Display map or satellite imagery from your app's interface, call out points of interest, and determine placemark information for map coordinates using MapKit.

Posts under MapKit tag

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Putting buttons over SwiftUI map view
Has anyone gotten custom buttons to work on top of tvOS Map()? I've tried many variations of FocusState focusSection .defaultFocus() and as soon as the map appears at startup the buttons never get focus again. They are on a ZStack over the map. I could post code but truthfully nothing works for me. I'm wondering if anyone has successfully put focusable buttons on top of the map view.
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278
Mar ’25
Why is the pitch slider visible in SwiftUI tvOS map view?
Why is the pitch slider always visible in the SwiftUI tvOS map view? It doesn't even appear to be supported there, let alone the fact that I specify mapControlVisibility(.hidden). Am I missing something or is Apple? See attached screenshot. This really messes up my UI. Here is my code: import SwiftUI import MapKit struct ContentView: View { @State var position = MapCameraPosition.region(MKCoordinateRegion( center: CLLocationCoordinate2D(latitude: 37.7749, longitude: -122.4194), span: MKCoordinateSpan(latitudeDelta: 0.05, longitudeDelta: 0.05))) var body: some View { Map(position: $position) .mapControlVisibility(.hidden) .mapStyle(.standard(pointsOfInterest: .including(.airport))) } }
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348
Mar ’25
MKGeoJSONDecoder and Single Points
https://developer.apple.com/documentation/mapkit/mkgeojsondecoder?changes=__9&language=objc I am trying to use this decoder to obtain single points form a geojson file. I am able to do this successfully however, when using MapKit for iOS 17+ I am unable to use a ForEach to iterate through these points (stored in an array) and display these on the map as a custom annotation or even a marker. MapAnnotation(coordinate: point.coordinate) { VStack { Image(systemName: "mappin.circle.fill") .resizable() .frame(width: 25, height: 25) .foregroundColor(.purple) if let title = point.title { Text(title) .font(.caption) .foregroundColor(.purple) .padding(2) .background(Color.white.opacity(0.8)) .cornerRadius(3) } } }
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291
Mar ’25
MapPolygon
I recently converted over my map from Mapbox Maps to MapKit Map. I have been able to add my polygons on the Map using MapPolygon. The issue I am having is being able to select the Polygon to be able to view information about the polygon. Has anyone been able to figure out a way to tap on the Polygon? I have tried selection but the Polygon doesn't recognize the tap. I would really appreciate it if anyone could point me in the right direction of how I can accomplish this.
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534
Feb ’25
A symbol on Apple Maps, how can I show it in MapKit
The easiest way to explain this is to show it. On any device, open Maps, set it to Driving (which will show traffic). Go to Baltimore Maryland. In the water just south east of the city there is a bridge (Francis Scott Key Bridge). . On Apple Maps the road is colored dark red. At certain zoom levels, there is a "button" (red circle with a white - in it). When you click on that "button", it says 1 Advisory (Road Closed). How do I show this "button" on my map. My map shows the dark red color, but no "button" appears. The only "advisory" that I've been able to find is when you create a route. Of course you can't create a route over a road that fell into the water. struct ContentView: View { @State private var position = MapCameraPosition.region( MKCoordinateRegion( center: CLLocationCoordinate2D(latitude: 39.22742855118304, longitude: -76.52228412310761), span: MKCoordinateSpan(latitudeDelta: 0.05407607689684113, longitudeDelta: 0.04606660133347873) ) ) var body: some View { Map(position: $position) .mapStyle(.standard(pointsOfInterest: .all, showsTraffic: true)) .cornerRadius(25) } } Is this a WCDWAD, or is there a way to show the "button" (We Can't Do What Apple Does)
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573
Feb ’25
Is Mapkit Allowed?
Hi. I've been developing an app that uses Mapkit. Is Mapkit allowed in the Swift Student Challenge? If not, does anyone know of any offline alternatives to Mapkit or a way to make mapkit offline? I've been developing my app for way too long until I questioned whether its allowed. Thanks, Creeper25
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665
Feb ’25
Map Annotations not always receiving tap events on iOS 18.0
My app uses the SwiftUI Map control to display annotations. When annotations contain buttons AND the map has an .onTapGesture modifier, annotation button taps aren’t always recognized. Given the following ContentView, run it on an iOS device or simulator. Tap the buttons. Since iOS 18.0, some of the buttons won't respond to tap. I've also tried using the onTapGesture instead of a button, and that shows the same issue. This was not a problem under iOS 17.x: it has only shown up for my users since updating to iOS 18. Additionally, this issue does not occur when running on either macOS 15.0 or visionOS 2.0 when running in "designed for iPad" mode. Note that there was previously a tap issue on VisionOS 1.x (designed for iPad), where no tap gestures were received by annotations. I'm curious if this issue could be related. I have filed a report in Feedback Assistant (FB15273909). struct ContentView: View { private let center = CLLocationCoordinate2D(latitude: 37.77925, longitude: -122.41924) @State private var label: String = "tap a button" @State private var locations: [Location] = [] var body: some View { Map { ForEach(locations) { location in Annotation(location.name, coordinate: location.coordinate) { Button(location.name) { print("\(location.name) tapped") label = "\(location.name) tapped" } .buttonStyle(.borderedProminent) } .annotationTitles(.hidden) } } .onTapGesture { point in print("Map tapped") label = "map tapped" } .safeAreaInset(edge: .top) { Text(label) .padding() .background(.thinMaterial) .clipShape(.rect(cornerRadius: 10)) } .navigationTitle("Test Page") .navigationBarTitleDisplayMode(.inline) .task { for index in 1...16 { locations.append(Location(name: "location \(index)", coordinate: CLLocationCoordinate2D(latitude: center.latitude + Double.random(in: -0.02...0.02), longitude: center.longitude + Double.random(in: -0.02...0.02)))) } } } private struct Location: Identifiable { let id: UUID = UUID() let name: String let coordinate: CLLocationCoordinate2D } } #Preview { ContentView() }
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1k
Feb ’25
Apple Maps annotations and markers
In Apple's Maps app, an annotation is made up of a circle shape or rounded rectangles with a glyph-image. When selecting an annotation, the annotation animates into a balloon marker (see attached GIF). How does Apple Maps solve this - from custom annotation to balloon marker with spring animation? I switched my Maps implementation from SwiftUI to UIKit with a UIViewRepresentable to support annotation clustering - and it works beautifully. But how to subclass an MKAnnotationView (or MKMarkerAnnotationView <- the balloon) to enable selection and animation as in Apple Maps? MKMarkerAnnotationView only show balloon markers and I tried everything inside MKAnnotationView (CALayer, etc.)
