Media Player

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Find and play songs, audio podcasts, audio books, and more from within your app using Media Player.

Posts under Media Player tag

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ios18 Beta Skipping Podcast Episodes
Been enjoying the ios18 Beta. Wanted to provide something I noticed since upgrading to the Beta. When I stop an episode midway through and add the episode back to my queue, my phone now skips the episode as already played. So i either miss the rest of the episode, if I don’t catch it, or have to go back and reset it, to hear the partially finished episode. Hopefully this can be addressed in future updates! :)
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194
Nov ’24
Does updating MPNowPlayingInfoPropertyElapsedPlaybackTime frequently harm performance?
Hi, I'm wondering about one of the properties in the MPNowPlayingInfoCenter: MPNowPlayingInfoPropertyElapsedPlaybackTime. The docs say that updating this property frequently is not required, because the system can automatically calculate elapsed playback time based on the infrequent values we provide. Is performance harmed by updating this property every second? Should I add some filtering/throttling to update this property infrequently? Am I overthinking this, and it doesn't matter either way? Kind regards.
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3w
High bitrate video streaming in avplayer sometimes audio disappears
Hello, I used AVPlayer in my project to play network movie. Most movie could play normally, but I found the sound will disappear sometimes if I play specified 4K video network stream. The video will continue playing but audio stops after video is played for a while. If I pause player and then resume, the sound will be back but disappeared again after several seconds Check AVPlayerItem status: isPlaybackLikelyToKeepUp` == true isPlaybackBufferEmpty` = false player.volume > 0 According the value above, it seems not cause by empty playback buffer or volume issue. I am so confused for this situation. Movie information Video Format : AVC Format/Info : Advanced Video Codec Format profile : High L5.1 Codec ID : avc1 Codec ID/Info : Advanced Video Coding Bit rate mode : Variable Bit rate : 100.0 Mb/s Width : 3 840 pixels Height : 2 160 pixels Display aspect ratio : 16:9 Frame rate mode : Constant Frame rate : 29.970 (30000/1001) FPS Audio Format : AAC LC Format/Info : Advanced Audio Codec Low Complexity Codec ID : mp4a-40-2 Duration : 5 min 19 s Bit rate mode : Constant Bit rate : 192 kb/s Nominal bit rate : 48.0 kb/s Channel(s) : 2 channels Channel layout : L R Sampling rate : 48.0 kHz Frame rate : 46.875 FPS (1024 SPF) Does anyone know if AVPlayer has this limitations when playing high-bitrate movie streams, and are there any solutions?
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257
Nov ’24
Results return blank for india location when parameter platform=enterprisestore is added
https://uclient-api.itunes.apple.com/WebObjects/MZStorePlatform.woa/wa/lookup?version=2&id=1515995528&p=mdm-lockup&caller=MDM&platform=enterprisestore&cc=IN return blank result when parameter platform=enterprisestore is added for india location when platform=enterprisestore is removed for india location result is there. https://uclient-api.itunes.apple.com/WebObjects/MZStorePlatform.woa/wa/lookup?version=2&id=1515995528&p=mdm-lockup&caller=MDM&cc=IN
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228
Nov ’24
[AVPlayer][5G] The buffer duration (preferredForwardBufferDuration) configuration property of AVPlayerItem does not work on a 5G network
I tried configuring the preferredForwardBufferDuration on devices using 4G and Wi-Fi, and in these cases, AVPlayer works correctly according to the configured buffer duration. However, when the device is connected to a 5G network, the configuration value no longer works. For example, if I set preferredForwardBufferDuration to 30 seconds, AVPlayer preloads with a buffer of over 100 seconds. I’m not sure how to resolve this, as it’s causing issues with my system.
