Construct and manage graphical, event-driven user interfaces for iOS or tvOS apps using UIKit.

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UIStepper can't reach min/max value
When I build my project with Xcode 26 the following code makes the stepper decrement option disabled: stepper.stepValue = 0.5 stepper.value = 1.0 stepper.minimumValue = 0.7 stepper.maximumValue = 4.0 I think the reason for this is that the (value - stepValue) goes bellow the minimumValue. But on all iOS versions before iOS 26 this made the decrement option enabled and it clamped the value to the minimumValue. The same issue can be reproduced for the maximumValue. Does anyone else have the same issue? Do we need to adjust the stepValue based on the current value?
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144
Sep ’25
Avoid using a segmented control in a toolbar
Hi, in the Human Interface Guidelines, Apple writes: Avoid using a segmented control in a toolbar. Toolbar items act on the current screen — they don’t let people switch contexts like segmented controls do. Along with this image: Source I'm confused by this example. The screenshot seems to be showing a segmented control in a toolbar. Is this saying that the Phone app's All/Missed toggle is different from a segmented control? Under iOS 26 it seems to take a different style compared to a regular segmented control. If so, which component is used to create this filter? Could you please clarify the guidelines? Thank you.
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382
Sep ’25
AppIcon not showing in MacAppstore and Testflight in Tahoe
We’ve been using the new Icon Composer–generated app icons for our existing universal bundle (iOS + Mac Catalyst) app. The icons work perfectly for iOS on the App Store. On macOS Tahoe (macOS 26), however, the App Store listing doesn’t display the app icon — it just shows placeholder while downloading. After the app is installed, the icon displays fine everywhere (Dock, Finder, Launchpad, etc.). Setup: using .iconset generated via Icon Composer, bundled with .png inside the .icon file. On older macOS App Stores, the app icon shows as expected. On Tahoe App Store only, the issue appears. Could this be because the App Store expects .svg variants inside the .icon file for proper display in the Store? Or is there any updated requirement for Mac App Store metadata icons vs. bundled app icons? Any guidance would be much appreciated.
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297
Sep ’25
Chaotic keyboard frame notification in windowed app in iOS 26
I have a simple task, to measure the height of the overlapping area occupied by the keyboard in the current view. In the attached images, I use it to position a UITextView (red) above the keyboard, as a test. The keyboard displays an inputAccessoryView (yellow) when editing a text view, but it’s also summoned by a UIFindInteraction, which shows a search bar above the keyboard. When measuring the keyboard, I need to account for either the accessory view or the search bar, basically, the total keyboard height including any extra views above it. I use the usual algorithm: the keyboard frame from UIResponder.keyboardWillShowNotification (documented as being in screen coordinates) is converted to my view’s coordinates and intersected with the view’s bounds to get the overlapping height. The first issue: in windowed mode, the keyboard frame reports a negative origin.x (e.g. -247), even though in screen coordinates it should start at 0. I display the raw frame in the navbar, as shown in the first screenshot. I then suspected the frame might be in window coordinates on iOS 26, but repositioning the window a few times, and switching between find interaction keyboard and text editing keyboard, sometimes yields a positive origin.x instead, as if the keyboard starts from the middle of the screen!? (see the second screenshot). And in some cases, the raw keyboard height is even 0, despite the keyboard clearly being visible and taking space (third screenshot). Interestingly, the reported frame for the search keyboard is always consistent and in screen coordinates, but the default keyboard frame just doesn’t make sense.
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352
Sep ’25
How to enable the "Paste and Match Style" context menu in a UITextView?
The UIResponderStandardEditActions protocol includes pasteAndMatchStyle:. UITextView conforms to UIResponderStandardEditActions. But I can't find a way to get that menu to appear. I get the standard "Paste" menu. I've tried overriding pasteAndMatchStyle: in a subclass of UITextView. I've overridden canPerformAction:withSender: but it never gets called with the pasteAndMatchStyle: selector. I've implemented the textView:editMenuForTextInRange:suggestedActions: delegate method. It's called but the suggested actions do not include the "Paste and Match Style" action (key command). I came up with an ugly hack that involved overriding buildMenuWithBuilder: and adding my own key command after the paste command. But this shouldn't be necessary considering it's supposed to be a standard edit action. So what's the trick to make the "Paste and Match Style" edit menu appear properly in a UITextView? I'm testing with iOS 17, 18, and 26.
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225
Sep ’25
View title misaligned after compiling with Xcode 26
After compiling with Xcode 26, my UIKit view's title appears hugging the screen on the left when run on iOS 16-18 (as shown in the image below). It's fine when run on iOS 26, but not older iOS versions. When I compile the same code with Xcode 16.4, the title aligns with the table rows. Has anyone else seen this? Is this a bug in the frameworks or is there something I could do to resolve?
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143
Sep ’25
Liquid Glass
I think in the next updates of IOS 26 that Apple should add a setting to enable/disable Liquid Glass because we all know that everybody doesnt like the new update.
Topic: Design SubTopic: General Tags:
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866
Sep ’25
UIVisualEffectView and UIBlurEffect under iOS 26
When tapping a UIButton I present a view controller like this: let vc = ViewController() present(vc, animated: true, completion: nil) Inside, I set a clear background with a visual effect view with a blur effect, like this: view.backgroundColor = .clear blurEffectView = UIVisualEffectView(effect: UIBlurEffect(style: .regular)) //autolayout constraints for the blurEffectView view.addSubview(blurEffectView) But the background remains full white in iOS 26. How can I bring the blur+transparency back like in iOS 18? What am I doing wrong?
