ Deleted and regenerated all provisioning profiles multiple times ✅ Confirmed the App ID configuration is correct in the Developer Portal The Issue Without Family Contr
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Jan ’26
Reply to StoreKit does not return any subscriptions on any device (approved IAPs, production app)
Is there any known App Store Connect or StoreKit condition where: • subscriptions are approved and visible in App Store Connect • but StoreKit returns an empty result set in production? From TN3188: Troubleshooting In-App Purchases availability in the App Store: Validate your product identifier list To verify your product identifier list, perform these steps: In your Xcode project, locate your app’s bundle ID. In App Store Connect, find the app that matches your app’s bundle ID. Verify each product identifier in your list matches the product identifier (Product ID) of an In-App Purchase created for the app in App Store Connect. Review the availability of your In-App Purchases A customer’s Apple Account country or region determines the App Store country or region where they can purchase content. For example, an account set to Canada can only purchase In-App Purchases from the App Store in Canada. If your In-App Purchase is available in all countries or regions of the App Store except Canada, Product.p
Topic: UI Frameworks SubTopic: General
Jan ’26
Reply to Is it safe to manually edit Package.swift (iOS Version & Orientation) for SSC 2026?
Thanks for the post. It's great to hear you are working on your submission for the Swift Student Challenge! I would like to prefix I’m not familiar with the Swift Student Challenge and their rules but some engineers here are more familiar and they can provide you better inside. Saying that, manually changing the iOS version in the file could potentially raise issues. Apple typically encourages developers to avoid manual changes to default configuration files, as these files can be regenerated or altered by Xcode when needed. In the other hand. It is generally acceptable to lock an app to portrait mode for contests like these, especially if your design and functionality are optimal in that orientation. However, keep in mind that many iPad users expect apps to be responsive and support multiple orientations. Always refer to the latest submission guidelines, as they will provide the most accurate information about what is or isn't acceptable for your challenge. Best of luck with your submission! I invit
Jan ’26
UISlider valueChanged has uninitialized UIEvent
This issue was in the first iOS 26 beta and it still there with Xcode 26 beta 6 (17A5305f). Feedback is FB18581605 and contains sample project to reproduce the issue. I assign a target and action to a UISlider for the UIControl.Event.valueChanged value: addTarget(self, action: #selector(sliderValueDidChange), for: .valueChanged) Here’s the function. @objc func sliderValueDidChange(_ sender: UISlider, event: UIEvent) { print(event) } When printing the event value, there is a crash. When checking the event value with lldb, it appears uninitialized.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jan ’26
Reply to Provisioning profile missing entitlement
[quote='871501022, roanutil, /thread/811382?answerId=871501022#871501022, /profile/roanutil'] It's just preferences stored in the key-value store. [/quote] Cool. [quote='871501022, roanutil, /thread/811382?answerId=871501022#871501022, /profile/roanutil'] I have updated the entitlement value with the correct Team ID. [/quote] OK. But you shouldn’t need to do that because Xcode should pick up the correct Team ID via the $(TeamIdentifierPrefix) syntax. As to your main issue, I suspect that Xcode has cached something that’s causing this. In situations like this I generally approach the problem in two ways: First, I create a new dummy test app, with a new bundle ID and thence a new App ID, to check whether this is working in general. Once I’ve confirmed that, I then start trying to resolve the issue with my real project. With regards that second step: In Signing & Capabilities, make sure that “Automatically manage signing” is enabled, the new team is selected in the Team popup, and that Sign
Jan ’26
Reply to Sporadic "no route to host" over ssh
It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. Regarding this: it doesn't seem to be an issue with DenyMulticast I don’t think multicast is a factor here, either for good or for ill. iOS has additional restrictions around multicast, but those do not apply on macOS. this command always works for any user When run how? From Terminal? If so, that’s not the evidence that you think it is. Quoting TN3179: macOS automatically allows local network access by: Any daemon started by launchd Any program running as root Command-line tools run from Terminal or over SSH, including any child processes they spawn Based on the info you’ve provided so far, it really does sound you’re bumping into local network privacy issues. This is complicated by the fact that Unix-y programs tend to do things that confuse local network privacy, for example: Common Unix-y techniques, like calling daemon man page, can break responsible code inference. Such programs a
Jan ’26
UNNotificationAttachment preview intermittently missing (attachment-store URL becomes unreadable)
