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Xcode should include simple themes. Agree??
The themes that bundle with Xcode are all very complex, in the sense that they highlight every token-type a different color, and often use colors that are only slightly different (as there aren't nearly enough distinct colors). Given that these themes are intended to be used, they should be optimized for practicality (not just flexing the power of Xcode). Syntax highlighting is most useful when it distinguishes between things that the programmer distinguishes between conceptually (if I don't know why one variable is blue, while another, apparently similar, variable is red, the highlighting actually makes the code harder to parse correctly). I've also observed a trend towards more minimal highlighting schemes, just generally. I don't have any evidence for this, but assume other people have noticed it too. To offer a concrete example, the following scheme does the usual kinda thing with keywords, comments and literals, but sets everything else to look like plain text, except types, which are gold when they're being declared, and copper otherwise: In my experience, it's notably easier to parse like this, which helps when learning Swift & Co. This is the same theme, applied to a C-family language (Metal): I'm not asking for feedback on the theme specifically. I'm just asking whether you agree that Xcode should bundle a couple of these simpler themes.
4
1
1.7k
Jul ’24
Changing Font Size In Drop-Down Picker
I am unable to change the font size with this snippet. The font is correct and used elsewhere in the swiftui file. The build works successfully, but no matter what font size I choose it appears to stick with a default system size. private func holeRow(hole: Int) -> some View { HStack(spacing: 0) { Text("(hole + 1)") .font(.custom("Metropolis-SemiBold", size: 12)) .frame(width: 60, height: 25) .background(Color("PGA_Dark_Cerulean")) .foregroundColor(.white) .border(Color.gray, width: 0.25) Picker("", selection: $parValues[hole]) { ForEach(3..<6) { value in Text("(value)") .font(.custom("Metropolis-SemiBold", size: 12)) .foregroundColor(Color("PGA_Dark_Cerulean")) .tag(value) } } .pickerStyle(MenuPickerStyle()) .frame(width: 50, height: 25) .background(Color.white) .border(Color("PGA_Dark_Cerulean"), width: 0.25) ForEach(golfers.indices, id: \.self) { golferIndex in Picker("", selection: $scores[golferIndex][hole]) { ForEach(1..<11) { value in Text("\(value)") .font(.custom("Metropolis-SemiBold", size: 12)) .foregroundColor(Color("PGA_Dark_Cerulean")) .tag(value) }
Topic: Design SubTopic: General
0
1
710
Jul ’24
iOS meditation timer
"I need an iOS meditation timer where the screen dims naturally but bells play at scheduled intervals when the screen is locked. AVAudioSession .playback prevents dimming. Without it, bells don't play when locked. How do apps like Plum Village achieve both simultaneously?"
Topic: Design SubTopic: General
2
1
1.1k
Jul ’26
Liquid Glass buttons are a disaster!
Does anyone know if Apple is addressing the issue with buttons. They break the fundamental clarity stressed by Human guidelines by exposing an area around an element that is to be tapped. If that area is then defined as a part of the button it should by default then respond to the tap. But it doesn't. My app when you tap on those elements before Liquid Glass ALWAYS RESPONDS. With Liquid Glass, a glancing tap will get the requisite reaction but doesn't trigger the event it should. Also it's confusing that Liquid Glass but not a show stopper that Liquid Glass elements that are disabled respond by flashing at all instead being visible/inert even though nothing happens. It's unnecessary and confusing eye candy. How did the folly of this get passed Apple's UI team and when is it gonna be rectified. I've tried a number of ways to fix it and it just makes the buttons look like crap and then they become more opaque and stuff. Does anyone have a fix for this or is anyone aware of when a fix for this will be released as a part of an OS update? It could be as simple as a setting that defaults to on that says the area/circumference of the circle button (that you NEVER asked for) fully responds to touch events of the target area and it should default to YES!!
Topic: Design SubTopic: General
1
1
1.3k
Apr ’26
iOS 26 Beta 7 double-tap to select text while in Dark Mode makes it very difficult to see what you're selecting. This has been an issue since Beta 1 and seems like intended behavior.