Topic: UI Frameworks SubTopic: UIKit Tags:
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151
Sep ’25
some unicode string crash in iOS 26 (Core Text)
‏‏‏آلَحـ🇾🇪‏ᬼ⃝⃡Wٌـّاج this string cause a crash on iOS 26 when sett label.text Crashed: com.apple.main-thread 0 CoreText 0xf720c std::__1::__hash_table<std::__1::__hash_value_type<long, CGPoint>, std::__1::__unordered_map_hasher<long, std::__1::__hash_value_type<long, CGPoint>, std::__1::hash, std::__1::equal_to, true>, std::__1::__unordered_map_equal<long, std::__1::__hash_value_type<long, CGPoint>, std::__1::equal_to, std::__1::hash, true>, std::__1::allocator<std::__1::__hash_value_type<long, CGPoint>>>::erase(std::__1::__hash_const_iterator<std::__1::__hash_node<std::__1::__hash_value_type<long, CGPoint>, void*>>) + 300 1 CoreText 0xf63d4 TGlyphComposer::ComposeGlyphs(long, TInlineVector<unsigned short, 30ul> const&, TInlineVector<long, 30ul> const&) + 2896 2 CoreText 0x8b018 TCombiningEngine::ResolveCombiningMarks(TCombiningEngine::CombiningFlag, bool, bool*) + 2232 3 CoreText 0x4edf0 TKerningEngine::PositionGlyphs(TRunGlue&, TCharStream const&, signed char) + 1108 4 CoreText 0x4eee8 TTypesetter::FinishLayout(std::__1::tuple<TLine const*, TCharStream const*, void const* ()(__CTRun const, __CFString const*, void*), void*, std::__1::shared_ptr, unsigned int, unsigned char, bool, long> const&, TRunGlue&, signed char, SyncState) + 64 5 CoreText 0x34608 TTypesetterAttrString::Initialize(__CFAttributedString const*, bool) + 3300 6 CoreText 0x34d88 TTypesetterAttrString::TTypesetterAttrString(__CFAttributedString const*, __CFDictionary const*, bool) + 160 7 CoreText 0x34c38 CTLineCreateWithAttributedString + 84 8 UIFoundation 0x6204 __NSCoreTypesetterCreateBaseLineFromAttributedString + 704 9 UIFoundation 0xafd38 -[NSCoreTypesetter _stringDrawingCoreTextEngineWithOriginalString:rect:padding:graphicsContext:forceClipping:attributes:stringDrawingOptions:drawingContext:stringDrawingInterface:] + 2652 10 UIFoundation 0x26bc __NSStringDrawingEngine + 1592 11 UIFoundation 0xab308 -[NSString(NSExtendedStringDrawing) boundingRectWithSize:options:attributes:context:] + 164 12 UIKitCore 0x186a978 + 132 13 UIKitCore 0x48a7c + 668 14 UIKitCore 0x186b35c + 444 15 UIKitCore 0x186eb30 + 408 16 UIKitCore 0x486d4 + 136 17 UIKitCore 0x47c1c + 80 18 UIKitCore 0x1b68e4 + 80 19 UIKitCore 0x1867c08 + 760 20 UIKitCore 0x18678ec + 72 21 UIKitCore 0x186be30 + 104 ....... 28 UIKitCore 0xa894e0 + 52 29 UIKitCore 0x19047fc + 76 30 UIKitCore 0xa88b0c + 1196 31 UIKitCore 0xa91ce0 + 524 32 UIKitCore 0xa9222c + 280 33 UIKitCore 0xa90550 + 3036 34 UIKitCore 0x1e1604 + 280 35 UIKitCore 0x27078 + 912 36 UIKitCore 0x27b38 + 40 37 UIKitCore 0x190df68 + 2532 38 QuartzCore 0xac8bc + 116 39 QuartzCore 0x8f2fc + 600 40 QuartzCore 0xadf84 + 200 41 QuartzCore 0x6ef78 + 536 42 QuartzCore 0x9bab0 + 644 43 QuartzCore 0xa93c0 + 88 44 UIKitCore 0x780f0 + 52 45 UIKitCore 0x78024 + 352 46 UIKitCore 0x85ee8 + 128 47 UIKitCore 0x85378 + 60 48 UpdateCycle 0x15f8 UC::DriverCore::continueProcessing() + 84 49 CoreFoundation 0x6a230 + 28 50 CoreFoundation 0x6a1a4 + 172 51 CoreFoundation 0x47c6c + 232 52 CoreFoundation 0x1d8b0 + 820 53 CoreFoundation 0x1cc44 + 532 54 GraphicsServices 0x1498 GSEventRunModal + 120 55 UIKitCore 0xa9ddc + 792 56 UIKitCore 0x4eb0c UIApplicationMain + 336 57 UIKitCore 0x18a860 + 588 59 ??? 0x18c7cae28 (缺少)
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589
Sep ’25
How to intercept or prevent user input in SwiftUI TextField when embedding in UIKit
Hi all, I’m working on a UIKit app where I embed a SwiftUI TextField using UIHostingController. I’m using an ObservableObject model to drive the textfield content: class TextFieldModel: ObservableObject { @Published var text: String @Published var placeholder: String @Published var isSecure: Bool @Published var isFocused: Bool init(pText: String, pPlaceholder: String, pIsSecure: Bool, pIsFocused: Bool) { self.text = pText self.placeholder = pPlaceholder self.isSecure = pIsSecure self.isFocused = pIsFocused } } And my SwiftUI view: struct TextFieldUI: View { @ObservedObject var pModel: TextFieldModel @FocusState private var pIsFocusedState: Bool var body: some View { TextField(pModel.placeholder, text: $pModel.text) .focused($pIsFocusedState) } } I embed it in UIKit like this: let swiftUIContentView = TextFieldUI(pModel: model) let hostingController = UIHostingController(rootView: swiftUIContentView) addChild(hostingController) view.addSubview(hostingController.view) hostingController.didMove(toParent: self) Question: In UIKit, if I subclass UITextField, I can override insertText(_:) and choose not to call super, effectively preventing the textfield from updating when the user types. Is there a SwiftUI equivalent to intercept and optionally prevent user input in a TextField, especially when it’s embedded inside UIKit? What is the recommended approach in SwiftUI for this?