I have been fighting this problem for two months and would love any help, advice or tips. Should I file a DTS ticket? Summary We attach a JPEG image to a local notification using UNNotificationAttachment. iOS reports the delivered notification as having attachments=1, but intermittently no image preview appears in Notification Center. In correlated cases, the attachment’s UNNotificationAttachment.url (which points into iOS’s attachment store) becomes unreadable (Data(contentsOf:) fails) even though the delivered notification still reports attachments=1. This document describes the investigation, evidence, and mitigations attempted. Product / Component UserNotifications framework UNNotificationAttachment rendering in Notification UI (Notification Center / banner / expanded preview) Environment App: OnThisDay (SwiftUI, Swift 6) Notifications: local notifications scheduled with UNCalendarNotificationTrigger(repeats: false) Attachment: JPEG generated from PhotoKit (PHImageManager.requestImage) and written to app
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Jan ’26
Help: Compiled Timeline Issues
I have developed a fun living diorama world using Reality Composer Pro and XCode. Everything is as it should be, and it looks/works great ... until it does not. If I seem to make any change to any of the 10 timelines that I am using (all on the same scene, no nested scenes), running the app in simulator, device, and via testflight throws errors around compiled timelines, leading to the black screen of death. Every time I clean and run, the timelines in questions might change. Its very frustrating and impossible to track down. Heres are some examples. AssetLoadRequest failed because asset failed to load '/ (3661553931319769725 Timeline (RealityFileAsset)URL/file:///var/containers/Bundle/Application/F4408256-6014-4264-9E4B-F74AEF0EDE53/SantasVillage.app/RealityKitContent_RealityKitContent.bundle/RealityKitContent.reality/Timeline_779.compiledtimeline)' (failed to register asset) Asset / (13631856135570808851 AnimationLibraryAsset (RealityFileAsset)URL/file:///var/containers/Bundle/Application/F4408256-
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Jan ’26
nable to Distribute iOS App to App Store – Archive Shows Only 'Distribute Content'
Hello Apple Developer Support Team, I am writing to request assistance with an issue preventing me from distributing my iOS app to the App Store. I am able to successfully build and archive my app in Xcode without errors. However, after archiving, Xcode only shows the option “Distribute Content” instead of “Distribute App”. Because of this, I am unable to upload the app to App Store Connect. App & Account Details • App Bundle Identifier: com.yesbuy.yesbuyapp • Team Name: Fathima Sayed Mohamed • Team ID: Z327MG963D • Xcode Version: 26.2 • macOS Version: macOS 15.6.1 Signing & Certificates • Signing Method: Automatically manage signing (enabled) • Signing Certificate (Release): Apple Distribution: Fathima Sayed Mohamed • Provisioning Profile: Xcode Managed / App Store Distribution • Archive Status: Build succeeded What I’ve Already Verified • The archive is created using Release configuration • Skip Install is set to No for the main app target (Runner) • The app targe
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Jan ’26
Reply to Unable to download iOS simulator runtime 26.x on Xcode
@DTS Engineer Thank you for the reply, I have tried resetting my router, restarting my Mac, and also tried different networks. But it's the same issue. I don't have firewall or Anti virus installed and still same error. Xcode is fully updated (latest) MacOS is Tahoe 26.1 (latest) As you can see, using cli still throws similar error ➜ ~ xcodebuild -downloadPlatform iOS Finding content... Automatically resolved architecture variant for platform iOS as 'arm64'. 2026-01-07 22:09:14.742 xcodebuild[71859:6206960] DVTDownloadable: Download Failed. Downloadable: { architectures = ( arm64 ); authentication = none; category = simulator; contentType = cryptexDiskImage; dictionaryVersion = 2; downloadMethod = mobileAsset; fileSize = 8388683973; identifier = com.apple.dmg.iPhoneSimulatorSDK26_2_arm64; isInternalContent = 0; isUserInitiated = 1; name = iOS 26.2 Simulator (23C54); patchableFrom = ( ); platform = com.apple.platform.iphoneos; simulatorVersion = { buildUpdate = 23C54; version = 26.2; }; version = 26.2
Jan ’26
nable to Distribute iOS App to App Store – Archive Shows Only 'Distribute Content'
Hello Apple Developer Support Team, I am writing to request assistance with an issue preventing me from distributing my iOS app to the App Store. I am able to successfully build and archive my app in Xcode without errors. However, after archiving, Xcode only shows the option “Distribute Content” instead of “Distribute App”. Because of this, I am unable to upload the app to App Store Connect. App & Account Details • App Bundle Identifier: com.yesbuy.yesbuyapp • Team Name: Fathima Sayed Mohamed • Team ID: Z327MG963D • Xcode Version: 26.2 • macOS Version: macOS 15.6.1 Signing & Certificates • Signing Method: Automatically manage signing (enabled) • Signing Certificate (Release): Apple Distribution: Fathima Sayed Mohamed • Provisioning Profile: Xcode Managed / App Store Distribution • Archive Status: Build succeeded What I’ve Already Verified • The archive is created using Release configuration • Skip Install is set to No for the main app target (Runner) • The app targe
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Jan ’26