Is the accessibility feature, voice command recording available on the Apple Vision Pro? It does not start on my device.
The Apple Vision Pro is on 26.1.
Regular single voice commands work on the Apple Vision Pro.
Recording commands worked on other devices. (iPad and iPhone)
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While it is possible to scroll content using VoiceOver on macOS, I was not able to find any NSAccessibility APIs related to it (such as accessibilityScroll: on iOS).
Many of us Bangladeshi iPhone users were upset when Apple changed the font to Bangla in the most recent iOS version (18.4.1). We prefer the old Bangla typeface. I want the old Bangla typeface to return, and so do we. Please consider this.
When VoiceOver reads decimal numbers with six or more digits after the decimal, it stops announcing the decimal separator and also adds pauses between each digit.
Text("0.12345") // VoiceOver: "zero **point** one two three four five"
Text("0.123456") // VoiceOver: "zero one, two, three, four, five, six"
How can I force VoiceOver to announce the decimal separator ("point") and not insert pauses regardless of the number of decimal digits?
Triple tap for screenshot->notification->triple tap detected becomes a part of the screenshot and obscures the top part of screenshot.
Thanks
Topic:
Accessibility & Inclusion
SubTopic:
General
Hello,
I'm observing a persistent and frustrating issue with an accessibility feature called Guided Access that seems to affect many users across different devices and iOS versions.
Problem
The triple-click gesture (side or home button) to activate Guided Access intermittently stops working after the device has been in normal use for a few days (typically 2-7 days) without a restart.
I have done some debugging for Apple in FB16094026 but received no updates after 6 months. So I'm posting here in the hope that this will be solved sooner. A core accessibility feature shouldn't require daily device restarts to function reliably.
Details:
Guided Access is correctly enabled in Settings > Accessibility.
Initially, the triple-click works perfectly.
After a period of normal device use (2-7 days), the triple-click no longer triggers Guided Access in any app.
Restarting the device temporarily resolves the issue, and Guided Access triple-click works again immediately after a reboot. However, the problem recurs after continued use.
Simply toggling the Guided Access setting on/off does NOT fix it.
Additional observation: Even trying to select Guided Access manually via the Accessibility Shortcut menu (if multiple shortcuts are enabled) sometimes fails to launch the feature when in this state.
Affected:
iPhones and iPads
Observed on iOS/iPadOS 16, 17, and now 18, indicating it's a long-standing bug.
Impact:
Guided Access is a crucial accessibility feature for many users (for focus, special needs, parental controls, etc.). Its unreliable activation significantly disrupts daily workflows and reliance on this function. This issue appears to be widespread, with many reports across forums like Apple Support Communities and Reddit.
For example, this post received over 1k upvotes.
To see more examples please refer to FB16094026.
Could Apple please investigate this bug urgently? Thanks.
Topic:
Accessibility & Inclusion
SubTopic:
General
I remember that Vision Pro's dwell control could previously be set to 0.1 seconds, but now it can't. Is there a way to adjust it?
SwiftUI provides the accessibilityCustomContent(_:_:) modifier to add additional accessibility information for an element. However, I couldn’t find a similar approach in UIKit.
Is there a way to achieve this in UIKit?
I am invoking the UIImagePickerController of type UIImagePickerControllerSourceTypePhotoLibrary from my viewController. I want shift the keyboard focus to the Cancel button which is the first interactive element on the gallery picker. When a user has full keyboard access turned on they should be able to tap tab and interact with the gallery picker modal. How do I achieve this?
I have an issue in my app when it is used together with the assistive access feature.
For authentication, we are using the capacitor firebase authentication plugin (https://www.npmjs.com/package/@capacitor-firebase/authentication) which enables users to login via apple (FirebaseAuthentication.signInWithApple(...)), google (FirebaseAuthentication.signInWithGoogle(...)), or email. Works just fine. However, when the assistive access feature is enabled, the login fails for apple ("The operation couldn't be completed. com.apple.AuthenticationServices.AuthorizationError error 1000) and google ("The user canceled the sign-in flow).
It seems like the popups for sign-in are blocked and therefore an error is returned immediately. The popups may be blocked by assistive access, causing the capacitor plugin to be unable to authenticate.