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510
Feb ’25
Unexpected Frame Resizing Behavior During Animation of safeAreaInset content.
Hey everyone! I’m encountering an issue while attempting to animate height changes of the content inside safeAreaInset(edge:alignment:spacing:content:). When animating a reduction in the frame height, the container view (in my case, Map) also animates unexpectedly. However, when animating an increase in the frame height, the animation works smoothly, and the Map view remains still. How can I address this odd resizing behavior of the container? Code: struct MapView: View { var body: some View { Map() .safeAreaInset(edge: .bottom) { MapDetailView() } } } struct MapDetailView: View { @State private var oldHeightOffset: CGFloat = 0 @State private var newHeightOffset: CGFloat = 0 @State private var containerHeight: CGFloat = 0 private var drag: some Gesture { DragGesture(coordinateSpace: .global) .onChanged { value in withAnimation(.interactiveSpring) { newHeightOffset = oldHeightOffset + value.translation.height } } .onEnded { value in switch newHeightOffset { case containerHeight * 0.625...containerHeight: withAnimation(.spring) { newHeightOffset = containerHeight * 0.75 } case containerHeight * 0.25..<containerHeight * 0.625: withAnimation(.spring) { newHeightOffset = containerHeight * 0.5 } case 0..<containerHeight * 0.25: withAnimation(.spring) { newHeightOffset = 0 } default: break } oldHeightOffset = newHeightOffset } } var body: some View { NavigationStack { Rectangle() .fill(.clear) .containerBackground(.ultraThinMaterial, for: .navigation) } .gesture(drag) .containerRelativeFrame(.vertical) { length, _ in length - newHeightOffset } .onGeometryChange(for: CGFloat.self) { geometryProxy in let frame = geometryProxy.frame(in: .local) return frame.height + newHeightOffset } action: { containerHeight in self.containerHeight = containerHeight } } } Reducing safe area inset's content height (drag down): Increasing safe area inset's content height (drag up):
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582
Feb ’25
LookAroundPreview navigation not working on macOS
The code below using LookAroundPreview works fine on iOS (showing the preview image with a button saying "Look Around" at the top to enter full screen with navigation), but on macOS (15.3) there is no button and no way to navigate the view. Is this a bug or is there something I need to do differently on macOS? I have also tried using AppKit with MKLookAroundViewController and I don't seem get the button to launch full screen there either. import SwiftUI import MapKit struct ContentView: View { var body: some View { LookAroundPreviewView(coordinate: CLLocationCoordinate2D(latitude: 37.33182, longitude: -122.03118)) .frame(width: 300, height: 200) } } struct LookAroundPreviewView: View { let coordinate: CLLocationCoordinate2D @State private var scene: MKLookAroundScene? @State private var errorMessage: String? var body: some View { Group { if scene != nil { LookAroundPreview(scene: $scene, allowsNavigation: true) } else if let errorMessage = errorMessage { Text("Error: \(errorMessage)") .foregroundColor(.red) } else { ProgressView("Loading Look Around Preview...") } } .task { do { let request = MKLookAroundSceneRequest(coordinate: coordinate) let fetchedScene = try await request.scene scene = fetchedScene } catch { errorMessage = error.localizedDescription print("Error loading Look Around scene: \(error)") } } } }
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422
Feb ’25
SwiftUI MapKit use of UserLocation struct
I have a map where I am using UserAnnotation() to show the user's location. Location permissions are handled elsewhere in the app. If the user has previously granted location permission, that is enough for the UserAnnotation() blue pin to appear. Otherwise, it just doesn't draw. So the Map already knows the user's permission and location without my code again requesting location etc. I was looking for a way to leverage the map's knowledge of the user's location and came across this struct as described in the Documentation for SwiftUI Mapkit public struct UserLocation { public var heading: CLHeading? public var location: CLLocation? } I thought this struct might expose the user's location, but how it is expected to be used or when it should populated is unknown from the point of the documentation. Would someone please share the purpose and use of this struct?
