Hi - I've been using logic for a few years now. Three days ago I whilst opening it, a pop up said MIDICORE was not working and I haven't been able to fix it since.
I read online that booting up in safe mode + opening audio MIDI set up would fix it, thing is audio MIDI set up wont load up.
Anyone knows how I can fix it? I am on the verge of tears as I cannot seam to find any information online about audio MIDI set up not opening. And I cannot seam to fix the MIDI issue without it.
Thanks!
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On recent versions of macOS (including current betas), when enabling Internet Sharing from Ethernet to Wi-Fi, the configured WPA2/WPA3 password is ignored and the shared network is broadcast as an open (unsecured) network.
Steps to Reproduce:
Connect Mac to Ethernet via USB/LAN adapter
Go to System Settings > General > Sharing > Internet Sharing
Set up Wi-Fi options with a valid WPA2/WPA3 password
Enable Internet Sharing
Expected Behavior:
Devices should see a password-protected Wi-Fi network with a lock icon and require authentication.
Actual Behavior:
The network appears unsecured (no lock icon)
Devices like iPhone connect without entering a password
This can be verified immediately from iOS Wi-Fi settings
Additional Notes:
Reproducible across macOS 15.5 RC and 16.0,26.0 Developer Beta
Feedback has been submitted via Feedback Assistant multiple times
This is a serious security risk if used in public or shared environments
Has anyone else experienced this? Any known workarounds besides terminal-level defaults or Plist edits?
Thanks in advance!
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I'm working on a tvOS application that plays video content using TVMLKit/TVJS. I'm trying to integrate Google IMA SDK to show pre-roll, mid-roll, and post-roll ads in my app.
Here’s what I’ve done so far:
Video playback is handled through JavaScript in application.js.
Ads are managed in Swift using Google IMA SDK.
I use the evaluateJavaScript bridge to control video playback from Swift.
I pause and resume the TVJS player (Player object) using a function like startPlayingVideo(value) from Swift based on the ad lifecycle.
Current Flow:
When the video is about to start, I call loadAds() from JS.
This presents a Swift ViewController that handles IMA ad requests.
On adsManagerDidRequestContentPause, I pause the video using JS via the bridge.
On adsManagerDidRequestContentResume, I resume the video.
The Issue:
This setup doesn't behave consistently:
Sometimes the ad plays in the background and video started playing as well but can not see the ad.
Not able to see the post-roll ads
Relevant Code Snippets:
application.js
function startPlayingVideo(value) {
if (playerReference != undefined) {
if (value == true) {
playerReference.play();
else {
playerReference.pause();
}
}
}
function playVideo(videoURL) {
setup playerReference, push mediaItem, etc.
loadAds();
player.present();
}
AppDelegate.swift
let loadAds: @convention(block) () -\> Void = {
DispatchQueue.main.async {
let adManagerVC = ViewController()
AppDelegate.tvController?.navigationController.present(adManagerVC, animated: true)
}
}
let updateVideoPlayTime: @convention(block) (Double) -\> Void = { time in
CustomContentPlayhead.shared.currentTime = TimeInterval(time)
}
ViewController.swift
func adsManagerDidRequestContentPause(\_ adsManager: IMAAdsManager) {
showAdUI()
playerViewController.player?.pause()
}
func adsManagerDidRequestContentResume(\_ adsManager: IMAAdsManager) {
hideAdUI()
// Expecting JS video to resume via bridge
}
And yeah my IMSDK Implementation is working fine if I am using it with swift AVPlayer.
What I Need Help With:
Best practice for coordinating video playback between JS (Player) and Swift (IMAAdsManager).
How can I sync the playhead reliably between JS and Swift?
Is there a better way to pause/resume TVJS player from Swift during ad lifecycle?
How to reliably insert mid-roll ads when the playback is primarily controlled in JS?
Any insights, code examples, or recommended architecture improvements would be greatly appreciated!
How long was it between putting your first app on the App Store (that had a paid component to it like IAPs) and getting your first sale? I'm working on an app at the moment that I plan on putting up for a small one time fee. I'm curious to know what people's different experiences were with this.
What was your app and how did it go?
Hi,
I made backup as Apple suggested. Then I updated to iOS 26 developer beta. Because it was slow and laggy I downgraded back to 18.5 with iTunes on MacBook. After restoring backup I cannot get history (recent calls) working. I tried to change region, airplane mode, reset network settings, change date and time, reboot (3x). Basically I guess I tried everything I cloud find online. Still call history doesn't work. Is there any fix for this? Before restoring backup I reinstalled everything in restore mode.
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Under multiple display screens (left and right screens), when a commonly used app application clicks "Window" -> "Move to..." When it comes to this, the app cannot be completely moved to the other window but instead moves to the middle of the two Windows for display. Is this a bug of the system?
Hi,
I am a new user here, I have created my apple developer account and purchased an apple developer membership for a year. I have received my web order details and also the invoice few days ago but when I try to go to App Store Connect it won't let me in. I have contacted the apple developer support 3 days ago but I did not received any response yet. It's frustrating. I do not know much how to navigate on these apple products and devices so I am kind of lost here. Your help or advice, would be greatly appreciated.
Btw, I believed I have already enrolled in this apple developer membership because every time I tried to click enrol it leads me to another purchase membership page which I have already paid, so I ended up clicking the withdraw membership instead of clicking the purchase tab.
