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Powermetrics GPU power vs system DC power discrepancy on M4 Max
While analyzing system power on an M4 Max under GPU-heavy compute workloads, I noticed that the the GPU power reported by powermetrics does not come anywhere close to total system DC power reported by the SMC counter PDTR (as used by utilities like mactop). For example, in a heavy GPU workload, powermetrics would report a 65W idle-load delta on the GPU, but at the same time system DC power would rise by 179W, leaving 114W or nearly 2/3 of total system DC power on a Mac Studio M4 Max unexplained. From measurements, the difference appears to correlate with the amount of on-chip data movement (for example, varying bytes-per-FLOP in the workload changes the observed gap). Using SMC and IOReport, I was able to reverse engineer an energy model for the GPU that explains almost all of the energy flow with less than 2% error on the workload I studied. The result is a simple two-term energy roofline model: P_GPU (GPU_combined term in the plot) ≈ a * bytes + b * FLOPs with: ~5 pJ/byte for SRAM movement ~2.7 pJ/FLOP for compute. Has anyone observed similar behavior, or is there guidance on how GPU power reported by IOReport/powermetrics should be interpreted relative to total system power? In particular, I’m interested in whether certain classes of GPU activity may not be attributed to the GPU component in IOReport. Full details with the methodology and results are available here: https://youtu.be/HKxIGgyeISM
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193
Mar ’26
Getting CoreML to run inference on already allocated gpu buffers
I am running some experiments with WebGPU using the wgpu crate in rust. I have some Buffers already allocated in the GPU. Is it possible to use those already existing buffers directly as inputs to a predict call in CoreML? I want to prevent gpu to cpu download time as much as possible. Or are there any other ways to do something like this. Is this only possible using the latest Tensor object which came out with Metal 4 ?
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852
Nov ’25
The answer of "apple" goes to guardrailViolation?
I have been using "apple" to test foundation models. I thought this is local, but today the answer changed - half way through explanation, suddenly guardrailViolation error was activated! And yesterday, all reference to "Apple II", "Apple III" now refers me to consult apple.com! Does foundation models connect to Internet for answer? Using beta 3.
3
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190
Jul ’25
Apple Intelligence Naughty Naughty
When doing some exploratory research into using Apple Intelligence in our aviation-focused application, I noticed that there were several times that key phases would be marked as inappropriate. I tried to stifle these using prompts and rules but couldn't get it to take hold. I was encouraged by an Apple employee to go ahead and post this so that the AI team can use the feedback. There were several terms that triggered this warning, but the two that were most prominent were: 'Tailwind' 'JFK' or 'KJFK' (NY airport ICAO/IATA codes)
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748
Mar ’26
How can I change the output dimensions of a CoreML model in Xcode when the outputs come from a NonMaximumSuppression layer?
After exerting a custom model with nms=True. In Xcode, the outputs show as: confidence: MultiArray (0 × 5) coordinates: MultiArray (0 × 4) I want to set fixed shapes (e.g., 100 × 5, 100 × 4), but Xcode does not allow editing—the shape fields are locked. The model graph shows both outputs come directly from a NonMaximumSuppression layer. Is it possible to set fixed output dimensions for NMS outputs in CoreML?
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512
Mar ’26
Qwen3 VL CoreML
Looking for help with or to help with, due to the pending document enhancement, the Vibe Coders edition of cml editor. Also for more information on how to use the .mlkey whether or not my model is suppose to say IOs18 when I am planning to use it on Mac Apple Intelligence seems to think coreML is for iOS but are the capabilities extended when running NPU on the book? How to use this graph. coming in hot sorry. btw. there are 100s of feedback and crash reports sent in form me for additional info? I attached a image that might help with updating Tags
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388
Mar ’26
Core Model Editor and Params
Optimal Precision • Current Precision: Mixed (Float32, int32) • Optimal Precision: Not specified in the image, but typically involves using the most efficient data type for the model's operations to balance speed and memory usage without significant loss of accuracy. Comparison: • Mixed Precision: Utilizes both Float32 and int32 to optimize performance. Float32 provides high precision, while int32 reduces memory usage and increases computational speed. • Optimal Precision: Aimed at achieving the best trade-off between performance and accuracy, potentially using other data types like Float16 (bfloat16) for even greater efficiency in certain hardware environments. Operation Distribution • Current Distribution: • iOS18.mul: 168 • iOS18.transpose: 126 • iOS18.linear: 98 • iOS18.add: 97 • iOS18.sliceByIndex: 96 • iOS18.expandDims: 74 • iOS18.concat: 72 • iOS18.squeeze: 72 • iOS18.reshape: 67 • iOS18.layerNorm: 49 • iOS18.matmul: 48 • iOS18.gelu: 26 • iOS18.softmax: 24 • Split: 24 • conv: 1 • iOS18.conv: 1 Comparison: • Operation Count: Indicates how frequently each operation is executed. High counts for operations like mul, transpose, and linear suggest these are computationally intensive parts of the model. • Optimization Opportunities: Reducing the count of high-frequency operations or optimizing their execution can improve performance. This might involve pruning unnecessary operations, optimizing algorithms, or leveraging hardware acceleration. General Recommendations • Precision Tuning: Experiment with different precision levels to find the best balance for your specific hardware and accuracy requirements. • Operation Optimization: Focus on optimizing the most frequent operations. Techniques include using more efficient algorithms, parallelizing computations, or utilizing specialized hardware like GPUs or TPUs. • Benchmarking: Regularly benchmark the model to assess the impact of changes and ensure that optimizations lead to meaningful performance improvements. By focusing on these areas, you can potentially enhance the efficiency and performance of your ML model.