I have tested this on my iPhone 12 Pro using iOS 17.7
I would appreciate any suggestions to handle this issue!
Topic:
Accessibility & Inclusion
SubTopic:
General
I'm developing a macOS app using NSView and trying to make my content navigable via VoiceOver. I'm expecting the built-in rotor category "Content Chooser" (accessed via VO + U) to list my accessible elements — just like how it shows message items in the Mail app. However, in my app, this rotor appears empty, even though:
My views return proper accessibilityChildren() or accessibilityContents() with valid NSAccessibilityElements
Each child has correct AXRole, AXLabel, etc.
The window is key and visible
VoiceOver navigation works for the elements
I've also tried:
Using both accessibilityChildren() and accessibilityContents() in container views
Setting roles like .group, .staticText, .button, etc.
Avoiding hidden elements
Ensuring all elements are visible and labeled
Still, "Content Chooser" rotor is empty.
What exact conditions must be met for an element to appear in the "Content Chooser" rotor in a macOS app?
Any Apple-specific guidance, hidden requirements, or sample code would be appreciated.
Hello! I'm adding VoiceOver support for my app, but I'm having an issue where my accessibility value is not being spoken. I have made a helper class that creates an NSString from a double and converts it to the user's region currency.
CurrencyFormatter.m
+ (NSString *) localizedCurrencyStringFromDouble: (double) value {
NSNumberFormatter *formatter = [[NSNumberFormatter alloc] init];
formatter.numberStyle = NSNumberFormatterCurrencyStyle;
formatter.locale = [NSLocale currentLocale];
NSString *currencyString = [formatter stringFromNumber: @(value)];
[formatter release];
return currencyString;
}
View Contoller
self.checkTotalLabel.accessibilityLabel = NSLocalizedString(@"Total Amount", @"Accessibility Label for Total");
self.checkTotalLabel.accessibilityValue = [CurrencyFormatter localizedCurrencyStringFromDouble: total];
I'm confused on whether the value should go into the accessibility label or not. When the currency is just USD and the language is English, it's a simple fix. But when the currency needs to be converted, I'm not sure where to go from here.
If anyone has any guidance, it would help me a lot!
Thank you!
Please excuse me if this is obvious. I'm new to Apple development.
Is there a SwiftUI Accessibility Inspector? I run the standard one, in Xcode 26b3, and it shows me warnings for things that I didn't create in SwiftUI. I presume that "SwiftUI" is primarily implemented using macros and that these things are either generated or boilerplate lower-level things. But if so, then why would they trip Accessibility Inspector warnings? Is there something I can do from SwiftUI to clear them?
Or... is there a demangler somewhere that will translate from these names into something this human might recognize?
I'm targeting macos, btw, if that makes any difference.
Topic:
Accessibility & Inclusion
SubTopic:
General
I have users who need to be able to hear the content of SwiftUI Text views. I have specified the .textSelection(.enabled) modifier for the text views. Adding this modifier causes a "copy" option to appear on long press, but it doesn't enable the visible selection of text, nor does it provide the "Speak" menu item that UIKit allows on text selection.
Is the "Speak Selection" accessibility feature broken for SwiftUI Text views? I've found that there's another accessibility feature that does work (enabling the Speech Controller button for "Speak Screen"). Do I need to tell my users that Apple is deprecating the "Speak Selection" accessibility feature, and that they need to use the Speech Controller instead? Or is there something else I can do to my SwiftUI to get that feature to work?
Hi,
Our app has a section where, we show to users how to activate "Silence Unknown Callers", because is a crucial feature for our app. But, we saw that 30% of users drop the process here, because we can't open directly that setting option in phone app.
We are using this url scheme to open phone settings in iOS 18:
if let url = URL(string: "App-prefs:com.apple.mobilephone") {
UIApplication.shared.open(url)
}
But, we don't see other way to open directly the path "silence", like in iOS 17, with this url scheme: prefs:root=Phone&path=SILENCE_CALLS
So, do you know if is possible open that option directly? We want to improve our accessibility.
Thank you!
