Explore the integration of media technologies within your app. Discuss working with audio, video, camera, and other media functionalities.

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How to detect a song end?
I'm playing library items (MPMediaItem) and apple music tracks (Track) in MPMusicPlayerApplicationController.applicationQueuePlayer, but I can't use the actual Queue functionality because I can't figure out how to get both media types into the same queue. If there's a way to get both types in a single queue, that would solve my problem, but I've given up on that one. Because I can't use a queue, I have to be able to detect when a song ends so that I can put the next song in the queue and play it. The only way I can figure out to detect when a song ends is by watching the playBackState, and I've actually got that pretty much working, but it's really ugly, because you get playBackState of paused when a song ends, and when a bluetooth speaker disconnects, etc. The only answer I've been able to find on the internet is to watch the MPMusicPlayerControllerNowPlayingItemDidChange, and when that fires, and the nowPlayingItem is NIL, a song ends.. but that's not the case. When a song ends, the nowPlayingItem remains the same. There's got to be an answer to this problem, right?
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5.3k
Aug ’21
MusicKit in playgrounds not supported?
Has anyone been able to successfully use MusicCatalogSearchRequest in a playgrounds app? I have configured my playground similar to a regular app: app id with automatic music token generation turned on, music access authorized within the app itself, but whenever I query MusicCatalogSearchRequest I get an error thrown with .developerTokenRequestFailed. Considering musickit is restricted in the sim, it would not surprise me if it was the same in playgrounds but it would be super helpful if I could prototype with musickit in playgrounds 4!
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1.3k
Dec ’21
MPMediaPlayback.currentPlaybackRate no longer working in iOS 15.4?
Just wondering if anyone else is having issues with currentPlaybackRate in release version of iOS 15.4? In my particular case this is using MPMusicPlayerController.applicationQueuePlayer. I've always had issues controlling this property reliably but from what I can see it is now completely non-operational in 15.4. I've isolated this behavior in a trivial project, and will file a radar, but hoping others may have some insight first. FWIW- This is my trivial test case: class ViewController: UIViewController {     lazy var player: MPMusicPlayerApplicationController = {         let player = MPMusicPlayerController.applicationQueuePlayer         player.repeatMode = .none         player.shuffleMode = .off         player.beginGeneratingPlaybackNotifications()         return player     }()     override func viewDidLoad() {         super.viewDidLoad()         NotificationCenter.default.addObserver(forName: .MPMusicPlayerControllerPlaybackStateDidChange, object: nil, queue: .main) { [weak self] notification in             guard let notificationPlayer = notification.object as? MPMusicPlayerApplicationController,                   notificationPlayer === self?.player else {                 return             }                          debugPrint("Player state now: \(notificationPlayer.playbackState)")         }     }     @IBAction func goAction(_ sender: Any) {         guard let item = MPMediaQuery.songs().items?.randomElement() else {             debugPrint("Unable to access media items")             return         }         debugPrint("Now playing item: \(item.title ?? "")")         player.setQueue(with: [item.playbackStoreID])         player.prepareToPlay() { error in             guard error == nil else {                 debugPrint("Player error: \(error!.localizedDescription)")                 return             }             DispatchQueue.main.async { [weak self] in                 self?.player.play()             }         }     } @IBAction func slowAction(_ sender: Any) {         debugPrint("Setting currentPlaybackRate to 0.5")         player.currentPlaybackRate = 0.5         checkPlaybackRate()     } @IBAction func fastAction(_ sender: Any) {         debugPrint("Setting currentPlaybackRate to 1.5")         player.currentPlaybackRate = 1.5         checkPlaybackRate()     } func checkPlaybackRate(afterSeconds delay: TimeInterval = 1.0) {         DispatchQueue.main.asyncAfter(deadline: .now() + delay) {             debugPrint("After \(delay) seconds currentPlaybackRate now: \(self.player.currentPlaybackRate)")         }     } } Typical console output: "Now playing item: I Know You Know" "Player state now: MPMusicPlaybackState(rawValue: 2)" "Player state now: MPMusicPlaybackState(rawValue: 1)" "Setting currentPlaybackRate to 1.5" "After 1.0 seconds currentPlaybackRate now: 1.0" "Setting currentPlaybackRate to 0.5" "After 1.0 seconds currentPlaybackRate now: 1.0"
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9.2k
Mar ’22
Editing a Library Playlist (MusicKit: iOS 16 beta)
I've just begun to dip my toes into the iOS16 waters. One of the first things that I've attempted is to edit a library playlist using: try await MusicLibrary.shared.edit(targetPlaylist, items: tracksToAdd) Where targetPlaylist is of type MusicItemCollection<MusicKit.Playlist>.Element and tracksToAdd is of type [Track] The targetPlaylist was created, using new iOS16 way, here: let newPlaylist = try await MusicLibrary.shared.createPlaylist(name: name, description: description) tracksToAdd is derived by performing a MusicLibraryRequest on a specific playlist ID, and then doing something like this: if let tracksToAdd = try await playlist.with(.tracks).tracks {    // add tracks to target playlist } My problem is that when I perform attempt the edit, I am faced with a rather sad looking crash. libdispatch.dylib`dispatch_group_leave.cold.1:     0x10b43d62c <+0>:  mov    x8, #0x0     0x10b43d630 <+4>:  stp    x20, x21, [sp, #-0x10]!     0x10b43d634 <+8>:  adrp   x20, 6     0x10b43d638 <+12>: add    x20, x20, #0xfbf          ; "BUG IN CLIENT OF LIBDISPATCH: Unbalanced call to dispatch_group_leave()"     0x10b43d63c <+16>: adrp   x21, 40     0x10b43d640 <+20>: add    x21, x21, #0x260          ; gCRAnnotations     0x10b43d644 <+24>: str    x20, [x21, #0x8]     0x10b43d648 <+28>: str    x8, [x21, #0x38]     0x10b43d64c <+32>: ldp    x20, x21, [sp], #0x10 ->  0x10b43d650 <+36>: brk    #0x1 I assume that I must be doing something wrong, but I frankly have no idea how to troubleshoot this. Any help would be most appreciated. Thanks. @david-apple?