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130
Sep ’25
App Crashes on Paper Selection After Background Printer Connection
Description: 1. When initiating the print flow via UIPrintInteractionController, and no printer is initially connected, iOS displays all possible paper sizes in the paper selection UI. However, if a printer connects in the background after this view is shown, the list of paper sizes does not automatically refresh to reflect only the options supported by the connected printer. 2. If the user selects an incompatible paper size (one not supported by the printer that has just connected), the app crashes due to an invalid configuration. Steps to Reproduce: Launch the app and navigate to the print functionality. Tap the Print button to invoke UIPrintInteractionController. At this point, no printer is yet connected. iOS displays all available paper sizes. While the paper selection UI is visible, the AirPrint-compatible printer connects in the background. Without dismissing the controller, the user selects a paper size (e.g., one that is not supported by the printer). The app crashes. Expected Result: App should not crash Once the printer becomes available (connected in the background), the paper size options should refresh automatically. The list should be filtered to only include sizes that are compatible with the connected printer. This prevents the user from selecting an invalid option, avoiding crashes. Actual Result: App crashes The paper size list remains unfiltered. The user can still select unsupported paper sizes. Selecting an incompatible option causes the app to crash, due to a mismatch between UI selection and printer capability. Demo App Crash : https://drive.google.com/file/d/19PV02wzOJhc2DYI6kAe-uxHuR1Qg15Bu/view?usp=sharing Apple Files App Crash: https://drive.google.com/file/d/1flHKuU_xaxHSzRun1dYlh8w7nBPJZeRb/view?usp=sharing
2
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183
Sep ’25
iPad: How to prevent the new floating decimalPad when using a keyboard toolbar (iPadOS 26)
On iPad running iOS 26, UIKeyboardType.decimalPad sometimes appears as a floating keypad (compact panel) instead of the docked, full-width keyboard. Our app attaches a custom toolbar via inputAccessoryView, so the floating keypad hides the toolbar and breaks the flow. We’d like to opt out of the floating keypad or force the keyboard to remain docked when a toolbar is present. Environment Device: iPad (multiple models) OS: iPadOS 26.0 App type: UIKit Field: UITextField with keyboardType = .decimalPad We present a custom toolbar via inputAccessoryView Expected Docked (full-width) keyboard so the inputAccessoryView toolbar is visible and sized correctly. Actual A floating decimal keypad appears and covers content; our accessory toolbar isn’t visible/attached to it. Why this matters Our toolbar contains required domain actions (Done/Next, Previous). When the keypad floats, the user loses these controls. Questions Is there a supported way to opt out of the floating numeric keypad on iPad when using decimalPad? Is there an API/trait to prefer docked keyboard (e.g., when an inputAccessoryView is present)?
Topic: UI Frameworks SubTopic: UIKit Tags:
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418
Sep ’25
Sharing file creates new UIScene each time, how to prevent this
I have an App which supports multiple windows on the iPad. The App can receive URLs from other Apps (via application.openURL()) and also files via "share sheet" (via UIActivityViewController). When receiving a URL from another App the delegate method scene(_ scene: UIScene, openURLContexts URLContexts: Set) will be called on an existing UIScene, however when a file is received through the share sheet from another App, a new UIScene is created and therefore also a new window (eg the delegates application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) and scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) are called). In both cases I do get the URL and file just fine, however I do not want to get new UIScenes and windows created when receiving a file via share sheet. How can I prevent to get a new UIScene or window? The received files should be used in the existing windows and should not create new ones.
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98
Sep ’25
Present .icon in app for AppIcon Picker feature
I'm working on an AppIcon selector and would like to do something like UIImage(named: "AppIcon-Alternate") to present the icon for the user to choose using the new IconComposer icons. I've done a fair bit of research on this and it looks like this used to be possible (prior to .icon) with workarounds that were later 'fixed' / removed (appending 60x60 to the icon name). The only 'solution' seems to be bundling the exported images into the app itself but this seems like a terrible idea as it massively bloats the app. Assuming we export from the new IconComposer tool and want to include dark mode that's roughly 3MB per icon which is absolutely shocking bloat and so a terrible solution. Looking into the app the Assets.car actually generates png files for these alternate icons. These are in the json as "MultiSized Image" assets. Interestingly using UIImage(named: is actually attempting to load these but fails to resolve an kCSIElementSignature. Also the OS alert when switching alternate icon shows a preview of the icon so this must be privately possible and using Asset Catalog Tinkerer I'm able to see these pngs. This feels like broken API; I'd guess the new icon format is not correctly generating the entry in the Asset.car to link the generated pngs for usage with UIImage(named:) API. Does anyone have pointers for this? This feels like a developer API afterthought or bug but is it intentional? Edit: I've submitted feedback for this FB20341182.
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258
Sep ’25
Should setting a UIVisualEffectView's effect to nil remove its visual glass effect?
In the WWDC 2025 session "Build a UIKit app with the with the new design", at the 23:22 mark, the presenter says: And finally, when you no longer need the glass on screen animate it out by setting the effect to nil. The video shows a UIVisualEffectView whose effect is set to a UIGlassEffect animating away as its effect is set to nil. But when I do this in my app (or a sample app), setting effect to nil does not remove the glass appearance. Is this expected? Is the video out of date? Or is this a bug?
Topic: UI Frameworks SubTopic: UIKit Tags:
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360
Sep ’25
Custom Keyboard help
