How do I import a Reality Composer project into Blender (Windows x86_64)
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Hi all — I wanted to share an idea I recently submitted through Feedback Assistant that I think could improve safety and usability for drivers using CarPlay:
Add an option to overlay live weather radar (rain, snow, storms, etc.) directly onto CarPlay Maps while navigating. Similar to how traffic conditions are shown now, this would allow drivers to visually track incoming weather in real time without switching apps or relying on separate devices.
Why this matters:
• Enhances driver safety by increasing situational awareness
• Helps with trip planning and route adjustments around severe weather
• Reduces distractions by integrating everything into one screen
• Useful for everyday drivers, long-haul travelers, and first responders
I submitted this via Feedback Assistant, but I’d love to know what others think. If you also see value in this feature, consider submitting your own version via Feedback Assistant so Apple sees there’s interest.
Let’s push for smarter, safer navigation — thanks for reading!
I have come quite far with my first app and have various picker lists working well. However, I am stuck thinking through how to do this next picker.
My data model has Golf Course name and Tee. For each golf course there are multiple Tees and not all the same across the Courses.
Example of Data
CourseA RedTee
CourseA GreenTee
CourseA BlueTee
CouseB RedTee
CourseB YellowTee
CourseB WhiteTee
I first give the client the ability to Pick a Course from a picker list. That works fine.
Now I want to create a Picker list of Tees but only for that selected Course.
So if the client selected CourseB they would be presented with these Tees to select from
RedTee
YellowTee
WhiteTee
How do I limit the second picker to only show the Tees for the selected Course?
Then in an associated question, once i have the Course and the Tee, I want to Auto fill the rest of a form with Slope, Rating and Yardage.
@Model
class ScorecardData {
var scorecardcourseName: String
var scorecardTee: String
var scorecardSlope: Double
var scorecardRating: Double
var scorecardYardage: Int
Here is my code for the Course Picker List
Picker("", selection: $selectedCourse) {
Text("Select a Course").tag(" ")
ForEach(courses, id: \.self) { course in
Text(course.courseName)
.tag(course.courseName)
}
}
.onChange(of: selectedCourse) {
if(selectedCourse != nil) {
roundsdata.roundscourseName = selectedCourse!
}
}
Here is my current Picker list but its pulling all Tees for all Courses
Picker("", selection: $selectedTee) {
Text("Select Tee").tag(" ")
ForEach (tees, id: \.self) { tee in
Text(tee.scorecardTee)
.tag(tee.scorecardTee)
}
}
.onChange(of: selectedTee) {
if(selectedTee != nil) {
roundsdata.roundsTee = selectedTee!
}
}
My @State and @Query statements are as follows in case there is a change there that is needed as well,
@State private var selectedTee: String? = "Select Tee"
@Query(sort: \ScorecardData.scorecardcourseName) private var tees: [ScorecardData]
@State private var selectedCourse: String? = "Select Course"
@Query(sort: \CourseData.courseName) private var courses: [CourseData]
I am creating a shooting game which uses Game Center for multiplayer and I want to make the Matchmaker view look different. How can I do that?
I would like to modify the content of a published LocationNode upon been clicked by the user. But unfortunately:
func hitTest(_ point: CGPoint, options: [SCNHitTestOption : Any]? = nil) -> [SCNHitTestResult]
returns an SCNNode array from which it is impossible to retrieve the original LocationNode being inserted in order to be able to modify it.
Of course the solution would be to either insert the SCNNode corresponding to the inserted LocationNode in a custom class or conversely insert the identifier of the custom object as a tag of the LocationNode, in order to solve the issue. But both options seem impossible to implement.
May anyone help me?
Below is the sample css code where I render a web page in my webview screens fonts became too small after 18.4 and its so hard to read when I launch my app . Any workarounds to address this issue
.sg-labels-canvas {
font-size: 15px;
display: flex;
flex-direction: column;
font-family: -apple-system, BlinkMacSystemFont, 'Helvetica Neue', Roboto, sans-serif;
font-style: normal;
}
So…I am hitting a wall here and could use some guidance towards best practice.