I'm facing a bizarre issue with the Apple's Accessibility APIs. I am registering an AXObserver that listens for, among other things, the kAXSelectedTextChangedNotification. For many new users, the kAXSelectTextChangedNotification is not triggered, even though they have enabled Accessibility permission for the app. Other notifications are getting through (kAXWindowMovedNotification, kAXWindowResizedNotification, kAXValueChangedNotification etc - full list here), just not the kAXSelectedTextChangedNotification!
We've found that we can reproduce the error by removing accessibility permission for the app and rebooting our computers. After restarting and reenabling accessibility permissions, the kAXSelectedTextChangedNotification was not received, even though other notifications were fine.
Strangely, the issue can be resolved by launching Apple's Accessibility Inspector app on an impacted computer. Once the Accessibility Inspector is loaded, the kAXSelectedTextChangedNotifications start coming through as expected. This implies to me that either:
We are missing some needed setup when starting the observers. Accessibility Inspector gets it right, thus ‘starting’ the system properly.
Accessibility Inspector is using some Apple private APIs that we don’t have access to.
Things I’ve tried:
I've tried subscribing the AXSelectedTextChangedNotification to different AXUIElements, including the SystemWide element, the Application element, and children elements from the AXApplication. None of these received the kAXSelectedTextChangedNotification, until Accessibility Inspector is booted up. No surprises here, as Apple's documentation confirms that you should add the notification to the root Application AXUIElement if you want to receive notifications for all its children.
I had a theory that the issue might be due to my code calling AXUIElementCreateApplication multiple times, possibly creating multiple "Applications" in Apple's Accessibility implementation. If that’s the case, the notifications might be sent to the wrong application AXUIElement. However, refactoring my code to only call AXUIElementCreateApplication once didn't resolve the issue.
I thought the issue may be caused by subscribing the AXSelectedTextChangedNotification on the high-level application element (at odds with Apple's documentation). I've tried traversing the child AXUIElements until we find one with the kAXSelectedTextAttribute and then subscribing to that. This did not resolve the issue. I don’t think it's the correct path to continue exploring, given that the notifications are received correctly after AccessibilityInspector is launched.
There is one exception to the above: if I add the kSelectedTextChangedNotification listener to a specific text field AXUIElement, I do receive the notification on that text field. However, this is not practical; I need a solution that will work for all text fields within an app. The Accessibility Inspector appears to be doing something that causes the selected-text-changed notifications to be correctly passed up to the high-level application AXUIElement.
Another thought is that I could traverse the entire Accessibility hierarchy and add listeners to every subview that has the kAXSelectedTextAttribute. However, I don’t like this long-term solution. It will be slow and incomplete: new elements get added and removed frequently. I just want the kAXSelectedTextChangedNotification to be received by the high-level Application AXUIElement, which the documentation suggests it should be. I also have evidence that this can work, since notifications start coming through after Accessibility Inspector is launched. It’s just a matter of discovering how to replicate whatever Accessibility Inspector is doing.
An interesting wrinkle: I implemented the 'traverse' strategy above, but was surprised by how few elements were in the hierarchy. Most apps only go down ~2-3 levels, which didn't seem right to me. Perhaps the Accessibility tree isn't fully initialized? I tried adding a 5-second delay to allow more initialization time, but it didn't change anything.
Does anyone have any ideas? Here's our file.
I have been working to remediate PDFs for a client. The documents/forms have many tables. When I correctly tag a table, using Foxit Editor Pro, it works beautifully on a PC reading it with NVDA. On Mac using VoiceOver the table isn't accessible. It doesn't matter if I try to read it in Adobe Acrobat, Foxit, or Preview. The reader often says the document is empty, omits column headers, and/or associates the wrong header with the column data.
The documents have essentially the same coding behind them as for the web. Why is it they perform so well on a PC with NVDA, but so poorly with Mac VoiceOver? I am a Quality Assurance Specialist. I review websites apps, and documents for accessibility. Why can't I do my job using only my Mac system?