import UIKit class KeyboardViewController: UIInputViewController { // MARK: - Properties private var keyboardView: KeyboardView! private var heightConstraint: NSLayoutConstraint! private var hasInitialLayout = false // 存储系统键盘高度和动画参数 private var systemKeyboardHeight: CGFloat = 300 private var keyboardAnimationDuration: Double = 0.25 private var keyboardAnimationCurve: UIView.AnimationOptions = .curveEaseInOut // MARK: - Lifecycle override func viewDidLoad() { super.viewDidLoad() setupKeyboard() } override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) // 在视图显示前更新键盘高度,避免闪动 if !hasInitialLayout { hasInitialLayout = true } } override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) } // MARK: - Setup private func setupKeyboard() { // 创建键盘视图 keyboardView = KeyboardView() keyboardView.translatesAutoresizingMaskIntoConstraints = false view.addSubview(keyboardView) // 设置约束 - 确保键盘贴紧屏幕底部 NSLayoutConstraint.activate([ keyboardView.leftAnchor.constraint(equalTo: view.leftAnchor), keyboardView.rightAnchor.constraint(equalTo: view.rightAnchor), keyboardView.bottomAnchor.constraint(equalTo: view.bottomAnchor) ]) // 设置初始高度约束(使用系统键盘高度或默认值) let initialHeight = systemKeyboardHeight heightConstraint = keyboardView.heightAnchor.constraint(equalToConstant: initialHeight) heightConstraint.isActive = true } // MARK: - Layout Events override func viewDidLayoutSubviews() { super.viewDidLayoutSubviews() } override func viewSafeAreaInsetsDidChange() { super.viewSafeAreaInsetsDidChange() } // MARK: - 键盘高度请求 // 这个方法可以确保键盘扩展报告正确的高度给系统 override func updateViewConstraints() { super.updateViewConstraints() // 确保我们的高度约束是最新的 if heightConstraint == nil { let height = systemKeyboardHeight &gt; 0 ? systemKeyboardHeight : 216 heightConstraint = NSLayoutConstraint( item: self.view!, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 0.0, constant: height ) heightConstraint.priority = UILayoutPriority(999) view.addConstraint(heightConstraint) } else { let height = systemKeyboardHeight &gt; 0 ? systemKeyboardHeight : 216 heightConstraint.constant = height } } } // MARK: - Keyboard View Implementation class KeyboardView: UIView { private var keysContainer: UIStackView! override init(frame: CGRect) { super.init(frame: frame) setupView() } required init?(coder: NSCoder) { super.init(coder: coder) setupView() } private func setupView() { backgroundColor = UIColor(red: 0.82, green: 0.84, blue: 0.86, alpha: 1.0) // 创建按键容器 keysContainer = UIStackView() keysContainer.axis = .vertical keysContainer.distribution = .fillEqually keysContainer.spacing = 8 keysContainer.translatesAutoresizingMaskIntoConstraints = false addSubview(keysContainer) // 添加约束 - 确保内容在安全区域内 NSLayoutConstraint.activate([ keysContainer.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor, constant: 8), keysContainer.leftAnchor.constraint(equalTo: safeAreaLayoutGuide.leftAnchor, constant: 8), keysContainer.rightAnchor.constraint(equalTo: safeAreaLayoutGuide.rightAnchor, constant: -8), keysContainer.bottomAnchor.constraint(equalTo: safeAreaLayoutGuide.bottomAnchor, constant: -8) ]) // 添加键盘行 } }
Topic: UI Frameworks SubTopic: UIKit Tags:
3
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185
Sep ’25
Designed-for-iPad apps on macOS: Print sheet fails to appear
Summary: When running our iPad app on macOS (“Designed for iPad”), invoking UIPrintInteractionController intermittently fails to show a working print sheet. The same code works reliably on iPad or iOS devices and also on macOS pre 26. This regression started after updating to macOS Tahoe Version 26.0 (25A354) Steps to Reproduce: Launch the attached minimal sample on macOS (Designed for iPad). Tap “Print plain text” Expected Results: The print panel should appear and discover AirPrint printers reliably, as on iPad/iOS or previous mac versions. Actual Results: On macOS, the panel fails to appear. Mac version: macOS Tahoe 26.0 (25A354) xCode version: 26.0 (17A324) Sample Reproduction Code: struct ContentView: View { var body: some View { Button("Print plain text") { printPlainText() } .buttonStyle(.borderedProminent) .padding() } func printPlainText() { let text = "This is just a sample print" guard UIPrintInteractionController.isPrintingAvailable else { NSLog("Printing not available on this device") return } let info = UIPrintInfo(dictionary: nil) info.outputType = .general info.jobName = "Plain Text" let formatter = UISimpleTextPrintFormatter(text: text) formatter.perPageContentInsets = UIEdgeInsets(top: 36, left: 36, bottom: 36, right: 36) let ctrl = UIPrintInteractionController.shared ctrl.printInfo = info ctrl.printFormatter = formatter DispatchQueue.main.async { ctrl.present(animated: true) { _, completed, error in if let error { NSLog("Print error: \(error.localizedDescription)") } else { NSLog(completed ? "Print completed" : "Print cancelled") } } } } } Also I have added the following values to info.plist: <key>NSLocalNetworkUsageDescription</key> <string>This app needs local network access to discover AirPrint printers.</string> <key>NSBonjourServices</key> <array> <string>_ipp._tcp.</string> <string>_ipps._tcp.</string> <string>_printer._tcp.</string> </array>
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191
Sep ’25
iOS 26 RC: Scope buttons never appear for integrated UISearchBar
When trying to use a UISearchController setup with a UISearchBar that has scope buttons, the search controller's scopeBarActivation property is set to .onSearchActivation, the navigation item's preferredSearchBarPlacement property is set to .integrated. or .integratedButton, and the search bar/button appears in the navigation bar, then the scope buttons never appear. But space is made for where they should appear. Some relevant code in a UIViewController shown as the root view controller of a UINavigationController: private func setupSearch() { let sc = UISearchController(searchResultsController: UIViewController()) sc.delegate = self sc.obscuresBackgroundDuringPresentation = true // Setup search bar with scope buttons let bar = sc.searchBar bar.scopeButtonTitles = [ "One", "Two", "Three", "Four" ] bar.selectedScopeButtonIndex = 0 bar.delegate = self // Apply the search controller to the nav bar navigationItem.searchController = sc // BUG - Under iOS/iPadOS 26 RC, using .onSearchActivation results in the scope buttons never appearing at all // when using integrated placement in the nav bar. // Ensure the scope buttons appear immediately upon activating the search controller sc.scopeBarActivation = .onSearchActivation // This works but doesn't show the scope buttons until the user starts typing - that's too late for my needs //sc.scopeBarActivation = .automatic if #available(iOS 26.0, *) { // Under iOS 26 put the search icon in the nav bar - same issue for .integrated and .integratedButton navigationItem.preferredSearchBarPlacement = .integrated // .integratedButton // My toolbar is full so I need the search in the navigation bar navigationItem.searchBarPlacementAllowsToolbarIntegration = false // Ensure it's in the nav bar } else { // Under iOS 18 put the search bar in the nav bar below the title navigationItem.preferredSearchBarPlacement = .stacked } } I need the search bar in the navigation bar since the toolbar is full. And I need the scope buttons to appear immediately upon search activation. This problem happens on any real or simulated iPhone or iPad running iOS/iPadOS 26 RC.
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289
Sep ’25
UIStepper can't reach min/max value
When I build my project with Xcode 26 the following code makes the stepper decrement option disabled: stepper.stepValue = 0.5 stepper.value = 1.0 stepper.minimumValue = 0.7 stepper.maximumValue = 4.0 I think the reason for this is that the (value - stepValue) goes bellow the minimumValue. But on all iOS versions before iOS 26 this made the decrement option enabled and it clamped the value to the minimumValue. The same issue can be reproduced for the maximumValue. Does anyone else have the same issue? Do we need to adjust the stepValue based on the current value?
