IOBluetooth

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Gain user-space access to Bluetooth devices using IOBluetooth.

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iPad - Bluetooth Peripheral MTU No More Than 20 Bytes
All, Thanks in advance! I'm having a very hard time increasing the MTU to any value beyond 20. The research I've done states iOS 16.1 and beyond supports up to 512 bytes. Yet, the peripheral device will only read 20 bytes. It's to be noted that I'm using Expo SDK 51 Bare Workflow, and the react-native-ble-plx library. I have the app functioning as both Central and Peripheral on iOS 18.1 devices, and data is successfully being written and read to the characteristic. Because the Expo app is Bare Workflow, I'm able to make any configurations via Xcode, and if there is any patches needed to the react-native-ble-plx library, we have the architecture to support that too. I wanted to provide that context before being recommended to go to the Expo forums (which I have/will be). I also added the CoreBluetooth framework to the project in hopes that would overwrite the react-native-ble-plx imports, but I noticed react-native-ble-plx uses Swift while CoreBluetooth is Objective-C. Looking forward to your responses!
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BLE Requirements for MacOS
I am working on a hobby project to develop my own Bluetooth peripheral. The platform for this peripheral is a Espressif ESP32-based TinyS3 from Unexpected Maker. I have defined the bluetooth device & service information using custom UUIDs. Using nRF Connect or Light Blue mobile applications I can discover and connect to my device. I receive confirmation of this BLE connection and modifications to the my BLE Service from my code on my TinyS3. I am attempting to write a custom software program that uses the onboard Mac Bluetooth hardware to detect this device. I am technically using Qt's Bluetooth infrastructure via PySide6 [python]. Despite being able to see my device in the mobile BLE applications, my software as well as the Mac Bluetooth System Services does not detect my BLE device. I am broadcasting advertising messages at a 250ms rate, and since they are findable by these mobile applications, I am wondering if MacOS has specific requirements for advertising data for what it considers as a "legitimate/ connectable" device. Any help would be greatly appreciated. Thank you!
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How to update a Bluetooth device's name on iPhone Settings list after a rename via an App
Hello, Our device firmware has a companion iOS app that allows a user to rename it. We are connected to the iPhone via BT Classic. The new name is reflected on the app, however, the iPhone BT device list still shows the old name. It doesn't seem to get updated to the new name unless we unpair/re-pair the device to the phone. Is there a way to get the iPhone to update to the new name in the Settings BT device list without unpairing the device? Is this possible in BT Classic? Thanks.
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Bluetooth HID Button Release Not Working on iPad for Bluetooth Pointer
I am developing a Bluetooth pointer device to control an iPad using HID. Most functionality works well, including mouse movement and button presses. However, I am encountering a strange issue with button releases. For the HID descriptor for the iPad I defined the following: 0501 0902 A101 8503 0509 // Mouse Buttons 1901 2902 // 2 buttons 1500 2501 9502 // Report count for two buttons 7501 8102 9501 7506 // Padding 8103 0501 0901 A100 1500 // Min value 26FF7F // Max value (0...32767) 0930 0931 7510 9502 8102 // Absolute coordinate pointer C0 Do you see an issue with the descriptor? Example packages sent over bluetooth: 0xA103 01 4F3A FB50 // 01 is a left button click, works well, an icon is clicked on iPad. 0xA103 00 4F3A FB50 // 00 should be a left button release, package is sent and received, but button is NOT released, but held on the iPad! The mouse coordinates are updated well, however, I expect the button to be released when sending 0xA103 00 4F3A FB50, but it is held down instead. Perhaps there is a special requirement for iOS to make this work? It is close to be fully functioning.
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iOS Bluetooth Reconnect
Hello Apple, I am a Bluetooth peripheral developer. Recently, I encountered the following issue while developing a Bluetooth smartwatch on iOS: I have a Bluetooth smartwatch that supports CTKD connections. After pairing and connecting with an iOS device, notifications from iOS can be sent to the watch normally. However, after a few days, I noticed that my watch stopped receiving any iOS notifications. Upon checking my phone's Bluetooth settings, I found that the watch's Bluetooth connection on the phone system had disconnected and did not automatically reconnect. After manually reconnecting, I observed that only the BT (classic Bluetooth) connection was established, while the BLE (Bluetooth Low Energy) connection remained disconnected. I would like to understand what could be causing this issue and how to resolve the problem of Bluetooth reconnection.
