I have been working on a feature, where I have a List in SwiftUI with previous and next data loading, user can scroll up and down to load previous/next page data.
Recently, I faced one accessibility issue while testing voice-over, when user lands on the listing screen and swipe across the screen from navigation and when focus comes on list it should highlight the first item visible.
But when user swipes back:
Should it load the previous data and announce the previous item or it should go back to the navigation items?
If it loads the previous item, what if the user wants to go to the navigation to switch to other actions and vice-versa?
Did anyone come across this kind of issue? What can be the standard expected behavior in this case if list has both previous and next page scroll?
I different tried gestures https://support.apple.com/en-in/guide/iphone/iph3e2e2281/ios, but it isn't working
Explore best practices for creating inclusive apps for users of Apple accessibility features and users from diverse backgrounds.
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Hello,
I'm currently unable to access App Store Connect. When I try to open https://appstoreconnect.apple.com, I receive the following error message:
“appstoreconnect.apple.com is currently unable to handle this request.”
I’ve tried the following steps, but the issue persists:
Cleared browser cache and cookies
Tried different browsers (Safari, Chrome)
Attempted from multiple devices and networks
Is this a known issue or is there any workaround available?
Would appreciate any help or update on the current status.
Thank you,
Topic:
Accessibility & Inclusion
SubTopic:
General
I’m developing an ARKit application where I aim to attach procedurally generated audio to detected planes in the environment. While using a static audio file with SCNAudioSource and SCNAudioPlayer works as expected, integrating procedural audio via AVAudioSourceNode does not produce any sound, nor does it generate any error messages: Stack Overflow Post
Working Implementation with Static Audio File:
let audioPlayer = SCNAudioPlayer(source: audioSource)
node.addAudioPlayer(audioPlayer)
Attempted Implementation with Procedural Audio:
// Audio generation code
}
let audioPlayer = SCNAudioPlayer(avAudioNode: audioNode)
node.addAudioPlayer(audioPlayer)
In this setup, the AVAudioSourceNode successfully generates audio when connected directly to an AVAudioEngine. However, when used with SCNAudioPlayer and attached to an SCNNode, it fails to produce sound. What doesn’t work is creating some procedural audio with an AVAudioNode, as documented here:
Apple docs
Additionally, I explored the WWDC18 AR game project, SwiftShot, which utilizes SCNAudioPlayer(avAudioNode:). After updating it for the latest Xcode, the graphics function correctly, but the audio does not play. I also noted that the Apple documentation mentions an audioPlayerWithAVAudioNode: method, stating:
Using this initializer is typically not necessary. Instead, call the audioPlayerWithAVAudioNode: method, which returns a cached audio player object if one for the specified AVAudioNode object has already been created and is available for use.
However, this method does not appear to be available in Swift. Any insights or guidance on this matter would be greatly appreciated.
Hi everyone,
I've encountered a rare and strange crash in my app that I can't consistently reproduce. The crash seems to occur deep within Apple's internal frameworks, and I can't pinpoint which line of my own code is causing it. Here's the crash stack trace:
#44 AXSpeech
SIGSEGV
SEGV_ACCERR
0 CoreFoundation ___CFCheckCFInfoPACSignature + 4
1 CoreFoundation _CFRunLoopSourceSignal + 28
2 Foundation _performQueueDequeue + 492
3 Foundation ___NSThreadPerformPerform + 88
4 CoreFoundation ___CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28
5 CoreFoundation ___CFRunLoopDoSource0 + 176
6 CoreFoundation ___CFRunLoopDoSources0 + 340
7 CoreFoundation ___CFRunLoopRun + 828
8 CoreFoundation _CFRunLoopRunSpecific + 608
9 Foundation -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212
10 TextToSpeech _TTSCFAttributedStringCreateStringByBracketingAttributeWithString + 776
11 Foundation ___NSThread__start__ + 732
12 libsystem_pthread.dylib __pthread_start + 136
Sometimes, instead of line 10 referencing _TTSCFAttributedStringCreateStringByBracketingAttributeWithString, it shows:
10 TextToSpeech LogWarning(char const*, ...) + 7288
Has anyone experienced a similar issue or know what might be triggering this crash? Any guidance on how to investigate or resolve this would be greatly appreciated. Thank you!
After updating to the iOS 26 Beta version, the screenshot option within the AssistiveTouch menu has stopped working. Tapping on the "Screenshot" icon does not perform any action.
Topic:
Accessibility & Inclusion
SubTopic:
General
I have a UITextField in my application for entering a state. If I tap on it, a UIPickerView pops up and let's the user select a state (but they can still type too).
The issue relates to Full Keyboard Access. If we select the UITextField using an external keyboard, the UIPickerView appears, but in order to get to it the user has to tab through the whole view controller to get to the UIPickerView at the end.
What would be nice is to a) move focus directly to the UIPickerView (have it highlighted in blue and scrollable right away with keyboard) or b) make the UIPickerView the next view that's accessible when tabbing over or using the arrow keys.
