Explore the integration of media technologies within your app. Discuss working with audio, video, camera, and other media functionalities.

All subtopics
Posts under Media Technologies topic

Post

Replies

Boosts

Views

Activity

ApplicationMusicPlayer fails play in macCatalyst 26.3 due to RemotePlayerService crash
I've filed this as FB21446798 but figured I'd post here too. In the first build of macOS 26.3, playback via ApplicationMusicPlayer is completely broken. When starting playback of anything at all, the console shows the following error: applicationController: xpc service connection interrupted Failed to obtain remoteObject: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service created from an endpoint was invalidated from this process." UserInfo={NSDebugDescription=The connection to service created from an endpoint was invalidated from this process.} Failed to prepareToPlay with error: Error Domain=MPMusicPlayerControllerErrorDomain Code=10 "(null)" UserInfo={NSUnderlyingError=0xc92910ff0 {Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service created from an endpoint was invalidated from this process." UserInfo={NSDebugDescription=The connection to service created from an endpoint was invalidated from this process.}}} In addition, several crash logs for RemotePlayerService are generated, showing my app as the parent process. This issue is 100% repeatable. No matter how I load the queue, whether it’s catalog or library content, any variation I can think of all fails like this. I really hope this can be fixed before 26.3 comes out, otherwise my app will be totally unusable. 😅
1
0
399
3d
Indexing of Music App
Recently, after the update of 26.3 Mac OS (Tahoe), the ordering of my music app has been horrible at best - music disappearing, tracks not aligning with albums (even if the albums are different years). It's created quite a problem, because the disappearing tracks issue seems to be replicating to iOS devices as well (although track numbering and album association seem to be stable). Has anyone else heard of this issue?
0
0
214
2w
AVAudioEngine obtains channel audio data
Currently, I have successfully used ChannelMap to map hardware input channels and obtained audio data from the hardware device's MIC and OTG inputs. Additionally, I have used ChannelMap to map output channels to freely feed data for playback to each output channel. However, I now have a problem. I have a hardware device that only has output channels (no input channels), and the system has set this hardware device as the default playback device. In this case, how can I obtain the audio data being played to the output channels for modification?
0
0
205
3w
VisionKit - crash after photo taken in VNDocumentCameraViewController in iOS 26 when Liquid Glass enabled
I'm adopting Liquid Glass in iOS 26, when I try to test VNDocumentCameraViewController with document scanning after Liquid Glass enabled, there's a crash just after a photo is taken in VNDocumentCameraViewController, here's the screenshot when it crashed The exception output in XCode console is this: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Layout requested for visible navigation bar, <UINavigationBar: 0x1240bde00; frame = (0 117; 390 54); opaque = NO; tintColor = UIExtendedSRGBColorSpace 1 1 0 1; layer = <CALayer: 0x120c21e60>> standardAppearance=0x12407b900 scrollEdgeAppearance=0x12407bb80 compactAppearance=0x12407b880 no-scroll-edge-support, when the top item belongs to a different navigation bar. topItem = <UINavigationItem: 0x1240bd800> style=navigator leftBarButtonItems=0x123d4e5f0 rightBarButtonItems=0x123d4d5a0, navigation bar = <UINavigationBar: 0x107b9ad00; frame = (0 47; 390 54); opaque = NO; autoresize = W; tintColor = UIExtendedSRGBColorSpace 1 1 0 1; layer = <CALayer: 0x120c20150>> delegate=0x10a805200 standardAppearance=0x107b2c300 scrollEdgeAppearance=0x107b2c280 compactAppearance=0x107b2c100, possibly from a client attempt to nest wrapped navigation controllers.' *** First throw call stack: (0x18e1db994 0x18b0f5814 0x18c092aa0 0x193b18660 0x193a7d540 0x193a7e020 0x1953ec4a0 0x1943b7d78 0x18ed83420 0x18ed82f74 0x18eb83134 0x18eb44c10 0x18eb70bc4 0x18eb7e74c 0x193ac8cd0 0x193ac8c04 0x193ad6afc 0x193ad5f8c 0x27b456560 0x18e12c4cc 0x18e15c0b0 0x18e15bfd8 0x18e133c1c 0x18e132a6c 0x22ed54498 0x193af6ba4 0x193a9fa78 0x193bcb68c 0x102cc2718 0x102cc2688 0x102cc2794 0x18b14ae28) libc++abi: terminating due to uncaught exception of type NSException
1
1
329
1w
_MPRemoteCommandEventDispatch crashes on iOS 26.x devices.