Replies
1
Boosts
0
Views
144
Activity
Sep ’25
Avoid using a segmented control in a toolbar
Hi, in the Human Interface Guidelines, Apple writes: Avoid using a segmented control in a toolbar. Toolbar items act on the current screen — they don’t let people switch contexts like segmented controls do. Along with this image: Source I'm confused by this example. The screenshot seems to be showing a segmented control in a toolbar. Is this saying that the Phone app's All/Missed toggle is different from a segmented control? Under iOS 26 it seems to take a different style compared to a regular segmented control. If so, which component is used to create this filter? Could you please clarify the guidelines? Thank you.
Replies
1
Boosts
0
Views
382
Activity
Sep ’25
AppIcon not showing in MacAppstore and Testflight in Tahoe
We’ve been using the new Icon Composer–generated app icons for our existing universal bundle (iOS + Mac Catalyst) app. The icons work perfectly for iOS on the App Store. On macOS Tahoe (macOS 26), however, the App Store listing doesn’t display the app icon — it just shows placeholder while downloading. After the app is installed, the icon displays fine everywhere (Dock, Finder, Launchpad, etc.). Setup: using .iconset generated via Icon Composer, bundled with .png inside the .icon file. On older macOS App Stores, the app icon shows as expected. On Tahoe App Store only, the issue appears. Could this be because the App Store expects .svg variants inside the .icon file for proper display in the Store? Or is there any updated requirement for Mac App Store metadata icons vs. bundled app icons? Any guidance would be much appreciated.
Replies
3
Boosts
1
Views
297
Activity
Sep ’25
Chaotic keyboard frame notification in windowed app in iOS 26
I have a simple task, to measure the height of the overlapping area occupied by the keyboard in the current view. In the attached images, I use it to position a UITextView (red) above the keyboard, as a test. The keyboard displays an inputAccessoryView (yellow) when editing a text view, but it’s also summoned by a UIFindInteraction, which shows a search bar above the keyboard. When measuring the keyboard, I need to account for either the accessory view or the search bar, basically, the total keyboard height including any extra views above it. I use the usual algorithm: the keyboard frame from UIResponder.keyboardWillShowNotification (documented as being in screen coordinates) is converted to my view’s coordinates and intersected with the view’s bounds to get the overlapping height. The first issue: in windowed mode, the keyboard frame reports a negative origin.x (e.g. -247), even though in screen coordinates it should start at 0. I display the raw frame in the navbar, as shown in the first screenshot. I then suspected the frame might be in window coordinates on iOS 26, but repositioning the window a few times, and switching between find interaction keyboard and text editing keyboard, sometimes yields a positive origin.x instead, as if the keyboard starts from the middle of the screen!? (see the second screenshot). And in some cases, the raw keyboard height is even 0, despite the keyboard clearly being visible and taking space (third screenshot). Interestingly, the reported frame for the search keyboard is always consistent and in screen coordinates, but the default keyboard frame just doesn’t make sense.
Replies
1
Boosts
0
Views
352
Activity
Sep ’25
How to enable the "Paste and Match Style" context menu in a UITextView?
The UIResponderStandardEditActions protocol includes pasteAndMatchStyle:. UITextView conforms to UIResponderStandardEditActions. But I can't find a way to get that menu to appear. I get the standard "Paste" menu. I've tried overriding pasteAndMatchStyle: in a subclass of UITextView. I've overridden canPerformAction:withSender: but it never gets called with the pasteAndMatchStyle: selector. I've implemented the textView:editMenuForTextInRange:suggestedActions: delegate method. It's called but the suggested actions do not include the "Paste and Match Style" action (key command). I came up with an ugly hack that involved overriding buildMenuWithBuilder: and adding my own key command after the paste command. But this shouldn't be necessary considering it's supposed to be a standard edit action. So what's the trick to make the "Paste and Match Style" edit menu appear properly in a UITextView? I'm testing with iOS 17, 18, and 26.
Replies
2
Boosts
0
Views
225
Activity
Sep ’25
View title misaligned after compiling with Xcode 26
After compiling with Xcode 26, my UIKit view's title appears hugging the screen on the left when run on iOS 16-18 (as shown in the image below). It's fine when run on iOS 26, but not older iOS versions. When I compile the same code with Xcode 16.4, the title aligns with the table rows. Has anyone else seen this? Is this a bug in the frameworks or is there something I could do to resolve?
Replies
1
Boosts
0
Views
143
Activity
Sep ’25
Liquid Glass
I think in the next updates of IOS 26 that Apple should add a setting to enable/disable Liquid Glass because we all know that everybody doesnt like the new update.
Topic: Design SubTopic: General Tags:
Replies
1
Boosts
3
Views
866
Activity
Sep ’25
UIVisualEffectView and UIBlurEffect under iOS 26
When tapping a UIButton I present a view controller like this: let vc = ViewController() present(vc, animated: true, completion: nil) Inside, I set a clear background with a visual effect view with a blur effect, like this: view.backgroundColor = .clear blurEffectView = UIVisualEffectView(effect: UIBlurEffect(style: .regular)) //autolayout constraints for the blurEffectView view.addSubview(blurEffectView) But the background remains full white in iOS 26. How can I bring the blur+transparency back like in iOS 18? What am I doing wrong?