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Jan ’25
How can you determine if the map tiles in MapKit have successfully loaded?
We are developers of a golf app designed to assist golfers on the course. A key feature of our app is displaying a map of each hole, and we are currently transitioning to using MapKit and camera functionalities for this purpose. However, we are encountering issues with the downloading of map tiles when using the default satellite imagery. We have tried several approaches to diagnose the issue: We have tried several things to diagnose the issue: We implemented the mapViewDidFailLoadingMap delegate method. But it is inconsistent, sometimes triggering offline errors even when map tiles are cached. We implemented, the mapViewDidFinishRenderingMap method, but it always returns false when offline or you won't get the callback. Which doesn't let us know that rendering tiles has failed. We would appreciate your guidance on the following specific questions: Does MapKit provide a way to confirm if a map tile has fully loaded? Is there a method to detect if a portion of the map hasn't loaded or if a tile request has failed? Can we determine whether a map tile is cached, and if so, how long it will remain cached, similar to Cache-Control HTTP headers? Is there a way to trigger the preloading of map tiles when we know the user has a good internet connection? Please see the sample project for steps to reproduce the issue. Thank you for any assistance!
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573
Jan ’25
iOS 18: “Settings” button on location permission alert does nothing, logs BUG IN CLIENT OF UIKIT warning
Hello everyone, I’m encountering a problem on the latest iOS 18 related to location permissions. When the user denies location access, my app triggers the standard system prompt asking them to enable location from Settings. On iOS 17 and below, tapping the “Settings” button in this system alert would successfully navigate the user to my app’s Settings page. However, on iOS 18, nothing happens. Instead, I see the following warning in the Xcode console: Warning : BUG IN CLIENT OF UIKIT: The caller of UIApplication.openURL(:) needs to migrate to the non-deprecated UIApplication.open(:options:completionHandler:). Force returning false (NO). Important details and context: In my own code, I have already replaced all calls to openURL(:) with open(:options:completionHandler:). I searched the entire codebase for usage of openURL: and didn’t find any. The alert that appears is the system location alert (iOS-generated), not a custom UIAlertController. Thus, I have no direct control over the underlying call. On iOS 17 (and below), tapping “Settings” in the same system dialog works perfectly and takes the user to the app’s permission page. The console message implies that somewhere—likely inside the system’s own flow—the deprecated API is being called and blocked on iOS 18. What I’ve tried: Verified I am not calling openURL: anywhere in my code. Confirmed that UIApplication.openSettingsURLString works when I programmatically open it in a custom alert. Tested multiple times on iOS 17 and iOS 18 to confirm the behavior difference. Steps to reproduce: Install the app on a device running iOS 18 Beta. Deny location permission when prompted. Trigger a piece of code that relies on location (e.g., loading a map screen) so that the OS automatically shows its standard “Location is disabled” alert, which includes a “Settings” button. Tap “Settings.” On iOS 17, this navigates to the app’s Settings. On iOS 18 Beta, it does nothing, and the console logs the BUG IN CLIENT OF UIKIT warning. Questions: Is this a known iOS 18 bug where the system’s own alert is still using the deprecated openURL: call? If so, are there any workarounds besides presenting a custom alert that manually calls open(_:options:completionHandler:)? Thank you in advance. Any guidance or confirmation would be appreciated!
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Jan ’25
How to correct business location?
My organization, Los Angeles Pierce College, rents space to "Topanga Vintage Market", which is a monthly weekend swap meet operation. Apple Maps shows the location as roughly 34.18715° N, 118.58058° W. However, this is the location of the campus Child Development Center, which provides child care services and is not open during the hours of the Topanga Vintage Market. The actual location should be in the adjacent large parking lot, roughly 34.18740° N, 118.57782° W. They do not have a physical building. How do I get this resolved? I am putting a campus mapping application into the App Store real soon now. There is also an entry for "ALC Taco Truck" about 34.18533° N, 118.57349° W, which as far as I know has not been on campus since Covid. Thanks in advance for any guidance you can provide.
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Jan ’25
Need clarification on using Apple MapKit in CarPlay
I have developed a mobile app using SwiftUI that supports GoogleMaps. Now I am in the process of building a CarPlay application. I assume CarPlay only supports Apple MapKit, as I could not find any way to integrate the Google Maps. Below are few queries, Could you please guide me on how I can obtain the user's current location on the CarPlay app launch? Is there a way CarPlay can get the details from the mobile app(not pretty sure as its using Google Maps)? If the user is logged out from the mobile app, what is the flow in CarPlay? Do we have any standard login page asking user to login to the mobile app first? Is there any UI asking the user to capture the location in CarPlay? This is my first CarPlay app. Kindly guide me to a document or so that covers these details. Thanks a ton!!