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290
Nov ’24
Playback problem on AVPlayer with MPEGTS streams
We are experiencing an issue with our HLS MPEG-TS streams on Apple devices, where the AVPlayer in our iOS app and Safari jumps back to the start when the player automatically changes quality. This occurs despite the stream still indicating that it is live and there is no change in the seekbar. After testing our streams with the Apple HLS Validator, the only problem that occured was an "Measured peak bitrate compared to multivariant playlist declared value exceeds error tolerance"-Error. On Chrome and on our Android-App this playback bug does not happen. Has someone else experienced similar issues with the AVPlayer?
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275
Nov ’24
AVPlayer HLS Restirect Stream Resulotion
Hello, we have HLS stream app and we use AVPlayer for HLS stream. We want to implement dynamic resulotion feature as user's selection. For example, if user want to watch only 1080p user has to watch only 1080p but we have tried to implement "preferredMaximumResolution" and "preferredPeakBitRate" parameters and but AVPlayer does not force it which means that setting preferredMaximumResolution= CGSize(width: 1920, height: 1080) player does not only force to play 1080p profile, player drops resulotion to 720p but we do not want 720p stream if user selected 1080p resulotion. Is there any method to force it even if stream stalls? Thank you in advance
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239
Oct ’24
iOS 18 LED TO LOW VOLUME
After installing iOS 18, the iPhone would have consistent low volume and from this low, it wants to go more down suddenly when playing some media and gets back to its normal condition (already low) itself. I have tried several things from Internet like forced restart, several times restart, turning on vocal shortcut and turning it off back, but nothing helped. Any suggestions? Its Iphone 16 pro max by the way
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Oct ’24
Now Playing info error with CarPlay on iOS 18
Our app, Universalis (Apple ID 284942719) plays audio successfully on all versions of iOS up to and including iOS 17. It uses the old MediaPlayer interface because it is targeted at versions all the way down to iOS 12. On iOS 18, it plays audio but CarPlay fails to show the Now Playing screen. Instead, a message box pops up in CarPlay saying "There was a problem loading this content", with an OK button. Nevertheless the audio plays correctly. This has been reported in the wild by a user of iOS 18 with CarPlay. I am also able to reproduce it locally, running the app in Xcode with the CarPlay Simulator, with an iPhone using iOS 18.0 or iOS 18.1. Earlier versions work correctly. Looking at the console log in CarPlay, the following error message appears about 10 seconds before the error message pops up: MSVEntitlementUtilities - Process Universalis PID[1173] - Group: (null) - Entitlement: com.apple.mediaremote.external-artwork-validation - Entitled: NO - Error: (null) The message has an orange background which appears to mean that it does not come directly from NSLog in the app. The message appears immediately after the request handler of MPMediaItemArtwork has been called requesting a 128 x 128 image and has successfully returned a 128x128 UIImage object. This has been reported through Feedback Assistant: Bug report ID is FB15343941 How can we work round this error?
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607
Oct ’24
MPMediaItemPropertyArtwork crashes on Swift 6
Hey all! in my personal quest to make future proof apps moving to Swift 6, one of my app has a problem when setting an artwork image in MPNowPlayingInfoCenter Here's what I'm using to set the metadata func setMetadata(title: String? = nil, artist: String? = nil, artwork: String? = nil) async throws { let defaultArtwork = UIImage(named: "logo")! var nowPlayingInfo = [ MPMediaItemPropertyTitle: title ?? "***", MPMediaItemPropertyArtist: artist ?? "***", MPMediaItemPropertyArtwork: MPMediaItemArtwork(boundsSize: defaultArtwork.size) { _ in defaultArtwork } ] as [String: Any] if let artwork = artwork { guard let url = URL(string: artwork) else { return } let (data, response) = try await URLSession.shared.data(from: url) guard (response as? HTTPURLResponse)?.statusCode == 200 else { return } guard let image = UIImage(data: data) else { return } nowPlayingInfo[MPMediaItemPropertyArtwork] = MPMediaItemArtwork(boundsSize: image.size) { _ in image } } MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo } the app crashes when hitting MPMediaItemPropertyArtwork: MPMediaItemArtwork(boundsSize: defaultArtwork.size) { _ in defaultArtwork } or nowPlayingInfo[MPMediaItemPropertyArtwork] = MPMediaItemArtwork(boundsSize: image.size) { _ in image } commenting out these two make the app work again. Again, no clue on why. Thanks in advance
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676
Oct ’24
AVAssetExportSession is not working on Iphone 16 pro max.