This has been an issue since installing the first beta and I haven't seen anyone else say anything about it so I feel like I'm going kind of bonkers. While using Dark Mode, double-tapping to select a word while using the Liquid Glass keyboard, like in Messages or Safari, produces a flashlight-like effect over the text with each tap. While this is a fine animation and pretty helpful when moving the cursor, the brightness of the flashlight effect on white text in Dark Mode makes it impossible to see what you're actually tapping to select. The brightness seems to intensify 100x when rapidly tapping. This is not an issue in Light Mode when the text itself is black. To recreate this, just turn your phone to Dark Mode, go into Messages and type a few words into a thread. Try to double-tap to select a word in the text box. The brightness of the selected word should intensify to the point of being unable to see the word itself. Has anyone been bothered by this? Is there a way to fix or adjust it? I've tried reducing transparency and a bunch of other settings but nothing has worked.
Topic: Design SubTopic: General
0
1
836
Aug ’25
Question about coding style guide at Apple with continue and break keywords
Hi there! I recently got into a discussion with my Java professor. In her style guide she specifically mentions to never use the break or continue keywords in loops as they are, according to her, outdated and unviable. I have tried to prove by counter example when they are more useful than alternatives, without success. This has gotten me wondering if these keywords are actually outdated, I am still a student after all. So I wanted to know from someone at Apple if using break or continue is forbidden, discouraged or fine to use (specifically in java but general guidelines are also fine) and why? Any answer from a current or former Apple employee would help me greatly to have an insight into how the industry handles these keywords and I thank you in advance for your response. If there is a better place to ask this please direct me towards that.
Topic: Design SubTopic: General Tags:
5
1
765
Nov ’23
User Age
Hello! I need advice. According to Apple's guidelines, is it permissible to ask users during the initial app launch, through an OnBoarding screen (example in the screenshot), if they are older than 16 when the Age Rating on the App Store is set to 9+? I want to determine if the user from Europe and the UK has reached the age of consent in order to display or not display the GDPR consent form to them. Thanks!
0
1
1.1k
Dec ’23
Interpolation Error in SF Symbols
I created a custom icon using illustrator. I've drawn Ultrathin, duplicated the same and increased stroke width followed by expanding and creating a compound mask. When I try to validate the same I am getting Interpolation error, I am unable to figure where the error is. Can someone please help?
Topic: Design SubTopic: General Tags:
0
0
725
Dec ’23
Live Weather Radar Overlay in CarPlay Maps
Hi all — I wanted to share an idea I recently submitted through Feedback Assistant that I think could improve safety and usability for drivers using CarPlay: Add an option to overlay live weather radar (rain, snow, storms, etc.) directly onto CarPlay Maps while navigating. Similar to how traffic conditions are shown now, this would allow drivers to visually track incoming weather in real time without switching apps or relying on separate devices. Why this matters: • Enhances driver safety by increasing situational awareness • Helps with trip planning and route adjustments around severe weather • Reduces distractions by integrating everything into one screen • Useful for everyday drivers, long-haul travelers, and first responders I submitted this via Feedback Assistant, but I’d love to know what others think. If you also see value in this feature, consider submitting your own version via Feedback Assistant so Apple sees there’s interest. Let’s push for smarter, safer navigation — thanks for reading!
3
0
1.2k
Jul ’25
Feature Request: Dual Apple Pencil Pro Use or Charging Dock Support
Hi everyone 👋 I’ve been using the Apple Pencil Pro with my iPad Pro M4 and absolutely love it — the squeeze gesture, rotation, and haptics are amazing for creative work. But I’ve run into a little roadblock… Right now, only one Pencil Pro can be paired at a time. So while one is charging, you can’t use another as a backup without unpairing and re-pairing, which interrupts the workflow. I’d really love to see one of two things: The ability to use one Pencil while another charges or An official external charger (or support for third-party ones) Personally, I’d happily buy both a second Pencil and a charger if this became possible. I’ve even chatted with other creatives who feel the same — it would make a huge difference for long projects or working on the go. Just wanted to share this idea and see if anyone else here would like this too. Thanks for reading!
1
0
1.1k
Jul ’25
Huge UI difference between Simulator and Real Device
Hi everyone, I’m testing our SwiftUI app on both Xcode simulator and a real iPhone. On the simulator, everything looks clean and aligned. But when I run it on an actual iPhone (same build, iOS 18), the layout looks broken—fonts overlap, spacing is off, and elements are misaligned. Both screenshots are from the exact same screen and time. First is simulator, second is iPhone. Any idea why this difference happens? Is there something I should check in terms of rendering or layout settings? Thanks in advance!