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573
Jan ’25
SwiftUI creating MapCameraPosition from CLLocationManager initialiser/self error when trying to tie them? (see code)
Trying to use new Swift @Observable to monitor GPS position within SwiftUI content view. But how do I tie the latest locations to the SwiftUI Map's mapCameraPosition? Well ideally the answer could cover: How to fix this error - So get map tracking along with the User Position, but also How to include facility to turn on/off the map moving to track the user position (which I'll need to do next). So could be tracking, then disable, move map around and have a look at things, then click button to start syncing the mapcameraposition to the GPS location again Refer to error I'm embedded in the code below. import SwiftUI import MapKit @Observable final class NewLocationManager : NSObject, CLLocationManagerDelegate { var location: CLLocation? = nil private let locationManager = CLLocationManager() func startCurrentLocationUpdates() async throws { if locationManager.authorizationStatus == .notDetermined { locationManager.requestWhenInUseAuthorization() } for try await locationUpdate in CLLocationUpdate.liveUpdates() { guard let location = locationUpdate.location else { return } self.location = location } } } struct ContentView: View { var newlocationManager = NewLocationManager() @State private var cameraPosition: MapCameraPosition = .region(MKCoordinateRegion( center: newlocationManager.location?.coordinate ?? <#default value#>, span: MKCoordinateSpan(latitudeDelta: 0.25, longitudeDelta: 0.25) )) // GET ERROR: Cannot use instance member 'newlocationManager' within property initializer; property initializers run before 'self' is available var body: some View { ZStack { Map(position: $cameraPosition) Text("New location manager: \(newlocationManager.location?.description ?? "NIL" )") // works } .task { try? await newlocationManager.startCurrentLocationUpdates() } } } #Preview { ContentView() }
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1.7k
Dec ’24
Warnings - Failed to locate resource
I have a test application I'm working on (so it's a fresh Xcode project under Sonoma - with older map code borrowed from another project). It is a macOS application. And in Obj-C. When the map window is opened the logs contain the following - I've been trying to hunt down and resolve. Thank you in advance for any clues/pointers. Failed to locate resource "default.csv" Failed to locate resource "satellite@2x.styl" Failed to locate resource "satellite@2x.styl" Failed to locate resource "satellite.styl" Failed to locate resource "satellite@2x.styl" Failed to locate resource "satellite@2x.styl" Failed to locate resource "satellite.styl" Failed to locate resource "satellite.styl" Couldn't find satellite.styl in framework, file name satellite.styl Authorization status: Authorized The application does have MapKit.framework included.
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Dec ’24
Changing MKMapView .preferredConfiguration or .mapType causes crash
If I change MKMapView's .preferredConfiguration property from .realistic to .flat, or .mapType from .hybridFlyover to .hybrid, subsequent scrolling causes a crash: -[MTLDebugRenderCommandEncoder validateDrawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:function:]:6179: failed assertion `Draw Indexed Primitives Validation indexBufferOffset(0) + (indexCount(864) * 2) must be <= [indexBuffer length] (12). For example, changing: mapView.preferredConfiguration = MKHybridMapConfiguration(elevationStyle: .realistic) to: mapView.preferredConfiguration = MKHybridMapConfiguration(elevationStyle: .flat) Then, scroll the map view, and it will crash. It is OK the other way around. Or change: self.mapView.mapType = .hybridFlyover to: self.mapView.mapType = .hybrid I've tried everything I can think of, including calling functions like these after the change: mapView.setNeedsDisplay() mapView.setRegion(self.mapView.region, animated: false) .mapType and .preferredConfiguration are settable properties, so they should be possible to change. I could create a new MKMapview, but I'd have to perfectly recreate the state which is not trivial and far from ideal. I'm just trying to work around the issue FB14553276 so my map tiles don't show tiling seems in 2D which is a new issue introduced with iOS 18. This potential workaround still shows the seems in 3D, but is better than always showing seems. Seems like whatever I do, I just can't defeat MapKit bugs and puts me in an impossible situation. :( I've submitted Feedback this issue: FB16153802 It seems like others are experiencing the issue: https://forums.developer.apple.com/forums/thread/730780
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633
Dec ’24
MapKit super slow loading tiles stored on device
Loading tile overlays is slow even when the raster data is locally available on the device running iOS 18.2 and built with Xcode 16.2. In this video (https://3dtopo.com/superSlowTileLoading.mov) it takes 38 seconds to load tiles readily available on the device. Then, the whole screen flashes when tiles that are already drawn are redrawn, making for a very poor user experience. 38 seconds to load a dozen or so small images (512x512) stored locally on the device is simply unacceptable. I can't release a product like this that I've spent the last 1.5 years building and many years developing the maps themselves. This severe issue is new since I committed to basing my app on MapKit. Note that this issue does not occur with Apple's base map tiles. I created a Feedback Assitant case, FB16110803, for this issue. For the video, I disabled loading any tiles from the network and disabled loading any other data, such as polylines. Essentially all I am doing is loading the tiles stored on the device and returning them, such as: public func loadTile(at path: MKTileOverlayPath, result: @escaping (Data?, Error?) -> Void) { fetchData(forKey: key, failure: {error in result(nil, error)}, success: {data in result(data, nil)}) } open func fetchData(forKey key: String, failure fail: ((Error?) -> ())? = nil, success succeed: @escaping (Data) -> ()) { let path = self.path(forKey: key) do { let data = try Data( contentsOf: URL(fileURLWithPath: path), options: Data.ReadingOptions()) succeed(data) self.updateDiskAccessDate(atPath: path) } catch { if let block = fail { block(error) } } }
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1k
Dec ’24
Putting buttons over SwiftUI map view
Has anyone gotten custom buttons to work on top of tvOS Map()? I've tried many variations of FocusState focusSection .defaultFocus() and as soon as the map appears at startup the buttons never get focus again. They are on a ZStack over the map. I could post code but truthfully nothing works for me. I'm wondering if anyone has successfully put focusable buttons on top of the map view.