Thank you in advance to those who are able to address this concern.
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I'm working on an iOS/iPadOS app and need to determine programmatically whether the device is a Shared iPad as configured through Apple School Manager (ASM).
Shared iPads allow multiple users to sign in with Managed Apple IDs and are typically used in educational environments. I want to identify this configuration at runtime within my app.
I’ve looked into UIDevice, NSProcessInfo, and MDM-related APIs but haven't found a reliable way to detect whether the current device is a Shared iPad.
Is there an API or method to check if the current iPad is configured as a Shared iPad (via ASM)?
Any guidance or code examples would be appreciated.
I want to update my iPhone 15 Pro to iOS 26 from iOS 18.5. I downloaded ipsw firmware. But iTunes and Apple Devices App requires update version of app for update to iOS 26.
But I use last version of iTunes / Apple Devices, which was realised 2 May, 2025.
That mean Apple need to update their apps for adaptation it to iOS 26 update?
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I am trying to enroll the Apple Developer Program but it says "We are unable to process your request. An unknown error occurred."
Please check the issue.
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The iPhone mobile data usage skyrocketed to use 1GB per day whereas I am normally a 5GB a month data user.
the culprit was Apple System Services General there is currently no iPhone functionality to turn off System Services Genera.
the solution was to block updates.cdn-apple.com using data sniffer called Proxyman.
Tip hat to the person who posted “High mobile data usage on iOS 18 and how to solve it” on Reddit.com
This is something apple developers maybe should look at
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我的iPad 7居然不支持iPadOS 26
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I installed the new developer beta 26 yesterday, but since that I only have problems with my iPhone. Besides not being able to update the software bc an error appears, I also don‘t have the abbility to use mobile data. If I try to, it only says „could not activate mobile data network“. I already tried to restart the phone, to reset it or to take the SIM out and in
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Hello,
I have a question regarding the ethernet-over-USB-C stack within iOS/iPadOS.
It seems that when manually assigning an IP on this interface within iOS, the IP is stored. Therefore, when disconnecting (the USB-C cable) and reconnecting to another device for a subsequent ethernet connection, the iOS device will always default to the previously assigned IP address (obviously, this isn't the case if the other end is a DHCP server).
So, within the iPhone's Ethernet-over-USB-C driver, I was curious if iOS just keeps the assignment based on the MAC of the local USB-C interface, or is stored information tied to some other identifier? Is there a way to override this behavior?
Thank you
There seems to be a broken USB sync and Finder recognition issue. Is there a fix to this?
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Good day.
Friends, please help.
I installed iOS 26 Betta version.
During the update, there was a power surge and the Internet went out. The download was difficult but it went through. Now I can't check for updates. Write connection error and checking for updates.
I can't roll back to 18.5.
It gives an error through the computer.
Please help.
Thank you in advance.
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Yo i installed IOS 26 Beta to see how it is, and I want it to downgrade but Checking for Updates are unavailable and my iPhone 14 Pro is lagging i have 20-30 fps or something like that.
And these Icons don’t wanna talk about it 🙏
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Today I updated to iOS 26 and after changing to clear mode nothing happens, the icons remain a solid color, everything remains a solid color, nothing is transparent.
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Hello,
I use Navigationstack in the first and second views. In this case, the second view is executed immediately and then disappears.
Is there a solution?
The code is as follows.
device = i-phone
struct ContentView: View {
@State var path: [String] = []
var body: some View {
NavigationStack(path: $path) {
VStack {
Text("Screen1")
Spacer()
Button(action: {
path.append("2nd")
}, label: {
Text("go to 2nd Screen")
})
}
.navigationDestination(for: String.self) { s in
if s == "2nd" {
let _ = print("1st screen nav path(1) = \(path)")
SecondScreen(path: $path)
let _ = print("1st screen nav path(2) = \(path)")
}
}
.onAppear {
print("1st screen on appear")
print("1st screen path = \(path)")
}
.onDisappear {
print("1st screen on disappear")
print("1st screen disa. path = \(path)")
}
.padding()
}
}
}
struct SecondScreen: View {
@State var path2: [String] = []
@Binding var path: [String]
var body: some View {
NavigationStack(path: $path2) {
VStack {
Text("2nd Screen is loaded")
Spacer()
Button(action: {
path2.append("3rd")
}
, label: {
Text("go to 3rd Screen")
})
Button(action: {
path2.removeLast()
}
, label: {
Text("back to 1st Screen")
})
}
.navigationDestination(for: String.self) { s in
if s == "3rd" {
// Text("3rd")
thirdScreen()
} else {
thirdScreen()
}
}
}
.onAppear {
print("2nd screen on appear")
print("2nd screen path = \(path)")
print("2nd screen path2 = \(path2)")
}
.onDisappear {
print("2nd screen on disappear")
print("2nd screen path = \(path)")
print("2nd screen disa. path2 = \(path2)")
}
}
}
struct thirdScreen: View {
var body: some View {
VStack {
Text("3rd Screen")
}
.onAppear {
print("3rd screen on appear")
}
.onDisappear {
print("3rd screen on disappear")
}
}
}
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An error occurred while checking for a software update after the iOS 26 update. Is anyone else facing a similar issue?
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