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Is it possible for CarPlay to establish a connection with a Bluetooth Low Energy (BLE) dongle when the phone app is fully closed or not running in the background?
I’m currently developing an app that communicates with a BLE dongle. When I swipe up to close the app on my phone, both the phone app and the CarPlay app are terminated. From the CarPlay interface, I can relaunch the app. My question is: Can CarPlay establish a connection with a BLE dongle when the phone app is fully closed or not running in the background?
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Oct ’24
Bluetooth pairing problems (iPhone 16 Pro with Sony WH-1000XM5)
Upgraded from an iPhone 13 Pro Max to an iPhone 16 Pro a week ago. Both running on latest iOS 18 and data transfer was done manually Bluetooth pairing seems to be facing a problem. I have been trying to pair up with my Sony WH-1000XM5 but somehow the phone fails to detect the headphones on Bluetooth. Today I tested with my spare earbuds Bose Soundsport Wireless and faced exactly the same problem. Strange Carplay and my home JVC home player don‘t have this problem
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Oct ’24
CBATTErrorRequestNotSupported while transferring data between Bluetooth LE devices
I am trying to implement BLE communication between installations of an iOS app and I am following Transferring Data Between Bluetooth Low Energy Devices since the data I need to transfer exceeds the 512 byte limit for attribute values. I already have this working based on an older version of the app, however after I integrated with the mainline of development I am getting CBATTErrorRequestNotSupported which seems to be caused by OSStatus 65535 (which is kBluetoothSDPErrorCodeReservedEnd, but that is documented to not even be present on iOS). So it seems that a change on our end is causing these errors, but I am completely stumped as to what change that might be. Is anyone able to enlighten me?
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Aug ’24
How to make Bluetooth transfer rate faster
I used two iphones to transfer data via Bluetooth, and the MTU used 512 bytes.I got 56bps in withResponse mode and around 200bps in withoutResponse mode.I wonder how to achieve a faster rate.Let's say LE 1Mbps mode or LE 2Mbps mode.My central device and peripheral device are both iPhone, I don't know if there is a limit between them.My goal is just to know how can I achieve a faster rate 1、Two iphones connected to Bluetooth 2、Test separately with withoutResponse and withResponse 3、Calculate the transmission rate per second 4、In withoutResponse mode, the peripheral receives about 46 packets of 512 bytes per second 5、In withResponse mode, the peripheral receives about 13 packets of 512 bytes per second 6、So I get rates of 56bps and 200bps
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Aug ’24
Headset button not responds in a call on my app
Hi, Team. We are currently creating a VoIP calling app using pjsip and want to be able to end a call using the headset button while the app is in the middle of a call (AVAudioSession.category == .playAndRecord), but MPRemoteCommand does not receive any events. After trying various things, We found that the button will respond if the audio output destination is set to the speaker or if .allowBluetoothA2DP is set as an option, but this is not suitable for this use case because audio input and output would be from the device rather than the headset. ================================================= Problem Headset button events cannot be received from MPRemoteCommand during a call. What is expected to happen? When the headset button is pressed during a call, a handler registered in some MPRemoteCommand is called back. What does actually happen? No MPRemoteCommand responds when the headset button is pressed during a call. Information Sample code Echoes back the audio input with a 5-second delay to simulate a phone call. https://github.com/ryu-akaike/HeadsetTalkTest-iOS/ Versions macOS: Sonoma 14.5 Xcode: 15.3 iPhone: 11 iOS: 17.5.1 ================================================= Thank you. Ryu Akaike
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Aug ’24
Specific Bluetooth speaker issue
Are there any cases where when connected to a specific Bluetooth device on an iPhone or iPad, the Bluetooth device connected at the same time is frequently disconnected or the app connected via CoreBluetooth is disconnected? Our app connects to an iPhone or iPad and connects to CoreBluetooth API to perform specific functions or operations. When a JBL Bluetooth speaker is connected, the connection is automatically disconnected during operation. When the JBL Bluetooth speaker is disconnected, the Bluetooth connection between our apps is not disconnected. It does not happen on all iPhones or iPads, but it seems to happen on some devices. Our app users are experiencing this issue with JBL Bluetooth speakers. So we are trying to replicate this phenomenon with our Bluetooth speaker, but it doesn't work. Has anyone else experienced something similar? I am wondering if this phenomenon can occur.