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
1
Boosts
0
Views
151
Activity
Sep ’25
some unicode string crash in iOS 26 (Core Text)
‏‏‏آلَحـ🇾🇪‏ᬼ⃝⃡Wٌـّاج this string cause a crash on iOS 26 when sett label.text Crashed: com.apple.main-thread 0 CoreText 0xf720c std::__1::__hash_table<std::__1::__hash_value_type<long, CGPoint>, std::__1::__unordered_map_hasher<long, std::__1::__hash_value_type<long, CGPoint>, std::__1::hash, std::__1::equal_to, true>, std::__1::__unordered_map_equal<long, std::__1::__hash_value_type<long, CGPoint>, std::__1::equal_to, std::__1::hash, true>, std::__1::allocator<std::__1::__hash_value_type<long, CGPoint>>>::erase(std::__1::__hash_const_iterator<std::__1::__hash_node<std::__1::__hash_value_type<long, CGPoint>, void*>>) + 300 1 CoreText 0xf63d4 TGlyphComposer::ComposeGlyphs(long, TInlineVector<unsigned short, 30ul> const&, TInlineVector<long, 30ul> const&) + 2896 2 CoreText 0x8b018 TCombiningEngine::ResolveCombiningMarks(TCombiningEngine::CombiningFlag, bool, bool*) + 2232 3 CoreText 0x4edf0 TKerningEngine::PositionGlyphs(TRunGlue&, TCharStream const&, signed char) + 1108 4 CoreText 0x4eee8 TTypesetter::FinishLayout(std::__1::tuple<TLine const*, TCharStream const*, void const* ()(__CTRun const, __CFString const*, void*), void*, std::__1::shared_ptr, unsigned int, unsigned char, bool, long> const&, TRunGlue&, signed char, SyncState) + 64 5 CoreText 0x34608 TTypesetterAttrString::Initialize(__CFAttributedString const*, bool) + 3300 6 CoreText 0x34d88 TTypesetterAttrString::TTypesetterAttrString(__CFAttributedString const*, __CFDictionary const*, bool) + 160 7 CoreText 0x34c38 CTLineCreateWithAttributedString + 84 8 UIFoundation 0x6204 __NSCoreTypesetterCreateBaseLineFromAttributedString + 704 9 UIFoundation 0xafd38 -[NSCoreTypesetter _stringDrawingCoreTextEngineWithOriginalString:rect:padding:graphicsContext:forceClipping:attributes:stringDrawingOptions:drawingContext:stringDrawingInterface:] + 2652 10 UIFoundation 0x26bc __NSStringDrawingEngine + 1592 11 UIFoundation 0xab308 -[NSString(NSExtendedStringDrawing) boundingRectWithSize:options:attributes:context:] + 164 12 UIKitCore 0x186a978 + 132 13 UIKitCore 0x48a7c + 668 14 UIKitCore 0x186b35c + 444 15 UIKitCore 0x186eb30 + 408 16 UIKitCore 0x486d4 + 136 17 UIKitCore 0x47c1c + 80 18 UIKitCore 0x1b68e4 + 80 19 UIKitCore 0x1867c08 + 760 20 UIKitCore 0x18678ec + 72 21 UIKitCore 0x186be30 + 104 ....... 28 UIKitCore 0xa894e0 + 52 29 UIKitCore 0x19047fc + 76 30 UIKitCore 0xa88b0c + 1196 31 UIKitCore 0xa91ce0 + 524 32 UIKitCore 0xa9222c + 280 33 UIKitCore 0xa90550 + 3036 34 UIKitCore 0x1e1604 + 280 35 UIKitCore 0x27078 + 912 36 UIKitCore 0x27b38 + 40 37 UIKitCore 0x190df68 + 2532 38 QuartzCore 0xac8bc + 116 39 QuartzCore 0x8f2fc + 600 40 QuartzCore 0xadf84 + 200 41 QuartzCore 0x6ef78 + 536 42 QuartzCore 0x9bab0 + 644 43 QuartzCore 0xa93c0 + 88 44 UIKitCore 0x780f0 + 52 45 UIKitCore 0x78024 + 352 46 UIKitCore 0x85ee8 + 128 47 UIKitCore 0x85378 + 60 48 UpdateCycle 0x15f8 UC::DriverCore::continueProcessing() + 84 49 CoreFoundation 0x6a230 + 28 50 CoreFoundation 0x6a1a4 + 172 51 CoreFoundation 0x47c6c + 232 52 CoreFoundation 0x1d8b0 + 820 53 CoreFoundation 0x1cc44 + 532 54 GraphicsServices 0x1498 GSEventRunModal + 120 55 UIKitCore 0xa9ddc + 792 56 UIKitCore 0x4eb0c UIApplicationMain + 336 57 UIKitCore 0x18a860 + 588 59 ??? 0x18c7cae28 (缺少)
Replies
2
Boosts
0
Views
589
Activity
Sep ’25
How to intercept or prevent user input in SwiftUI TextField when embedding in UIKit
Hi all, I’m working on a UIKit app where I embed a SwiftUI TextField using UIHostingController. I’m using an ObservableObject model to drive the textfield content: class TextFieldModel: ObservableObject { @Published var text: String @Published var placeholder: String @Published var isSecure: Bool @Published var isFocused: Bool init(pText: String, pPlaceholder: String, pIsSecure: Bool, pIsFocused: Bool) { self.text = pText self.placeholder = pPlaceholder self.isSecure = pIsSecure self.isFocused = pIsFocused } } And my SwiftUI view: struct TextFieldUI: View { @ObservedObject var pModel: TextFieldModel @FocusState private var pIsFocusedState: Bool var body: some View { TextField(pModel.placeholder, text: $pModel.text) .focused($pIsFocusedState) } } I embed it in UIKit like this: let swiftUIContentView = TextFieldUI(pModel: model) let hostingController = UIHostingController(rootView: swiftUIContentView) addChild(hostingController) view.addSubview(hostingController.view) hostingController.didMove(toParent: self) Question: In UIKit, if I subclass UITextField, I can override insertText(_:) and choose not to call super, effectively preventing the textfield from updating when the user types. Is there a SwiftUI equivalent to intercept and optionally prevent user input in a TextField, especially when it’s embedded inside UIKit? What is the recommended approach in SwiftUI for this?
Replies
0
Boosts
0
Views
130
Activity
Sep ’25
Scanned PDFs appear washed out in Apple Preview and Safari
Same PDF renders differently when open in Chrome, Safari; Apple Preview, Acrobat. on Apple Preview, Safari - the PDF appears correctly for a second or two and then appears washed out. Our app uses Safari to render PDFs and our users are complaining that scanned PDFs are not rendering properly. How do I fix this issue (Swift, Obj-C)?
