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Metal GPU Work Won't Stop
Is there any way to stop GPU work running that is scheduled using metal? Long shader calculations don't stop when application is stopped in Xcode and continue to take up GPU time and affect the display. Why is this functionality not available when Swift Tasks are able to be canceled?
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729
Feb ’25
Help with TensorFlow to CoreML Conversion: AttributeError: 'float' object has no attribute 'astype'
Hello, I’m attempting to convert a TensorFlow model to CoreML using the coremltools package, but I’m encountering an error during the conversion process. The error traceback points to an issue within the Cast operation in the MIL (Model Intermediate Layer) when it tries to perform type inference: AttributeError: 'float' object has no attribute 'astype' Here is the relevant part of the error traceback: File ~/.pyenv/versions/3.10.12/lib/python3.10/site-packages/coremltools/converters/mil/mil/ops/defs/iOS15/elementwise_unary.py", line 896, in get_cast_value return input_var.val.astype(dtype=type_map[dtype_val]) I’ve tried converting a model from the yamnet-tensorflow2 repository, and this error occurs when CoreML tries to cast a float type during the conversion of certain operations. I’m currently using Python 3.10 and coremltools version 6.0.1, with TensorFlow 2.x. Has anyone encountered a similar issue or can offer suggestions on how to resolve this? I’ve also considered that this might be related to mismatches in the model’s data types, but I’m not sure how to proceed. Platform and package versions: coremltools 6.1 tensorflow 2.10.0 tensorflow-estimator 2.10.0 tensorflow-hub 0.16.1 tensorflow-io-gcs-filesystem 0.37.1 Python 3.10.12 pip 24.3.1 from ~/.pyenv/versions/3.10.12/lib/python3.10/site-packages/pip (python 3.10) Darwin MacBook-Pro.local 24.1.0 Darwin Kernel Version 24.1.0: Thu Oct 10 21:02:27 PDT 2024; root:xnu-11215.41.3~2/RELEASE_X86_64 x86_64 Any help or pointers would be greatly appreciated!
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1.1k
Nov ’24
Using the Apple Neural Engine for MLTensor operations
Based on the documentation, it appears that MLTensor can be used to perform tensor operations using the ANE (Apple Neural Engine) by wrapping the tensor operations with withMLTensorComputePolicy with a MLComputePolicy initialized with MLComputeUnits.cpuAndNeuralEngine (it can also be initialized with MLComputeUnits.all to let the OS spread the load between the Neural Engine, GPU and CPU). However, when using the Instruments app, it appears that the tensor operations never get executed on the Neural Engine. It would be helpful if someone can guide me on the correct way to ensure that the Nerual Engine is used to perform the tensor operations (not as part of a CoreML model file). based on this example, I've created a simple code to try it: import Foundation import CoreML print("Starting...") let semaphore = DispatchSemaphore(value: 0) Task { await withMLTensorComputePolicy(.init(MLComputeUnits.cpuAndNeuralEngine)) { let v1 = MLTensor([1.0, 2.0, 3.0, 4.0]) let v2 = MLTensor([5.0, 6.0, 7.0, 8.0]) let v3 = v1.matmul(v2) await v3.shapedArray(of: Float.self) // is 70.0 let m1 = MLTensor(shape: [2, 3], scalars: [ 1, 2, 3, 4, 5, 6 ], scalarType: Float.self) let m2 = MLTensor(shape: [3, 2], scalars: [ 7, 8, 9, 10, 11, 12 ], scalarType: Float.self) let m3 = m1.matmul(m2) let result = await m3.shapedArray(of: Float.self) // is [[58, 64], [139, 154]] // Supports broadcasting let m4 = MLTensor(randomNormal: [3, 1, 1, 4], scalarType: Float.self) let m5 = MLTensor(randomNormal: [4, 2], scalarType: Float.self) let m6 = m4.matmul(m5) print("Done") return result; } semaphore.signal() } semaphore.wait() Here's what I get on the Instruments app: Notice how the Neural Engine line shows no usage. Ive run this test on an M1 Max MacBook Pro.
