hello, how can i add tipkit into my app for WWDC. i think using a tipkit may not be suitable for playground. What would be the best approach for adding this feature to my app?
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About the problem
I built a Unity project for the visionOS platform and opened it on Xcode-beta 4.
When I tried to run the project, the build failed and the errors following appeared:
Errors
Building for 'xrOS-simulator', but linking in object file (/<Path to my Unity Xcode project>/Libraries/libiPhone-lib.a[5](MeshSkinningNEON64_blzfc.o)) built for 'xrOS'
Linker command failed with exit code 1 (use -v to see invocation)
I have no idea what causes the issue and how to solve it.
Is there anybody to find the cause and the solution for the problem?
Note
Unity has nothing to do with the matter, I guess, because the build on Unity is always successfully completed.
Environment
Unity 2022.3.5f1 that has visionOS Build, iOS Build, and Mac Build modules.
Xcode-beta 4
I try to make app intent but i'm beginner at swift.
so I watched wwdc vedio : Dive into App Intents. - https://developer.apple.com/videos/play/wwdc2022/10032
But i don't know what does 'Navigator' means at the code.
Navigator used together with shared,
than navigator is used ad singleton?
Does anyone have whole sample code along with thins video?
struct OpenCurrentlyReading: AppIntent {
static var title: LocalizedStringResource = "Open Currently Reading"
@MainActor
func perform() async throws -> some IntentResult {
Navigator.shared.openShelf(.currentlyReading)
return .result()
}
static var openAppWhenRun: Bool = true
}
I'm looking for a way to check user Screen Time and trigger a notification after a specified amount of time on certain apps. I have the code from WWDC21 but I was wondering if I could get the code sample for the Worklog app created for WWDC22.
Would really help as a reference point for building my project.
Thank you!