I've tried using:
UIAccessibility notifications (both .screenChanged and .layoutChanged, with and without a delay). This ended up only announcing the view, but didn't help with full keyboard access.
Making the UIPickerView a first responder when it appears.
Attempting to change the accessibilityElements order (but with so many views and views within views, this isn't really a viable option either).
Pressing tab + -> (tab and right arrow button) will quickly take the user to the end of the chain of accessibility elements, in other words, to the UIPickerView. But there has to be a cleaner way of just automatically setting the focus to the UIPickerView or making it the next element by pressing the arrow key.
When I am doing a file search, in TextEdit, and on certain webistes the space bar will quit functioning as soon as i start typing. If I hold down the "Option" key it allows the space bar to work as normal. I have checked every setting I can think of and nothing has helped.
Topic:
Accessibility & Inclusion
SubTopic:
General
I have just purchased an Apple developer Account from Bangladesh and it sent codes perfectly for the first 2-3 times for logging in, but after that no matter what I do it doesn't send verification code and I am stuck, I now cannot log in and this is extremely extremely frustrating
On iOS, there is accessibilityLanguage.
Please update Accessibility OS Settings for VoiceOver in iPhone iOS and iPadOS to include frames on the Rotor, and to make web navigation and component gestures easier to find and assign. Please add content to the iPhone and iPad Apple User Guide to use VoiceOver in web navigation with touch gestures.
Specifically... iframes.
There is no clear guidance in Apple documentation for VoiceOver users in iPhone or iPadOS to access iframes with touch gestures. A common belief as written on AppleVis, other blogs, and internet searches is that iframes in Safari or a webView in an app are only available with explore by touch.
If explore by touch is the only option for some interactions, that needs to be included in Apple User Guides. If not, details on equivalent touch gestures for VO that have keyboard interactions in Mac need to be clear for users.
VoiceOver for Mac includes a default keyboard interaction of VO-Command-F in its extensive User Guide (https://support.apple.com/guide/voiceover/by-images-or-frames-mchlp2740/mac). A user can include a rotor option for web navigation for iframes.
VoiceOver for iPhone and iPad does not include a default swipe gesture assigned to frames. An option is not available for the Rotor.
While there is iPhone User Guide guidance that gestures can be customized (https://support.apple.com/guide/iphone/customize-gestures-and-keyboard-shortcuts-iph59a8e6fd2/18.0/ios/18.0), it is not clear that for adding this gesture, "Move to the next frame" is tucked into the advanced navigation commands for VoiceOver Accessibility Settings in the OS. At least in my phone, the word "frame" was not searchable despite the All Commands screen using a search bar.
When VoiceOver reads decimal numbers with six or more digits after the decimal, it stops announcing the decimal separator and also adds pauses between each digit.
Text("0.12345") // VoiceOver: "zero **point** one two three four five"
Text("0.123456") // VoiceOver: "zero one, two, three, four, five, six"
How can I force VoiceOver to announce the decimal separator ("point") and not insert pauses regardless of the number of decimal digits?
I need to understand the different layers that are there in the iPhone X and later OLED screens as I am designing a hardware attachment. They seem to be projecting letters and images from a different layer than the subpixel layer. Is this proprietary information, or is there a resource that explores them?
Topic:
Accessibility & Inclusion
SubTopic:
General
There are several ways we are supposed to be able to control a11y (accessibility) focus in FKA (Full Keyboard Access) mode.
We should be able to set up an @AccessibilityFocusState variable that contains an enum for the different views that we want to receive a11y focus. That works from VO (VoiceOver) but not from FKA mode. See this sample project on Github:
https://stackoverflow.com/questions/79067665/how-to-manage-accessibilityfocusstate-for-swiftui-accessibility-keyboard
Similarly, we are supposed to be able to use accessibilitySortPriority to control the order that views are selected when a user using FKA tabs between views. That also works from VO but not from FKA mode. In the sample code below, the `.accessibilitySortPriority() ViewModifiers cause VO to change to a non-standard order when you swipe between views, but it has no effect in FKA mode.
Is there a way to either set the a11y focus or change the order in which the views are selected that actually works in SwiftUI when the user is in FKA mode?
Code that should cause FKA to tab between text fields in a custom order:
struct ContentView: View {
@State private var val1: String = "val 1"
@State private var val2: String = "val 2"
@State private var val3: String = "val 3"
@State private var val4: String = "val 4"
var body: some View {
VStack {
TextField("Value 1", text: $val1)
.accessibilitySortPriority(3)
VStack {
TextField("Value 2", text: $val2)
.accessibilitySortPriority(1)
}
HStack {
TextField("Value 3", text: $val3)
.accessibilitySortPriority(2)
TextField("Value 4", text: $val4)
.accessibilitySortPriority(4)
}
}
.padding()
}
}```
In our application we are using a pop over view and we have enabled the accessibility VoiceOver, When user navigating inside the popover and reached to the last element that time with the right swipe we need to dismiss the popover.
