tl;dr: UITextView does not auto layout when isScrollEnabled = false
I have a screen with multiple UITextViews on it, contained within a ScrollView. For each textview, I calculate the height needed to display the entire content in SwiftUI and set it using the .frame(width:height:) modifier.
The UITextView will respect the size passed in and layout within the container, but since UITextView is embedded within a UIScrollView, when a user attempts to scroll on the page, often they will scroll within a UITextView block rather than the page. They currently need to scroll along the margins outside of the textview to get the proper behavior.
Since I am already calculating the height to display the text, I don't want the UITextView to scroll. However, when I set isScrollEnabled = false, the text view displays in a single long line that gets truncated. I have tried
Setting various frame/size attributes but that seems to have zero affect on the layout.
Embedding the textView within a UIView, and then sizing the container, but then the textView does not display at all.
Setting a fixed size textContainer in the layoutManager but did not work.
There's a lot of code so I can't copy/paste it all, but generally, it looks like
struct SwiftUITextEditor: View {
@State var text: AttributedString = ""
var body: some View {
ZStack {
MyTextViewRepresentable(text: $text)
}
.dynamicallySized(from: $text)
}
}
struct MyTextViewRepresentable: UIViewRepresentable {
@Binding var text: AttributedString
let textView = UITextView(usingTextLayoutManager: true)
func makeUIView(context: Context) -> UITextView {
textView.attributedText = text
textView.isScrollEnabled = false
}
...
}
TextKit
RSS for tagManage text storage and perform custom layout of text-based content in your app's views using TextKit.
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TLDR: NSLayoutManager's textContainer(forGlyphAt:effectiveRange:) and lineFragmentRect(forGlyphRange:effectiveRange:) are returning inconsistent results.
Context: I'm developing a word processing app that paginates from an NSTextStorage using NSLayoutManager. My app uses a text attribute (.columnType) to paginate sub-ranges of the text at a time, ensuring that each columnRange gets a container (or series of containers across page breaks) to fit. This is to support both multi-column and standard full-page-width content.
After any user edit, I update pagination data in my Paginator model class. I calcuate frames/sizes for the views/containers, along with what superview they belong to (page). The UI updates accordingly.
In order to determine whether the columnRange has overflowed from a container due to a page break OR whether the range of text hasn't overflowed its container and is actually using less space than available and should be sized down, I call both:
layoutManager.textContainer(forGlyphAt: lastGlyphOfColumn, effectiveRange: &actualGlyphRangeInContainer)`
// and
`layoutManager.lineFragmentRect(forGlyphAt: lastGlyphOfColumn, effectiveRange: nil)
Apple Documentation notes that both these calls force glyph generation and layout. As I'm in early development, I have not set non-contiguous layout. So these should be causing full layout, assuring accurate return values.
Or so I'd hoped.
This does work fine in many cases. I edit. Pagination works. But then I'll encounter UI-breaking inconsistent returns from these two calls. By inconsistent, I mean that the second call returns a line fragment rect that is in the container coordinates of A DIFFERENT container than the container returned by the first call. To be specific, the line fragment rect seems to be in the coordinates of the container that comes next in layoutManager.textContainers.
Example Code:
if !layoutManager.textContainers.indices.contains(i) {
containerToUse = createTextContainer(with: availableSize)
layoutManager.addTextContainer(containerToUse)
} else {
// We have a container already but it may be
// the wrong size.
containerToUse = layoutManager.textContainers[i]
if containerToUse.size.width != availableSize.width {
// Mandatory that we resize if we don't have
// a matching width. Height resizing is not
// mandatory and requires a layout check below.
containerToUse.size = availableSize
}
}
let glyphRange = layoutManager.glyphRange(forCharacterRange: remainingColumnRange, actualCharacterRange: nil)
let lastGlyphOfColumn = NSMaxRange(glyphRange) - 1
var containerForLastGlyphOfColumn = layoutManager.textContainer(forGlyphAt: lastGlyphOfColumn, effectiveRange: &actualGlyphRangeInContainer)
if containerForLastGlyphOfColumn != containerToUse
&& containerToUse.size.height < availableSize.height {
// If we are here, we overflowed the container,
// BUT the container we overflowed didn't use
// the maximum remaining page space (this
// means it was a pre-existing container that
// needs to be sized up and checked once more).
// NOTE RE: THE BUG:
// at this point, prints show...
