Tagged for 4.3 Design / Spam

Well it finally happened to me.


I have been waiting for it. I got for rejected for spam, on a new Sudoku App.


I have a Calcudoku App. A Nurikabe App. A Kakurasu App. All with the exact same interface.


And I uploaded a Sudoku App, and got tagged for similar design Spam.


There is ZERO way to combine the apps, unless I want to spend a few years.


I can understand how the reviewer rejected it.


But the 'spam design' is actually a GOOD thing. Having a similar design for completely different puzzle games add a familarity to the user. SO he / she only has to learn a new game and not a new interface.


Obviously these reviewers are not programmers, and they just follow a checklist. Ironically, this is one of my best coded apps. I computer generated Sudoku Puzzles, not an easy thing to do. (They have TED talks on it)


There is nothing I can do but appeal. There is no way to fix this. It is really quite depressing. I hope some of these these App reviewers are programmers, and my appeal is accepted.

Answered by pianosmooth in 348756022

They actually accepted it the 2nd time with no changes and just an explanation.

I am not surprised.

App review is extremely fair, but I am very pleased.


And now I have to spend $2,744.67 on Apple stuff to upgrade. Which I really was not going to do if they didn't accept the app.


So this gives the little guy hope. Best of luck everyone.

Not that anyone cares. But I just decided, if this doesnt go through, I am not upgrading my computer and I am done.


I will continue to make my monthly amount, and update by developer certificate for a few years until the monthly amount dwindles to zero.


But thats it. Even with zero expenses, it is just too costly and time consuming to make these apps, especially when there is zero assurance that your hard work will even make it to the app store.


And to have this app, of all the ones I have submitted, be the one they decide to reject for spam is quite ironic.


It is easily playable and better than 95% of the clunky interfaces and wont crash.


It programatically creates unlimited Sudoku puzzles that are immediately playable. How can that be spam? Come on.

>There is ZERO way to combine the apps, unless I want to spend a few years.


If you wrote the code for each game, why can't you combine the games together under a starting viewController that lets you select one of the games. If you can program Suduko surely you can combine the different games into one app.


Why to you think it will take more than a small effort?

Get someone else to sell it for you.

But any 'programmer' would be able to combine the apps into one container app and let the user select which of these similar games they wanted to play at any one time.


Wouldn't your app be even better if you spent the time combining these games into one app? Add Ken Ken.

Ok Yes I can combine them. It wont take me a year. But it is ludcrious to do that. I will not do it. And I absoutely shouldnt have to.


There is literally not ONE single app on the store currently that has a combined Sudoku App with something else.


They are completely different games.


And its not like my other games arent getting playtime.


Infact, the Kakarasu app has quite a bit of playtime.


It is silly for me to spend time combining app which should be sold separately. These are not spam apps. They are not made with AppyBuild or bought off of Flippa to reskin.


They are hand-code. Ironically, I have made plenty of apps that could have been combined. This is not one of them.


It is simple not fair for only me, a single developer, to have to make a container app of all the Japanese Puzzle Games.


Conceptis, Bran Bashers, everyone else is allowed to have separate apps and do. Why do I have to combine mine? No way.


Why does the lowest person on the totem pole, have to be singled out to make a container app. My apps are free. There are 3 large corporations that make Japanese Puzzle games, around 50 or small ones, and a couple thousand individual developers, why am I am the only one who needs to combine them?


Sorry to complain, don't mean to kill the messenger, but no my app would not be better, becasue I will not be able to advertise it correctly, or have enough keywords to properly find it in the search engine. And the title will not be able to show what is in the game becasue I have too many completely different and unrealted puzzles smashed into one app.


Sure wouldnt it be great to say have Diablo and Red Dead Redemption in one game. yeah thats great. That is essentially what they are asking me to do. Or how about Words with Friends and NetFlix. Thats awesome to combine those two. Anyone who downloads Netflix now gets a free unexpected game. But that isnt too good for the developer.

see:

h ttps://www.brainbashers.com/logicpuzzles.asp

h ttps://www.conceptispuzzles.com

for two examples of a website that combines these (and other) puzzles. If you did the same for your apps you might attract an even broader spectrum of players.


Your argument about NetFlix and Words With Friends (tm) fails to account for the multi-dimensional similarity of your different games.

Actually this supports my point, Those are websites.


If I am going to make a website, of course, I am not going to make multiple websites.


But those companies have separate apps on the store. They do not combine the games into one container app. They have all different apps.


And making large container apps, does not benefit the developer at all. Especially now, with the new set up of the App store that literally gives zero exposure to new apps. Nothing. So it is to my benefit to have multiple apps that could possibly be discovered.


And if these large compnaies have multiple apps with the same design, why can't I? If I had any exposure, there is a large subset of people who prefer my apps over these large companies. I have no logins, no features other than the game. And there are a lot of people who just like to play the apps for a few minutes and not be bothered with scoring, logins, lots of menu choices, and other extra stuff. Just play the puzzle and thats it.


And all you do is touch the sqaure, nothing else. Touch and done.


But not only wont I ever get the exposure, I won't even be allowed to compete on a level playing field.


And my Netflix / Words with friends wasnt the best example. But users do not expect a word search game bundled with chess puzzles or something to that effect. And though my app may benefit form me bundling everything together into one, and the users of the app may enjoy all the free stuff very much, and Apple may like to stuff everything into one app to lessen the clutter of the store, why should I do all that work for free with zero payoff and no support from Apple? They are just asking me to do MORE work for nothing and no pay off and no support and even less money than the already dismal sum I get in my pocket.


The very least they could do, is allow me to compete with the large companies on a somewhat fair basis. Now they are even taking that away.

>it is to my benefit to have multiple apps that could possibly be discovered.


In that example, each individual app lives/dies on it's own ranking...ranking, as we know, is key to how high they float up when users search.


If you instead have one mega app, each game in that app has the opportunity to lift the ranking of the others...rising tide lifts all ships.


Keywords, tho... If you have multiple apps, then you can use that many more keywords to push your personal brand. I suppose an argument could be made for benefit in that example, but if it were me, I'd take my chances with tuned keywords in one app, instead, relying more on the collective ranking as noted above.


And yes, I've done mega apps (bundles before bundles were a thing), and frankly, found them much easier to manage and good money makers over stand-alones, but...none of them involved games.

I also just got rejected for "spam" for my card game Chicago Bridge IOS app. I already have a *** Rummy card game app and a Bezique card game app both accepted long ago. These games are not just variations of one another although I do try to make the interface similar. But the computer play is different for each and the implementation of the game play rules is different for each (since they are different card games).


I guess I could put all three games into one bundle app and have each game be an in-app purchase. But what game would be actually purchased? Would such an app be offered for free and do nothing but allow the user to purchase one of the three apps? If I add additional card games (like spades, hearts, cribbage, etc) do I just keep adding them to this container app? Wouldn't the size of the app continue to grow (or is the code for each game downloaded on purchase rather than downloaded when the container app is purchased).

It appears that there was some confusion on Apple's side. The reviewer was claiming that my iPad app was a spam of my "mac os" app of the same name. When I pointed out that I wanted the app to be both for mac os and ios, the reviewer reconsidered the app and the app was accepted.

Tagged for 4.3 Design / Spam
 
 
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