1
0
474
Jul ’25
Urgent Feature Request: Auto-Hide Home Bar in iOS 18.x Based on iOS 26 Beta Experience
Hello Apple Engineering Team and Fellow Developers, I’ve been using iOS 26 beta from day one and closely following all its improvements. One feature that significantly enhances the user experience is the automatic hiding of the Home Bar (the bottom navigation indicator) after a few seconds of inactivity in menus and apps. This subtle but powerful UI behavior not only increases immersion but also reduces distractions, making navigation smoother and visually cleaner. I strongly urge the Apple team to integrate this feature into the upcoming iOS 18.6 update. Bringing this polished interaction to iOS 18 users would greatly improve usability and keep the interface modern and elegant. Thank you for your continuous efforts in refining iOS. Looking forward to seeing this improvement officially adopted soon! Best regards, [ERFANEX]
Topic: Design SubTopic: General
3
0
647
Jul ’25
Apple Intelligence and Siri
I downloaded iOS 26 beta 3. I was very happy with how it turned out, but when I activated Siri, I noticed the rainbow pulsing glow that bordered the phone was missing, and all that was left was the original Siri bubble. I was very disappointed, does anyone know how to get this back? I loved that design feature.
1
0
531
Jul ’25
App rejected because of Guideline 4.3(a) Design
I am building my 2nd React-Native app which is a very simple Notes app. The functionalities are to be able to add, edit & delete notes. And, on the home page where the user can change the orientation of the notes to be in 2 column like a grid or just a list. My app has been getting rejected for Minimal design guideline & I don't know what to do to make it more complex. My first iOS React-Native app was just a single-page Weather app, again that was pretty simple. So, my question is what do I do? OR is the trick that I just keep doing little changes and try to submit & see which one gets accepted??
0
0
853
Mar ’24
List View within a Scrollview
The bane of my existence has been designing interfaces where the whole view needs to scroll, but a portion is a List and the other portion is static. I run into this problem time and again so I was hoping someone has a good solution because we all know that embedding a List view inside ScrollView is a no-go within SwiftUI. It simply doesn't work. So what is a best practice when you need the whole screen to scroll, but a portion is a List? Use a navigation stack instead of a ScrollView? What if it's a child view of a navigation stack already?
Topic: Design SubTopic: General Tags:
2
0
840
Jul ’25
Map over UITableViewController
I have a standard UITableViewController and I have added an MKMapKit map neatly on the top half of the screen (and the table in the bottom half). During runtime, if we scroll through the table records, the map scrolls up as well. What I wanted to do was have the map static, not scrolling, while I scroll the table. Any ideas on how to accomplish this, please?
4
0
908
May ’22
How to create a custom SF Symbol using Affinity Designer
When I first tried to create a custom SF Symbol using Affinity Designer, I encountered difficulties because of two problems which have cumulated: SVG files created by Affinity Designer cannot be directly imported into the SF Symbols app because Affinity Designer totally recreates the content of tag <g id="Notes">, making so the file incompatible for later import into the SF Symbols app. So I had to manually fix that tag via a text editor in order to make the file compatible with the SF Symbols app. Because I was so focused on fixing manually the SVG file, I did not see that the actual content of my SVG file did not follow all Apple recommendations. As a consequence, I have posted this question on the forum: Struggling creating a custom SF Symbol: The provided variants are not interpolatable Finally I have found a way to create an SVG file compatible with SF Symbols using Affinity Designer, meeting the Apple recommendations, and at last perfectly suitable for further use in Xcode. You will find the solution in my reply to this post below which is actually a quasi copy/paste of my final own reply to my original post. Marc
Topic: Design SubTopic: General Tags:
1
0
476
Jun ’25
Xcode should include simple themes. Agree??
The themes that bundle with Xcode are all very complex, in the sense that they highlight every token-type a different color, and often use colors that are only slightly different (as there aren't nearly enough distinct colors). Given that these themes are intended to be used, they should be optimized for practicality (not just flexing the power of Xcode). Syntax highlighting is most useful when it distinguishes between things that the programmer distinguishes between conceptually (if I don't know why one variable is blue, while another, apparently similar, variable is red, the highlighting actually makes the code harder to parse correctly). I've also observed a trend towards more minimal highlighting schemes, just generally. I don't have any evidence for this, but assume other people have noticed it too. To offer a concrete example, the following scheme does the usual kinda thing with keywords, comments and literals, but sets everything else to look like plain text, except types, which are gold when they're being declared, and copper otherwise: In my experience, it's notably easier to parse like this, which helps when learning Swift & Co. This is the same theme, applied to a C-family language (Metal): I'm not asking for feedback on the theme specifically. I'm just asking whether you agree that Xcode should bundle a couple of these simpler themes.