// containerToUse.size.height
// =628
// availableSize.height
// =648
containerToUse.size = availableSize
containerForLastGlyphOfColumn = layoutManager.textContainer(forGlyphAt: lastGlyphOfColumn, effectiveRange: &actualGlyphRangeInContainer)
}
// We now check again, knowing that the container we
// are testing flow into is the max size it can be.
if containerForLastGlyphOfColumn != containerToUse {
// If we are here, we have overflowed the
// container, so containerToUse size SHOULD be
// final/accurate, since it is fully used.
actualCharRangeInContainer = layoutManager.characterRange(forGlyphRange: actualGlyphRangeInContainer, actualGlyphRange: nil)
// Start of overflow range is the first character
// in the container that was overflowed into.
let overflowLoc = actualCharRangeInContainer.location
remainingColumnRange = NSRange(location: overflowLoc, length: remainingColumnRange.length - overflowLoc)
// Update page count as we have broken to a new page
currentPage += 1
} else {
// If we are here, we have NOT overflowed
// from the container. BUT...
// THE BUG:
// ***** HERE IS THE BUG! *****
lineFragmentRectForLastChar = layoutManager.lineFragmentRect(forGlyphAt: lastGlyphOfColumn, effectiveRange: nil)
let usedHeight = lineFragmentRectForLastChar.maxY
// BUG: ^The lines of code above return a
// fragment rect that is in the coordinates
// of the WRONG text container. Prints show:
// usedHeight
// =14
// usedHeight shouldn't be just 14 if this is
// the SAME container that, when it was 628
// high, resulted in text overflowing.
// Therefore, the line fragment here seems
// to be in the coordinates of the ENSUING
// container that we overflowed INTO, but
// that shouldn't be possible, since we're in
// a closure for which we know:
//
// containerForLastGlyphOfColumn == containerToUse
//
// If the last glyph container is the container
// we just had to size UP, why does the final
// glyph line fragment rect have a maxY of 14!?
// Including ensuing code below only for context.
if usedHeight < containerToUse.size.height {
// Adjust container size down to usedRect
containerToUse.size = CGSize(width: containerToUse.size.width, height: usedHeight)
} else if usedHeight == availableSize.height {
// We didn't force break to a new page BUT
// we've used exactly the height of our page
// to layout this column range, so need to
// break to a new page for any ensuing text
// columns.
currentPage += 1
} else if usedHeight > containerToUse.size.height {
// We should have caught this earlier. Text
// has overflowed, but this should've been
// caught when we checked
// containerForLastGlyphOfColumn !=
// containerToUse.
//
// Note: this error has never thrown.
throw PaginationError.unknownError("Oops.")
}
}
Per my comments in the code block above, I don't understand why the very same text container that just overflowed and so had to be sized up from 628 to 648 in order to try to fit a glyph would now report that same glyph as both being IN that same container and having a line fragment rect with a maxY of just 14. A glyph couldn't fit in a container when it was 628 high, but if I size it up to 648, it only needs 14?
There's something very weird going on here. Working with NSLayoutManager is a bit of a nightmare given the unclear documentation.
Any help or insight here would be massively, massively appreciated.
I'm trying to update my app to use TextKit 2. The one thing that I'm still not sure about is how I can get the selection frame. My app uses it to auto-scroll the text to keep the cursor at the same height when the text wraps onto a new line or a newline is manually inserted. Currently I'm using NSLayoutManager.layoutManager!.boundingRect(forGlyphRange:in:).
The code below almost works. When editing the text or changing the selection, the current selection frame is printed out. My expectation is that the selection frame after a text or selection change should be equal to the selection frame before the next text change. I've noticed that this is not always true when the text has a NSParagraphStyle with spacing > 0. As long as I type at the end of the text, everything's fine, but if I insert some lines, then move the selection somewhere into the middle of the text and insert another newline, the frame printed after manually moving the selection is different than the frame before the newline is inserted. It seems that the offset between the two frames is exactly the same as the paragraph style's spacing. Instead when moving the selection with the arrow key the printed frames are correct.