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186
Feb ’26
Subject: Technical Report: Float32 Precision Ceiling & Memory Fragmentation in JAX/Metal Workloads on M3
Subject: Technical Report: Float32 Precision Ceiling & Memory Fragmentation in JAX/Metal Workloads on M3 To: Metal Developer Relations Hello, I am reporting a repeatable numerical saturation point encountered during sustained recursive high-order differential workloads on the Apple M3 (16 GB unified memory) using the JAX Metal backend. Workload Characteristics: Large-scale vector projections across multi-dimensional industrial datasets Repeated high-order finite-difference calculations Heavy use of jax.grad and lax.cond inside long-running loops Observation: Under these conditions, the Metal/MPS backend consistently enters a terminal quantization lock where outputs saturate at a fixed scalar value (2.0000), followed by system-wide NaN propagation. This appears to be a precision-limited boundary in the JAX-Metal bridge when handling high-order operations with cubic time-scale denominators. have identified the specific threshold where recursive high-order tensor derivatives exceed the numerical resolution of 32-bit consumer architectures, necessitating a migration to a dedicated 64-bit industrial stack. I have prepared a minimal synthetic test script (randomized vectors only, no proprietary logic) that reliably reproduces the allocator fragmentation and saturation behavior. Let me know if your team would like the telemetry for XLA/MPS optimization purposes. Best regards, Alex Severson Architect, QuantumPulse AI
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412
Mar ’26
Context window 90% of adapter model full after single user prompt
I have been able to train an adapter on Google's Colaboratory. I am able to start a LanguageModelSession and load it with my adapter. The problem is that after one simple prompt, the context window is 90% full. If I start the session without the adapter, the same simple prompt consumes only 1% of the context window. Has anyone encountered this? I asked Claude AI and it seems to think that my training script needs adjusting. Grok on the other hand is (wrongly, I tried) convinced that I just need to tweak some parameters of LanguageModelSession or SystemLanguageModel. Thanks for any tips.
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3.4k
Feb ’26
Apple OCR framework seems to be holding on to allocations every time it is called.
Environment: macOS 26.2 (Tahoe) Xcode 16.3 Apple Silicon (M4) Sandboxed Mac App Store app Description: Repeated use of VNRecognizeTextRequest causes permanent memory growth in the host process. The physical footprint increases by approximately 3-15 MB per OCR call and never returns to baseline, even after all references to the request, handler, observations, and image are released. ` private func selectAndProcessImage() { let panel = NSOpenPanel() panel.allowedContentTypes = [.image] panel.allowsMultipleSelection = false panel.canChooseDirectories = false panel.message = "Select an image for OCR processing" guard panel.runModal() == .OK, let url = panel.url else { return } selectedImageURL = url isProcessing = true recognizedText = "Processing..." // Run OCR on a background thread to keep UI responsive let workItem = DispatchWorkItem { let result = performOCR(on: url) DispatchQueue.main.async { recognizedText = result isProcessing = false } } DispatchQueue.global(qos: .userInitiated).async(execute: workItem) } private func performOCR(on url: URL) -> String { // Wrap EVERYTHING in autoreleasepool so all ObjC objects are drained immediately let resultText: String = autoreleasepool { // Load image and convert to CVPixelBuffer for explicit memory control guard let imageData = try? Data(contentsOf: url) else { return "Error: Could not read image file." } guard let nsImage = NSImage(data: imageData) else { return "Error: Could not create image from file data." } guard let cgImage = nsImage.cgImage(forProposedRect: nil, context: nil, hints: nil) else { return "Error: Could not create CGImage." } let width = cgImage.width let height = cgImage.height // Create a CVPixelBuffer from the CGImage var pixelBuffer: CVPixelBuffer? let attrs: [String: Any] = [ kCVPixelBufferCGImageCompatibilityKey as String: true, kCVPixelBufferCGBitmapContextCompatibilityKey as String: true ] let status = CVPixelBufferCreate( kCFAllocatorDefault, width, height, kCVPixelFormatType_32ARGB, attrs as CFDictionary, &pixelBuffer ) guard status == kCVReturnSuccess, let buffer = pixelBuffer else { return "Error: Could not create CVPixelBuffer (status: \(status))." } // Draw the CGImage into the pixel buffer CVPixelBufferLockBaseAddress(buffer, []) guard let context = CGContext( data: CVPixelBufferGetBaseAddress(buffer), width: width, height: height, bitsPerComponent: 8, bytesPerRow: CVPixelBufferGetBytesPerRow(buffer), space: CGColorSpaceCreateDeviceRGB(), bitmapInfo: CGImageAlphaInfo.noneSkipFirst.rawValue ) else { CVPixelBufferUnlockBaseAddress(buffer, []) return "Error: Could not create CGContext for pixel buffer." } context.draw(cgImage, in: CGRect(x: 0, y: 0, width: width, height: height)) CVPixelBufferUnlockBaseAddress(buffer, []) // Run OCR let requestHandler = VNImageRequestHandler(cvPixelBuffer: buffer, options: [:]) let request = VNRecognizeTextRequest() request.recognitionLevel = .accurate request.usesLanguageCorrection = true do { try requestHandler.perform([request]) } catch { return "Error during OCR: \(error.localizedDescription)" } guard let observations = request.results, !observations.isEmpty else { return "No text found in image." } let lines = observations.compactMap { observation in observation.topCandidates(1).first?.string } // Explicitly nil out the pixel buffer before the pool drains pixelBuffer = nil return lines.joined(separator: "\n") } // Everything — Data, NSImage, CGImage, CVPixelBuffer, VN objects — released here return resultText } `
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210
Feb ’26
Tensorflow metal: Issue using assign operation on MacBook M4
I get the following error when running this command in a Jupyter notebook: v = tf.Variable(initial_value=tf.random.normal(shape=(3, 1))) v[0, 0].assign(3.) Environment: python == 3.11.14 tensorflow==2.19.1 tensorflow-metal==1.2.0 { "name": "InvalidArgumentError", "message": "Cannot assign a device for operation ResourceStridedSliceAssign: Could not satisfy explicit device specification '/job:localhost/replica:0/task:0/device:GPU:0' because no supported kernel for GPU devices is available.\nColocation Debug Info:\nColocation group had the following types and supported devices: \nRoot Member(assigned_device_name_index_=1 requested_device_name_='/job:localhost/replica:0/task:0/device:GPU:0' assigned_device_name_='/job:localhost/replica:0/task:0/device:GPU:0' resource_device_name_='/job:localhost/replica:0/task:0/device:GPU:0' supported_device_types_=[CPU] possible_devices_=[]\nResourceStridedSliceAssign: CPU \n_Arg: GPU CPU \n\nColocation members, user-requested devices, and framework assigned devices, if any:\n ref (_Arg) framework assigned device=/job:localhost/replica:0/task:0/device:GPU:0\n ResourceStridedSliceAssign (ResourceStridedSliceAssign) /job:localhost/replica:0/task:0/device:GPU:0\n\nOp: ResourceStridedSliceAssign\n [...] [[{{node ResourceStridedSliceAssign}}]] [Op:ResourceStridedSliceAssign] name: strided_slice/_assign" } It seems like the ResourceStridedSliceAssign operation is not implemented for the GPU
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216
Feb ’26
Core Image for depth maps & segmentation masks: numeric fidelity issues when rendering CIImage to CVPixelBuffer (looking for Architecture suggestions)
Hello All, I’m working on a computer-vision–heavy iOS application that uses the camera, LiDAR depth maps, and semantic segmentation to reason about the environment (object identification, localization and measurement - not just visualization). Current architecture I initially built the image pipeline around CIImage as a unifying abstraction. It seemed like a good idea because: CIImage integrates cleanly with Vision, ARKit, AVFoundation, Metal, Core Graphics, etc. It provides a rich set of out-of-the-box transforms and filters. It is immutable and thread-safe, which significantly simplified concurrency in a multi-queue pipeline. The LiDAR depth maps, semantic segmentation masks, etc. were treated as CIImages, with conversion to CVPixelBuffer or MTLTexture only at the edges when required. Problem I’ve run into cases where Core Image transformations do not preserve numeric fidelity for non-visual data. Example: Rendering a CIImage-backed segmentation mask into a larger CVPixelBuffer can cause label values to change in predictable but incorrect ways. This occurs even when: using nearest-neighbor sampling disabling color management (workingColorSpace / outputColorSpace = NSNull) applying identity or simple affine transforms I’ve confirmed via controlled tests that: Metal → CVPixelBuffer paths preserve values correctly CIImage → CVPixelBuffer paths can introduce value changes when resampling or expanding the render target This makes CIImage unsafe as a source of numeric truth for segmentation masks and depth-based logic, even though it works well for visualization, and I should have realized this much sooner. Direction I’m considering I’m now considering refactoring toward more intent-based abstractions instead of a single image type, for example: Visual images: CIImage (camera frames, overlays, debugging, UI) Scalar fields: depth / confidence maps backed by CVPixelBuffer + Metal Label maps: segmentation masks backed by integer-preserving buffers (no interpolation, no transforms) In this model, CIImage would still be used extensively — but primarily for visualization and perceptual processing, not as the container for numerically sensitive data. Thread safety concern One of the original advantages of CIImage was that it is thread-safe by design, and that