Replies
0
Boosts
0
Views
152
Activity
Sep ’25
App Crashes on Paper Selection After Background Printer Connection
Description: 1. When initiating the print flow via UIPrintInteractionController, and no printer is initially connected, iOS displays all possible paper sizes in the paper selection UI. However, if a printer connects in the background after this view is shown, the list of paper sizes does not automatically refresh to reflect only the options supported by the connected printer. 2. If the user selects an incompatible paper size (one not supported by the printer that has just connected), the app crashes due to an invalid configuration. Steps to Reproduce: Launch the app and navigate to the print functionality. Tap the Print button to invoke UIPrintInteractionController. At this point, no printer is yet connected. iOS displays all available paper sizes. While the paper selection UI is visible, the AirPrint-compatible printer connects in the background. Without dismissing the controller, the user selects a paper size (e.g., one that is not supported by the printer). The app crashes. Expected Result: App should not crash Once the printer becomes available (connected in the background), the paper size options should refresh automatically. The list should be filtered to only include sizes that are compatible with the connected printer. This prevents the user from selecting an invalid option, avoiding crashes. Actual Result: App crashes The paper size list remains unfiltered. The user can still select unsupported paper sizes. Selecting an incompatible option causes the app to crash, due to a mismatch between UI selection and printer capability. Demo App Crash : https://drive.google.com/file/d/19PV02wzOJhc2DYI6kAe-uxHuR1Qg15Bu/view?usp=sharing Apple Files App Crash: https://drive.google.com/file/d/1flHKuU_xaxHSzRun1dYlh8w7nBPJZeRb/view?usp=sharing
Replies
2
Boosts
0
Views
183
Activity
Sep ’25
iPad: How to prevent the new floating decimalPad when using a keyboard toolbar (iPadOS 26)
On iPad running iOS 26, UIKeyboardType.decimalPad sometimes appears as a floating keypad (compact panel) instead of the docked, full-width keyboard. Our app attaches a custom toolbar via inputAccessoryView, so the floating keypad hides the toolbar and breaks the flow. We’d like to opt out of the floating keypad or force the keyboard to remain docked when a toolbar is present. Environment Device: iPad (multiple models) OS: iPadOS 26.0 App type: UIKit Field: UITextField with keyboardType = .decimalPad We present a custom toolbar via inputAccessoryView Expected Docked (full-width) keyboard so the inputAccessoryView toolbar is visible and sized correctly. Actual A floating decimal keypad appears and covers content; our accessory toolbar isn’t visible/attached to it. Why this matters Our toolbar contains required domain actions (Done/Next, Previous). When the keypad floats, the user loses these controls. Questions Is there a supported way to opt out of the floating numeric keypad on iPad when using decimalPad? Is there an API/trait to prefer docked keyboard (e.g., when an inputAccessoryView is present)?
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
2
Boosts
0
Views
418
Activity
Sep ’25
Sharing file creates new UIScene each time, how to prevent this
I have an App which supports multiple windows on the iPad. The App can receive URLs from other Apps (via application.openURL()) and also files via "share sheet" (via UIActivityViewController). When receiving a URL from another App the delegate method scene(_ scene: UIScene, openURLContexts URLContexts: Set) will be called on an existing UIScene, however when a file is received through the share sheet from another App, a new UIScene is created and therefore also a new window (eg the delegates application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) and scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) are called). In both cases I do get the URL and file just fine, however I do not want to get new UIScenes and windows created when receiving a file via share sheet. How can I prevent to get a new UIScene or window? The received files should be used in the existing windows and should not create new ones.
Replies
0
Boosts
0
Views
98
Activity
Sep ’25
Present .icon in app for AppIcon Picker feature
I'm working on an AppIcon selector and would like to do something like UIImage(named: "AppIcon-Alternate") to present the icon for the user to choose using the new IconComposer icons. I've done a fair bit of research on this and it looks like this used to be possible (prior to .icon) with workarounds that were later 'fixed' / removed (appending 60x60 to the icon name). The only 'solution' seems to be bundling the exported images into the app itself but this seems like a terrible idea as it massively bloats the app. Assuming we export from the new IconComposer tool and want to include dark mode that's roughly 3MB per icon which is absolutely shocking bloat and so a terrible solution. Looking into the app the Assets.car actually generates png files for these alternate icons. These are in the json as "MultiSized Image" assets. Interestingly using UIImage(named: is actually attempting to load these but fails to resolve an kCSIElementSignature. Also the OS alert when switching alternate icon shows a preview of the icon so this must be privately possible and using Asset Catalog Tinkerer I'm able to see these pngs. This feels like broken API; I'd guess the new icon format is not correctly generating the entry in the Asset.car to link the generated pngs for usage with UIImage(named:) API. Does anyone have pointers for this? This feels like a developer API afterthought or bug but is it intentional? Edit: I've submitted feedback for this FB20341182.
Replies
0
Boosts
0
Views
258
Activity
Sep ’25
Should setting a UIVisualEffectView's effect to nil remove its visual glass effect?
In the WWDC 2025 session "Build a UIKit app with the with the new design", at the 23:22 mark, the presenter says: And finally, when you no longer need the glass on screen animate it out by setting the effect to nil. The video shows a UIVisualEffectView whose effect is set to a UIGlassEffect animating away as its effect is set to nil. But when I do this in my app (or a sample app), setting effect to nil does not remove the glass appearance. Is this expected? Is the video out of date? Or is this a bug?
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
10
Boosts
4
Views
360
Activity
Sep ’25
How does one know the fitting width of a UIDatePicker in a function hooked up with UIControlEventValueChanged
How does one know the fitting width of a UIDatePicker in a selector hooked up with UIControlEventValueChanged? By fitting width, I mean the width of the grey background rounded box displayed with the date -- I need to get the width of that whenever the date is changed.