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278
Activity
Mar ’25
Why is the pitch slider visible in SwiftUI tvOS map view?
Why is the pitch slider always visible in the SwiftUI tvOS map view? It doesn't even appear to be supported there, let alone the fact that I specify mapControlVisibility(.hidden). Am I missing something or is Apple? See attached screenshot. This really messes up my UI. Here is my code: import SwiftUI import MapKit struct ContentView: View { @State var position = MapCameraPosition.region(MKCoordinateRegion( center: CLLocationCoordinate2D(latitude: 37.7749, longitude: -122.4194), span: MKCoordinateSpan(latitudeDelta: 0.05, longitudeDelta: 0.05))) var body: some View { Map(position: $position) .mapControlVisibility(.hidden) .mapStyle(.standard(pointsOfInterest: .including(.airport))) } }
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348
Activity
Mar ’25
MKGeoJSONDecoder and Single Points
https://developer.apple.com/documentation/mapkit/mkgeojsondecoder?changes=__9&language=objc I am trying to use this decoder to obtain single points form a geojson file. I am able to do this successfully however, when using MapKit for iOS 17+ I am unable to use a ForEach to iterate through these points (stored in an array) and display these on the map as a custom annotation or even a marker. MapAnnotation(coordinate: point.coordinate) { VStack { Image(systemName: "mappin.circle.fill") .resizable() .frame(width: 25, height: 25) .foregroundColor(.purple) if let title = point.title { Text(title) .font(.caption) .foregroundColor(.purple) .padding(2) .background(Color.white.opacity(0.8)) .cornerRadius(3) } } }
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1
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0
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291
Activity
Mar ’25
MapPolygon
I recently converted over my map from Mapbox Maps to MapKit Map. I have been able to add my polygons on the Map using MapPolygon. The issue I am having is being able to select the Polygon to be able to view information about the polygon. Has anyone been able to figure out a way to tap on the Polygon? I have tried selection but the Polygon doesn't recognize the tap. I would really appreciate it if anyone could point me in the right direction of how I can accomplish this.
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1
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0
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534
Activity
Feb ’25
A symbol on Apple Maps, how can I show it in MapKit
The easiest way to explain this is to show it. On any device, open Maps, set it to Driving (which will show traffic). Go to Baltimore Maryland. In the water just south east of the city there is a bridge (Francis Scott Key Bridge). . On Apple Maps the road is colored dark red. At certain zoom levels, there is a "button" (red circle with a white - in it). When you click on that "button", it says 1 Advisory (Road Closed). How do I show this "button" on my map. My map shows the dark red color, but no "button" appears. The only "advisory" that I've been able to find is when you create a route. Of course you can't create a route over a road that fell into the water. struct ContentView: View { @State private var position = MapCameraPosition.region( MKCoordinateRegion( center: CLLocationCoordinate2D(latitude: 39.22742855118304, longitude: -76.52228412310761), span: MKCoordinateSpan(latitudeDelta: 0.05407607689684113, longitudeDelta: 0.04606660133347873) ) ) var body: some View { Map(position: $position) .mapStyle(.standard(pointsOfInterest: .all, showsTraffic: true)) .cornerRadius(25) } } Is this a WCDWAD, or is there a way to show the "button" (We Can't Do What Apple Does)
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5
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0
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573
Activity
Feb ’25
Is Mapkit Allowed?
Hi. I've been developing an app that uses Mapkit. Is Mapkit allowed in the Swift Student Challenge? If not, does anyone know of any offline alternatives to Mapkit or a way to make mapkit offline? I've been developing my app for way too long until I questioned whether its allowed. Thanks, Creeper25
Replies
1
Boosts
0
Views
665
Activity
Feb ’25
Map Annotations not always receiving tap events on iOS 18.0
My app uses the SwiftUI Map control to display annotations. When annotations contain buttons AND the map has an .onTapGesture modifier, annotation button taps aren’t always recognized. Given the following ContentView, run it on an iOS device or simulator. Tap the buttons. Since iOS 18.0, some of the buttons won't respond to tap. I've also tried using the onTapGesture instead of a button, and that shows the same issue. This was not a problem under iOS 17.x: it has only shown up for my users since updating to iOS 18. Additionally, this issue does not occur when running on either macOS 15.0 or visionOS 2.0 when running in "designed for iPad" mode. Note that there was previously a tap issue on VisionOS 1.x (designed for iPad), where no tap gestures were received by annotations. I'm curious if this issue could be related. I have filed a report in Feedback Assistant (FB15273909). struct ContentView: View { private let center = CLLocationCoordinate2D(latitude: 37.77925, longitude: -122.41924) @State private var label: String = "tap a button" @State private var locations: [Location] = [] var body: some View { Map { ForEach(locations) { location in Annotation(location.name, coordinate: location.coordinate) { Button(location.name) { print("\(location.name) tapped") label = "\(location.name) tapped" } .buttonStyle(.borderedProminent) } .annotationTitles(.hidden) } } .onTapGesture { point in print("Map tapped") label = "map tapped" } .safeAreaInset(edge: .top) { Text(label) .padding() .background(.thinMaterial) .clipShape(.rect(cornerRadius: 10)) } .navigationTitle("Test Page") .navigationBarTitleDisplayMode(.inline) .task { for index in 1...16 { locations.append(Location(name: "location \(index)", coordinate: CLLocationCoordinate2D(latitude: center.latitude + Double.random(in: -0.02...0.02), longitude: center.longitude + Double.random(in: -0.02...0.02)))) } } } private struct Location: Identifiable { let id: UUID = UUID() let name: String let coordinate: CLLocationCoordinate2D } } #Preview { ContentView() }
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1k
Activity
Feb ’25
Apple Maps annotations and markers
In Apple's Maps app, an annotation is made up of a circle shape or rounded rectangles with a glyph-image. When selecting an annotation, the annotation animates into a balloon marker (see attached GIF). How does Apple Maps solve this - from custom annotation to balloon marker with spring animation? I switched my Maps implementation from SwiftUI to UIKit with a UIViewRepresentable to support annotation clustering - and it works beautifully. But how to subclass an MKAnnotationView (or MKMarkerAnnotationView <- the balloon) to enable selection and animation as in Apple Maps? MKMarkerAnnotationView only show balloon markers and I tried everything inside MKAnnotationView (CALayer, etc.)