I've filed FB17104954.
class ViewController: NSViewController, NSTextViewDelegate {
private var textView: NSTextView!
override func loadView() {
let scrollView = NSScrollView(frame: CGRect(x: 0, y: 0, width: 400, height: 400))
textView = NSTextView(frame: scrollView.frame)
textView.autoresizingMask = [.width, .height]
textView.delegate = self
let paragraphStyle = NSMutableParagraphStyle()
paragraphStyle.lineSpacing = 40
textView.typingAttributes = [.foregroundColor: NSColor.labelColor, .paragraphStyle: paragraphStyle]
scrollView.documentView = textView
scrollView.hasVerticalScroller = true
view = scrollView
}
func textView(_ textView: NSTextView, shouldChangeTextIn affectedCharRange: NSRange, replacementString: String?) -> Bool {
print("before", selectionFrame.maxY, selectionFrame)
return true
}
func textDidChange(_ notification: Notification) {
print("after ", selectionFrame.maxY, selectionFrame)
}
func textViewDidChangeSelection(_ notification: Notification) {
print("select", selectionFrame.maxY, selectionFrame)
}
var selectionFrame: CGRect {
guard let selection = textView.textLayoutManager!.textSelections.first?.textRanges.first else {
return .null
}
var frame = CGRect.null
textView.textLayoutManager!.ensureLayout(for: selection)
textView.textLayoutManager!.enumerateTextSegments(in: selection, type: .selection, options: [.rangeNotRequired]) { _, rect, _, _ in
frame = rect
return false
}
return frame
}
}
It seems that NSTextView has an issue with deleting text and setting any attribute at the same time, when it also has a textContainerInset.
With the code below, after 1 second, the empty line in the text view is automatically deleted and the first line is colored red. The top part of the last line remains visible at its old position. Selecting the whole text and then deselecting it again makes the issue disappear.
Is there a workaround?
I've created FB16897003.
class ViewController: NSViewController {
@IBOutlet var textView: NSTextView!
override func viewDidAppear() {
textView.textContainerInset = CGSize(width: 0, height: 8)
let _ = textView.layoutManager
textView.textStorage!.setAttributedString(NSAttributedString(string: "1\n\n2\n3\n4"))
textView.textStorage!.addAttribute(.foregroundColor, value: NSColor.labelColor, range: NSRange(location: 0, length: textView.textStorage!.length))
DispatchQueue.main.asyncAfter(deadline: .now() + 1) { [self] in
textView.selectedRange = NSRange(location: 3, length: 0)
textView.deleteBackward(nil)
textView.textStorage!.beginEditing()
textView.textStorage!.addAttribute(.foregroundColor, value: NSColor.red, range: NSRange(location: 0, length: 2))
textView.textStorage!.endEditing()
}
}
}
demo code :
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
// Flip the coordinate system
CGContextSetTextMatrix(context, CGAffineTransformIdentity);
CGContextTranslateCTM(context, 0, self.bounds.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
NSDictionary *attrs = @{NSFontAttributeName: [UIFont systemFontOfSize:20],
NSForegroundColorAttributeName: [UIColor blueColor],
NSUnderlineStyleAttributeName: @(NSUnderlineStyleThick),
};
// Make an attributed string
NSAttributedString *attributedString = [[NSAttributedString alloc] initWithString:@"Hello CoreText!" attributes:attrs];
CFAttributedStringRef attributedStringRef = (__bridge CFAttributedStringRef)attributedString;
// Simple CoreText with CTFrameDraw
CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString(attributedStringRef);
CGPathRef path = CGPathCreateWithRect(self.bounds,NULL);
CTFrameRef frame = CTFramesetterCreateFrame(framesetter,CFRangeMake(0, 0),path,NULL);
//CTFrameDraw(frame, context);
// You can comment the line 'CTFrameDraw' and use the following lines
// draw with CTLineDraw
CFArrayRef lines = CTFrameGetLines(frame);
CGPoint lineOrigins[CFArrayGetCount(lines)];
CTFrameGetLineOrigins(frame, CFRangeMake(0, 0), lineOrigins);
for (int i = 0; i < CFArrayGetCount(lines); i++) {
CTLineRef line = CFArrayGetValueAtIndex(lines, i);
CGContextSetTextPosition(context, lineOrigins[i].x, lineOrigins[i].y);
// CTLineDraw(line, context);
// You can comment the line 'CTLineDraw' and use the following lines
// draw with CTRunDraw
// use CTRunDraw will lost some attributes like NSUnderlineStyleAttributeName,
// so you need draw it by yourself
CFArrayRef runs = CTLineGetGlyphRuns(line);
for (int j = 0; j < CFArrayGetCount(runs); j++) {
CTRunRef run = CFArrayGetValueAtIndex(runs, j);
CTRunDraw(run, context, CFRangeMake(0, 0));
}
}
}
this code will use CTRunDraw to draw the content , and the underline will draw and show normally in iOS17 & Xcode 15 , But when you build it with XCode16 & iOS18 beta . the underline will be missing .
