Dive into the world of video on Apple platforms, exploring ways to integrate video functionalities within your iOS,iPadOS, macOS, tvOS, visionOS or watchOS app.

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Save slow motion video with custom playback speed bar
Background: For iOS, I have built a custom video record app that records video at the highest possible FPS (supposed to be around 240 FPS but more like ~200 in practice). When I save this video to the user's camera roll, I notice this dynamic playback speed bar. This bar will speed up or slow down the video. My question: How can I save my video such that this playback speed bar is constantly slow or plays at real time speed? For reference I have include the playback speed bar that I am talking about in the screenshot, you can find this in the photo app when you record slow motion video.
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197
Aug ’25
Sudden brightness/contrast shifts in videos across multiple apps on iPhone
Hi, I’ve been experiencing a strange issue with video playback on my iPhone. While watching videos, the image will suddenly shift it becomes more greyish, then sometimes briefly goes black, and then returns to normal bright quality. This can happen multiple times during a single video. This is not limited to the Photos app. I’ve seen it happen: In the Photos app when playing videos I recorded myself In Snapchat when watching videos sent by others Occasionally in other social media apps as well Additional details: HDR Video is turned off Apple ProRes is turned off Tried both 4K 60fps and 4K 30fps Camera format set to “Most Compatible” Low Power Mode is off Issue happens whether the phone is cool or warm Doesn’t seem related to the video file itself the same file exported to another device looks fine all the way through These exact same videos play back completely normally on my iPad with no brightness or contrast shifts at all I’m currently on the iOS 17 public beta, but this issue was happening before I installed the beta as well, so it’s not beta-specific It almost feels like the display or system is switching between different brightness/contrast profiles mid playback, regardless of the app. Has anyone else experienced this, and is there a way to disable this behavior so the brightness and color stay consistent during video playback? Thanks in advance!
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233
Aug ’25
Issue with Airplay for DRM videos
When I try to send a DRM-protected video via Airplay to an Apple TV, the license request is made twice instead of once as it normally does on iOS. We only allow one request per session for security reasons, this causes the second request to fail and the video won't play. We've tested DRM-protected videos without token usage limits and it works, but this creates a security hole in our system. Why does it request the license twice in function: func contentKeySession(_ session: AVContentKeySession, didProvide keyRequest: AVContentKeyRequest)? Is there a way to prevent this?
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215
Aug ’25
Bluetooth headphones
Any one experience this bug, when playing a video the bluetooth headphones loose audio? my workaround is to select from one of the other audio outputs, and go back again and select the affected headphone.
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104
Aug ’25
High shutter speed with low frame rate and auto exposure
Hi there, I want to set the iphone camera to "S mode, or Shutter Priority" in camera terminology. Which is a semi-auto exposure model with shutter speed fixed, or set manually. However, when setting the shutter speed manually, it disables the auto exposure. So is there a way to keep the auto exposure on while restrict the shutter speed? Also, I would like to keep a low frame rate, e.g. 30 fps. Would I be able to set shutter speed independent of frame rate? Here's the code for setting up the camera Best,
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502
Sep ’25
Threading guarantees with AVCaptureVideoDataOutput
I'm writing some camera functionality that uses AVCaptureVideoDataOutput. I've set it up so that it calls my AVCaptureVideoDataOutputSampleBufferDelegate on a background thread, by making my own dispatch_queue and configuring the AVCaptureVideoDataOutput. My question is then, if I configure my AVCaptureSession differently, or even stop it altogether, is this guaranteed to flush all pending jobs on my background thread? I have a more practical example below, showing how I am accessing something from the foreground thread from the background thread, but I wonder when/how it's safe to clean up that resource. I have setup similar to the following: // Foreground thread logic dispatch_queue_t queue = dispatch_queue_create("avf_camera_queue", nullptr); AVCaptureSession *captureSession = [[AVCaptureSession alloc] init]; setupInputDevice(captureSession); // Connects the AVCaptureDevice... // Store some arbitrary data to be attached to the frame, stored on the foreground thread FrameMetaData frameMetaData = ...; MySampleBufferDelegate *sampleBufferDelegate = [MySampleBufferDelegate alloc]; // Capture frameMetaData by reference in lambda [sampleBufferDelegate setFrameMetaDataGetter: [&frameMetaData]() { return &frameMetaData; }]; AVCaptureVideoDataOutput *captureVideoDataOutput = [[AVCaptureVideoDataOutput alloc] init]; [captureVideoDataOutput setSampleBufferDelegate:sampleBufferDelegate queue:queue]; [captureSession addOutput:captureVideoDataOutput]; [captureSession startRunning]; [captureSession stopRunning]; // Is it now safe to destroy frameMetaData, or do we need manual barrier? And then in MySampleBufferDelegate: - (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { // Invokes the callback set above FrameMetaData *frameMetaData = frameMetaDataGetter(); emitSampleBuffer(sampleBuffer, frameMetaData); }
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332
Sep ’25
AVPlayer loading performance problem in iOS 26
Hi, I have an app that displays tens of short (<1mb) mp4 videos stored in a remote server in a vertical UICollectionView that has horizontally scrollable sections. I'm caching all mp4 files on disk after downloading, and I also have a in-memory cache that holds a limited number (around 30) of players. The players I'm using are simple views that wrap an AVPlayerLayer and its AVPlayerItem, along with a few additional UI components. The scrolling performance was good before iOS 26, but with the release of iOS 26, I noticed that there is significant stuttering during scrolling while creating players with a fileUrl. It happens even if use the same video file cached on disk for each cell for testing. I also started getting this kind of log messages after the players are deinitialized: <<<< PlayerRemoteXPC >>>> signalled err=-12785 at <>:1107 <<<< PlayerRemoteXPC >>>> signalled err=-12785 at <>:1095 <<<< PlayerRemoteXPC >>>> signalled err=-12785 at <>:1095 There's also another log message that I see occasionally, but I don't know what triggers it. << FigXPC >> signalled err=-16152 at <>:1683 Is there anyone else that experienced this kind of problem with the latest release? Also, I'm wondering what's the best way to resolve the issue. I could increase the size of the memory cache to something large like 100, but I'm not sure if it is an acceptable solution because: 1- There will be 100 player instance in memory at all times. 2- There will still be stuttering during the initial loading of the videos from the web. Any help is appreciated!
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1d
CoreMediaErrorDomain error -12848
Good day. A video I created via iOS AVAssetWriter with the following settings: let videoWriterInput = AVAssetWriterInput( mediaType: .video, outputSettings: [ AVVideoCodecKey: AVVideoCodecType.hevc, AVVideoWidthKey: 1080, AVVideoHeightKey: 1920, AVVideoCompressionPropertiesKey: [ AVVideoAverageBitRateKey: 2_000_000, AVVideoMaxKeyFrameIntervalKey: 30 ], ] ) let audioWriterInput = AVAssetWriterInput( mediaType: .audio, outputSettings: [ AVFormatIDKey: kAudioFormatMPEG4AAC, AVNumberOfChannelsKey: 2, AVSampleRateKey: 44100, AVEncoderBitRateKey: 128000 ] ) When It is split into fMP4 HLS format using ffmpeg, the video is unable to be played in iOS with the following error: CoreMediaErrorDomain error -12848 However, the video is played normally in Android, Browser HLS players, and also VLC Media Player. Please assist. Thank you.
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368
Sep ’25
Memory leak on processing stereoscopic video frame, makeMutablePixelBuffer()
Hi, I downloaded and ran https://developer.apple.com/documentation/realitykit/rendering-stereoscopic-video-with-realitykit and noticed that memory usage grows linearly. I replaced the sample video with a different 8k side by side video, and the app crashed almost immediately due to memory leak. it looks like the culprit is from makeMutablePixelBuffer() function and the allocated pixelBuffers are not recycled after being used. screenshot is from a physical device.
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314
Sep ’25
On iOS26, in our video playback app(use AVPlayer), the sound and video are out of sync when playing after seeking.
Our app plays TS files on an iPhone. The app fragments the TS files, creates an M3U8 playlist, converts them to HLS(HTTP Live Streaming), and then uses AVPlayer to play the video content. On a device running iOS 26, after starting playback and seeking, restarting playback causes the video and audio to be out of sync (by about 2-3 seconds depending on the situation). This also occurs on iPadOS/macOS 26. This issue was not observed prior to iOS 18. We are trying to fix this issue on the app side, but we have the following questions: The behavior of AVPlayer is different between iOS 26 and previous versions. Has there been any change that could be considered? Or is it a bug? We tried pausing before seeking, but it didn’t seem to have any effect. Are there any APIs or workarounds that can improve this? We would appreciate it if you could tell us any other helpful documents or URLs.