was my biggest incentive. For CVPixelBuffer / MTLTexture–backed data, I’m considering enforcing thread safety explicitly via: Swift Concurrency (actor-owned data, explicit ownership) Questions For those may have experience with CV / AR / imaging-heavy iOS apps, I was hoping to know the following: Is this separation of image intent (visual vs numeric vs categorical) a reasonable architectural direction? Do you generally keep CIImage at the heart of your pipeline, or push it to the edges (visualization only)? How do you manage thread safety and ownership when working heavily with CVPixelBuffer and Metal? Using actor-based abstractions, GCD, or adhoc? Are there any best practices or gotchas around using Core Image with depth maps or segmentation masks that I should be aware of? I’d really appreciate any guidance or experience-based advice. I suspect I’ve hit a boundary of Core Image’s design, and I’m trying to refactor in a way that doesn't involve too much immediate tech debt, remains robust and maintainable long-term. Thank you in advance!
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539
Feb ’26
get error with xcode beta3 :decodingFailure(FoundationModels.LanguageModelSession.GenerationError.Context
@Generable enum Breakfast { case waffles case pancakes case bagels case eggs } do { let session = LanguageModelSession() let userInput = "I want something sweet." let prompt = "Pick the ideal breakfast for request: (userInput)" let response = try await session.respond(to: prompt,generating: Breakfast.self) print(response.content) } catch let error { print(error) } i want to test the @Generable demo but get error with below:decodingFailure(FoundationModels.LanguageModelSession.GenerationError.Context(debugDescription: "Failed to convert text into into GeneratedContent\nText: waffles", underlyingErrors: [Swift.DecodingError.dataCorrupted(Swift.DecodingError.Context(codingPath: [], debugDescription: "The given data was not valid JSON.", underlyingError: Optional(Error Domain=NSCocoaErrorDomain Code=3840 "Unexpected character 'w' around line 1, column 1." UserInfo={NSJSONSerializationErrorIndex=0, NSDebugDescription=Unexpected character 'w' around line 1, column 1.})))]))
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155
Jul ’25
Assert error breaking previews
A foundation models bug I keep running into when in the preview phase of the testing. The error never seems to occur or break the app when I am testing on the simulator or on a device but sometimes I am running into this error when in a longer session while being in preview. The error breaks the preview and crashes it and the waring on it is labeled as : "Assert in LanguageModelFeedback.swift" This is something I keep running into, where I have been using foundation models for my project
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494
Feb ’26
Powermetrics GPU power vs system DC power discrepancy on M4 Max
While analyzing system power on an M4 Max under GPU-heavy compute workloads, I noticed that the the GPU power reported by powermetrics does not come anywhere close to total system DC power reported by the SMC counter PDTR (as used by utilities like mactop). For example, in a heavy GPU workload, powermetrics would report a 65W idle-load delta on the GPU, but at the same time system DC power would rise by 179W, leaving 114W or nearly 2/3 of total system DC power on a Mac Studio M4 Max unexplained. From measurements, the difference appears to correlate with the amount of on-chip data movement (for example, varying bytes-per-FLOP in the workload changes the observed gap). Using SMC and IOReport, I was able to reverse engineer an energy model for the GPU that explains almost all of the energy flow with less than 2% error on the workload I studied. The result is a simple two-term energy roofline model: P_GPU (GPU_combined term in the plot) ≈ a * bytes + b * FLOPs with: ~5 pJ/byte for SRAM movement ~2.7 pJ/FLOP for compute. Has anyone observed similar behavior, or is there guidance on how GPU power reported by IOReport/powermetrics should be interpreted relative to total system power? In particular, I’m interested in whether certain classes of GPU activity may not be attributed to the GPU component in IOReport. Full details with the methodology and results are available here: https://youtu.be/HKxIGgyeISM
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0
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0
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193
Activity
Mar ’26
Getting CoreML to run inference on already allocated gpu buffers
I am running some experiments with WebGPU using the wgpu crate in rust. I have some Buffers already allocated in the GPU. Is it possible to use those already existing buffers directly as inputs to a predict call in CoreML? I want to prevent gpu to cpu download time as much as possible. Or are there any other ways to do something like this. Is this only possible using the latest Tensor object which came out with Metal 4 ?