Hello, community,
I'm using an HTML editor in a .NET MAUI application running on macOS, and I'm encountering some unexpected behavior during text editing:
Double-click text selection disappears after approximately one second.
Styles randomly revert or are applied to the wrong text unexpectedly.
It appears to be related to macOS spell checking. When using editable elements (, or with contenteditable), the system enables spell checking by default.
During this, MAUI attempts to communicate with a system process:
com.apple.TextInput.rdt, which is not running, leading to repeated errors like:
Error Domain=NSCocoaErrorDomain Code=4099
"The connection to service named com.apple.TextInput.rdt was invalidated: failed at lookup with error 3 - No such process."
Question:
What is com.apple.TextInput.rdt, and why might it not be running?
Thank you for any help!
The main function of this code is that when I click on the link within the TextView, the TextView will respond to the event, while when clicking on other places, the TextView will not respond to the event.
I want to know how to use TextKit2 to achieve the same functionality as the following code?
class MyTextView: UITextView {
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
var location = point
location.x -= textContainerInset.left
location.y -= textContainerInset.top
let characterIndex = layoutManager.characterIndex(for: location, in: textContainer, fractionOfDistanceBetweenInsertionPoints: nil)
if characterIndex < textStorage.length, characterIndex >= 0 {
if let _ = textStorage.attribute(.link, at: characterIndex, effectiveRange: nil) {
return self
}
}
return nil
}
}
I haven't found a method similar to that in Textkit1 within Textkit2. I'm looking forward to everyone's guidance.
We have crash reports as shown below that we haven't yet been able to repro and could use some help deubgging.
My guess is that the app is giving a label or text view an attributed string with an invalid attribute range, but attributed strings are used in many places throughout the app, and I don't know an efficient way to track this down.
I'm posting the stack trace here in hopes that someone more familiar with the internals of the system frameworks mentioned will be able to provide a clue to help narrow where I should look.
Fatal Exception: NSRangeException
NSMutableRLEArray objectAtIndex:effectiveRange:: Out of bounds
0 CoreFoundation 0x2d5fc __exceptionPreprocess
1 libobjc.A.dylib 0x31244 objc_exception_throw
2 Foundation 0x47130 blockForLocation
3 UIFoundation 0x2589c -[NSTextLineFragment _defaultRenderingAttributesAtCharacterIndex:effectiveRange:]
4 UIFoundation 0x25778 __53-[NSTextLineFragment initWithAttributedString:range:]_block_invoke
5 CoreText 0x58964 TLine::DrawGlyphsWithAttributeOverrides(TLineDrawContext const&, __CFDictionary const* (long, CFRange*) block_pointer, TDecoratorObserver*) const
6 CoreText 0x58400 CTLineDrawWithAttributeOverrides
7 UIFoundation 0x25320 _NSCoreTypesetterRenderLine
8 UIFoundation 0x24b10 -[NSTextLineFragment drawAtPoint:graphicsContext:]
9 UIFoundation 0x3e634 -[NSTextLineFragment drawAtPoint:inContext:]
10 UIFoundation 0x3e450 -[NSTextLayoutFragment drawAtPoint:inContext:]
11 UIKitCore 0x3e3098 __38-[_UITextLayoutFragmentView drawRect:]_block_invoke
12 UIKitCore 0x3e31cc _UITextCanvasDrawWithFadedEdgesInContext
13 UIKitCore 0x3e3040 -[_UITextLayoutFragmentView drawRect:]
14 UIKitCore 0xd7a98 -[UIView(CALayerDelegate) drawLayer:inContext:]
15 QuartzCore 0x109340 CABackingStoreUpdate_
16 QuartzCore 0x109224 invocation function for block in CA::Layer::display_()
17 QuartzCore 0x917f0 -[CALayer _display]
18 QuartzCore 0x90130 CA::Layer::layout_and_display_if_needed(CA::Transaction*)
19 QuartzCore 0xe50c4 CA::Context::commit_transaction(CA::Transaction*, double, double*)
20 QuartzCore 0x5bd8c CA::Transaction::commit()
21 UIKitCore 0x9f3f0 _UIApplicationFlushCATransaction
22 UIKitCore 0x9c89c __setupUpdateSequence_block_invoke_2
23 UIKitCore 0x9c710 _UIUpdateSequenceRun
24 UIKitCore 0x9f040 schedulerStepScheduledMainSection
25 UIKitCore 0x9cc5c runloopSourceCallback
26 CoreFoundation 0x73f4c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__
27 CoreFoundation 0x73ee0 __CFRunLoopDoSource0
28 CoreFoundation 0x76b40 __CFRunLoopDoSources0
29 CoreFoundation 0x75d3c __CFRunLoopRun
30 CoreFoundation 0xc8284 CFRunLoopRunSpecific
31 GraphicsServices 0x14c0 GSEventRunModal
32 UIKitCore 0x3ee674 -[UIApplication _run]
33 UIKitCore 0x14e88 UIApplicationMain
also filed as FB16905066
With TextKit 1, I was able to “tag” characters with attribute string keys that flagged them to be invisible, then I would use NSLayoutManager’s layoutManager(_:shouldGenerateGlyphs:properties:characterIndexes:font:forGlyphRange:) to strip these characters out, preventing change to the underlying storage.