As a Mac user, it frustrates me that I can't use my preferred system for checking documents to see if they are accessible because VoiceOver doesn't work well. I actually have to recommend to my clients and their customers that they need to use a PC with NVDA or Jaws for these documents to be able to get all the information. Unfortunately, most people aren't able to have, or maintain, both systems. Overall, Mac products are very high quality. This, and other issues with VoiceOver, seems to be a large gap in Apple's offerings and functionality.
I would appreciate a human response to the original email I sent about this on 7/30/2025.
Topic:
Accessibility & Inclusion
SubTopic:
General
I'm encountering an issue related to BLE device discovery on iOS.
I have a BLE peripheral device that I initially connected to using an iOS device. After this connection, the BLE device's advertised name was programmatically changed by the peripheral. Now, when I try to scan for this device using other iOS devices, it does not appear in the scan results in most apps — including nRF Connect and our own custom BLE app that uses CoreBluetooth.
A few observations:
The device is definitely powered on and advertising (confirmed via Android).
The name change is reflected correctly on Android and on the iOS device that originally connected to it.
Other iOS devices no longer see the device in their scan list.
ar quicklook suddenly is grayed out on iphone 15 pro, I bought the phone new recently ot was working great, 2 days ago updated to ios 18.1.4, ar mode kept opening but i started getting a move iphone over surface message and the object wouldn’t detect surfaces correctly, updated to ios 18.5, now when i open quicklook modesl ar is completely greyed out,
can someone help me fix or detect the issue
thank you
I’m trying to customize the keyboard focus appearance in SwiftUI.
In UIKit (see WWDC 2021 session Focus on iPad keyboard navigation), it’s possible to remove the default UIFocusHaloEffect and change a view’s appearance depending on whether it has focus or not.
In SwiftUI I’ve tried the following:
.focusable() // .focusable(true, interactions: .activate)
.focusEffectDisabled()
.focused($isFocused)
However, I’m running into several issues:
.focusable(true, interactions: .activate) causes an infinite loop, so keyboard navigation stops responding
.focusEffectDisabled() doesn’t seem to remove the default focus effect on iOS
Using @FocusState prevents Space from triggering the action when the view has keyboard focus
My main questions:
How can I reliably detect whether a SwiftUI view has keyboard focus? (Is there an alternative to FocusState that integrates better with keyboard navigation on iOS?)
What’s the recommended way in SwiftUI to disable the default focus effect (the blue overlay) and replace it with a custom border?
Any guidance or best practices would be greatly appreciated!
Here's my sample code:
import SwiftUI
struct KeyboardFocusExample: View {
var body: some View {
// The ScrollView is required, otherwise the custom focus value resets to false after a few seconds. I also need it for my actual use case
ScrollView {
VStack {
Text("First button")
.keyboardFocus()
.button {
print("First button tapped")
}
Text("Second button")
.keyboardFocus()
.button {
print("Second button tapped")
}
}
}
}
}
// MARK: - Focus Modifier
struct KeyboardFocusModifier: ViewModifier {
@FocusState private var isFocused: Bool
func body(content: Content) -> some View {
content
.focusable() // ⚠️ Must come before .focused(), otherwise the FocusState won’t be recognized
// .focusable(true, interactions: .activate) // ⚠️ This causes an infinite loop, so keyboard navigation no longer responds
.focusEffectDisabled() // ⚠️ Has no effect on iOS
.focused($isFocused)
// Custom Halo effect
.padding(4)
.overlay(
RoundedRectangle(cornerRadius: 18)
.strokeBorder(
isFocused ? .red : .clear,
lineWidth: 2
)
)
.padding(-4)
}
}
extension View {
public func keyboardFocus() -> some View {
modifier(KeyboardFocusModifier())
}
}
// MARK: - Button Modifier
/// ⚠️ Using a Button view makes no difference
struct ButtonModifier: ViewModifier {
let action: () -> Void
func body(content: Content) -> some View {
content
.contentShape(Rectangle())
.onTapGesture {
action()
}
.accessibilityAction {
action()
}
.accessibilityAddTraits(.isButton)
.accessibilityElement(children: .combine)
.accessibilityRespondsToUserInteraction()
}
}
extension View {
public func button(action: @escaping () -> Void) -> some View {
modifier(ButtonModifier(action: action))
}
}