Replies
1
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Views
510
Activity
Feb ’25
Unexpected Frame Resizing Behavior During Animation of safeAreaInset content.
Hey everyone! I’m encountering an issue while attempting to animate height changes of the content inside safeAreaInset(edge:alignment:spacing:content:). When animating a reduction in the frame height, the container view (in my case, Map) also animates unexpectedly. However, when animating an increase in the frame height, the animation works smoothly, and the Map view remains still. How can I address this odd resizing behavior of the container? Code: struct MapView: View { var body: some View { Map() .safeAreaInset(edge: .bottom) { MapDetailView() } } } struct MapDetailView: View { @State private var oldHeightOffset: CGFloat = 0 @State private var newHeightOffset: CGFloat = 0 @State private var containerHeight: CGFloat = 0 private var drag: some Gesture { DragGesture(coordinateSpace: .global) .onChanged { value in withAnimation(.interactiveSpring) { newHeightOffset = oldHeightOffset + value.translation.height } } .onEnded { value in switch newHeightOffset { case containerHeight * 0.625...containerHeight: withAnimation(.spring) { newHeightOffset = containerHeight * 0.75 } case containerHeight * 0.25..<containerHeight * 0.625: withAnimation(.spring) { newHeightOffset = containerHeight * 0.5 } case 0..<containerHeight * 0.25: withAnimation(.spring) { newHeightOffset = 0 } default: break } oldHeightOffset = newHeightOffset } } var body: some View { NavigationStack { Rectangle() .fill(.clear) .containerBackground(.ultraThinMaterial, for: .navigation) } .gesture(drag) .containerRelativeFrame(.vertical) { length, _ in length - newHeightOffset } .onGeometryChange(for: CGFloat.self) { geometryProxy in let frame = geometryProxy.frame(in: .local) return frame.height + newHeightOffset } action: { containerHeight in self.containerHeight = containerHeight } } } Reducing safe area inset's content height (drag down): Increasing safe area inset's content height (drag up):
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582
Activity
Feb ’25
LookAroundPreview navigation not working on macOS
The code below using LookAroundPreview works fine on iOS (showing the preview image with a button saying "Look Around" at the top to enter full screen with navigation), but on macOS (15.3) there is no button and no way to navigate the view. Is this a bug or is there something I need to do differently on macOS? I have also tried using AppKit with MKLookAroundViewController and I don't seem get the button to launch full screen there either. import SwiftUI import MapKit struct ContentView: View { var body: some View { LookAroundPreviewView(coordinate: CLLocationCoordinate2D(latitude: 37.33182, longitude: -122.03118)) .frame(width: 300, height: 200) } } struct LookAroundPreviewView: View { let coordinate: CLLocationCoordinate2D @State private var scene: MKLookAroundScene? @State private var errorMessage: String? var body: some View { Group { if scene != nil { LookAroundPreview(scene: $scene, allowsNavigation: true) } else if let errorMessage = errorMessage { Text("Error: \(errorMessage)") .foregroundColor(.red) } else { ProgressView("Loading Look Around Preview...") } } .task { do { let request = MKLookAroundSceneRequest(coordinate: coordinate) let fetchedScene = try await request.scene scene = fetchedScene } catch { errorMessage = error.localizedDescription print("Error loading Look Around scene: \(error)") } } } }
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422
Activity
Feb ’25
SwiftUI MapKit use of UserLocation struct
I have a map where I am using UserAnnotation() to show the user's location. Location permissions are handled elsewhere in the app. If the user has previously granted location permission, that is enough for the UserAnnotation() blue pin to appear. Otherwise, it just doesn't draw. So the Map already knows the user's permission and location without my code again requesting location etc. I was looking for a way to leverage the map's knowledge of the user's location and came across this struct as described in the Documentation for SwiftUI Mapkit public struct UserLocation { public var heading: CLHeading? public var location: CLLocation? } I thought this struct might expose the user's location, but how it is expected to be used or when it should populated is unknown from the point of the documentation. Would someone please share the purpose and use of this struct?
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557
Activity
Jan ’25
How can you determine if the map tiles in MapKit have successfully loaded?