My App is live on app store , user are using it with iPhone 16 pro max and they are getting Operation Stopped while combining videos and audios only specifically on iPhone 16 pro max , on every other device its working fine. And When i adding AVAssetExportPresetPassthrough it able to combine videos and audios but not respecting the encoding and without audio. NSArray *compatiblePresets = [AVAssetExportSession exportPresetsCompatibleWithAsset:composition]; if ([compatiblePresets containsObject:AVAssetExportPresetHighestQuality]) { presetName = AVAssetExportPresetHighestQuality; } else if ([compatiblePresets containsObject:AVAssetExportPreset1920x1080]) { presetName = AVAssetExportPreset1920x1080; } else if ([compatiblePresets containsObject:AVAssetExportPreset1280x720]) { presetName = AVAssetExportPreset1280x720; } else { presetName = AVAssetExportPresetPassthrough; } } else { presetName = AVAssetExportPreset1280x720; }
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Oct ’24
Silent output MP4 when using AVAssetReaderHello, I am trying to create an MP4 by obtaining the content from another source MP4. The source MP4 would be read with `AVAssetReader` and the output written with `AVAssetWriter`. I wanted to do partial t
Hello, I am trying to create an MP4 by obtaining the content from another source MP4. The source MP4 would be read with AVAssetReader and the output written with AVAssetWriter. I wanted to do partial tests: first, I placed only the video in the output MP4. Now, I am trying to place only the audio in the output MP4. I even managed to get the output MP4 to have the same length (in seconds) as the source MP4. But the problem is simple: the output MP4 is simply silent. Naturally, I want it to have audio. Below are two excerpts from the source code. Reading and writing. Note: The variable videoURL is from the class where the function writeVideo() is located. Its assignment happens in another scope, already debugged. Snippet: let semaphore = DispatchSemaphore(value: 0) func writeVideo() { var audioReaderBuffers = [CMSampleBuffer]() // File directory url = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0].appendingPathComponent("*****/output.mp4") guard let url = url else { return } try FileManager.default.createDirectory(at: url.deletingLastPathComponent(), withIntermediateDirectories: true) if FileManager.default.fileExists(atPath: url.path()) { try FileManager.default.removeItem(at: url) } if let videoURL = videoURL { let videoAsset = AVAsset(url: videoURL) Task { let audioTrack = try await videoAsset.loadTracks(withMediaType: .audio).first! let reader = try AVAssetReader(asset: videoAsset) let audioSettings = [ AVFormatIDKey: kAudioFormatLinearPCM, AVSampleRateKey: 44100, AVNumberOfChannelsKey: 2 ] as [String : Any] let audioOutputTest = try await audioTrack.getAudioSettings() let readerAudioOutput = AVAssetReaderTrackOutput(track: audioTrack, outputSettings: audioSettings) reader.add(readerAudioOutput) reader.startReading() while let sampleBuffer = readerAudioOutput.copyNextSampleBuffer() { audioReaderBuffers.append(sampleBuffer) } semaphore.signal() } } semaphore.wait() let audioInput = createAudioInput(sampleBuffer: audioReaderBuffers[0]) let assetWriter = try AVAssetWriter(outputURL: url, fileType: .mp4) assetWriter.add(audioInput) assetWriter.startWriting() assetWriter.startSession(atSourceTime: .zero) for (index, buffer) in audioReaderBuffers.enumerated() { while !audioInput.isReadyForMoreMediaData { usleep(1000) } audioInput.append(buffer) } assetWriter.finishWriting { switch assetWriter.status { case .completed: print("Operation completed successfully: \(url.absoluteString)") case .failed: if let error = assetWriter.error { print("Error description: \(error.localizedDescription)") } else { print("Error not found.") } default: print("Error not found.") } } } Below is the createAudioInput method: func createAudioInput(sampleBuffer: CMSampleBuffer) -> AVAssetWriterInput { let audioSettings = [ AVFormatIDKey: kAudioFormatMPEG4AAC, AVSampleRateKey: 48000, AVEncoderBitRatePerChannelKey: 64000, AVNumberOfChannelsKey: 1 ] as [String : Any] let audioInput = AVAssetWriterInput(mediaType: .audio, outputSettings: audioSettings, sourceFormatHint: sampleBuffer.formatDescription) audioInput.expectsMediaDataInRealTime = false return audioInput } I await your help, please.