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Jul ’24
Bluetooth — Peripheral Won't Appear in Bluetooth Settings Menu
Xcode 15.3 macOS Sonoma 14.5 I'm trying to build an app for macOS that will emulate a HID device (keyboard, mouse, game controller) and send those inputs to an IOS device over Bluetooth. I've figured out how to map the inputs from the relevant documentation (Human Interface Device Profile 1.1, Apple Accessory Design Guidelines) but I can't seem to get the Bluetooth services working. I've found an example of how to implement the Bluetooth service (from macOS Mojave but updated to Swift 5). The code will build without issue and asks for the necessary permissions in settings. After giving permissions and rebuilding, the peripheral simply does not appear on the iPhone Bluetooth settings menu (or the Bluetooth settings menu of any device). I suppose the question I'm asking here is if macOS Sonoma prevents the macOS device from advertising as a keyboard peripheral. Furthermore, is there any documentation that describes these limitations. Here is the full example code (too large to post): https://github.com/MonoidMusician/Bluetooth-Keyboard-Emulator/blob/master/Keyboard%20Connect%20Open%20Source/BTKeyboard.swift
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Jun ’24
iPhone and iPad Collaboration
Hello, I'm building apps for iPhone and iPad. Those are working together like a 2-screen Nintendo switch. Is there any way for communication between iPhone and iPad without an outside server? PAN(personal area network) could be a solution, but I could not find any information to use it for my case. If the iPad is connected to iPhone as a personal hotspot (though there's no cell tower), they should be communicate each other. I think there's a better way for my case. Could anyone can tell me where I start to looking for? Thanks, JJ
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Jun ’24
Increase in Download Time from Sensors to Mobile with Recent IOS Updates
We have observed a significant increase in download time from the sensors to the mobile device after recent OS updates. We are connected to the external sensors via the BLE interface using the following connection parameters(15,15,0,6000) https://mbientlab.com/tutorials/MetaMotionRL.html: example 1.For 1 Meter with duration of 28 Seconds the IOS 17.1 taking 44 secs where as IOS 17.5.1 taking 82 secs . 2..For 1 Meter with duration of 45 Seconds the IOS 17.1 taking 74 secs where as IOS 17.5.1 taking 143 secs . Even with the same connection parameters, download times were considerably lower in iOS 15 and below devices. We are currently using the connection parameters 15, 15, 0, 6000. I have learned from some documents that the minimum connection interval was changed to 20, but when I tried it, the download time increased further. I am seeking assistance on how to achieve the same download times as the older versions. https://mbientlab.com/community/discussion/comment/11852#Comment_11852
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Jun ’24
The infinite connection callback observed for some Bluetooth devices
Hi guys, I observed the infinite connection callback(inSelector) for some Bluetooth devices (such as an iPhone SE or Mac Mini) even when I powered off them. However, the issue is not reproducible easily. (IOBluetoothUserNotification *)registerForConnectNotifications:(id)observer selector:(SEL)inSelector ble.txt Looks like there are many -[CBManager xpcConnectionDidReceiveMsg:args:] calls when the issue occurs based on the sample, so it might be caused by the XPC connection with bluetoothd? Has anyone else experienced this issue, or any workaround for it? such as should I restart the bluetoothd?
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May ’24
Tracking bluetooth connection from macOS to non-Apple smartphones
Hi! I am trying to figure out whether there are any ways to get notifications when a macOS user connects to another device via Bluetooth (specifically when a smartphone is paired with a MacBook). I know about IOBluetooth, but it seems like you have to send periodic queries for devices when using this framework, and there is no general way to receive such notifications. I know that IOHIDManager may help to track connection with human interface devices such as keyboards, trackpads, joysticks, etc. But is there any API in IOKit/DriverKit that could help get notifications when a macOS user connects to a smartphone? Maybe I am missing an important part of IOBluetooth, so I would appreciate any help.
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Apr ’24