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Network Extension Resources
General: Forums subtopic: App & System Services > Networking DevForums tag: Network Extension Network Extension framework documentation Routing your VPN network traffic article Filtering traffic by URL sample code Filtering Network Traffic sample code TN3120 Expected use cases for Network Extension packet tunnel providers technote TN3134 Network Extension provider deployment technote TN3165 Packet Filter is not API technote Network Extension and VPN Glossary forums post Debugging a Network Extension Provider forums post Exporting a Developer ID Network Extension forums post Network Extension vs ad hoc techniques on macOS forums post Network Extension Provider Packaging forums post NWEndpoint History and Advice forums post Extra-ordinary Networking forums post Wi-Fi management: Wi-Fi Fundamentals forums post TN3111 iOS Wi-Fi API overview technote How to modernize your captive network developer news post iOS Network Signal Strength forums post See also Networking Resources. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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Issue with Multicast Message Port in NWConnectionGroup and BSD Sockets
Hello Everyone, I'm currently working on a cross-platform application that uses IP-based multicast for device discovery across both Apple and non-Apple devices running the same app. All devices join a multicast group "X.X.X.X" on port Y. For Apple devices, I am using NWConnectionGroup for multicast discovery, while for non-Apple devices, I am using BSD sockets. The issue arises when I attempt to send a multicast message to the group using NWConnectionGroup. The message is sent from a separate ephemeral port rather than the multicast port Y. As a result, all Apple processes that are using NWConnectionGroup can successfully receive the multicast message. However, the processes running on the non-Apple devices (using BSD sockets) do not receive the message. My Questions: Is there a way to configure NWConnectionGroup to send multicast messages from the same multicast port Y rather than an ephemeral port? Is there any known behavior or limitation in how NWConnectionGroup handles multicast that could explain why non-Apple devices using BSD sockets cannot receive the message? How can I ensure cross-platform multicast compatibility between Apple devices using NWConnectionGroup and non-Apple devices using BSD sockets? Any guidance or suggestions would be greatly appreciated! Thanks, Harshal
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Dec ’24
Need Help with TUN Writeback
Hi everyone, I'm currently experimenting with building a simple DNS filter using Apple's Packet Tunnel framework. Here's the flow I'm trying to implement: Create a TUN interface Set up a UDP socket Read packets via packetFlow.readPackets Parse the raw IP packet Forward the UDP payload through the socket Receive the response from the server Reconstruct the IP packet with the response Write it back to the TUN interface using packetFlow.writePackets Here’s an example of an intercepted IP packet (DNS request): 45 00 00 3c 15 c4 00 00 40 11 93 d1 c0 a8 00 64 08 08 08 08 ed 6e 00 35 00 28 e5 c9 7f da 01 00 00 01 00 00 00 00 00 00 04 74 69 6d 65 05 61 70 70 6c 65 03 63 6f 6d 00 00 01 00 01 And here’s the IP packet I tried writing back into the TUN interface (DNS response): 45 00 00 89 5e 37 40 00 40 11 0b 11 08 08 08 08 c0 a8 00 64 00 35 ed 6e 00 75 91 e8 7f da 81 80 00 01 00 04 00 00 00 00 04 74 69 6d 65 05 61 70 70 6c 65 03 63 6f 6d 00 00 01 00 01 c0 0c 00 05 00 01 00 00 0c fb 00 11 04 74 69 6d 65 01 67 07 61 61 70 6c 69 6d 67 c0 17 c0 2c 00 01 00 01 00 00 03 04 00 04 11 fd 74 fd c0 2c 00 01 00 01 00 00 03 04 00 04 11 fd 74 7d c0 2c 00 01 00 01 00 00 03 04 00 04 11 fd 54 fb Unfortunately, it seems the packet is not being written back correctly to the TUN interface. I'm not seeing any expected DNS response behavior on the device. Also, I noticed that after creating the TUN, the interface address shows up as 0.0.0.0:0 in Xcode. The system log includes this message when connecting the VPN: NWPath does not have valid interface: satisfied (Path is satisfied), interface: utun20[endc_sub6], ipv4, dns, expensive, uses cellular Does anyone know how to properly initialize the TUN so that the system recognizes it with a valid IP configuration? Or why my written-back packet might be getting ignored? Any help would be appreciated!
