I love the new UIImage(resource:) initializer that uses the automatically generated symbols for my image assets.
However, there does not appear to be an equivalent in SpriteKit so I am forced to still use SKSpriteNode(imageNamed:)
I am using Xcode 15 Beta 7.
Will this be included when Xcode 15 goes into production?
SpriteKit
RSS for tagDrawing shapes, particles, text, images, and video in two dimensions using SpriteKit.
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Xcode will try to open to the last opened project, which caused the crash, but it will just crash again. Any suggestions?
Edit: I submitted the logs to apple and a restart did not resolve.
Translated Report (Full Report Below)
Process: Xcode [836]
Path: /Applications/Xcode.app/Contents/MacOS/Xcode
Identifier: com.apple.dt.Xcode
Version: 14.3.1 (21815)
Build Info: IDEFrameworks-21815000000000000~2 (14E300c)
App Item ID: 497799835
App External ID: 857328487
Code Type: ARM-64 (Native)
Parent Process: launchd [1]
User ID: 501
Date/Time: 2023-09-02 09:57:22.3965 -0400
OS Version: macOS 13.5.1 (22G90)
Report Version: 12
Anonymous UUID: C53B443F-47B9-4610-5294-CDFB25DDE82B
Time Awake Since Boot: 300 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_PROTECTION_FAILURE at 0x000000016b5d3fe0
Exception Codes: 0x0000000000000002, 0x000000016b5d3fe0
Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11
Terminating Process: exc handler [836]
VM Region Info: 0x16b5d3fe0 is in 0x167dd0000-0x16b5d4000; bytes after start: 58736608 bytes before end: 31
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
mapped file 167dcc000-167dd0000 [ 16K] r--/rw- SM=COW ...t_id=d707e06b
---> STACK GUARD 167dd0000-16b5d4000 [ 56.0M] ---/rwx SM=NUL ... for thread 0
Stack 16b5d4000-16bdd0000 [ 8176K] rw-/rwx SM=PRV thread 0
Kernel Triage:
VM - (arg = 0x0) pmap_enter retried due to resource shortage
VM - (arg = 0x0) pmap_enter retried due to resource shortage
VM - (arg = 0x0) pmap_enter retried due to resource shortage
VM - (arg = 0x0) pmap_enter retried due to resource shortage
Hi,
I'm creating a SF Symbols image like this:
var img = UIImage(systemName: "x.circle" ,withConfiguration: symbolConfig)!.withTintColor(.red)
In the debugger the image is really red.
and I'm using this image to create a SKTexture:
let shuffleTexture = SKTexture(image: img)
The texture image is ALWAYS black and I have no idea how to change it's color. Nothing I've tried so far works.
Any ideas how to solve this?
Thank you!
Best Regards,
Frank
Mac Studio won't show scene in canvas assist
just using SKView func texture(from node: SKNode, crop: CGRect) -> SKTexture?
crash_info_entry_0 -[MTLTextureDescriptorInternal validateWithDevice:]:1325: failed assertion `Texture Descriptor Validation MTLTextureDescriptor has width (8256) greater than the maximum allowed size of 8192. MTLTextureDescriptor has height (8242) greater than the maximum allowed size of 8192. '
Help!