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3.3k
Jun ’22
iOS 16 MusicKit - Artwork has no background or text colors
Hello, I'm new to the Swift MusicKit API and am starting with the implementation in iOS 16. I'm getting stuck on an issue where there is no background or text color associated with the Artwork object. Is this something you have to make an additional property request for, and if so, how do you do that? var catalogSearch = MusicCatalogResourceRequest<Album>(matching: \.id, equalTo: item.id) let catalogResponse = try await request.response() guard let firstItem = catalogResponse.items.first else { return } In this example, firstItem.artwork only contains the url and what look like incorrect max width/height values. here's a printout of firstItem.artwork Optional(Artwork(   urlFormat: "musicKit://artwork/library/5F37858D-F46B-4F12-BA67-40FA8DD63D87/{w}x{h}?at=item&fat=&id=7718670444435992305&lid=5F37858D-F46B-4F12-BA67-40FA8DD63D87&mt=music&aat=Music122/v4/37/25/f5/3725f515-249f-7b91-77bb-f479cd48201c/22UMGIM32254.rgb.jpg", maximumWidth: 0, maximumHeight: 0 ))
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893
Jun ’22
MusicKit swift start / end times
Hello! I am having trouble setting start times for songs when using the ApplicationMusicPlayer. When I initialize a new MusicPlayer.Queue.Entry using the following constructor, I am seeing strange results: init( _ playableMusicItem: PlayableMusicItem, startTime: TimeInterval? = nil, endTime: TimeInterval? = nil ) It appears that any value I provide for startTime is also applied to the endTime. For example: MusicPlayer.Queue.Entry(playable, startTime: TimeInterval(30), endTime: TimeInterval(183)) provides the following console output: MusicPlayer.Queue.Entry(id: "3D6A3DA3-595E-4657-8DBA-DDD245BBB7EF", transientItem: PlayableMusicItem, startTime: 30.0, endTime: 30.0) I have also tried setting the endTime to nil with the same result. Does anyone have any experience setting start times for songs using the MusicKit ApplicationMusicPlayer? Any feedback is greatly appreciated!
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1.9k
Sep ’22
Ventura Hack for FireWire Core Audio Support on Supported MacBook Pro and others...
Hi all,  Apple dropping on-going development for FireWire devices that were supported with the Core Audio driver standard is a catastrophe for a lot of struggling musicians who need to both keep up to date on security updates that come with new OS releases, and continue to utilise their hard earned investments in very expensive and still pristine audio devices that have been reduced to e-waste by Apple's seemingly tone-deaf ignorance in the cries for on-going support.  I have one of said audio devices, and I'd like to keep using it while keeping my 2019 Intel Mac Book Pro up to date with the latest security updates and OS features.  Probably not the first time you gurus have had someone make the logical leap leading to a request for something like this, but I was wondering if it might be somehow possible of shoe-horning the code used in previous versions of Mac OS that allowed the Mac to speak with the audio features of such devices to run inside the Ventura version of the OS.  Would it possible? Would it involve a lot of work? I don't think I'd be the only person willing to pay for a third party application or utility that restored this functionality. There has to be 100's of thousands of people who would be happy to spare some cash to stop their multi-thousand dollar investment in gear to be so thoughtlessly resigned to the scrap heap.  Any comments or layman-friendly explanations as to why this couldn’t happen would be gratefully received!  Thanks,  em
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33k
Dec ’22
ScreenCaptureKit and mixed Retina/non-Retina configuration
The two ScreenCaptureKit WWDC22 sessions show how to capture with the new framework but the retina factor is hardcoded to 2 in SCStreamConfiguration. When using on a non-retina display, the screencapture is floating on the upper-left corner of the image buffer. There does not seem to be a simple way to retrieve the retina factor from the SCShareableContent data (when configuring the capture). When processing the streaming output, the SCStreamFrameInfo attachment is supposed to have a scaleFactor property but .scaleFactor does not return a value. I have found out that the attachement dictionary contains SCStreamUpdateFrameDisplayResolution. This entry gives me the retina factor but it is not an official SCStreamFrameInfo key. I list the keys to access it. What is the proper way with ScreenCapture to handle the retina factors ?