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Jul ’25
setTunnelNetworkSettings() is not setting excludedRoutes
We are using PacketTunnel as system extension to establish vpn tunnel. The flow is like: Create a PacketTunnelProvide to establish vpn When tunnel gets connected add excludedRoutes by calling setTunnelNetworkSettings(). Result: The routing table is not getting updated with new excludeRoutes entries. As per setTunnelNetworkSettings() documentation: "This function is called by tunnel provider implementations to set the network settings of the tunnel, including IP routes, DNS servers, and virtual interface addresses depending on the tunnel type. Subclasses should not override this method. This method can be called multiple times during the lifetime of a particular tunnel. It is not necessary to call this function with nil to clear out the existing settings before calling this function with a non-nil configuration." So we believe setTunnelNetworkSettings() should be able to set new excludeRoutes. We could see we are passing correct entries to setTunnelNetworkSettings(): { tunnelRemoteAddress = 10.192.229.240 DNSSettings = { protocol = cleartext server = ( 10.192.230.211, 192.168.180.15, ) matchDomains = ( , ) matchDomainsNoSearch = NO } IPv4Settings = { configMethod = manual addresses = ( 100.100.100.17, ) subnetMasks = ( 255.255.255.255, ) includedRoutes = ( { destinationAddress = 1.1.1.1 destinationSubnetMask = 255.255.255.255 gatewayAddress = 100.100.100.17 }, { destinationAddress = 2.2.2.0 destinationSubnetMask = 255.255.255.255 gatewayAddress = 100.100.100.17 }, { destinationAddress = 11.11.11.0 destinationSubnetMask = 255.255.255.0 gatewayAddress = 100.100.100.17 }, ) excludedRoutes = ( { destinationAddress = 170.114.52.2 destinationSubnetMask = 255.255.255.255 }, ) overridePrimary = NO } MTU = 1298 } The problem is present on macOS Sequoia 15.2. Is it a known issue? Did anyone else faced this issue?
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Dec ’24
NWPathMonitor Reports Unexpected satisfied→unsatisfied→satisfied Sequence After WiFi Re-enablement
I am developing an iOS application using NWPathMonitor for network connectivity monitoring. We discovered a reproducible issue where disabling and re-enabling WiFi triggers an unexpected network status sequence. ENVIRONMENT: iOS Version: 17.x Device: iPhone (various models tested) Network Framework: NWPathMonitor from iOS Network framework STEPS TO REPRODUCE: Device connected to WiFi normally Disable WiFi via Settings or Control Center Re-enable WiFi via Settings or Control Center EXPECTED BEHAVIOR: WiFi reconnects and NWPathMonitor reports stable satisfied status ACTUAL BEHAVIOR: T+0s: WiFi re-enables, NWPathMonitor reports path.status = .satisfied T+8s: NWPathMonitor unexpectedly reports path.status = .unsatisfied with unsatisfiedReason = .notAvailable T+9-10s: NWPathMonitor reports path.status = .satisfied again Connection becomes stable afterward NETWORK PATH TIMELINE: T+0s: satisfied (IPv4: true, DNS: false) T+140ms: satisfied (IPv4: true, DNS: true) T+8.0s: unsatisfied (reason: notAvailable, no interfaces available) T+10.0s: satisfied (IPv4: true, DNS: true) KEY OBSERVATIONS: Timing consistency: unsatisfied event always occurs ~8 seconds after reconnection resolution: "Reset Network Settings" eliminates this behavior TECHNICAL QUESTIONS: What causes the 8-second delayed unsatisfied status after WiFi re-enablement? Is this expected behavior that applications should handle? Why does reset network setting in iPhone fix this issue?