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729
Mar ’25
Making a model in MLLinearRegressor works with Sonoma, but on upgrading to 15.3.1 it no longer does "anything"
I was generating models using the code:- import Foundation import CreateML import TabularData import CoreML .... func makeTheModel(columntopredict:String,training:DataFrame,colstouse:[String],numberofmodels:Int) -> [MLLinearRegressor] { var returnmodels = [MLLinearRegressor]() var result = 0.0 for i in 0...numberofmodels { let pms = MLLinearRegressor.ModelParameters(validation: .split(strategy: .automatic)) do { let tm = try MLLinearRegressor(trainingData: training, targetColumn: columntopredict) returnmodels.append(tm) } catch let error as NSError { print("Error: \(error.localizedDescription)") } } return returnmodels } Which worked absolutely fine with Sonoma, but upon upgrading the OS to 15.3.1, it does absolutely nothing. I get no error messages, I get nothing, the code just pauses. If I look at CPU usage, as soon as it hits the line let tm = try MLLinearRegressor(trainingData: training, targetColumn: columntopredict) the CPU usage drops to 0% What am I doing wrong? Is there a flag I need to set somewhere in Xcode? This is on an M1 MacBook Pro Any help would be greatly appreciated
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438
Mar ’25
Error with guardrailViolation and underlyingErrors
Hi, I am a new IOS developer, trying to learn to integrate the Apple Foundation Model. my set up is: Mac M1 Pro MacOS 26 Beta Version 26.0 beta 3 Apple Intelligence & Siri --> On here is the code, func generate() { Task { isGenerating = true output = "⏳ Thinking..." do { let session = LanguageModelSession( instructions: """ Extract time from a message. Example Q: Golfing at 6PM A: 6PM """) let response = try await session.respond(to: "Go to gym at 7PM") output = response.content } catch { output = "❌ Error:, \(error)" print(output) } isGenerating = false } and I get these errors guardrailViolation(FoundationModels.LanguageModelSession.GenerationError.Context(debugDescription: "Prompt may contain sensitive or unsafe content", underlyingErrors: [Asset com.apple.gm.safety_embedding_deny.all not found in Model Catalog])) Can you help me get through this?
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281
Aug ’25
Restricting App Installation to Devices Supporting Apple Intelligence Without Triggering Game Mode
Hello, My app fully relies on the new Foundation Models. Since Foundation Models require Apple Intelligence, I want to ensure that only devices capable of running Apple Intelligence can install my app. When checking the UIRequiredDeviceCapabilities property for a suitable value, I found that iphone-performance-gaming-tier seems the closest match. Based on my research: On iPhone, this effectively limits installation to iPhone 15 Pro or later. On iPad, it ensures M1 or newer devices. This exactly matches the hardware requirements for Apple Intelligence. However, after setting iphone-performance-gaming-tier, I noticed that on iPad, Game Mode (Game Overlay) is automatically activated, and my app is treated as a game. My questions are: Is there a more appropriate UIRequiredDeviceCapabilities value that would enforce the same Apple Intelligence hardware requirements without triggering Game Mode? If not, is there another way to restrict installation to devices meeting Apple Intelligence requirements? Is there a way to prevent Game Mode from appearing for my app while still using this capability restriction? Thanks in advance for your help.
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410
Aug ’25
Foundation Models Adaptors for Generable output?
Is it possible to train an Adaptor for the Foundation Models to produce Generable output? If so what would the response part of the training data need to look like? Presumably, under the hood, the model is outputting JSON (or some other similar structure) that can be decoded to a Generable type. Would the response part of the training data for an Adaptor need to be in that structured format?
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178
Jun ’25
Apple ANE Peformance - throttling?
I can no longer achieve 100% ANE usage since upgrading to MacOS26 Beta 5. I used to be able to get 100%. Has Apple activated throttling or power saving features in the new Betas? Is there any new rate limiting on the API? I can hardly get above 3w or 40%. I have a M4 Pro mini (64GB) with High Power energy setting. MacOS 26 Beta 5.
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303
Aug ’25
FoundationModels tool calling not working (iOS 26, beta 6)
I have a fairly basic prompt I've created that parses a list of locations out of a string. I've then created a tool, which for these locations, finds their latitude/longitude on a map and populates that in the response. However, I cannot get the language model session to see/use my tool. I have code like this passing the tool to my prompt: class Parser { func populate(locations: String, latitude: Double, longitude: Double) async { let findLatLonTool = FindLatLonTool(latitude: latitude, longitude: longitude) let session = LanguageModelSession(tools: [findLatLonTool]) { """ A prompt that populates a model with a list of locations. """ """ Use the findLatLon tool to populate the latitude and longitude for the name of each location. """ } let stream = session.streamResponse(to: "Parse these locations: \(locations)", generating: ParsedLocations.self) let locationsModel = LocationsModels(); do { for try await partialParsedLocations in stream { locationsModel.parsedLocations = partialParsedLocations.content } } catch { print("Error parsing") } } } And then the tool that looks something like this: import Foundation import FoundationModels import MapKit struct FindLatLonTool: Tool { typealias Output = GeneratedContent let name = "findLatLon" let description = "Find the latitude / longitude of a location for a place name." let latitude: Double let longitude: Double @Generable struct Arguments { @Guide(description: "This is the location name to look up.") let locationName: String } func call(arguments: Arguments) async throws -> GeneratedContent { let request = MKLocalSearch.Request() request.naturalLanguageQuery = arguments.locationName request.region = MKCoordinateRegion( center: CLLocationCoordinate2D(latitude: latitude, longitude: longitude), latitudinalMeters: 1_000_000, longitudinalMeters: 1_000_000 ) let search = MKLocalSearch(request: request) let coordinate = try await search.start().mapItems.first?.location.coordinate if let coordinate = coordinate { return GeneratedContent( LatLonModel(latitude: coordinate.latitude, longitude: coordinate.longitude) ) } return GeneratedContent("Location was not found - no latitude / longitude is available.") } } But trying a bunch of different prompts has not triggered the tool - instead, what appear to be totally random locations are filled in my resulting model and at no point does a breakpoint hit my tool code. Has anybody successfully gotten a tool to be called?