We are developers of a golf app designed to assist golfers on the course. A key feature of our app is displaying a map of each hole, and we are currently transitioning to using MapKit and camera functionalities for this purpose. However, we are encountering issues with the downloading of map tiles when using the default satellite imagery. We have tried several approaches to diagnose the issue: We have tried several things to diagnose the issue: We implemented the mapViewDidFailLoadingMap delegate method. But it is inconsistent, sometimes triggering offline errors even when map tiles are cached. We implemented, the mapViewDidFinishRenderingMap method, but it always returns false when offline or you won't get the callback. Which doesn't let us know that rendering tiles has failed. We would appreciate your guidance on the following specific questions: Does MapKit provide a way to confirm if a map tile has fully loaded? Is there a method to detect if a portion of the map hasn't loaded or if a tile request has failed? Can we determine whether a map tile is cached, and if so, how long it will remain cached, similar to Cache-Control HTTP headers? Is there a way to trigger the preloading of map tiles when we know the user has a good internet connection? Please see the sample project for steps to reproduce the issue. Thank you for any assistance!
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573
Activity
Jan ’25
iOS 18: “Settings” button on location permission alert does nothing, logs BUG IN CLIENT OF UIKIT warning
Hello everyone, I’m encountering a problem on the latest iOS 18 related to location permissions. When the user denies location access, my app triggers the standard system prompt asking them to enable location from Settings. On iOS 17 and below, tapping the “Settings” button in this system alert would successfully navigate the user to my app’s Settings page. However, on iOS 18, nothing happens. Instead, I see the following warning in the Xcode console: Warning : BUG IN CLIENT OF UIKIT: The caller of UIApplication.openURL(:) needs to migrate to the non-deprecated UIApplication.open(:options:completionHandler:). Force returning false (NO). Important details and context: In my own code, I have already replaced all calls to openURL(:) with open(:options:completionHandler:). I searched the entire codebase for usage of openURL: and didn’t find any. The alert that appears is the system location alert (iOS-generated), not a custom UIAlertController. Thus, I have no direct control over the underlying call. On iOS 17 (and below), tapping “Settings” in the same system dialog works perfectly and takes the user to the app’s permission page. The console message implies that somewhere—likely inside the system’s own flow—the deprecated API is being called and blocked on iOS 18. What I’ve tried: Verified I am not calling openURL: anywhere in my code. Confirmed that UIApplication.openSettingsURLString works when I programmatically open it in a custom alert. Tested multiple times on iOS 17 and iOS 18 to confirm the behavior difference. Steps to reproduce: Install the app on a device running iOS 18 Beta. Deny location permission when prompted. Trigger a piece of code that relies on location (e.g., loading a map screen) so that the OS automatically shows its standard “Location is disabled” alert, which includes a “Settings” button. Tap “Settings.” On iOS 17, this navigates to the app’s Settings. On iOS 18 Beta, it does nothing, and the console logs the BUG IN CLIENT OF UIKIT warning. Questions: Is this a known iOS 18 bug where the system’s own alert is still using the deprecated openURL: call? If so, are there any workarounds besides presenting a custom alert that manually calls open(_:options:completionHandler:)? Thank you in advance. Any guidance or confirmation would be appreciated!
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1.3k
Activity
Jan ’25
MKMapView appears red on iOS 18 simulator + Xcode 16
We are experiencing an issue where MKMapView appears red on the app builded with Xcode 16 and executed on iOS 18 simulator. Only the ground is affected and buildings or POIs stay normal color. Xcode 16.1 beta 3 shows same result. Is there any similar case?
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20
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4.8k
Activity
Jan ’25
How to correct business location?
My organization, Los Angeles Pierce College, rents space to "Topanga Vintage Market", which is a monthly weekend swap meet operation. Apple Maps shows the location as roughly 34.18715° N, 118.58058° W. However, this is the location of the campus Child Development Center, which provides child care services and is not open during the hours of the Topanga Vintage Market. The actual location should be in the adjacent large parking lot, roughly 34.18740° N, 118.57782° W. They do not have a physical building. How do I get this resolved? I am putting a campus mapping application into the App Store real soon now. There is also an entry for "ALC Taco Truck" about 34.18533° N, 118.57349° W, which as far as I know has not been on campus since Covid. Thanks in advance for any guidance you can provide.
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811
Activity
Jan ’25
Need clarification on using Apple MapKit in CarPlay
I have developed a mobile app using SwiftUI that supports GoogleMaps. Now I am in the process of building a CarPlay application. I assume CarPlay only supports Apple MapKit, as I could not find any way to integrate the Google Maps. Below are few queries, Could you please guide me on how I can obtain the user's current location on the CarPlay app launch? Is there a way CarPlay can get the details from the mobile app(not pretty sure as its using Google Maps)? If the user is logged out from the mobile app, what is the flow in CarPlay? Do we have any standard login page asking user to login to the mobile app first? Is there any UI asking the user to capture the location in CarPlay? This is my first CarPlay app. Kindly guide me to a document or so that covers these details. Thanks a ton!!