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801
Feb ’23
EXIF Makernote no read in Ventura
I have a custom app running on a Mac Studio with Ventura that grabs a snapshot image from a network camera. It then adds some extra information into the EXIF "MakerNote" field. However the metadata cannot be read back out of the image when running Ventrua, it can however be read out of the same image file on a Mac that is not running Ventura. It would appear Apple has removed support for reading MakerNote in Ventura but still supports writing MakerNote in Ventura. This code is about 7 years old and written in ObjC and has worked with no issue until Ventura came along. Calls used CGImageDestinationAddImageFromSource(); // used to write the image to disk with the extra metadata - Works on Ventura CGImageSourceCopyPropertiesAtIndex(); // used to read the meta data from an image - does not return "MakeNote" data Is there a new way to read EXIF "MakeNote" data from image files that was introduced with Ventura?
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921
Mar ’23
Terrible performance when using MusicKit's Artwork with UIKit
I'm building a UIKit app that reads user's Apple Music library and displays it. In MusicKit there is the Artwork structure which I need to use to display artwork images in the app. Since I'm not using SwiftUI I cannot use the ArtworkImage view that is recommended way of displaying those images but the Artwork structure has a method that returns url for the image which can be used to read the image. The way I have it setup is really simple: extension MusicKit.Song { func imageURL(for cgSize: CGSize) -> URL? { return artwork?.url( width: Int(cgSize.width), height: Int(cgSize.height) ) } func localImage(for cgSize: CGSize) -> UIImage? { guard let url = imageURL(for: cgSize), url.scheme == "musicKit", let data = try? Data(contentsOf: url) else { return nil } return .init(data: data) } } Now, everytime I access .artwork property (so a lot of times) the main thread gets blocked and the console output gets bombared with messages like these: 2023-07-26 11:49:47.317195+0200 Plum[998:297199] [Artwork] Failed to create color analysis for artwork: <MPMediaLibraryArtwork: 0x289591590> with error; Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.mediaartworkd.xpc was invalidated: failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.mediaartworkd.xpc was invalidated: failed at lookup with error 159 - Sandbox restriction.} 2023-07-26 11:49:47.317262+0200 Plum[998:297199] [Artwork] Failed to create color analysis for artwork: file:///var/mobile/Media/iTunes_Control/iTunes/Artwork/Originals/4b/48d7b8d349d2de858413ae4561b6ba1b294dc7 2023-07-26 11:49:47.323099+0200 Plum[998:297013] [Plum] IIOImageWriteSession:121: cannot create: '/var/mobile/Media/iTunes_Control/iTunes/Artwork/Caches/320x320/4b/48d7b8d349d2de858413ae4561b6ba1b294dc7.sb-f9c7943d-6ciLNp'error = 1 (Operation not permitted) My guess is that the most performance-heavy task here is performing the color analysis for each artwork but IMO the property backgroundColor should not be a stored property if that's the case. I am not planning to use it anywhere and if so it should be a computed async property so it doesn't block the caller. I know I can move the call to a background thread and that fixes the issue of blocking main thread but still the loading times for each artwork are terribly slow and that impacts the UX. SwiftUI's ArtworkImage loads the artworks much quicker and without the errors so there must be a better way to do it.
5
0
1.5k
Jul ’23
MusicKit / macOS : Song.Artwork not nil when there is no Artwork
I'm using iCloud Music Library. I’m using macOS 14.1 (23B74) and iOS 17.1. i’m using MusicKit to find songs that do not have artwork. On iOS, Song.artwork will be nil for items I know do not have artwork. On macOS, Song.artwork is not nil. However when the songs are shown in Music.app, they do not have Artwork. Is this expected? Alternately, is there a more correct way to determine that a Song has no Artwork? I have also filed FB13315721. Thank you for any tips!