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0
Boosts
0
Views
852
Activity
Nov ’25
Image playground stuck
Got new iPhone Boxing Day all works bar image playground uninstalled/reinstalled turns ai on/off still stuck
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1
Boosts
0
Views
572
Activity
Dec ’25
The answer of "apple" goes to guardrailViolation?
I have been using "apple" to test foundation models. I thought this is local, but today the answer changed - half way through explanation, suddenly guardrailViolation error was activated! And yesterday, all reference to "Apple II", "Apple III" now refers me to consult apple.com! Does foundation models connect to Internet for answer? Using beta 3.
Replies
3
Boosts
0
Views
190
Activity
Jul ’25
How Is useful AI
I want to introduce how is usefully AI
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0
Boosts
0
Views
178
Activity
Apr ’26
Error Domain=NSOSStatusErrorDomain Code=-1 "kCFStreamErrorHTTPParseFailure / kCFSocketError / kCFStreamErrorDomainCustom / kCSIdentityUnknownAuthorityErr / qErr / telGenericError / dsNoExtsMacsBug / kMovieLoadStateError / cdevGenErr: Could not parse
Can't able to run the Create ML for training and I upgraded to MacOS 26.3 beta and I have tried older and newer
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0
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0
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343
Activity
Mar ’26
Apple Intelligence Naughty Naughty
When doing some exploratory research into using Apple Intelligence in our aviation-focused application, I noticed that there were several times that key phases would be marked as inappropriate. I tried to stifle these using prompts and rules but couldn't get it to take hold. I was encouraged by an Apple employee to go ahead and post this so that the AI team can use the feedback. There were several terms that triggered this warning, but the two that were most prominent were: 'Tailwind' 'JFK' or 'KJFK' (NY airport ICAO/IATA codes)
Replies
2
Boosts
0
Views
748
Activity
Mar ’26
How can I change the output dimensions of a CoreML model in Xcode when the outputs come from a NonMaximumSuppression layer?
After exerting a custom model with nms=True. In Xcode, the outputs show as: confidence: MultiArray (0 × 5) coordinates: MultiArray (0 × 4) I want to set fixed shapes (e.g., 100 × 5, 100 × 4), but Xcode does not allow editing—the shape fields are locked. The model graph shows both outputs come directly from a NonMaximumSuppression layer. Is it possible to set fixed output dimensions for NMS outputs in CoreML?
Replies
2
Boosts
0
Views
512
Activity
Mar ’26
Qwen3 VL CoreML
Looking for help with or to help with, due to the pending document enhancement, the Vibe Coders edition of cml editor. Also for more information on how to use the .mlkey whether or not my model is suppose to say IOs18 when I am planning to use it on Mac Apple Intelligence seems to think coreML is for iOS but are the capabilities extended when running NPU on the book? How to use this graph. coming in hot sorry. btw. there are 100s of feedback and crash reports sent in form me for additional info? I attached a image that might help with updating Tags
Replies
1
Boosts
0
Views
388
Activity
Mar ’26
Asking about computers model always refer to apple.com?
Here's the result: Very weird.