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247
Sep ’25
Broadcast UploadExtension Stop data transmission
Currently, I am using the Broadcast UploadExtension function to obtain samplebuffer data through APP Group and IPC (based on the local Unix Domain Socket) The screen recording data transmission method of the domain socket is transmitted to the APP. However, when the APP goes back to the background to view videos in the album or other audio and video, the data transmission stops and the APP cannot obtain the screen recording data. I would like to ask how to solve this problem. I suspect that the system has suspended the extended screen recording
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115
Oct ’25
Enterprise API Passthrough in screen capture not working after visionOS26 update
We have been using passthrough in screen capture since visionOS26 with broadcast upload extension which was working in visionOS2.2 but now with visionOS26 it doesn't update. It fails with Invalid Broadcast session started, after a few seconds of starting the broadcast session. Is there a bug filed for it? or is it a known bug for it?
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374
Oct ’25
iPhone 17 Pro, 17 Pro Maxで撮った映像をWebRTCで送るとブラウザで表示した際に緑の映像になる
iPhoneで撮影した映像をブラウザのアプリへ送信して画面に映す機能を持ったアプリを開発しています。 iPhone 17 Pro, 17 Pro Maxでこのアプリを利用するとブラウザ側に表示される映像が緑一色や、緑がメインのカラフルな映像になってしまいます。 調べてみると17Proと17ProMaxで超広角カメラと望遠カメラの画素数が変更になっている(1200万画素→4800万画素)ためエンコーディングで失敗しているのではないかと疑っています。 なんでも情報下さい。 環境情報 WebRTCライブラリ: GoogleWebRTC バージョン 1.1 (CocoaPodsで導入) シグナリングサーバー: AWS Kinesis Video Streams 問題が発生するデバイス: モデル名: iPhone18,1, OS: 26.0 モデル名: iPhone18,1, OS: 26.1 問題が発生しないデバイス: iPhone17,5 以前の多数のモデル モデル名: iPhone18,1, OS: 26.0 モデル名: iPhone18,3, OS: 26.0
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159
Nov ’25
Help! Green Video stream from iPhone 17 Pro/Pro Max with WebRTC
I'm at my wit's end with a problem I'm facing while developing an app. The app is designed to send video captured on an iPhone to a browser application for real-time display. While it works on many older iPhone models, whenever I test it on an iPhone 17 Pro or 17 Pro Max, the video displayed in the browser becomes a solid green screen, or a colorful, garbled image that's mostly green. I've been digging into this, and my main suspicion is an encoding failure. It seems the resolution of the ultra-wide and telephoto cameras was significantly increased on the 17 Pro and Pro Max (from 12MP to 48MP), and I think this might be overwhelming the encoder. I'm really hoping someone here has encountered a similar issue or has any suggestions. I'm open to any information or ideas you might have. Please help! Environment Information: WebRTC Library: GoogleWebRTC Version 1.1 (via CocoaPods) Signaling Server: AWS Kinesis Video Streams Problem Occurs on: Model: iPhone18,1, OS: 26.0 Model: iPhone18,1, OS: 26.1 Works Fine on: Many models before iPhone17,5 Model: iPhone18,1, OS: 26.0 Model: iPhone18,3, OS: 26.0
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87
Oct ’25
SBS and OU ViewPacking
SBS ViewPacking add a half a frame to the opposite eye. Meaning if you look all the way right you can see an extra half frame with left eye and vice versa. OU doesn't work at all, the preview just doesn't show a thumbnail and the video doesn't play. Any hints on how to fix this? I submitted a bug report but haven't heard anything.
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244
Oct ’25
Does HEVC VideoToolbox support temporal layering of streams with B-frames?
context:Explore low-latency video encoding with VideoToolbox https://developer.apple.com/videos/play/wwdc2021/10158/ I see above post said HEVC VideoToolbox can support SVC, temporal layering of streams in low-latency mode with all P frames. my question is that Does HEVC VideoToolbox support temporal layering of streams with B-frames ?? thanks
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79
Oct ’25
Retrieving the DRM expiration time for FairPlay offline assets on iOS
I’m implementing FairPlay offline streaming on iOS and ran into a question about DRM expiration handling. As far as I understand, when issuing a FairPlay offline license, there are typically two time windows: 1. The period during which the user can start offline playback (the longer “rental window”). 2. Once playback starts, the duration allowed to complete playback (the shorter “playback window”). I’d like to display this information (the remaining validity or expiration time) in the app’s UI next to each downloaded asset. My question is: 👉 Is there a way to programmatically check or retrieve the expiration time for a FairPlay offline asset on the client side (via AVFoundation or AVContentKeySession)? Any guidance or best practices for surfacing DRM expiration info in the UI would be greatly appreciated.
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464
Oct ’25