I'm seeing crashes in _MPRemoteCommandEventDispatch on iOS 26.x devices in 3 apps. According to Bugsnag logs they are: NSInternalInconsistencyException: event dispatch <_MPRemoteCommandEventDispatch: <MPRemoteCommandEvent: 0x11c049500 commandID=THV0 command=<MPRemoteCommand: 0x109ad1ea0 type=Play (0) enabled=YES handlers=[0x109b6a310]> sourceID=(null) ([HostedRoutingSessionDataSource] handleControlSendingCommand<2W5E>)> state:201> deallocated without calling continuation I attached a log from Xcode organizer matching Bugsnag crash. mpr_remote_command_event.crash When I set the brakpoint on the -[_MPRemoteCommandEventDispatch dealloc] I can see it it's hit every time I tap play or pause on locked screen play button. Thread 0 Crashed: 0 libsystem_kernel.dylib 0x00000002370420cc __pthread_kill + 8 (:-1) 1 libsystem_pthread.dylib 0x00000001e975c810 pthread_kill + 268 (pthread.c:1721) 2 libsystem_c.dylib 0x0000000198f8ff64 abort + 124 (abort.c:122) 3 libc++abi.dylib 0x000000018a7cf808 __abort_message + 132 (abort_message.cpp:66) 4 libc++abi.dylib 0x000000018a7be484 demangling_terminate_handler() + 304 (cxa_default_handlers.cpp:76) 5 libobjc.A.dylib 0x000000018a6cff78 _objc_terminate() + 156 (objc-exception.mm:496) 6 xxxxxxxxxxxxxx 0x00000001003a7db8 CPPExceptionTerminate() + 416 (BSG_KSCrashSentry_CPPException.mm:156) 7 libc++abi.dylib 0x000000018a7cebdc std::__terminate(void (*)()) + 16 (cxa_handlers.cpp:59) 8 libc++abi.dylib 0x000000018a7ceb80 std::terminate() + 108 (cxa_handlers.cpp:88) 9 CoreFoundation 0x000000018d7341c4 __CFRunLoopPerCalloutARPEnd + 256 (CFRunLoop.c:769) 10 CoreFoundation 0x000000018d70bb5c __CFRunLoopRun + 1976 (CFRunLoop.c:3179) 11 CoreFoundation 0x000000018d70aa6c _CFRunLoopRunSpecificWithOptions + 532 (CFRunLoop.c:3462) 12 GraphicsServices 0x000000022e31c498 GSEventRunModal + 120 (GSEvent.c:2049) 13 UIKitCore 0x00000001930ceba4 -[UIApplication _run] + 792 (UIApplication.m:3902) 14 UIKitCore 0x0000000193077a78 UIApplicationMain + 336 (UIApplication.m:5577) 15 xxxxxxxxxxxxxx 0x00000001000c0134 main + 308 (main.swift:15) 16 dyld 0x000000018a722e28 start + 7116 (dyldMain.cpp:1477) Is the crash happening when the app is being terminated? Thank you!
0
0
267
3w
SpeechAnalyzer > AnalysisContext lack of documentation
I'm using the new SpeechAnalyzer framework to detect certain commands and want to improve accuracy by giving context. Seems like AnalysisContext is the solution for this, but couldn't find any usage example. So I want to make sure that I'm doing it right or not. let context = AnalysisContext() context.contextualStrings = [ AnalysisContext.ContextualStringsTag("commands"): [ "set speed level", "set jump level", "increase speed", "decrease speed", ... ], AnalysisContext.ContextualStringsTag("vocabulary"): [ "speed", "jump", ... ] ] try await analyzer.setContext(context) With this implementation, it still gives outputs like "Set some speed level", "It's speed level", etc. Also, is it possible to make it expect number after those commands, in order to eliminate results like "set some speed level to" (instead of two).