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5
Boosts
0
Views
202
Activity
Jul ’25
Core Model Editor and Params
Optimal Precision • Current Precision: Mixed (Float32, int32) • Optimal Precision: Not specified in the image, but typically involves using the most efficient data type for the model's operations to balance speed and memory usage without significant loss of accuracy. Comparison: • Mixed Precision: Utilizes both Float32 and int32 to optimize performance. Float32 provides high precision, while int32 reduces memory usage and increases computational speed. • Optimal Precision: Aimed at achieving the best trade-off between performance and accuracy, potentially using other data types like Float16 (bfloat16) for even greater efficiency in certain hardware environments. Operation Distribution • Current Distribution: • iOS18.mul: 168 • iOS18.transpose: 126 • iOS18.linear: 98 • iOS18.add: 97 • iOS18.sliceByIndex: 96 • iOS18.expandDims: 74 • iOS18.concat: 72 • iOS18.squeeze: 72 • iOS18.reshape: 67 • iOS18.layerNorm: 49 • iOS18.matmul: 48 • iOS18.gelu: 26 • iOS18.softmax: 24 • Split: 24 • conv: 1 • iOS18.conv: 1 Comparison: • Operation Count: Indicates how frequently each operation is executed. High counts for operations like mul, transpose, and linear suggest these are computationally intensive parts of the model. • Optimization Opportunities: Reducing the count of high-frequency operations or optimizing their execution can improve performance. This might involve pruning unnecessary operations, optimizing algorithms, or leveraging hardware acceleration. General Recommendations • Precision Tuning: Experiment with different precision levels to find the best balance for your specific hardware and accuracy requirements. • Operation Optimization: Focus on optimizing the most frequent operations. Techniques include using more efficient algorithms, parallelizing computations, or utilizing specialized hardware like GPUs or TPUs. • Benchmarking: Regularly benchmark the model to assess the impact of changes and ensure that optimizations lead to meaningful performance improvements. By focusing on these areas, you can potentially enhance the efficiency and performance of your ML model.
Replies
0
Boosts
0
Views
186
Activity
Feb ’26
Gemini2.5Flash with Json
I am using gemini2.5-flash with SwiftUI. How can I receive a response in JSON?
Replies
0
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0
Views
218
Activity
Jul ’25
Subject: Technical Report: Float32 Precision Ceiling & Memory Fragmentation in JAX/Metal Workloads on M3
Subject: Technical Report: Float32 Precision Ceiling & Memory Fragmentation in JAX/Metal Workloads on M3 To: Metal Developer Relations Hello, I am reporting a repeatable numerical saturation point encountered during sustained recursive high-order differential workloads on the Apple M3 (16 GB unified memory) using the JAX Metal backend. Workload Characteristics: Large-scale vector projections across multi-dimensional industrial datasets Repeated high-order finite-difference calculations Heavy use of jax.grad and lax.cond inside long-running loops Observation: Under these conditions, the Metal/MPS backend consistently enters a terminal quantization lock where outputs saturate at a fixed scalar value (2.0000), followed by system-wide NaN propagation. This appears to be a precision-limited boundary in the JAX-Metal bridge when handling high-order operations with cubic time-scale denominators. have identified the specific threshold where recursive high-order tensor derivatives exceed the numerical resolution of 32-bit consumer architectures, necessitating a migration to a dedicated 64-bit industrial stack. I have prepared a minimal synthetic test script (randomized vectors only, no proprietary logic) that reliably reproduces the allocator fragmentation and saturation behavior. Let me know if your team would like the telemetry for XLA/MPS optimization purposes. Best regards, Alex Severson Architect, QuantumPulse AI
Replies
0
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0
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412
Activity
Mar ’26
Context window 90% of adapter model full after single user prompt
I have been able to train an adapter on Google's Colaboratory. I am able to start a LanguageModelSession and load it with my adapter. The problem is that after one simple prompt, the context window is 90% full. If I start the session without the adapter, the same simple prompt consumes only 1% of the context window. Has anyone encountered this? I asked Claude AI and it seems to think that my training script needs adjusting. Grok on the other hand is (wrongly, I tried) convinced that I just need to tweak some parameters of LanguageModelSession or SystemLanguageModel. Thanks for any tips.
Replies
13
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0
Views
3.4k
Activity
Feb ’26
Apple OCR framework seems to be holding on to allocations every time it is called.