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Jul ’25
BLE Peripheral advertise scan response data with hashed uuid
My application advertises service uuid FC66 and 00410b66-2553-48d7-cf18-000000002154 in advertising data, and "loading" as local name in response data in foreground. But iOS cut local name to "loadi" and add Hashed UUID data 0100000000000000000000000600000000 to response data. Why iOS add hashed uuid data? Is it because my 128-bit uuid format is wrong? We want to advertise the complete local name data. How to avoid this problem?
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Feb ’25
WiFi 6 MIMO and spatial audio support for CarPlay
On "Accessory Interface Specification CarPlay Addendum R10", it says that it is recommended that the accessory uses a MIMO (2x2) hardware configuration, does this imply that WiFi 5 and SISO (1X1) will be phased out in the near future? When will WiFi 6 MIMO (2x2) become mandatory? On "Accessory Interface Specification CarPlay Addendum R10", it says that Spatial Audio is mandatory. However, for aftermarket in-vehicle infotainment (IVI) system due to the number of speakers are less than 6, is it allowed not to support spatial audio for this type of aftermarket IVI system?
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Jul ’25
NSPOSIXErrorDomain Code=65 iOS18 Xcode16
Hi, I have a problem about "NSPOSIXErrorDomain Code=65 & iOS18 & Xcode 16". I used 'CocoaAsyncSocket', '~> 7.6.5'. It works fine on iOS 15.2, But it's worried on iOS 18.3. Before this, broadcasts can be obtained normally。 I had get socket Multicast Networking. Please help me .
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Dec ’24
Command line utility launched by XCode asks for permission, delays reception
I have a command line app under active development in XCode. It is based on receiving multicast traffic and processing it. I generate this traffic with another app, and generally just leave it running. When I do a build and run in XCode, I get a message asking me for Local Access. If I click yes, no network traffic will be received. I need to restart the command line tool multiple times until I get access. I'm also getting a ton of repeated entries in my Setting->Privacy->Local Access. If I configure xcode to launch with terminal, it does work, but that's not a great solution because of the external window (and the fact that I have terminal set "close if exit cleanly", so I lose my data. I can change that setting, but it is fairly inconvenient, and I don't get the console history in XCode. Is there a way to allow my apps to run from xcode without the pop-up or with the delay in activating the network and creating new entries in the Settings? Thanks!
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Dec ’24
Networking Resources
General: Forums subtopic: App & System Services > Networking TN3151 Choosing the right networking API Networking Overview document — Despite the fact that this is in the archive, this is still really useful. TLS for App Developers forums post Choosing a Network Debugging Tool documentation WWDC 2019 Session 712 Advances in Networking, Part 1 — This explains the concept of constrained networking, which is Apple’s preferred solution to questions like How do I check whether I’m on Wi-Fi? TN3135 Low-level networking on watchOS TN3179 Understanding local network privacy Adapt to changing network conditions tech talk Understanding Also-Ran Connections forums post Extra-ordinary Networking forums post Foundation networking: Forums tags: Foundation, CFNetwork URL Loading System documentation — NSURLSession, or URLSession in Swift, is the recommended API for HTTP[S] on Apple platforms. Moving to Fewer, Larger Transfers forums post Testing Background Session Code forums post Network framework: Forums tag: Network Network framework documentation — Network framework is the recommended API for TCP, UDP, and QUIC on Apple platforms. Building a custom peer-to-peer protocol sample code (aka TicTacToe) Implementing netcat with Network Framework sample code (aka nwcat) Configuring a Wi-Fi accessory to join a network sample code Moving from Multipeer Connectivity to Network Framework forums post NWEndpoint History and Advice forums post Network Extension (including Wi-Fi on iOS): See Network Extension Resources Wi-Fi Fundamentals TN3111 iOS Wi-Fi API overview Wi-Fi Aware framework documentation Wi-Fi on macOS: Forums tag: Core WLAN Core WLAN framework documentation Wi-Fi Fundamentals Secure networking: Forums tags: Security Apple Platform Security support document Preventing