0
0
267
3w
sysEx struct in CoreMIDI/MIDIMessages.h
The sysEx struct in the MIDIUniversalMessage struct has a channel member but the System Exclusive (7-Bit) Message doesn't have a channel field. The System Exclusive (7-Bit) Message has a # of bytes field but the sysEx struct doesn't have a nrOfBytes, byteCount or bytesUsed member. It looks like the channel member of the sysEx struct contains the number of used bytes. Is this a mistake in the header or did I misunderstand something?
1
0
555
2w
CoreMediaErrorDomain error -42681
We are trying to port our code to Apple TV on tvosVersion 17.6 while running the sample we are getting error CoreMediaErrorDomain error -42681. We understand that this error occurs when the FairPlay license (CKC) returned by the server contains incompatible or malformed version information that the iOS/tvOS FairPlay CDM cannot parse. Can you please specify tvos 17.6 expect what fairplay version number or what fields are mandartory for fps version metadata ?
0
0
251
3w
Recurring FigXPCUtilities / FigCaptureSourceRemote err=-17281 logs when using AVCaptureVideoDataOutput on iOS 26.x
Hi everyone, I’m seeing recurring internal AVFoundation camera logs on iOS 26.2 and I’m trying to understand whether this is expected behavior or a regression in the capture pipeline. These logs appear shortly after starting an AVCaptureSession, while video frames are being delivered, and also when the camera is stopped or the capture session is torn down. <<<< FigXPCUtilities >>>> signalled err=-17281 at <>:302 <<<< FigCaptureSourceRemote >>>> Fig assert: "err == 0 " at bail (FigCaptureSourceRemote.m:569) - (err=-17281) Even in this clean, minimal setup, the same logs appear on iOS 26.2 The exact same logic did not produce these logs on iOS 18.x. To rule out issues caused by my own code, GPT created a minimal SwiftUI example from scratch. My primary interest is to perform real-time processing on the video frames delivered by the camera (via AVCaptureVideoDataOutput), for tasks such as analysis, computer vision, or custom frame handling, while simultaneously displaying the live preview. Thanks in advance for any insight. Example Code
0
0
340
3w
AVExternalStorageDeviceDiscoverySession.isSupported returns true only on iPhone Pro models
I am developing an iOS camera app that can record video directly to external storage connected to an iPhone. To detect whether an external USB storage device is connected and to obtain its URL, I am considering using AVExternalStorageDeviceDiscoverySession. However, when checking support using AVExternalStorageDeviceDiscoverySession.isSupported, I observe that it returns true only on Pro model iPhones, and false on non-Pro models in my environment. I have reviewed Apple’s official documentation, but I could not find any clear description of the supported devices or requirements (for example, whether this API is limited to Pro models or requires specific hardware capabilities). I would appreciate any information regarding the following points: ①The actual requirements for AVExternalStorageDeviceDiscoverySession to be supported Device limitations (Pro vs non-Pro models) Hardware requirements (USB controller, external recording capability, etc.) iOS version dependencies ②Whether support for non-Pro models is planned in the future Tested environments iPhone 16 Pro (iOS 18.7.1) → isSupported == true iPhone 16e (iOS 26.2) → isSupported == false iPhone 17 (iOS 26.2) → isSupported == false iPhone Air (iOS 26.2) → isSupported == false If anyone has observed similar behavior or has official information from Apple regarding this API, I would greatly appreciate your insights.