I’ve developed an app in Xcode/SwiftUI that renders just fine on the iPhone - text, images, buttons, frames…everything is nicely centered on the screen or scrolls where and when I want.
The iPad though…not so much. I’m having issues with tops and bottoms being cut off in scrollviews. These are just straight up text screens too - the ones with other elements/controls…they’re rendering fine.
I’ve tried a mix of geometry, vstack, scrollview, padding, spacers…the lot of it. Nothing I seem to do works - the views do not want to fill and fit properly.
And, of course, the issue becomes worse the moment you flip the iPad into landscape view. Or use the 13” models.
I’d imagine others are battling these issues as well and found solutions, so I decided to hit up the brain trust.
support destinations have no Apple Watch, I tried delete the watch App target and recreate watch App for Existing app, but if is unuseful
Hi community,
I have a question regarding MusicKit, is it necessary to follow a design guideline to integrate this framework into my App?
Also, when no music is reproducing in MusicKit which placeholder we should show, do you provide the resource? Or can we create our own placeholder?
Thanks for all,
David.
I have a multi view app I am trying to develop as my first app. I have gone through much of HackingwithSwiftui
Xcode 16.1 SwiftUI on a MacAir
The prior views in the app store various information. golf Course info in one and Golfers info in another.
This third view is to record rounds of golf played. I started it simple with me entering input manually and that worked.
I then decided to start using pickers with the first two being a DatePicker and the second pulling in the nickname(Handle) for players to select from. in a Handle Picker.
Following is my code. I can select a date as of Now and prior for date played and also the second picker does pull in the all the Handles from my prior view and I can select a Handle of the player for the round.
I then fill in all the other information. When I exit the view I do see that the Round is created but the Date always defaults to Now and the Handle stays blank. When i go back in to edit the round I can change the date and select a Handle but can get them to save.
I have tried many things and searched for days on the web for examples with no luck. I am sure its something simple.
Any help is appreciated as I want to add for pickers for course, tee and other fields. But until I figure out what I am missing the project is at a standstill.
import SwiftUI
import SwiftData
struct RoundsEditDataView: View {
@Bindable var roundsdata: RoundsData
@Environment(.modelContext) private var modelContext
@State private var playDate = Date.now
@Query(sort: \PlayerData.playerHandle) private var players: [PlayerData]
@State private var selectedHandle: PlayerData? = nil
var body: some View {
Form {
HStack {
Text("Course:")
TextField("Course Name", text: $roundsdata.roundscourseName)
.textContentType(.name)
}
HStack {
DatePicker("Date:", selection: $playDate, in: ...Date(),
displayedComponents: .date)
}
Section {
Picker("Handle:", selection: $selectedHandle) {
Text("Select a Handle").tag(nil as PlayerData?)
ForEach(players, id: \.self) { player in
HStack {
Text(player.playerHandle)
.frame(maxWidth: .infinity, alignment: .leading)
.tag(player as PlayerData?)
}
.frame(maxWidth: .infinity, alignment: .leading)
.tag(player as PlayerData?)
}
}
// .pickerStyle(.inline) this does not fix issue or design wise work
}
The rest of this works fine for now until I decide to convert more to picker lists.