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573
Activity
Jan ’25
SwiftUI creating MapCameraPosition from CLLocationManager initialiser/self error when trying to tie them? (see code)
Trying to use new Swift @Observable to monitor GPS position within SwiftUI content view. But how do I tie the latest locations to the SwiftUI Map's mapCameraPosition? Well ideally the answer could cover: How to fix this error - So get map tracking along with the User Position, but also How to include facility to turn on/off the map moving to track the user position (which I'll need to do next). So could be tracking, then disable, move map around and have a look at things, then click button to start syncing the mapcameraposition to the GPS location again Refer to error I'm embedded in the code below. import SwiftUI import MapKit @Observable final class NewLocationManager : NSObject, CLLocationManagerDelegate { var location: CLLocation? = nil private let locationManager = CLLocationManager() func startCurrentLocationUpdates() async throws { if locationManager.authorizationStatus == .notDetermined { locationManager.requestWhenInUseAuthorization() } for try await locationUpdate in CLLocationUpdate.liveUpdates() { guard let location = locationUpdate.location else { return } self.location = location } } } struct ContentView: View { var newlocationManager = NewLocationManager() @State private var cameraPosition: MapCameraPosition = .region(MKCoordinateRegion( center: newlocationManager.location?.coordinate ?? <#default value#>, span: MKCoordinateSpan(latitudeDelta: 0.25, longitudeDelta: 0.25) )) // GET ERROR: Cannot use instance member 'newlocationManager' within property initializer; property initializers run before 'self' is available var body: some View { ZStack { Map(position: $cameraPosition) Text("New location manager: \(newlocationManager.location?.description ?? "NIL" )") // works } .task { try? await newlocationManager.startCurrentLocationUpdates() } } } #Preview { ContentView() }
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1.7k
Activity
Dec ’24
Warnings - Failed to locate resource
I have a test application I'm working on (so it's a fresh Xcode project under Sonoma - with older map code borrowed from another project). It is a macOS application. And in Obj-C. When the map window is opened the logs contain the following - I've been trying to hunt down and resolve. Thank you in advance for any clues/pointers. Failed to locate resource "default.csv" Failed to locate resource "satellite@2x.styl" Failed to locate resource "satellite@2x.styl" Failed to locate resource "satellite.styl" Failed to locate resource "satellite@2x.styl" Failed to locate resource "satellite@2x.styl" Failed to locate resource "satellite.styl" Failed to locate resource "satellite.styl" Couldn't find satellite.styl in framework, file name satellite.styl Authorization status: Authorized The application does have MapKit.framework included.
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Activity
Dec ’24
Changing MKMapView .preferredConfiguration or .mapType causes crash
If I change MKMapView's .preferredConfiguration property from .realistic to .flat, or .mapType from .hybridFlyover to .hybrid, subsequent scrolling causes a crash: -[MTLDebugRenderCommandEncoder validateDrawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:function:]:6179: failed assertion `Draw Indexed Primitives Validation indexBufferOffset(0) + (indexCount(864) * 2) must be <= [indexBuffer length] (12). For example, changing: mapView.preferredConfiguration = MKHybridMapConfiguration(elevationStyle: .realistic) to: mapView.preferredConfiguration = MKHybridMapConfiguration(elevationStyle: .flat) Then, scroll the map view, and it will crash. It is OK the other way around. Or change: self.mapView.mapType = .hybridFlyover to: self.mapView.mapType = .hybrid I've tried everything I can think of, including calling functions like these after the change: mapView.setNeedsDisplay() mapView.setRegion(self.mapView.region, animated: false) .mapType and .preferredConfiguration are settable properties, so they should be possible to change. I could create a new MKMapview, but I'd have to perfectly recreate the state which is not trivial and far from ideal. I'm just trying to work around the issue FB14553276 so my map tiles don't show tiling seems in 2D which is a new issue introduced with iOS 18. This potential workaround still shows the seems in 3D, but is better than always showing seems. Seems like whatever I do, I just can't defeat MapKit bugs and puts me in an impossible situation. :( I've submitted Feedback this issue: FB16153802 It seems like others are experiencing the issue: https://forums.developer.apple.com/forums/thread/730780
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633
Activity
Dec ’24
MapKit super slow loading tiles stored on device
Loading tile overlays is slow even when the raster data is locally available on the device running iOS 18.2 and built with Xcode 16.2. In this video (https://3dtopo.com/superSlowTileLoading.mov) it takes 38 seconds to load tiles readily available on the device. Then, the whole screen flashes when tiles that are already drawn are redrawn, making for a very poor user experience. 38 seconds to load a dozen or so small images (512x512) stored locally on the device is simply unacceptable. I can't release a product like this that I've spent the last 1.5 years building and many years developing the maps themselves. This severe issue is new since I committed to basing my app on MapKit. Note that this issue does not occur with Apple's base map tiles. I created a Feedback Assitant case, FB16110803, for this issue. For the video, I disabled loading any tiles from the network and disabled loading any other data, such as polylines. Essentially all I am doing is loading the tiles stored on the device and returning them, such as: public func loadTile(at path: MKTileOverlayPath, result: @escaping (Data?, Error?) -> Void) { fetchData(forKey: key, failure: {error in result(nil, error)}, success: {data in result(data, nil)}) } open func fetchData(forKey key: String, failure fail: ((Error?) -> ())? = nil, success succeed: @escaping (Data) -> ()) { let path = self.path(forKey: key) do { let data = try Data( contentsOf: URL(fileURLWithPath: path), options: Data.ReadingOptions()) succeed(data) self.updateDiskAccessDate(atPath: path) } catch { if let block = fail { block(error) } } }
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1k
Activity
Dec ’24