0
0
102
3w
AVExternalStorageDeviceDiscoverySession.isSupported returns true only on iPhone Pro models
I am developing an iOS camera app that can record video directly to external storage connected to an iPhone. To detect whether an external USB storage device is connected and to obtain its URL, I am considering using AVExternalStorageDeviceDiscoverySession. However, when checking support using AVExternalStorageDeviceDiscoverySession.isSupported, I observe that it returns true only on Pro model iPhones, and false on non-Pro models in my environment. I have reviewed Apple’s official documentation, but I could not find any clear description of the supported devices or requirements (for example, whether this API is limited to Pro models or requires specific hardware capabilities). I would appreciate any information regarding the following points: ●The actual requirements for AVExternalStorageDeviceDiscoverySession to be supported Device limitations (Pro vs non-Pro models) Hardware requirements (USB controller, external recording capability, etc.) iOS version dependencies ●Whether support for non-Pro models is planned in the future Tested environments iPhone 16 Pro (iOS 18.7.1) → isSupported == true iPhone 16e (iOS 26.2) → isSupported == false iPhone 17 (iOS 26.2) → isSupported == false iPhone Air (iOS 26.2) → isSupported == false If anyone has observed similar behavior or has official information from Apple regarding this API, I would greatly appreciate your insights.
0
0
89
3w
Background Upload Extension For iOS 26.1
Hello, We are trying to use the new Background Upload Extension to improve uploads of assets (Photos, Live Photos, Videos) in the background in our application. 1-The assets have finished uploading, but I'm unable to retrieve successful records using PHAssetResourceUploadJob.fetchJobs(action: .acknowledge, options: nil). When will the successful records be returned? 2-How to retrieve the system's pending tasks? We want to cancel tasks handed over to the system when returning to the main app to avoid duplicate resource uploads. 3-When we set UploadJobExtensionEnabled = true, will tasks handed over to the system still execute after returning to the main app? Do we need to set UploadJobExtensionEnabled = false upon returning to the main app? If we set UploadJobExtensionEnabled = false, will previously submitted upload tasks be cleared?
0
0
56
3w
Background Upload Extension
Hello, We are trying to use the new Background Upload Extension to improve uploads of assets (Photos, Live Photos, Videos) in the background in our application. 1-The assets have finished uploading, but I'm unable to retrieve successful records using PHAssetResourceUploadJob.fetchJobs(action: .acknowledge, options: nil). When will the successful records be returned? 2-How to retrieve the system's pending tasks ? We want to cancel tasks handed over to the system when returning to the main app to avoid duplicate resource uploads. 3-When we set UploadJobExtensionEnabled = true, will tasks handed over to the system still execute after returning to the main app? Do we need to set UploadJobExtensionEnabled = false upon returning to the main app? If we set UploadJobExtensionEnabled = false, will previously submitted upload tasks be cleared?
0
0
102
4w
Start and stop recording Voice Memos with Siri
using iOS 26.2; Airpods 4 Long press stem to launch Siri Speak "Record Voice Memo" -> Recording starts Recording in progress... Long press stem to launch Siri -> Nothing happens. To stop recording need use phone. is this intended behaviour? i would like to be able to stop recording with Siri I am able to launch Siri from phone while recording, but point is to keep phone in pocket and start/stop recordings only via Airpods.
1
0
147
4w
AVPlayerViewController volume slider UI changes but audio output level remains constant
Facing an issue with audio playback using AVPlayerViewController in iOS application. We are using the native player to play recorded audio files. When the AVPlayerViewController appears, the native user interface is displayed correctly, including the playback controls and the volume slider. However, when the user interacts with the volume slider The slider UI moves and responds to touch events. The actual audio output volume does not change. The audio continues playing at the initial volume level regardless of the slider position. We initialize the player and present it modally using the following code: AVPlayerViewController *avController = [[AVPlayerViewController alloc] init]; avController.player = [AVPlayer playerWithURL:videoURL]; // Setting initial volume avController.player.volume = 1.0f; avController.modalPresentationStyle = UIModalPresentationOverFullScreen; avController.allowsPictureInPicturePlayback = NO; // Present the controller [self presentViewController:avController animated:YES completion:nil];
0
0
64
Dec ’25
VideoPlayer crashes on Archive build
I have found that following code runs without issue from Xcode, either in Debug or Release mode, yet crashes when running from the binary produced by archiving - i.e. what will be sent to the app store. import SwiftUI import AVKit @main struct tcApp: App { var body: some Scene { WindowGroup { VideoPlayer(player: nil) } } } This is the most stripped down code that shows the issue. One can try and point the VideoPlayer at a file and the same issue will occur. I've attached the crash log: Crash log Please note that this was seen with Xcode 26.2 and MacOS 26.2.