Environment: macOS 26.2 (Tahoe) Xcode 16.3 Apple Silicon (M4) Sandboxed Mac App Store app Description: Repeated use of VNRecognizeTextRequest causes permanent memory growth in the host process. The physical footprint increases by approximately 3-15 MB per OCR call and never returns to baseline, even after all references to the request, handler, observations, and image are released. ` private func selectAndProcessImage() { let panel = NSOpenPanel() panel.allowedContentTypes = [.image] panel.allowsMultipleSelection = false panel.canChooseDirectories = false panel.message = "Select an image for OCR processing" guard panel.runModal() == .OK, let url = panel.url else { return } selectedImageURL = url isProcessing = true recognizedText = "Processing..." // Run OCR on a background thread to keep UI responsive let workItem = DispatchWorkItem { let result = performOCR(on: url) DispatchQueue.main.async { recognizedText = result isProcessing = false } } DispatchQueue.global(qos: .userInitiated).async(execute: workItem) } private func performOCR(on url: URL) -> String { // Wrap EVERYTHING in autoreleasepool so all ObjC objects are drained immediately let resultText: String = autoreleasepool { // Load image and convert to CVPixelBuffer for explicit memory control guard let imageData = try? Data(contentsOf: url) else { return "Error: Could not read image file." } guard let nsImage = NSImage(data: imageData) else { return "Error: Could not create image from file data." } guard let cgImage = nsImage.cgImage(forProposedRect: nil, context: nil, hints: nil) else { return "Error: Could not create CGImage." } let width = cgImage.width let height = cgImage.height // Create a CVPixelBuffer from the CGImage var pixelBuffer: CVPixelBuffer? let attrs: [String: Any] = [ kCVPixelBufferCGImageCompatibilityKey as String: true, kCVPixelBufferCGBitmapContextCompatibilityKey as String: true ] let status = CVPixelBufferCreate( kCFAllocatorDefault, width, height, kCVPixelFormatType_32ARGB, attrs as CFDictionary, &pixelBuffer ) guard status == kCVReturnSuccess, let buffer = pixelBuffer else { return "Error: Could not create CVPixelBuffer (status: \(status))." } // Draw the CGImage into the pixel buffer CVPixelBufferLockBaseAddress(buffer, []) guard let context = CGContext( data: CVPixelBufferGetBaseAddress(buffer), width: width, height: height, bitsPerComponent: 8, bytesPerRow: CVPixelBufferGetBytesPerRow(buffer), space: CGColorSpaceCreateDeviceRGB(), bitmapInfo: CGImageAlphaInfo.noneSkipFirst.rawValue ) else { CVPixelBufferUnlockBaseAddress(buffer, []) return "Error: Could not create CGContext for pixel buffer." } context.draw(cgImage, in: CGRect(x: 0, y: 0, width: width, height: height)) CVPixelBufferUnlockBaseAddress(buffer, []) // Run OCR let requestHandler = VNImageRequestHandler(cvPixelBuffer: buffer, options: [:]) let request = VNRecognizeTextRequest() request.recognitionLevel = .accurate request.usesLanguageCorrection = true do { try requestHandler.perform([request]) } catch { return "Error during OCR: \(error.localizedDescription)" } guard let observations = request.results, !observations.isEmpty else { return "No text found in image." } let lines = observations.compactMap { observation in observation.topCandidates(1).first?.string } // Explicitly nil out the pixel buffer before the pool drains pixelBuffer = nil return lines.joined(separator: "\n") } // Everything — Data, NSImage, CGImage, CVPixelBuffer, VN objects — released here return resultText } `
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0
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210
Activity
Feb ’26
Tensorflow metal: Issue using assign operation on MacBook M4
I get the following error when running this command in a Jupyter notebook: v = tf.Variable(initial_value=tf.random.normal(shape=(3, 1))) v[0, 0].assign(3.) Environment: python == 3.11.14 tensorflow==2.19.1 tensorflow-metal==1.2.0 { "name": "InvalidArgumentError", "message": "Cannot assign a device for operation ResourceStridedSliceAssign: Could not satisfy explicit device specification '/job:localhost/replica:0/task:0/device:GPU:0' because no supported kernel for GPU devices is available.\nColocation Debug Info:\nColocation group had the following types and supported devices: \nRoot Member(assigned_device_name_index_=1 requested_device_name_='/job:localhost/replica:0/task:0/device:GPU:0' assigned_device_name_='/job:localhost/replica:0/task:0/device:GPU:0' resource_device_name_='/job:localhost/replica:0/task:0/device:GPU:0' supported_device_types_=[CPU] possible_devices_=[]\nResourceStridedSliceAssign: CPU \n_Arg: GPU CPU \n\nColocation members, user-requested devices, and framework assigned devices, if any:\n ref (_Arg) framework assigned device=/job:localhost/replica:0/task:0/device:GPU:0\n ResourceStridedSliceAssign (ResourceStridedSliceAssign) /job:localhost/replica:0/task:0/device:GPU:0\n\nOp: ResourceStridedSliceAssign\n [...] [[{{node ResourceStridedSliceAssign}}]] [Op:ResourceStridedSliceAssign] name: strided_slice/_assign" } It seems like the ResourceStridedSliceAssign operation is not implemented for the GPU
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216
Activity
Feb ’26
Core Image for depth maps & segmentation masks: numeric fidelity issues when rendering CIImage to CVPixelBuffer (looking for Architecture suggestions)