The issue is, I cannot auto acquire bluetooth keyboard focus in PHPickerViewController after enabling 'Full Keyboard Access' in my IPhone 14 with iOS version 18.3.1. The keyboard focus in PHPickerViewController will show, however, after I tapped on the blank space of the PHPickerViewController. How to make the focus on at the first place then?
I'm using UINavigationController and calling setNavigationBarHidden(true, animated: false). Then I use this controller to present PHPickerViewController using some configuration setup below.
self.configuration = PHPickerConfiguration()
configuration.filter = .any(of: filters)
configuration.selectionLimit = selectionLimit
if #available(iOS 15.0, *), allowOrdering {
configuration.selection = .ordered
}
configuration.preferredAssetRepresentationMode = .current
Finally I set the delegate to PHPickerViewController and call UINavigationController.present(PHPickerViewController, animated: true) to render it.
Also I notice animation showing in first video then disappear.
While it is possible to scroll content using VoiceOver on macOS, I was not able to find any NSAccessibility APIs related to it (such as accessibilityScroll: on iOS).
Say I have a UI element that moves on the screen. Is it possible to update its accessibility frame as it moves while VoiceOver is focused on it? From my tests, VoiceOver ignores UIAccessibilityLayoutChangedNotification if it's sent repeatedly in a short period of time on iOS, while sending NSAccessibilityLayoutChangedNotification on macOS triggers VoiceOver to reannounce the focused element repeatedly.
I have a TabView with a sample tabItem as follows:
.tabItem {
Label ("Import", systemImage:"doc.on.doc")
.accessibilityLabel("Import Text")
}
But accessibility settings for large display size on does not seem to work, nor do dynamic font sizes:
.tabItem {
Label ("Import", systemImage:"doc.on.doc")
.font(.largeTitle)
.accessibilityLabel("Import Text")
}
The tabItems appear as a fixed size. The tab contents scale well, so this does not look pleasant at all.
Is this a known bug in SwiftUI?
Topic:
Accessibility & Inclusion
SubTopic:
General
A Summary of the WWDC25 Group Lab - Accessibility
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Accessibility.
Accessibility Nutrition Labels are a really big step forward for the experience people have on the App Store to find apps that will work for them. How should developers get started with Accessibility Nutrition Labels?
A good starting point is to review the Accessibility Nutrition Label evaluation criteria on App Store Connect Help. It's a concise document, roughly 10 pages, and you can approach it section by section after the introduction. Even with prior experience using accessibility features like VoiceOver, the criteria offer valuable insights that might not be immediately apparent. For those newer to accessibility, a good entry point might be one of the visual feature labels, such as Dark Interface, which is a popular and frequently used feature.
Which accessibility features can I indicate support for in Accessibility Nutrition Labels?
The accessibility features covered include support for assistive technologies like VoiceOver and Voice Control, media enhancements such as captions and audio descriptions, and display accommodations. These display accommodations cover options like larger text, dark interface, differentiating without color alone, sufficient contrast, and reduced motion.
With the new Accessibility Nutrition Labels, will app store reviewers validate what we select?
The Accessibility Nutrition Label can be edited at any time without requiring a new app submission. However, if an app inaccurately claims feature support, App Review may contact the developer and request an update to the label or the app.
Are there any updates to tools for analyzing the accessibility of our apps?
Although there aren't new updates this year, continued support for Accessibility Audits is available through Xcode's built-in Accessibility Inspector. XCTest also supports accessibility audits, enabling developers to test app accessibility with every build. These audits analyze aspects like contrast, dynamic type, text clipping, element labels, and more within each view. For a deeper dive, the "Perform accessibility audits for your app" session from WWDC 2023 is a valuable resource.
What are accessibility features you wish more people integrated?
Accessibility features encompassing user input labels optimized for voice control, keyboard navigation and shortcuts, and dynamic type support could be more used to benefit users.
What were some of the biggest accessibility challenges your team encountered while developing Liquid Glass?
Apple is known for its innovation and strives to deliver a high-quality experience for everyone. Accessibility is considered a core component of visual design from the outset. For example, the Liquid Glass design inherently supports reduced transparency and increased contrast. As design continues to evolve, user feedback submitted through Feedback Assistant is invaluable.
How does Liquid Glass respond to contrast? Especially for text and low contrast environments.
Content legibility is a crucial aspect of the Liquid Glass design. It inherently supports accessibility features like reduced transparency and increased contrast. Your feedback during the beta period and beyond is essential to ensuring Liquid Glass provides a great experience within your apps.
What are some Apple apps that stand out for their accessibility?
Apps like Keynote in the iWork suite offer groundbreaking VoiceOver features to enhance creative productivity for all users. Assistive Access makes core apps such as Messages, Photos, Camera, Phone, and Music more accessible. Podcasts provides transcripts to broaden its reach, and frameworks like SwiftUI ensure that apps built with the latest UI frameworks have excellent built-in accessibility.
Triple tap for screenshot->notification->triple tap detected becomes a part of the screenshot and obscures the top part of screenshot.
Thanks
Topic:
Accessibility & Inclusion
SubTopic:
General