In TextKit 2, I don’t see an opportunity to do this. The best point I think to intercept would be NSTextLayoutFragment, but without being able to see what’s happening, I don’t know if it’s possible to alter the content used to generate the line fragments.
My end goal is to be able to hide characters for a Markdown editor, so maybe I’m thinking about this wrong? Any advice would be welcome.
Based on this TextKit 2 demo project I thought that I could implement syntax highlighting by parsing syntax block tokens (e.g. comments like <!-- --> or /* */) in processEditing and storing their locations, and then actually applying the rendering with NSTextContentStorageDelegate in textContentStorage(_:textParagraphWith:) by checking the location of each paragraph against the store of syntax tokens.
This sort of works except that the rendering is only updated for paragraphs which are changed.
Is there a way to trigger NSTextContentStorage to re-fetch paragraphs in a given range? Or is this a totally misguided approach to the problem?
I have an attributedString with 100 NSTextAttachments(contains image of 400kb). When i scroll the textview, it is lagging, When i did the same in textkit 1, it is butter smooth. It can be because of how textkit 1 & 2 layout the elements.
let attachment = NSTextAttachment()
attachment.image = UIImage(named: "image2")
let attachmentString = NSAttributedString(attachment: attachment)
let mutableAttributedString = NSMutableAttributedString(attributedString: textView.attributedText)
for _ in 0...100 {
mutableAttributedString.append(NSAttributedString(string: "\n"))
mutableAttributedString.append(attachmentString)
}
textView.attributedText = mutableAttributedString
How to handle images in textkit 2 so that it feels smooth while scrolling textview?
(NOTE: In sum, this is destructive of user data.)
The client is a professor of Classics in constant need of properly-rendered glyphs that represent legitimate code points. As an example, the correct spelling might be:
εὔτρητος
It is spelled and rendered as intended. A file by this name will be correctly spelled by ls in the Terminal. Note that two diacritics are applied to the second letter, an upsilon (ὔ)
However, the Finder displays that file as
ἐύτρητος
and iterating the string reveals that the accents are improperly distributed over the two. This would never be correct.
This handicaps digital-humanities researchers from college to postdoctoral work.
A Character by Character iteration demonstrates the mangling.:
intended (εὔτρητος)
displayed (ἐύτρητος)
3B5 (ε) 1F10 (ἐ)
GREEK SMALL LETTER EPSILON,
GREEK SMALL LETTER EPSILON WITH PSILI
1F54 (ὔ) 3CD (ύ)
GREEK SMALL LETTER UPSILON WITH PSILI AND OXIA
GREEK SMALL LETTER UPSILON WITH TONOS
3C4 (τ) 3C4 (τ)
(back in sync)
3C1 (ρ) 3C1 (ρ)
3B7 (η) 3B7 (η)
3C4 (τ) 3C4 (τ)
3BF (ο) 3BF (ο)
3C2 (ς) 3C2 (ς)
I don't want to muddy the waters by guessing where and how the mistake is made, just see for yourself.
I have a UITextField with UITextContentType equal to oneTimeCode.