Insecure Network Connections documentation — This is all about App Transport Security (ATS). Available trusted root certificates for Apple operating systems support article Requirements for trusted certificates in iOS 13 and macOS 10.15 support article About upcoming limits on trusted certificates support article Apple’s Certificate Transparency policy support article What’s new for enterprise in iOS 18 support article — This discusses new key usage requirements. Technote 2232 HTTPS Server Trust Evaluation Technote 2326 Creating Certificates for TLS Testing QA1948 HTTPS and Test Servers Miscellaneous: More network-related forums tags: 5G, QUIC, Bonjour On FTP forums post Using the Multicast Networking Additional Capability forums post Investigating Network Latency Problems forums post WirelessInsights framework documentation iOS Network Signal Strength Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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CallKit and PushToTalk related changes in iOS 26
Starting in iOS 26, two notable changes have been made to CallKit, LiveCommunicationKit, and the PushToTalk framework: As a diagnostic aid, we're introducing new dialogs to warn apps of voip push related issue, for example when they fail to report a call or when when voip push delivery stops. The specific details of that behavior are still being determined and are likely to change over time, however, the critical point here is that these alerts are only intended to help developers debug and improve their app. Because of that, they're specifically tied to development and TestFlight signed builds, so the alert dialogs will not appear for customers running app store builds. The existing termination/crashes will still occur, but the new warning alerts will not appear. As PushToTalk developers have previously been warned, the last unrestricted PushKit entitlement ("com.apple.developer.pushkit.unrestricted-voip.ptt") has been disabled in the iOS 26 SDK. ALL apps that link against the iOS 26 SDK which receive a voip push through PushKit and which fail to report a call to CallKit will be now be terminated by the system, as the API contract has long specified. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
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Jun ’25
Mac App Crashing
Hi, I have a problem with my Mac crashing sims 4. can you let me know if this is a Mac problem or a sims 4 problem ? Link to Mac Info : https://prnt.sc/NYG0jn8_u0dB Link to crash report : https://prnt.sc/UImzDIsqdVYn
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382
Jan ’25
iPhone App 进行网络请求的时候出错,报错信息为:未能完成该操作。设备上无剩余空间
1、已经检查过手机的存储空间,还有一百多G的空间。app端进行网络接口情况的时候报错了,报错信息如下: Error : Error Domain=NSPOSIXErrorDomain Code=28 "No space left on device" UserInfo={_NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <7DB1CBFD-B9BE-422D-9C9A-78D8FC04DC1B>.<76>, _kCFStreamErrorDomainKey=1, _kCFStreamErrorCodeKey=28, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <7DB1CBFD-B9BE-422D-9C9A-78D8FC04DC1B>.<76>" ), _NSURLErrorNWPathKey=satisfied (Path is satisfied), interface: pdp_ip0[lte], ipv4, ipv6, dns, expensive, estimated upload: 65536Bps, uses cell} 2、手机型号是iPhone 15 Plus,iOS 17.6.1
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Jun ’25
Apple's CDN has only partially rolled out the changes made to the AASA file two weeks ago
We updated the apple-app-site-association file two weeks ago and we are only seeing the new content from Apple's CDN serving certain regions such as Texas and Canada. Regions such as Colorado intermittently sees the old content and California has been receiving the old content all the time. Is this a known issue? If yes, when can we expect this to be fixed and where to check the status? If not, can someone in charge of CDN please look into this? Let me know if there is a better place to report this issue and get the support ASAP though. Thank you in advance and happy new year!
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Jan ’25
NEHotspotHelper API
For our outdoor power supply company that builds public WiFi networks at camping sites, we want to implement the following features in our app: Scan surrounding WiFi networks When detecting specific public WiFi SSIDs, provide users with corresponding passwords Automatically connect to those WiFi networks Regarding the NEHotspotHelper API permission application, when I clicked on https://developer.apple.com/contact/request/network-extension, it redirected me to https://developer.apple.com/unauthorized/. I'm not sure where to properly apply for this permission now.