Replies
4
Boosts
1
Views
1.7k
Activity
Jul ’24
Changing Font Size In Drop-Down Picker
I am unable to change the font size with this snippet. The font is correct and used elsewhere in the swiftui file. The build works successfully, but no matter what font size I choose it appears to stick with a default system size. private func holeRow(hole: Int) -> some View { HStack(spacing: 0) { Text("(hole + 1)") .font(.custom("Metropolis-SemiBold", size: 12)) .frame(width: 60, height: 25) .background(Color("PGA_Dark_Cerulean")) .foregroundColor(.white) .border(Color.gray, width: 0.25) Picker("", selection: $parValues[hole]) { ForEach(3..<6) { value in Text("(value)") .font(.custom("Metropolis-SemiBold", size: 12)) .foregroundColor(Color("PGA_Dark_Cerulean")) .tag(value) } } .pickerStyle(MenuPickerStyle()) .frame(width: 50, height: 25) .background(Color.white) .border(Color("PGA_Dark_Cerulean"), width: 0.25) ForEach(golfers.indices, id: \.self) { golferIndex in Picker("", selection: $scores[golferIndex][hole]) { ForEach(1..<11) { value in Text("\(value)") .font(.custom("Metropolis-SemiBold", size: 12)) .foregroundColor(Color("PGA_Dark_Cerulean")) .tag(value) }
Topic: Design SubTopic: General
Replies
0
Boosts
1
Views
710
Activity
Jul ’24
iOS meditation timer
"I need an iOS meditation timer where the screen dims naturally but bells play at scheduled intervals when the screen is locked. AVAudioSession .playback prevents dimming. Without it, bells don't play when locked. How do apps like Plum Village achieve both simultaneously?"
Topic: Design SubTopic: General
Replies
2
Boosts
1
Views
1.1k
Activity
Jul ’26
Liquid Glass buttons are a disaster!
Does anyone know if Apple is addressing the issue with buttons. They break the fundamental clarity stressed by Human guidelines by exposing an area around an element that is to be tapped. If that area is then defined as a part of the button it should by default then respond to the tap. But it doesn't. My app when you tap on those elements before Liquid Glass ALWAYS RESPONDS. With Liquid Glass, a glancing tap will get the requisite reaction but doesn't trigger the event it should. Also it's confusing that Liquid Glass but not a show stopper that Liquid Glass elements that are disabled respond by flashing at all instead being visible/inert even though nothing happens. It's unnecessary and confusing eye candy. How did the folly of this get passed Apple's UI team and when is it gonna be rectified. I've tried a number of ways to fix it and it just makes the buttons look like crap and then they become more opaque and stuff. Does anyone have a fix for this or is anyone aware of when a fix for this will be released as a part of an OS update? It could be as simple as a setting that defaults to on that says the area/circumference of the circle button (that you NEVER asked for) fully responds to touch events of the target area and it should default to YES!!
Topic: Design SubTopic: General
Replies
1
Boosts
1
Views
1.3k
Activity
Apr ’26
iOS 26 Beta 7 double-tap to select text while in Dark Mode makes it very difficult to see what you're selecting. This has been an issue since Beta 1 and seems like intended behavior.
This has been an issue since installing the first beta and I haven't seen anyone else say anything about it so I feel like I'm going kind of bonkers. While using Dark Mode, double-tapping to select a word while using the Liquid Glass keyboard, like in Messages or Safari, produces a flashlight-like effect over the text with each tap. While this is a fine animation and pretty helpful when moving the cursor, the brightness of the flashlight effect on white text in Dark Mode makes it impossible to see what you're actually tapping to select. The brightness seems to intensify 100x when rapidly tapping. This is not an issue in Light Mode when the text itself is black. To recreate this, just turn your phone to Dark Mode, go into Messages and type a few words into a thread. Try to double-tap to select a word in the text box. The brightness of the selected word should intensify to the point of being unable to see the word itself. Has anyone been bothered by this? Is there a way to fix or adjust it? I've tried reducing transparency and a bunch of other settings but nothing has worked.