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749
Oct ’23
Some album artwork from MPMediaItem display as nil
Hey there, I'm trying to display all user's albums using the MediaPlayer library. I'm getting many albums returning nil, but I know artwork exists because they show up in the default Music app. There doesn't seem to be much rhyme or reason for what shows up and what doesn't. All downloaded albums display artwork, but some cloud album artwork displays as well. Here's the code I'm using to debug this. let query = MPMediaQuery.albums() if let albumCollections = query.collections { albums = albumCollections } for album in albums { let artwork = album.representativeItem?.artwork print(artwork, artwork?.image(at: CGSize(width: 100, height: 100))) } Any help would be greatly appreciated. Thanks!
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810
Jan ’24
How to display artwork images from MusicKit with UIKit?
In SwiftUI there is a built-in component for displaying album artworks called Artwork but there is no equivalent for UIKit. My current approach is to use the .url() method to read image's URL and download the image or read it from the disk but the performance is much worse than it was previously with MPMediaItem's artworkImage method. let artworkQueue = DispatchQueue( label: "MusicKit-ArtworkQueue", qos: .default, attributes: .concurrent ) let artworkSemaphore = DispatchSemaphore(value: 5) extension Song { func artworkImage(for size: CGSize, completion: @escaping (UIImage?) -> Void) { artworkQueue.async { artworkSemaphore.wait() defer { artworkSemaphore.signal() } let imageURL = artwork?.url( width: Int(size.width), height: Int(size.height) ) // I hate doing this as it might very well break in the future guard let imageURL, imageURL.scheme == "musicKit" else { return completion(nil) } guard let imageData = try? Data(contentsOf: imageURL), let image = UIImage(data: imageData) else { return completion(nil) } completion(image) } } } I really dislike this approach because it feels hacky but somewhat works. You might ask what's the semaphore for? Well, without it I could notice that MusicKit was choking and after reading too many artworks at once. Can someone from Apple please provide us with an example on how to use MusicKit with UIKit properly? Ideally (IMO) we would have a method defined on Song and other MusicKit structures that returns the image for us, just like MPMediaItem had the .artwork() method. It would make our lives so much easier.
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994
Apr ’24
"Remote call timed out" error when trying to play large collection of music items with MusicKit's ApplicationMusicPlayer
I am using MusicKit ApplicationMusicPlayer to play music in my app. Everything works fine as long as I'm not playing large playlists that contain hundreds of songs. When I to play collection of songs that is larger than around 300 I'm always getting the error message saying: "Prepare to play failed" UserInfo={NSDebugDescription=Prepare to play failed, NSUnderlyingError=0x121d42dc0 {Error Domain=MPMusicPlayerControllerErrorDomain Code=9 "Remote call timed out" UserInfo={NSDebugDescription=Remote call timed out}}})) It doesn't matter if songs are downloaded to the device or not. I am aware that there is another initializer for player's queue that accepts Playlist instances but in my app users can choose to sort playlist tracks in different order than the default and that makes using that initializer not feasible for me. I tried everything I could think of, I tried to fall back on MPMusicPlayerController and pass array of MPMusicPlayerPlayParameters to it but the result was the same. typealias QueueEntry = ApplicationMusicPlayer.Queue.Entry let player = ApplicationMusicPlayer.shared let entries: [QueueEntry] = tracks .compactMap { guard let song = $0 as? Song else { return nil } return QueueEntry(song) } Task(priority: .high) { [player] in do { player.queue = .init(entries, startingAt: nil) try await player.play() // prepareToPlay failed } catch { print(error) } }
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636
Apr ’24
HDR10 MVHECV can not play on Safari
Hi, just generated a HDR10 MVHEVC file, mediainfo is below: Color range : Limited Color primaries : BT.2020 Transfer characteristics : PQ Matrix coefficients : BT.2020 non-constant Codec configuration box : hvcC+lhvC then generate the segment files with below command: mediafilesegmenter --iso-fragmented -t 4 -f av_1 av_new_1.mov then upload the segment files and prog_index.m3u8 to web server. just find that can not play the HLS stream on Safari... the url is http://ip/vod/prog_index.m3u8 just checked that if i remove the tag Transfer characteristics : PQ when generating the MVHEVC file. above same mediafilesegmenter command and upload the files to web server. the new version of HLS stream is can play on Safari... Is there any way to play HLS PQ video on Safari. thanks.
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780
May ’24
How to detect the end of playback with the system music player?
Since iOS 12 it has become difficult to detect the end of playback using the system music player. In earlier iOS versions, the now playing item would be set nil and you would receive a notification that the player stopped. In iOS 12 and later, nowPlayingItem still contains the current song and the only notification you get is MPMusicPlayerControllerPlaybackStateDidChangeNotification with the playbackState set to MPMusicPlaybackStatePaused. Pressing pause in my car (or any remote access) generates the same conditions making it difficult to correctly detect the difference. It would be nice if they added a notification that playback was done (similar to the other players). Any suggestions?
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1
753
May ’24