1
0
368
3w
CIRAWFilter.outputImage first-time cost is huge (~3s), subsequent calls are ~3ms. Any official way to pre-initialize RAW pipeline (without taking a real photo)?
Hi Apple Developer Forums, I’m developing an iOS camera app that processes RAW captures using Core Image. I’m seeing a large “first use” performance penalty specifically when creating the CIImage from CIRAWFilter.outputImage. What’s slow (important detail) I’m measuring the time for: let rawFilter = CIRAWFilter(imageData: rawData, identifierHint: hint) let ciImage = rawFilter.outputImage This is not CIContext.render(...) / createCGImage(...). It’s just the time to access outputImage (i.e., building the Core Image graph / RAW pipeline setup). Observed behavior First time accessing CIRAWFilter.outputImage: ~3 seconds Second time (same app session, similar RAW): ~3 milliseconds So something heavy is happening only on first use (decoder initialization, pipeline setup, shader/library compilation, caching, etc.). Using Metal System Trace, I also noticed that during the slow first call there are many “Create MTLLibrary” events, while the second call doesn’t show this pattern. Warm-up attempts using bundled DNG I tried to “warm up” early (e.g., on camera screen entry) by loading a bundled DNG and then accessing CIRAWFilter.outputImage by taking a photo: Warm-up with a ~247 KB DNG → first real RAW outputImage cost drops to ~1.42s Warm-up with a ~25 MB DNG → first real RAW outputImage cost drops to ~843ms This helps, but it’s still far from the steady-state ~3ms. Warm-up by capturing a real RAW (works, but concerns) The only method that fully eliminates the delay is to trigger a real RAW capture programmatically before the user’s first photo, then use that captured rawData to warm up the CIRAWFilter.outputImage path. This brings the first user-facing capture close to the steady-state timing. However: In some regions, the camera shutter sound cannot be suppressed, so “hidden warm-up capture” is unacceptable UX. I’m also unsure whether triggering a real capture without an explicit user action could raise compliance/privacy concerns, even if the image is immediately discarded and never saved/uploaded. Questions Is the large first-time cost of CIRAWFilter.outputImage expected (RAW pipeline initialization / shader compilation)? Is there an Apple-recommended way to pre-initialize the Core Image RAW pipeline / Metal resources so the first outputImage is fast, without taking a real photo? Are there any best practices (e.g. CIContext creation timing, prepareRender(...), specific options) that reliably reduce this first-use overhead for CIRAWFilter? Attachments Figure 1: First RAW capture with no warm-up (~3s outputImage time) Figure 2: First RAW capture after warm-up with bundled DNG (improved but still hundreds of ms) Thanks for any guidance or experience sharing!
3
2
520
1w
MusicKit JS user token returns 403 immediately after password change
Has anyone seen this issue? We have a user who changed their Apple ID password about 5 days ago. Now when they authenticate via MusicKit JS: authorize() succeeds and returns a user token Immediately calling any /me/ endpoint returns 403 "Invalid authentication" (code 40300) Developer token works fine on catalog endpoints User has active Apple Music subscription Other users work fine through the same flow App doesn't appear in user's "Apps Using Your Apple ID" We've tried: Calling unauthorize() before authorize() Clearing localStorage/sessionStorage/cookies Multiple re-auth attempts over several days The token is freshly issued but Apple's API immediately rejects it. Anyone encountered this after a password change? Any workarounds?
1
0
65
Dec ’25