Topic: Design SubTopic: General
Replies
0
Boosts
1
Views
836
Activity
Aug ’25
Question about coding style guide at Apple with continue and break keywords
Hi there! I recently got into a discussion with my Java professor. In her style guide she specifically mentions to never use the break or continue keywords in loops as they are, according to her, outdated and unviable. I have tried to prove by counter example when they are more useful than alternatives, without success. This has gotten me wondering if these keywords are actually outdated, I am still a student after all. So I wanted to know from someone at Apple if using break or continue is forbidden, discouraged or fine to use (specifically in java but general guidelines are also fine) and why? Any answer from a current or former Apple employee would help me greatly to have an insight into how the industry handles these keywords and I thank you in advance for your response. If there is a better place to ask this please direct me towards that.
Topic: Design SubTopic: General Tags:
Replies
5
Boosts
1
Views
765
Activity
Nov ’23
User Age
Hello! I need advice. According to Apple's guidelines, is it permissible to ask users during the initial app launch, through an OnBoarding screen (example in the screenshot), if they are older than 16 when the Age Rating on the App Store is set to 9+? I want to determine if the user from Europe and the UK has reached the age of consent in order to display or not display the GDPR consent form to them. Thanks!
Replies
0
Boosts
1
Views
1.1k
Activity
Dec ’23
How can I create a custom Matchmaker View Controller in Game Center (macOS)
I am creating a shooting game which uses Game Center for multiplayer and I want to make the Matchmaker view look different. How can I do that?
Replies
1
Boosts
0
Views
433
Activity
Sep ’25
Interpolation Error in SF Symbols
I created a custom icon using illustrator. I've drawn Ultrathin, duplicated the same and increased stroke width followed by expanding and creating a compound mask. When I try to validate the same I am getting Interpolation error, I am unable to figure where the error is. Can someone please help?
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
0
Views
725
Activity
Dec ’23
Live Weather Radar Overlay in CarPlay Maps
Hi all — I wanted to share an idea I recently submitted through Feedback Assistant that I think could improve safety and usability for drivers using CarPlay: Add an option to overlay live weather radar (rain, snow, storms, etc.) directly onto CarPlay Maps while navigating. Similar to how traffic conditions are shown now, this would allow drivers to visually track incoming weather in real time without switching apps or relying on separate devices. Why this matters: • Enhances driver safety by increasing situational awareness • Helps with trip planning and route adjustments around severe weather • Reduces distractions by integrating everything into one screen • Useful for everyday drivers, long-haul travelers, and first responders I submitted this via Feedback Assistant, but I’d love to know what others think. If you also see value in this feature, consider submitting your own version via Feedback Assistant so Apple sees there’s interest. Let’s push for smarter, safer navigation — thanks for reading!
Replies
3
Boosts
0
Views
1.2k
Activity
Jul ’25
Feature Request: Dual Apple Pencil Pro Use or Charging Dock Support
Hi everyone 👋 I’ve been using the Apple Pencil Pro with my iPad Pro M4 and absolutely love it — the squeeze gesture, rotation, and haptics are amazing for creative work. But I’ve run into a little roadblock… Right now, only one Pencil Pro can be paired at a time. So while one is charging, you can’t use another as a backup without unpairing and re-pairing, which interrupts the workflow. I’d really love to see one of two things: The ability to use one Pencil while another charges or An official external charger (or support for third-party ones) Personally, I’d happily buy both a second Pencil and a charger if this became possible. I’ve even chatted with other creatives who feel the same — it would make a huge difference for long projects or working on the go. Just wanted to share this idea and see if anyone else here would like this too. Thanks for reading!
Replies
1
Boosts
0
Views
1.1k
Activity
Jul ’25
Huge UI difference between Simulator and Real Device
Hi everyone, I’m testing our SwiftUI app on both Xcode simulator and a real iPhone. On the simulator, everything looks clean and aligned. But when I run it on an actual iPhone (same build, iOS 18), the layout looks broken—fonts overlap, spacing is off, and elements are misaligned. Both screenshots are from the exact same screen and time. First is simulator, second is iPhone. Any idea why this difference happens? Is there something I should check in terms of rendering or layout settings? Thanks in advance!