Hello All, I’m working on a computer-vision–heavy iOS application that uses the camera, LiDAR depth maps, and semantic segmentation to reason about the environment (object identification, localization and measurement - not just visualization). Current architecture I initially built the image pipeline around CIImage as a unifying abstraction. It seemed like a good idea because: CIImage integrates cleanly with Vision, ARKit, AVFoundation, Metal, Core Graphics, etc. It provides a rich set of out-of-the-box transforms and filters. It is immutable and thread-safe, which significantly simplified concurrency in a multi-queue pipeline. The LiDAR depth maps, semantic segmentation masks, etc. were treated as CIImages, with conversion to CVPixelBuffer or MTLTexture only at the edges when required. Problem I’ve run into cases where Core Image transformations do not preserve numeric fidelity for non-visual data. Example: Rendering a CIImage-backed segmentation mask into a larger CVPixelBuffer can cause label values to change in predictable but incorrect ways. This occurs even when: using nearest-neighbor sampling disabling color management (workingColorSpace / outputColorSpace = NSNull) applying identity or simple affine transforms I’ve confirmed via controlled tests that: Metal → CVPixelBuffer paths preserve values correctly CIImage → CVPixelBuffer paths can introduce value changes when resampling or expanding the render target This makes CIImage unsafe as a source of numeric truth for segmentation masks and depth-based logic, even though it works well for visualization, and I should have realized this much sooner. Direction I’m considering I’m now considering refactoring toward more intent-based abstractions instead of a single image type, for example: Visual images: CIImage (camera frames, overlays, debugging, UI) Scalar fields: depth / confidence maps backed by CVPixelBuffer + Metal Label maps: segmentation masks backed by integer-preserving buffers (no interpolation, no transforms) In this model, CIImage would still be used extensively — but primarily for visualization and perceptual processing, not as the container for numerically sensitive data. Thread safety concern One of the original advantages of CIImage was that it is thread-safe by design, and that was my biggest incentive. For CVPixelBuffer / MTLTexture–backed data, I’m considering enforcing thread safety explicitly via: Swift Concurrency (actor-owned data, explicit ownership) Questions For those may have experience with CV / AR / imaging-heavy iOS apps, I was hoping to know the following: Is this separation of image intent (visual vs numeric vs categorical) a reasonable architectural direction? Do you generally keep CIImage at the heart of your pipeline, or push it to the edges (visualization only)? How do you manage thread safety and ownership when working heavily with CVPixelBuffer and Metal? Using actor-based abstractions, GCD, or adhoc? Are there any best practices or gotchas around using Core Image with depth maps or segmentation masks that I should be aware of? I’d really appreciate any guidance or experience-based advice. I suspect I’ve hit a boundary of Core Image’s design, and I’m trying to refactor in a way that doesn't involve too much immediate tech debt, remains robust and maintainable long-term. Thank you in advance!
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539
Activity
Feb ’26
get error with xcode beta3 :decodingFailure(FoundationModels.LanguageModelSession.GenerationError.Context
@Generable enum Breakfast { case waffles case pancakes case bagels case eggs } do { let session = LanguageModelSession() let userInput = "I want something sweet." let prompt = "Pick the ideal breakfast for request: (userInput)" let response = try await session.respond(to: prompt,generating: Breakfast.self) print(response.content) } catch let error { print(error) } i want to test the @Generable demo but get error with below:decodingFailure(FoundationModels.LanguageModelSession.GenerationError.Context(debugDescription: "Failed to convert text into into GeneratedContent\nText: waffles", underlyingErrors: [Swift.DecodingError.dataCorrupted(Swift.DecodingError.Context(codingPath: [], debugDescription: "The given data was not valid JSON.", underlyingError: Optional(Error Domain=NSCocoaErrorDomain Code=3840 "Unexpected character 'w' around line 1, column 1." UserInfo={NSJSONSerializationErrorIndex=0, NSDebugDescription=Unexpected character 'w' around line 1, column 1.})))]))
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155
Activity
Jul ’25
Assert error breaking previews
A foundation models bug I keep running into when in the preview phase of the testing. The error never seems to occur or break the app when I am testing on the simulator or on a device but sometimes I am running into this error when in a longer session while being in preview. The error breaks the preview and crashes it and the waring on it is labeled as : "Assert in LanguageModelFeedback.swift" This is something I keep running into, where I have been using foundation models for my project
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494
Activity
Feb ’26
Unable to use ChatGPT in Xcode
When I use ChatGPT in Xcode, the following error is displayed: It was working fine before, but suddenly it became like this, without changing any configuration. Why?
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413
Activity
Jul ’25