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331
Sep ’24
While AirPlaying, MPVolumeView snaps to different volume when I play my app media
I have an app that plays sound files stored locally. I'm using a single SwiftUI view with a MPVolumeView so the user can control system volume from the player in my app. When I'm playing the sound file on the iPhone, my volume slider operates as expected. When I AirPlay to my AppleTV, the volume slider still works to control the volume, but when I hit play in my app, the volume snaps to a different value, but actual sound volume doesn't change. Control still works. Flipping to control center, I see a volume mismatch between system volume and the MPVolumeView. Here's the code that I use to put the slider in my app. struct VolumeSlider: UIViewRepresentable { func makeUIView(context: Context) -> MPVolumeView { let vv = MPVolumeView(frame: .zero) vv.showsVolumeSlider = true vv.setVolumeThumbImage(UIImage() ,for: UIControl.State.normal) return vv } func updateUIView(_ uiView: MPVolumeView, context: Context) { // No need to update the view in this case } } I'm using AVFoundation and AVAudioPlayer to playback the sound file. I'm using MediaPlayer to tell MPNowPlayingInfoCenter the track info and AlbumArt. Audio control via control center works perfectly. Does the same if I target iOS 16 or 17. Is this a bug with the MPVolumeView or the way I added it to the app?
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413
Oct ’24
Alternative for crashing API MPMediaItemArtwork
When setting the now playing info for playing media in MPNowPlayingInfoCenter we can set artwork. But it seems the Apple API for creating the artwork is crashing on iOS 18 (FB15145734). On iOS 17 this gave the warning that the completion handler was not run on the main thread. I've tried to seek help here: https://stackoverflow.com/questions/78989543/swift-data-race-with-appkit-mpmediaitemartwork-function/78990231?noredirect=1#comment139277425_78990231 but it seems that it's not possible to override the completion handler and therefor it's up to Apple to fix this issue. .task { await MainActor.run { let nowPlayingInfoCenter = MPNowPlayingInfoCenter.default() var nowPlayingInfo = [String: Any]() let image = NSImage(named: "image")! // warning: data race detected: @MainActor function at MPMediaItemArtwork/ContentView.swift:22 was not called on the main thread nowPlayingInfo[MPMediaItemPropertyArtwork] = MPMediaItemArtwork(boundsSize: image.size, requestHandler: { _ in // Not on main thread here! return image }) nowPlayingInfoCenter.nowPlayingInfo = nowPlayingInfo } } I'm wondering if there is an alternative method to set the now playing artwork?
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472
Oct ’24
Content items not updating when using MediaPlayer API for CarPlay on iOS18
We are using the MediaPlayer API to provide CarPlay support. Starting in iOS 18 we are having issues updating the content list. The initial list of items will populate on a fresh instance but soon there after an error will show up saying we are not entitled to "com.apple.mediaremote.external-artwork-validation". From that point onwards no changes we make to our MPPlayableContentDataSource are reflected in CarPlay. Even after restarting the device. While the MediaPlayer API is marked as deprecated, we are still using it to provide CarPlay support going back to iOS 10. Has anyone else run into this or have suggestions for workarounds?
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509
Oct ’24