It works as expected if the message is in English and the keyword "OTP" exists.
It doesn't work if the message is in Greek and the keyword "OTP" is translated also in greek.
Is the OTP keyword really needed? Is there any alternative? Which are the keywords for any case? Are these keywords only in English?
Thanks in advance!
In my app, User can select word in the UITextView, then I want to insert a content under the selected words(the comment words shouldn't be selected).like:
I found TextKit2 only support edit NSTextParagraph position, or I missed some features in NSTextLayoutManager?
I try to override the NSTextLayoutFragment and update the draw(at point: CGPoint, in context: CGContext) but I found, user still can select the origin content at the origin position, even if the layer of linefragment layer on the corrent position not the origin position.
I have discovered an odd issue with NSTextView, NSAdaptiveImageGlyph, and NSLayoutManager.
(Forgive the Objective-C... I'm old-school.)
I can easily display an attributed string containing text and Genmoji NSAdaptiveImageGlyphs with something very basic like this:
textView = [[NSTextView alloc] initWithFrame:NSMakeRect(100.0, 100.0, 500.0, 100.0)];
[textView.textStorage setAttributedString:sampleText];
[self addSubview:textView];
//NSLayoutManager *layoutManager = textView.layoutManager;
I can even insert or paste new Genmoji into there as well.
However, if I uncomment out that last line to retrieve the layoutManager of the text view it breaks the rendering of Genmoji, even if I do nothing with the layoutManager! Just getting it causes the NSTextView to skip past Genmoji glyphs when spacing out glyphs and when rendering.
I thought perhaps getting the layoutManager caused an internal cache to break so I tried ensureLayoutForTextContainer but that didn't help.
Interestingly if I paste a new Genmoji into the NSTextView it doesn't display either. Yet if I select all, copy, and paste into TextEdit I see all the Genmoji just fine so they are there, just invisible and zero size. Using the arrow keys I have to skip past the invisible Genmoji.
But if I comment out that line again I see all Genmoji with no issues.
I do need to use a layoutManager to measure things like text bounds and heights. Elsewhere in the code, my existing drawing routines would like to draw the resulting attributed string not with drawAtPoint (which works fine) but with drawGlyphsForGlyphRange but that doesn't work either as it uses NSLayoutManager.
Is there a trick to getting NSAdaptiveImageGlyphs working with NSLayoutManager?
Thanks for any assistance!
Hi
I am drawing TextKit2 managed NSAttributedStrings into a NSBitmapImageRep successfully, enumerating the Text Layout Fragments is giving me bogus background drawing
This is the core drawing code, its pretty simple: I manage the flipped property myself since NSTextLayoutManager assumes a flipped coordinate.
if let context = NSGraphicsContext(bitmapImageRep: self.textImageRep!)
{
NSGraphicsContext.current = context
let rect = NSRect(origin: .zero, size: self.outputSize)
NSColor.clear.set()
rect.fill()
// Flip the context
context.cgContext.saveGState()
context.cgContext.translateBy(x: 0, y: self.outputSize.height)
context.cgContext.scaleBy(x: 1.0, y: -1.0)
let textOrigin = CGPoint(x: 0.0, y: 0.0 )
let titleRect = CGRect(origin: textOrigin, size: self.themeTextContainer.size)
NSColor.orange.withAlphaComponent(1).set()
titleRect.fill()
self.layoutManager.enumerateTextLayoutFragments(from: nil, using: { textLayoutFragment in
// Get the fragment's rendering bounds
let fragmentBounds = textLayoutFragment.layoutFragmentFrame
print("fragmentBounds: \(fragmentBounds)")
// Render the fragment into the context
textLayoutFragment.draw(at: fragmentBounds.origin, in: context.cgContext)
return true
})
context.cgContext.restoreGState()
}
NSGraphicsContext.restoreGraphicsState()
I have a mutable string which has various paragraph styles which I add to the layout manager / text storage like so
let titleParagraphStyle = NSMutableParagraphStyle()
titleParagraphStyle.alignment = .center
titleParagraphStyle.lineBreakMode = .byWordWrapping
titleParagraphStyle.lineBreakStrategy = .standard
var range = NSMakeRange(0, self.attributedProgrammingBlockTitle.length)