Replies
1
Boosts
0
Views
474
Activity
Jul ’25
Urgent Feature Request: Auto-Hide Home Bar in iOS 18.x Based on iOS 26 Beta Experience
Hello Apple Engineering Team and Fellow Developers, I’ve been using iOS 26 beta from day one and closely following all its improvements. One feature that significantly enhances the user experience is the automatic hiding of the Home Bar (the bottom navigation indicator) after a few seconds of inactivity in menus and apps. This subtle but powerful UI behavior not only increases immersion but also reduces distractions, making navigation smoother and visually cleaner. I strongly urge the Apple team to integrate this feature into the upcoming iOS 18.6 update. Bringing this polished interaction to iOS 18 users would greatly improve usability and keep the interface modern and elegant. Thank you for your continuous efforts in refining iOS. Looking forward to seeing this improvement officially adopted soon! Best regards, [ERFANEX]
Topic: Design SubTopic: General
Replies
3
Boosts
0
Views
647
Activity
Jul ’25
Apple Intelligence and Siri
I downloaded iOS 26 beta 3. I was very happy with how it turned out, but when I activated Siri, I noticed the rainbow pulsing glow that bordered the phone was missing, and all that was left was the original Siri bubble. I was very disappointed, does anyone know how to get this back? I loved that design feature.
Replies
1
Boosts
0
Views
531
Activity
Jul ’25
Red badge without a number
In the past, we had a red badge without a number on the app icon. We want to bring it back. Please provide instructions.
Topic: Design SubTopic: General
Replies
1
Boosts
0
Views
540
Activity
Jul ’25
App rejected because of Guideline 4.3(a) Design
I am building my 2nd React-Native app which is a very simple Notes app. The functionalities are to be able to add, edit & delete notes. And, on the home page where the user can change the orientation of the notes to be in 2 column like a grid or just a list. My app has been getting rejected for Minimal design guideline & I don't know what to do to make it more complex. My first iOS React-Native app was just a single-page Weather app, again that was pretty simple. So, my question is what do I do? OR is the trick that I just keep doing little changes and try to submit & see which one gets accepted??
Replies
0
Boosts
0
Views
853
Activity
Mar ’24
Bring back the white thing that brings "home" on IOS 26
Please
Topic: Design SubTopic: General
Replies
2
Boosts
0
Views
361
Activity
Jul ’25
List View within a Scrollview
The bane of my existence has been designing interfaces where the whole view needs to scroll, but a portion is a List and the other portion is static. I run into this problem time and again so I was hoping someone has a good solution because we all know that embedding a List view inside ScrollView is a no-go within SwiftUI. It simply doesn't work. So what is a best practice when you need the whole screen to scroll, but a portion is a List? Use a navigation stack instead of a ScrollView? What if it's a child view of a navigation stack already?
Topic: Design SubTopic: General Tags:
Replies
2
Boosts
0
Views
840
Activity
Jul ’25
Map over UITableViewController
I have a standard UITableViewController and I have added an MKMapKit map neatly on the top half of the screen (and the table in the bottom half). During runtime, if we scroll through the table records, the map scrolls up as well. What I wanted to do was have the map static, not scrolling, while I scroll the table. Any ideas on how to accomplish this, please?
Replies
4
Boosts
0
Views
908
Activity
May ’22
How to create a custom SF Symbol using Affinity Designer
When I first tried to create a custom SF Symbol using Affinity Designer, I encountered difficulties because of two problems which have cumulated: SVG files created by Affinity Designer cannot be directly imported into the SF Symbols app because Affinity Designer totally recreates the content of tag <g id="Notes">, making so the file incompatible for later import into the SF Symbols app. So I had to manually fix that tag via a text editor in order to make the file compatible with the SF Symbols app. Because I was so focused on fixing manually the SVG file, I did not see that the actual content of my SVG file did not follow all Apple recommendations. As a consequence, I have posted this question on the forum: Struggling creating a custom SF Symbol: The provided variants are not interpolatable Finally I have found a way to create an SVG file compatible with SF Symbols using Affinity Designer, meeting the Apple recommendations, and at last perfectly suitable for further use in Xcode. You will find the solution in my reply to this post below which is actually a quasi copy/paste of my final own reply to my original post. Marc
Topic: Design SubTopic: General Tags:
Replies
1
Boosts
0
Views
476
Activity
Jun ’25