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May ’25
Hotspot helper issue
We recently notified from Apple that our Hotspot helper is delaying device to switch Wifi Networks. To handle this issue better, we need to refactor our code a bit handle the scenario gracefully and while reading this documentation https://developer.apple.com/library/archive/documentation/NetworkingInternet/Conceptual/Hotspot_Network_Subsystem_Guide/Contents/AuthStateMachine.html#//apple_ref/doc/uid/TP40016639-CH2-SW1 Some questions came up while responding back to evaluate and filterscanlist command. Here are our questions What is the lifecycle of exclude_list? Does it get cleared every time Authentication State Machine goes into Inactive State? What happens if we send commandNotRecognized/unsupportedNetwork/temporaryFailure after evaluate command? Does our app get an evaluate command next time when device joins the same network? What is the actual time for the app to respond to network change evaluate command? Is 45 seconds the timeout limit for app to evaluate and respond? After responding to the evaluate command, how quickly is it terminated from running in the background?
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Feb ’25
Multiple PushProviders Instantiated at one time
I have an issue that causes multiple instances of the push provider to be initialized. And I'd like to ask you what could trigger the instantiation NEAppPushProvider subclass. It seems like it's being triggered excessively. If there's documentation that I have overlooked then just show it to me and I'll be on my way. Here's the details. But really all I want to know is why is my subclass for NEAppPushProvider keeps getting initialized. If you can answer me that than maybe all these details don't really matter but here they are. Here's why I believe there's multiple push provider. I see logs for my push provider initializing but I don't see it de-initializing. I also see redundant logs showing multiple instances trying to log into my server. Each time it initializes, an additional log is added for trying to log into my server. In the app, the system saves it's configuration shortly after initialization, after saving and loading the push configuration, the app doesn't touch config. Meanwhile in the extension, after 8 or so hours, the extension starts creating a new instance of the push provider. Then a few hours later it does it again. And again. Until the watch dog kills us for wasting too much CPU. Normally on a fresh install, I'll observe turning off the wifi to call stop on the push provider and later have the push provider de-initialize. The extension maintains a socket connection to the server, the server can send it messages to display push notifications. The software runs on hospital networks, which will not have access to the internet. It seems like the connection to the server is stable from the logs. I don't detect any disconnections. I'll check with the server to confirm. In the app I call removeFromPreferences to clear out any extensions before logging in/saving push configurations. And I call saveToPreferences on the NEAppPushManager. I do this to make sure I don't have more than one push configuration saved at one time. I also have many logs looking out for this. I used the sample code from apple as the basis of the my own Push Manager. I can post code if you deem it necessary. Hope to here from you soon. Thank you.
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Feb ’25
Upgrading NEFilterDataProvider Causes System Network Interruption
Hi, when I perform an overlay installation via a PKG on macOS for an application containing the NEFilterDataProvider functionality, there is a chance that the entire system network becomes unreachable. Disabling the corresponding Content Filter in "System Settings > Network > Filters" immediately restores network connectivity. This issue does not occur every time, with a frequency of approximately 1 in 20 installation attempts.  The following details may help identify the problem: The Filter.app containing the NEFilterDataProvider resides within the main app's Resources directory, e.g., /Applications/Main.app/Contents/Resources/Filter.app Main.app is installed via a PKG; the issue typically occurs during an overlay installation of Main.app. The NEFilterDataProvider operates as a System Extension. The func handleNewFlow(_ flow: NEFilterFlow) -> NEFilterNewFlowVerdict {} returns .allow. Wireshark packet captures show TCP packets but no UDP packets; TCP handshakes cannot complete. Disabling the corresponding content filter in "System Settings > Network > Filters" restores the network; re-enabling it breaks connectivity again. After waiting for a period, approximately 30-60 minutes, network connectivity can recover automatically. What causes this and how can it be fixed? Any workarounds?
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