HStack {
Text("Tee:")
TextField("Tee", text: $roundsdata.roundsTee)
.textContentType(.name)
}
HStack {
Text("Handicap:")
TextField("Handicap", value: $roundsdata.roundsHandicap, format: .number)
.textContentType(.name)
}
HStack {
Text("Gross:")
TextField("Gross", value: $roundsdata.roundsGross, format: .number)
}
HStack {
Text("Net:")
TextField("Net", value: $roundsdata.roundsNet, format: .number)
.textContentType(.name)
}
HStack {
Text("Rating:")
TextField("Rating", value: $roundsdata.roundsRating, format: .number)
.textContentType(.name)
}
HStack {
Text("Slope:")
TextField("Slope", value: $roundsdata.roundsSlope, format: .number)
.textContentType(.name)
}
}
}
}
When we are going to have a real analog clock option on the lock screen. If an apple watch can do it surely its not that difficult. For someone who uses a clock to tell what time it isn't as opposed to what time it is, i’m constantly having to convert a digital image where the image of hands on a dial is so much easier. Surely this isnt because someone has forgotten how to read a clock
I placed apple.logo symbol image on the top of a view. This view is used to link or unlink Apple ID for user. In the middle is the apple sign in button. I want to use something to describe or represent what the view is, instead of using text description. so I think sign in's company logo is a good choice. Is it allowed by apple official?
Prior to iOS 26, this successfully gave me a modal view with a transparent background:
let settingsVC = MySettingsViewController()
settingsVC.modalPresentationStyle = .automatic
//settingsVC.modalPresentationStyle = .overCurrentContext
self.present(settingsVC, animated: true, completion: {
}
MySettingsViewController:
self.view.backgroundColor = UIColor(white: 0, alpha: 0.5)
Now in iOS 26, modal view is presented in a opaque grey background.
I've seen a few older posts claiming the same behavior I'm seeing which is my cloudkit/core data app only syncs to iOS when the iOS app is reloaded. Can someone clarify if this is a bug, or the expected behavior.
I have an iOS app which the entire purpose of it is to view synced data from MacOS, and I have a refresh button which does nothing because the data only syncs when the app is closed and reopened. Am I supposed to tell users to close and reopen the app to see fresh data? that seems like a terrible UI behavior, and I know apple does not accept this as all of their apps sync without needing to be reloaded. For example the notes app does not need to be reloaded for the MacOS -> iOS data to be synced.
Looking at the UIDesignRequiresCompatibility documentation, watchOS is not listed among the supported platforms. When added to the project, it is also being ignored, resulting in Liquid Glass design. It is possible to opt-out from Liquid Glass design temporarily. Is that just an oversight for Apple Watch please?
I'm trying to use URL structure in the foundation framework and it is failing to build, returning a nil value. Could it be trying to evaluate the string I am giving it as a variable for its argument at build time? Is there a test argument I can give URL to see if it can return a non-nil value? (of URL type)?
When I create a tab group for the sidebar on iPad, the title and disclosure triangle act like a single control. Every time I tap the section title, the disclosure triangle for that section activates and hides or exposes that section's children and actions.
I want the section title to behave like Photos, where tapping a section title just displays its view controller, and the disclosure triangle is a separate control that must be tapped to hide and show children and actions.
I did not see any delegate methods that would let me control this behavior. Is this supported?
Hello everyone! The Swift Student Challenge officially starts tomorrow (February 3rd), and I have a question. Am I allowed to use tools like Photoshop to create artwork for my project? I’d appreciate any clarification. Thanks in advance!
Hello,
I noticed a small mistake in the Human Interface Guidelines (HIG).
On the page HIG > Components > System Experiences > Widget > watchOS Widget Dimensions, scroll down to the bottom. In the "watchOS widget dimensions" section, the sizes in the table are in pixels (px), not points (pt) actually. However, the table header indicates the sizes should be in points (pt).
Page link:
https://developer.apple.com/design/human-interface-guidelines/widgets#watchOS-widget-dimensions
For example, the widget size in the Smart Stack on a 49mm watch should be 192x81.5 pt (or 382x163 px), not 382x163 pt. This size can be verified with the information provided here:
https://developer.apple.com/documentation/watchos-apps/supporting-multiple-watch-sizes/.
https://developer.apple.com/documentation/watchkit/wkinterfacedevice/1620974-screenscale
hi, i have an objc ipad application that use xib with zooming for adapt to the screen (until ios18) but with ipad os 26 will be displayed wrong