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381
Aug ’25
Apple Intelligence crashed/stopped working
Hi everyone, I’m currently using macOS Version 15.3 Beta (24D5034f), and I’m encountering an issue with Apple Intelligence. The image generation tools seem to work fine, but everything else shows a message saying that it’s “not available at this time.” I’ve tried restarting my Mac and double-checked my settings, but the problem persists. Is anyone else experiencing this issue on the beta version? Are there any fixes or settings I might be overlooking? Any help or insights would be greatly appreciated! Thanks in advance!
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760
Dec ’24
How to encode Tool.Output (aka PromptRepresentable)?
Hey, I've been trying to write an AI agent for OpenAI's GPT-5, but using the @Generable Tool types from the FoundationModels framework, which is super awesome btw! I'm having trouble implementing the tool calling, though. When I receive a tool call from the OpenAI api, I do the following: Find the tool in my [any Tool] array via the tool name I get from the model if let tool = tools.first(where: { $0.name == functionCall.name }) { // ... } Parse the arguments of the tool call via GeneratedContent(json:) let generatedContent = try GeneratedContent(json: functionCall.arguments) Pass the tool and arguments to a function that calls tool.call(arguments: arguments) and returns the tool's output type private func execute<T: Tool>(_ tool: T, with generatedContent: GeneratedContent) async throws -> T.Output { let arguments = try T.Arguments.init(generatedContent) return try await tool.call(arguments: arguments) } Up to this point, everything is working as expected. However, the tool's output type is any PromptRepresentable and I have no idea how to turn that into something that I can encode and send back to the model. I assumed there might be a way to turn it into a GeneratedContent but there is no fitting initializer. Am I missing something or is this not supported? Without a way to return the output to an external provider, it wouldn't really be possible to use FoundationModels Tool type I think. That would be unfortunate because it's implemented so elegantly. Thanks!
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204
Aug ’25
existential any error in MLModel class
Problem I have set SWIFT_UPCOMING_FEATURE_EXISTENTIAL_ANY at Build Settings > Swift Compiler - Upcoming Features to true to support this existential any proposal. Then following errors appears in the MLModel class, but this is an auto-generated file, so I don't know how to deal with it. Use of protocol 'MLFeatureProvider' as a type must be written 'any MLFeatureProvider' Use of protocol 'Error' as a type must be written 'any Error' environment Xcode 16.0 Xcode 16.1 Beta 2 What I tried Delete cache of DerivedData and regenerate MLModel class files I also tried using DepthAnythingV2SmallF16P6.mlpackage to verify if there is a problem with my mlmodel I tried the above after setting up Swift6 in Xcode I also used coremlc to generate MLModel class files with Swift6 specified by command.
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668
Dec ’24
DepthAnything v2
I'm finding the model is giving very jagged edges. This may be to do with the output resolution: Grayscale16Half 518 × 392. I have tried to re-convert this model on Colab but have not had much luck as this is very much out of my comfort zone. Has anyone else dealt with this? the model would be perfect if I could just overcome this issue.
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649
Dec ’24
`LanguageModelSession.respond()` never resolves in Beta 5
Hi all, I noticed on Friday that on the new Beta 5 using FoundationModels on a simulator LanguageModelSession.respond() neither resolves nor throws most of the time. The SwiftUI test app below was working perfectly in Xcode 16 Beta 4 and iOS 26 Beta 4 (simulator). import SwiftUI import FoundationModels struct ContentView: View { var body: some View { VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Hello, world!") } .padding() .onAppear { Task { do { let session = LanguageModelSession() let response = try await session.respond(to: "are cats better than dogs ???") print(response.content) } catch { print("error") } } } } } After updating to Xcode 16 Beta 5 and iOS 26 Beta 5 (simulator), the code now often hangs. Occasionally it will work if I toggle Apple Intelligence on and off in Settings, but it’s unreliable.
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337
Aug ’25
Keep getting exceededContextWindowSize with Foundation Models
I'm a bit new to the LLM stuff and with Foundation Models. My understanding is that there is a token limit of around 4K. I want to process the contents of files which may be quite large. I first tried going the Tool route but that didn't work out so I then tried manually chunking the text to keep things under the limit. It mostly works except that every now and then it'll exceed the limit. This happens even when the chunks are less than 100 characters. Instructions themselves are about 500 characters but still overall, well below 1000 characters per prompt, all told, which, in my limited understanding, should not result in 4K tokens being parsed. Any ideas on what is going on here?
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294
Aug ’25