self.attributedProgrammingBlockTitle.addAttribute(.foregroundColor, value: NSColor(red: 243.0/255.0, green: 97.0/255.0, blue: 97.0/255.0, alpha: 1.0), range:range)
self.attributedProgrammingBlockTitle.addAttribute(.backgroundColor, value: NSColor.cyan, range:range)
self.attributedProgrammingBlockTitle.addAttribute(.font, value: NSFont.systemFont(ofSize: 64), range:range)
self.attributedProgrammingBlockTitle.addAttribute(.paragraphStyle, value:titleParagraphStyle, range:range)
range = NSMakeRange(0, self.attributedThemeTitle.length)
self.attributedThemeTitle.addAttribute(.foregroundColor, value: NSColor.white, range:range )
self.attributedThemeTitle.addAttribute(.backgroundColor, value: NSColor.purple, range:range)
self.attributedThemeTitle.addAttribute(.font, value: NSFont.systemFont(ofSize: 48), range:range)
self.attributedThemeTitle.addAttribute(.paragraphStyle, value:NSParagraphStyle.default, range:range)
range = NSMakeRange(0, self.attributedText.length)
self.attributedText.addAttribute(.foregroundColor, value: NSColor.white, range:range )
self.attributedText.addAttribute(.backgroundColor, value: NSColor.yellow, range:range)
self.attributedText.addAttribute(.font, value: NSFont.systemFont(ofSize: 36), range:range)
self.attributedText.addAttribute(.paragraphStyle, value:NSParagraphStyle.default, range:range)
let allText = NSMutableAttributedString()
allText.append(self.attributedProgrammingBlockTitle)
allText.append(NSAttributedString(string: "\n\r"))
allText.append(self.attributedThemeTitle)
allText.append(NSAttributedString(string: "\n\r"))
allText.append(self.attributedText)
self.textStorage.textStorage?.beginEditing()
self.textStorage.textStorage?.setAttributedString(allText)
self.textStorage.textStorage?.endEditing()
self.layoutManager.ensureLayout(for: self.layoutManager.documentRange)
however, i get incorrect drawing for the background color font attributes. Its origin is zero, and not correctly aligned at all with the text.
How can I get correct rendering of backgrounds from TextKit2?
Here is an image of my output:
I encountered an issue with UITextView on iOS 18 where, when typing Pinyin, extra Unicode characters such as U+2004 are inserted unexpectedly. This occurs when using a Chinese input method.
Steps to Reproduce:
1. Set up a UITextView with a standard delegate implementation.
2. Use a Pinyin input method to type the character “ㄨ”.
3. Observe that after the character “ㄨ” is typed, extra spaces (U+2004) are inserted automatically between the characters.
Code Example:
class ViewController: UIViewController {
@IBOutlet weak var textView: UITextView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
}
extension ViewController: UITextViewDelegate {
func textView(_ textView: UITextView, shouldChangeTextIn range: NSRange, replacementText text: String) -> Bool {
print("shouldChangeTextIn: range \(range)")
print("shouldChangeTextIn: replacementText \(text)")
return true
}
func textViewDidChange(_ textView: UITextView) {
let currentText = textView.text ?? ""
let unicodeValues = currentText.unicodeScalars.map { String(format: "U+%04X", $0.value) }.joined(separator: " ")
print("textViewDidChange: textView.text: \(currentText)")
print("textViewDidChange: Unicode Scalars: \(unicodeValues)")
}
}
Output:
shouldChangeTextIn: range {0, 0}
shouldChangeTextIn: replacementText ㄨ
textViewDidChange: textView.text: ㄨ
textViewDidChange: Unicode Scalars: U+3128
------------------------
shouldChangeTextIn: range {1, 0}
shouldChangeTextIn: replacementText ㄨ
textViewDidChange: textView.text: ㄨ ㄨ
textViewDidChange: Unicode Scalars: U+3128 U+2004 U+3128
------------------------
shouldChangeTextIn: range {3, 0}
shouldChangeTextIn: replacementText ㄨ
textViewDidChange: textView.text: ㄨ ㄨ ㄨ
textViewDidChange: Unicode Scalars: U+3128 U+2004 U+3128 U+2004 U+3128
This issue may affect text processing, especially in cases where precise text manipulation is required, such as calculating ranges in shouldChangeTextIn.
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in ios it is not same as it in computer
there is text:"ยินดี
in computer is
but in ios it is
the fontsize is 16
I tried every font which is in ios and tried copy simsun in windows to ios and create CTFont
I draw it using UIGraphics drawString