Replies
6
Boosts
0
Views
278
Activity
Sep ’25
Custom Keyboard help
import UIKit class KeyboardViewController: UIInputViewController { // MARK: - Properties private var keyboardView: KeyboardView! private var heightConstraint: NSLayoutConstraint! private var hasInitialLayout = false // 存储系统键盘高度和动画参数 private var systemKeyboardHeight: CGFloat = 300 private var keyboardAnimationDuration: Double = 0.25 private var keyboardAnimationCurve: UIView.AnimationOptions = .curveEaseInOut // MARK: - Lifecycle override func viewDidLoad() { super.viewDidLoad() setupKeyboard() } override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) // 在视图显示前更新键盘高度,避免闪动 if !hasInitialLayout { hasInitialLayout = true } } override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) } // MARK: - Setup private func setupKeyboard() { // 创建键盘视图 keyboardView = KeyboardView() keyboardView.translatesAutoresizingMaskIntoConstraints = false view.addSubview(keyboardView) // 设置约束 - 确保键盘贴紧屏幕底部 NSLayoutConstraint.activate([ keyboardView.leftAnchor.constraint(equalTo: view.leftAnchor), keyboardView.rightAnchor.constraint(equalTo: view.rightAnchor), keyboardView.bottomAnchor.constraint(equalTo: view.bottomAnchor) ]) // 设置初始高度约束(使用系统键盘高度或默认值) let initialHeight = systemKeyboardHeight heightConstraint = keyboardView.heightAnchor.constraint(equalToConstant: initialHeight) heightConstraint.isActive = true } // MARK: - Layout Events override func viewDidLayoutSubviews() { super.viewDidLayoutSubviews() } override func viewSafeAreaInsetsDidChange() { super.viewSafeAreaInsetsDidChange() } // MARK: - 键盘高度请求 // 这个方法可以确保键盘扩展报告正确的高度给系统 override func updateViewConstraints() { super.updateViewConstraints() // 确保我们的高度约束是最新的 if heightConstraint == nil { let height = systemKeyboardHeight &gt; 0 ? systemKeyboardHeight : 216 heightConstraint = NSLayoutConstraint( item: self.view!, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 0.0, constant: height ) heightConstraint.priority = UILayoutPriority(999) view.addConstraint(heightConstraint) } else { let height = systemKeyboardHeight &gt; 0 ? systemKeyboardHeight : 216 heightConstraint.constant = height } } } // MARK: - Keyboard View Implementation class KeyboardView: UIView { private var keysContainer: UIStackView! override init(frame: CGRect) { super.init(frame: frame) setupView() } required init?(coder: NSCoder) { super.init(coder: coder) setupView() } private func setupView() { backgroundColor = UIColor(red: 0.82, green: 0.84, blue: 0.86, alpha: 1.0) // 创建按键容器 keysContainer = UIStackView() keysContainer.axis = .vertical keysContainer.distribution = .fillEqually keysContainer.spacing = 8 keysContainer.translatesAutoresizingMaskIntoConstraints = false addSubview(keysContainer) // 添加约束 - 确保内容在安全区域内 NSLayoutConstraint.activate([ keysContainer.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor, constant: 8), keysContainer.leftAnchor.constraint(equalTo: safeAreaLayoutGuide.leftAnchor, constant: 8), keysContainer.rightAnchor.constraint(equalTo: safeAreaLayoutGuide.rightAnchor, constant: -8), keysContainer.bottomAnchor.constraint(equalTo: safeAreaLayoutGuide.bottomAnchor, constant: -8) ]) // 添加键盘行 } }
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
3
Boosts
0
Views
185
Activity
Sep ’25
Designed-for-iPad apps on macOS: Print sheet fails to appear
Summary: When running our iPad app on macOS (“Designed for iPad”), invoking UIPrintInteractionController intermittently fails to show a working print sheet. The same code works reliably on iPad or iOS devices and also on macOS pre 26. This regression started after updating to macOS Tahoe Version 26.0 (25A354) Steps to Reproduce: Launch the attached minimal sample on macOS (Designed for iPad). Tap “Print plain text” Expected Results: The print panel should appear and discover AirPrint printers reliably, as on iPad/iOS or previous mac versions. Actual Results: On macOS, the panel fails to appear. Mac version: macOS Tahoe 26.0 (25A354) xCode version: 26.0 (17A324) Sample Reproduction Code: struct ContentView: View { var body: some View { Button("Print plain text") { printPlainText() } .buttonStyle(.borderedProminent) .padding() } func printPlainText() { let text = "This is just a sample print" guard UIPrintInteractionController.isPrintingAvailable else { NSLog("Printing not available on this device") return } let info = UIPrintInfo(dictionary: nil) info.outputType = .general info.jobName = "Plain Text" let formatter = UISimpleTextPrintFormatter(text: text) formatter.perPageContentInsets = UIEdgeInsets(top: 36, left: 36, bottom: 36, right: 36) let ctrl = UIPrintInteractionController.shared ctrl.printInfo = info ctrl.printFormatter = formatter DispatchQueue.main.async { ctrl.present(animated: true) { _, completed, error in if let error { NSLog("Print error: \(error.localizedDescription)") } else { NSLog(completed ? "Print completed" : "Print cancelled") } } } } } Also I have added the following values to info.plist: <key>NSLocalNetworkUsageDescription</key> <string>This app needs local network access to discover AirPrint printers.</string> <key>NSBonjourServices</key> <array> <string>_ipp._tcp.</string> <string>_ipps._tcp.</string> <string>_printer._tcp.</string> </array>
Replies
0
Boosts
0
Views
191
Activity
Sep ’25
iOS 26 RC: Scope buttons never appear for integrated UISearchBar
When trying to use a UISearchController setup with a UISearchBar that has scope buttons, the search controller's scopeBarActivation property is set to .onSearchActivation, the navigation item's preferredSearchBarPlacement property is set to .integrated. or .integratedButton, and the search bar/button appears in the navigation bar, then the scope buttons never appear. But space is made for where they should appear. Some relevant code in a UIViewController shown as the root view controller of a UINavigationController: private func setupSearch() { let sc = UISearchController(searchResultsController: UIViewController()) sc.delegate = self sc.obscuresBackgroundDuringPresentation = true // Setup search bar with scope buttons let bar = sc.searchBar bar.scopeButtonTitles = [ "One", "Two", "Three", "Four" ] bar.selectedScopeButtonIndex = 0 bar.delegate = self // Apply the search controller to the nav bar navigationItem.searchController = sc // BUG - Under iOS/iPadOS 26 RC, using .onSearchActivation results in the scope buttons never appearing at all // when using integrated placement in the nav bar. // Ensure the scope buttons appear immediately upon activating the search controller sc.scopeBarActivation = .onSearchActivation // This works but doesn't show the scope buttons until the user starts typing - that's too late for my needs //sc.scopeBarActivation = .automatic if #available(iOS 26.0, *) { // Under iOS 26 put the search icon in the nav bar - same issue for .integrated and .integratedButton navigationItem.preferredSearchBarPlacement = .integrated // .integratedButton // My toolbar is full so I need the search in the navigation bar navigationItem.searchBarPlacementAllowsToolbarIntegration = false // Ensure it's in the nav bar } else { // Under iOS 18 put the search bar in the nav bar below the title navigationItem.preferredSearchBarPlacement = .stacked } } I need the search bar in the navigation bar since the toolbar is full. And I need the scope buttons to appear immediately upon search activation. This problem happens on any real or simulated iPhone or iPad running iOS/iPadOS 26 RC.
Replies
1
Boosts
2
Views
289
Activity
Sep ’25